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SP Demon King Piccolo (Yellow)

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Table of Contents

Character Tier
5

DBL05-08S

Character Stats

Soul Boost
Advanced
Power Level
679343
HP 2,051,507
Strike ATK 229,370
Blast ATK 202,299
Strike DEF 143,519
Blast DEF 131,072
Critical
1,509
Ki Restore Speed
2,357

Character Info

Battle Style
Melee
Arts Cards Held
Tags
Nicknames
DK Piccolo, King Piccolo, Demon King Piccolo

Where to Obtain

Drop
Clear Rewards
Other

Overview

Despite having mostly average stats, this Fighter is a bit more viable when surrounded by his ruthless cohorts in the Regeneration Tag.

SP DK Piccolo YEL stands out from the crowd for many reasons. His stats are competitive for his age, well-rounded, and he has a game-changing Main Ability that can steal Dragon Balls from the Enemy Team. His Unique Abilities are great for influencing Enemy switching patterns, and he holds one of the very rare Poison inflicting Strike Arts Cards.

Strengths

Tactical Switching

SP DK Piccolo YEL has two very powerful Unique Abilities that are all about switching him in and keeping Enemy switching to a minimum. Anytime This Fighter enters the match, the Enemy Fighter has to stay in combat for 15 timer counts, or they will receive +2 to their substitution count.

This may not seem like much, but tactically it’s fantastic for giving the Player color advantage based switching.

In addition, SP DK Piccolo YEL benefits from staying in because he is healed for 15 counts every time he enters the Match. All this is to say that SP DK Piccolo YEL is self-sufficient while also putting the Enemy at a massive disadvantage.

Dragon Ball Thief

Few things are more satisfying than collecting all but two Dragon Balls before activating this Fighter's Main Ability and jumping right into a Rising Rush. This is a great way to gain an early advantage, but Players should aim for using the Main Ability when their own hand doesn't have any Dragon Ball Cards since this means less or none will be stolen from the Enemy. 

Weaknesses

Close, But Not Quite Piccolo

SP DK Piccolo YEL isn’t Tagged as a Piccolo variant. The reason for this is some pretty old Dragon Ball lore. Basically, the Piccolo from Dragon Ball Z is the reincarnation/son of the Demon King Piccolo who existed in the original series. This isn’t just a different story arc--this is a completely different person who now needs to get some Equips of his own.

Team Synergy

Regeneration

This Tag is loaded with viable Fighters and powerful Z-Abilities, to the point that SP Demon King Piccolo YEL might have a hard time squeezing in with his mostly villainous Teammates. 

While not a usual Core option, SP DK Piccolo YEL has some fun utility that seasoned players could take advantage of. 

Equippable Items

Main Ability

Countdown to Despair

Takes your opponent's Dragon Balls and adds them to your own. Effects will change according to how many Dragon Balls they have. 2 or more: Take 2, Gain 2 1: Take 1, Gain 1 None: No Effect Requirements: 15 timer counts must elapse.

Unique Ability

The Demon King Terror

Inflicts enemy with Attribute Downgrade "+2 to substitution count" for 15 timer counts every time this character enters the battlefield.

Overflowing Youth

Gradually restores own health for 15 timer counts when this character enters the battlefield.

Turtle Medal (Silver) +2

+2 to Turtle Medals (Silver) dropped during the Legends Road Event. Active Period:<conv-datetime="2019/12/11 15:00"> - <conv-datetime="2019/12/25 15:00">"

Z Ability

1
+22% to Tag: Regeneration base Strike Attack during battle. Character(s) Affected
2
+25% to Tag: Regeneration base Strike Attack during battle. Character(s) Affected
3
+27% to Tag: Regeneration base Strike Attack during battle. Character(s) Affected
4
+28% to Tag: Regeneration base Strike Attack during battle. Character(s) Affected

Special

Evil Explosion Can Teach

Deals major Explode damage. The following effects occur based on own remaining health upon activation: Health is 70% or lower: +10% to Special Move damage inflicted for 15 timer counts. Health is 50% or lower: +30% to Special Move damage inflicted for 15 timer counts. Health is 30% or lower: +50% to Special Move damage inflicted for 15 timer counts.


Cost 50

Extra

Unlock Ki: Form of Attack

+10% to Strike damage inflicted for 15 timer counts. Destroys all of your cards and randomly draws 4 new ones.


Cost 25

Resistance

Slice
102
Pierce
96
Impact
98
Explode
104

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 21428 44376 78344 120916 174608 243716
Strike Attack 1796 3719 6570 10145 14653 20457
Blast Attack 1779 3685 6504 10044 14504 20252
Strike Defense 1503 3112 5499 8492 12268 17128
Blast Defense 1482 3070 5420 8367 12083 16872
Critical 152 334 608 914 1250 1602
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

Recommended Soul Boosts