SP Youth Goku (Yellow)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,090,796
Strike ATK 238,852
Blast ATK 193,844
Strike DEF 135,103
Blast DEF 133,778
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held
youthku, goku son, son goku, Kakarrot, Kakarot

Where to Obtain

Clear Rewards


Earth’s first Saiyan, this little guy packs a punch and won’t back down from a fight, no matter how many Teammates he has to back him up.

SP Youth Goku YEL has tons of really good Equips to choose from, he has great Strike Damage output, and many of his Moves and Abilities give him flexibility on the field.

However, he does come with Tag and combat limitations to keep in mind when building a Team.


Versatile Unique Abilities

Similar to SP Goku Black YEL, SP Youth Goku YEL gets certain Buffs depending on how the Match is going. His Rage and Double Team Unique Abilities improve his Strike and Ki Recovery Speed respectively based on how many Teammates are still alive.

This makes him better than the typical last-man-standing Offense Fighters.

High Strike Output

With tons of Strike Damage Buffs, SP Youth Goku YEL, can hit surprisingly hard, despite his age.

Since his Ultimate Move Buffs Damage by 20% when he’s below 50% Health, it’s good to save that Main Ability Draw for the right time.


Old School Toolkit

SP Youth Goku YEL has a great Z-Ability, but he can’t really share it with anyone. There are tons of older EX and HE Dragon Ball Saga Fighters, but in terms of SP Fighters, there currently aren’t many options.

And for some reason, his Special Move only increases Strike Attack Damage against Demon King Piccolo variants. Having an Anti-Regeneration Ability would have been constrictive enough, but this makes the Buff nearly useless.

Stats Older Than He Is

With Strike Attack and Ki Recovery Speed being the exceptions, SP Youth Goku YEL’s stats are pretty low average for an SP Fighter.

He has some pretty good Buffs from his Z-Ability and general toolkit, but without Team Z-Buffs helping out his Defensive stats, this Fighter is getting dangerously close to glass cannon territory.

Team Synergy

Yellow Color-Counter

Until a new and better Dragon Ball Saga Fighter is released, a Yellow Color-Counter Team with SP DK Piccolo YEL is the way to go. However, Players who have SP Goku Black YEL should probably bench SP Youth Goku YEL so he can still Buff SP DK Piccolo YEL without taking the spot of a better and more Meta countering Fighter.


Even if he can’t Z-Buff anyone else on the Team, this is still a solid Tag and SP Youth Goku YEL fits right in. Going for a Strike Team is a classic strategy, but since this Fighter has mixed held Arts Cards, it's a good idea to include a Blast dump who also has mixed held Arts Cards like SP Goku PUR.

Equippable Items

Main Ability

I'll Give It My All!

Draw the Ultimate Arts Card "Blast Through!!" next. Requirements: 25 timer counts must elapse.

Unique Ability

Rage: Strike Atk UP

+15% to Strike damage inflicted per defeated battle member.

Team (2 Allies): Ki Recovery UP

+20% to own Ki Recovery when 3 battle members are left.

Turtle Medal (Silver) +3

+3 to Turtle Medals (Silver) dropped during the Legends Road Event. Active Period:<conv-datetime="2019/12/11 15:00"> - <conv-datetime="2019/12/25 15:00">"

Z Ability

+20% to "Episode: Dragon Ball Saga" or "Tag: Legends Road" base Strike & Blast Defense during battle. Character(s) Affected
+25% to "Episode: Dragon Ball Saga" or "Tag: Legends Road" base Strike & Blast Defense during battle. Character(s) Affected
+30% to "Episode: Dragon Ball Saga" or "Tag: Legends Road" base Strike & Blast Defense during battle. Character(s) Affected
+35% to "Episode: Dragon Ball Saga" or "Tag: Legends Road" base Strike & Blast Defense during battle. Character(s) Affected



Deals major Impact damage. +20% to damage inflicted against "Character: Demon King Piccolo" for 20 timer counts upon activation.

Cost 50
Character(s) Affected


Obedient Cyclone

Repels enemy tap shots and Blast Arts and arrives at close range. +15% to Strike damage inflicted for 15 timer counts on hit. [Arts with Pursuit] Special Move Arts

Cost 10

Ultimate Special

Blast Through!!

Deals major Impact damage. +20% to damage inflicted for 15 timer counts if own health is 50% or below upon activation.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600%
Health 21216 43936 77571 119719 172875 241295 241295
Strike Attack 1814 3755 6635 10242 14790 20650 20650
Blast Attack 1779 3685 6504 10044 14504 20252 20252
Strike Defense 1496 3098 5472 8447 12206 17041 17041
Blast Defense 1464 3034 5361 8276 11957 16697 16697
Critical 156 344 628 942 1288 1650 1650
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts