SP Demon King Piccolo (Yellow)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,051,507
Strike ATK 229,370
Blast ATK 202,299
Strike DEF 143,519
Blast DEF 131,072
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held
DK Piccolo, King Piccolo, Demon King Piccolo


The King rises again! After his incredible Zenkai Awakening, SP Demon King Piccolo YEL has become one of the most powerful Offensive brawlers in the game, with the potential to become a Meta mainstay when Supported by his ruthless cohorts in the Regeneration Tag.

The Demon King is a simple-to-play unit whose only focus is overwhelming his foes with combos that tear through enemy teams so fast that after one or two, the game is all but decided.

What create his capacity for carnage are his Unique Abilities, which provide him with everything he needs to sustain his conquest: High Inflicted Damage Totals, Card Draw Speed, insane Ki Recovery - all for negligible investment.

The evil Namekian can even influence enemy switch timers and augment his Damage further with Debuffs, and his Main Ability's devastating Dragon Ball steal can end games instantly if it's used efficiently. 

This menace of a Fighter isn't even weak Defensively thanks to his Zenkai Ability-backed stats, sporting over 150k in both Defenses at the bare minimum Zenkai Limit Break level. With or without Support, Zenkai 7 SP Demon King Piccolo YEL establishes himself as THE premier Yellow Fighter on the Regeneration Tag. 


Overwhelming Conquest

The absurd Offensive Buff totals that the Demon King can reach are what make him such a force to face. Without even factoring in Team Support, Piccolo is guaranteed to have at least 70% Damage Inflicted, +1 Card Draw Speed, +50% Ki Recovery, and at least 40 Ki, because he recovers that much when he enters the field. 

With his Zenkai Stats, the potential return of his 20% Damage Inflicted Debuff, and his scaling Damage Buffs that activate if he strikes a poisoned foe taken all together, It's impossible to call Piccolo anything other than a perfect Offensive Fighter.

If that wasn't enough, he has 2 more dynamic sources of Damage, his Main Ability's 40% Strike Damage Buff, and his Extra Arts Card's 20% Strike Damage Buff.

To ensure maximum fairness, the former comes packaged with his Dragon Ball Steal and the latter draws him a whole new hand of 4 Cards. Demon King Piccolo's Damage is simply on another level.

Machiavellian Machinations

SP DK Piccolo YEL has two very powerful abilities that are all about swinging the momentum of the match in his favor.

Anytime he enters the field, the entire enemy team is subject to 2 extra Substitution Counts when they exit the field, which might not seem like much, but over the course of the match this can cripple enemy momentum, especially if they have no way of addressing it. 

The Dragon Ball Steal is truly the most unique and potentially dangerous abilities the king possesses. If used strategically, this ace in the hole can accelerate his Team's first Rising Rush to create an ocean of advantage between his Team and the Foe, or after a Rush this Ability can ensure that the enemy cannot use their Rush immediately in retaliation.

For a Fighter this Offensively potent, these extra bits of utility only serve to further his lead over the rest of Regeneration's units. Demon King Piccolo is simply a cut above the rest.


Blast Speedbumps

Though the Demon King doesn't particularly care about needing to use Blast Arts in combos, because most of his Damage Buffs are generic, he definitely prefers a Strike-based set-up. The base Ki Cost of Blast Arts matters a lot to a unit like Piccolo, who wants to string together touch-of-death combos constantly. 

This is hardly a significant knock against the Fighter himself, it's just important to recognize his preference when Team-building.

Team Synergy


This Tag is loaded with viable Fighters and powerful Z-Abilities, and Zenkai 7 SP DK Piccolo YEL fits right in as its new king. Piccolo plays staggeringly well with other Strike-oriented Fighters, as well as Blue Fighters who can answer enemy Reds while adding something to the Team. 

These preferences indicate that he'd be right at home alongside Regeneration's finest Melee Types like SP Omega Shenron RED and SP Android #21: Evil PUR. Omega has the added bonus of enabling Piccolo's Poison synergy.

Green Fighters like Zenkai 1 SP Majin Buu: Good GRN adore having Piccolo around to answer Purples, and Buu's Healing can cement the Team's lead even further after Piccolo craters the enemy line-up.

The obvious choice to run alongside Piccolo is SP Super Baby 2 BLU, who is still the Regeneration Tag's top Supporter. Baby increases the efficacy of the Demon King's own healing. He can Buff him to new terrifying heights of Damage with his Main Ability.

Equippable Items

Main Ability

Countdown to Despair

Takes your opponent's Dragon Balls and adds them to your own.
Effects will change according to how many Dragon Balls they have.

2 or more: Take 2, Gain 2
1: Take 1, Gain 1
None: No Effect

Requirements: 15 timer counts must elapse.

Unique Ability

The Demon King Terror

Inflicts enemy with Attribute Downgrade "+2 to substitution count" for 15 timer counts every time this character enters the battlefield.

Overflowing Youth

Gradually restores own health for 15 timer counts when this character enters the battlefield.

Turtle Medal (Silver) +2

+2 to Turtle Medals (Silver) dropped during the Legends Road Event.
Active Period: -

Z Ability

+22% to Tag: Regeneration base Strike Attack during battle. Character(s) Affected
+25% to Tag: Regeneration base Strike Attack during battle. Character(s) Affected
+27% to Tag: Regeneration base Strike Attack during battle. Character(s) Affected
+28% to Tag: Regeneration base Strike Attack during battle. Character(s) Affected


Evil Explosion Can Teach

Deals major Explode damage.
The following effects occur based on own remaining health upon activation:

Health is 70% or lower: +10% to Special Move damage inflicted for 15 timer counts.
Health is 50% or lower: +30% to Special Move damage inflicted for 15 timer counts.
Health is 30% or lower: +50% to Special Move damage inflicted for 15 timer counts.

Cost 50


Unlock Ki: Form of Attack

+10% to Strike damage inflicted for 15 timer counts.
Destroys all of your cards and randomly draws 4 new ones.

Cost 25



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21428 44376 78344 120916 174608 243716 323484
Strike Attack 1796 3719 6570 10145 14653 20457 27159
Blast Attack 1779 3685 6504 10044 14504 20252 26883
Strike Defense 1503 3112 5499 8492 12268 17128 22740
Blast Defense 1482 3070 5420 8367 12083 16872 22400
Critical 152 334 608 914 1250 1602 1962
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts