Despite having mostly average stats, this Fighter is a bit more viable when surrounded by his ruthless cohorts in the Regeneration Tag.
SP DK Piccolo YEL stands out from the crowd for many reasons. His stats are competitive for his age, well-rounded, and he has a game-changing Main Ability that can steal Dragon Balls from the Enemy Team. His Unique Abilities are great for influencing Enemy switching patterns, and he holds one of the very rare Poison inflicting Strike Arts Cards.
SP DK Piccolo YEL has two very powerful Unique Abilities that are all about switching him in and keeping Enemy switching to a minimum. Anytime This Fighter enters the match, the Enemy Fighter has to stay in combat for 15 timer counts, or they will receive +2 to their substitution count.
This may not seem like much, but tactically it’s fantastic for giving the Player color advantage based switching.
In addition, SP DK Piccolo YEL benefits from staying in because he is healed for 15 counts every time he enters the Match. All this is to say that SP DK Piccolo YEL is self-sufficient while also putting the Enemy at a massive disadvantage.
Dragon Ball Thief
Few things are more satisfying than collecting all but two Dragon Balls before activating this Fighter's Main Ability and jumping right into a Rising Rush. This is a great way to gain an early advantage, but Players should aim for using the Main Ability when their own hand doesn't have any Dragon Ball Cards since this means less or none will be stolen from the Enemy.
Close, But Not Quite Piccolo
SP DK Piccolo YEL isn’t Tagged as a Piccolo variant. The reason for this is some pretty old Dragon Ball lore. Basically, the Piccolo from Dragon Ball Z is the reincarnation/son of the Demon King Piccolo who existed in the original series. This isn’t just a different story arc--this is a completely different person who now needs to get some Equips of his own.
This Tag is loaded with viable Fighters and powerful Z-Abilities, to the point that SP Demon King Piccolo YEL might have a hard time squeezing in with his mostly villainous Teammates.
While not a usual Core option, SP DK Piccolo YEL has some fun utility that seasoned players could take advantage of.
SP DK Piccolo YEL doesn't make use of the Ultimate Move Damage increase, but the potential 21% Strike Attack Boost is too good to pass up for a Melee Fighter like him.
Countdown to Despair
Takes your opponent's Dragon Balls and adds them to your own. Effects will change according to how many Dragon Balls they have. 2 or more: Take 2, Gain 2 1: Take 1, Gain 1 None: No Effect Requirements: 15 timer counts must elapse.
The Demon King Terror
Inflicts enemy with Attribute Downgrade "+2 to substitution count" for 15 timer counts every time this character enters the battlefield.
Gradually restores own health for 15 timer counts when this character enters the battlefield.
Turtle Medal (Silver) +2
+2 to Turtle Medals (Silver) dropped during the Legends Road Event. Active Period:<conv-datetime="2019/12/11 15:00"> - <conv-datetime="2019/12/25 15:00">"
Deals major Explode damage. The following effects occur based on own remaining health upon activation: Health is 70% or lower: +10% to Special Move damage inflicted for 15 timer counts. Health is 50% or lower: +30% to Special Move damage inflicted for 15 timer counts. Health is 30% or lower: +50% to Special Move damage inflicted for 15 timer counts.
Unlock Ki: Form of Attack
+10% to Strike damage inflicted for 15 timer counts. Destroys all of your cards and randomly draws 4 new ones.