If unit initiates combat, grants unit another action after combat. (Once per turn.)
Sword, Lance, Axe Users Only
- Inheritable by Sword, Lance, and Axe users only.
Units with Skill
Skillsets that use skill
Flickering Flames (Galeforce / General Offense)
Ninja Katana+ | A | Atk/Spd Push 4 Alternate: Swift Sparrow (2 or 3) |
|
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 Alternate: Desperation 3 |
|
Galeforce Alternate: Ruptured Sky |
C | Time's Pulse 3 Alternate: Odd Tempest 3 |
|
SP | 2570 | S | Flashing Blade 3 |
Anna Bad. (Player Phase Bonus)
Deck Swabber+ (+Spd) | A | Swift Sparrow 3 Alternate: Atk/Spd Solo 4 |
|
---|---|---|---|
Rally Atk/Spd+ Alternate: Positional Assist |
B | Null Follow-Up 3 | |
Galeforce | C | Joint Drive Atk | |
SP | 2610 | S | Flashing Blade 3 Alternate: Swift Sparrow 2 |
Eirforcing at Peony's House (Aether Raids Offense / One-hit Galeforce)
It's Curtains...+ (+Spd) Alternate: Slaying Lance+ (+Spd) |
A | Life and Death (3 or 4) Alternate: Flashing Blade (3 or 4) |
|
---|---|---|---|
Reposition Alternate: Smite |
B | Wings of Mercy 3 | |
Galeforce | C | Time's Pulse 3 Alternate: Infantry Pulse 3 |
|
SP | 1695 | S | Quickened Pulse Alternate: Atk/Spd Bond 3 |
Galeforce
Overview
Galeforce is a special that is unique as it does not heal, deal or mitigate damage in any way. Instead Galeforce refreshes the unit, giving it another turn when it already acted. Its effects are very similar to that of Sing or Dance. Galeforce is somewhat of a specialist skill due to its long charge time. Galeforce cannot be inherited by ranged units or dragons, limiting it to wielders of swords, lances and axes only. It is not a special that triggers during combat: Instead activating when combat is exited. If Galeforce is successfully charged when combat ends, the Special will trigger and the unit will be refreshed. Galeforce is one of the most versatile specials in the game, as the free turn can be used to attack, move or use an Assist skill.
Synergy
Offensive units are the best candidates for Galeforce, as they are the ones who want to be using their turn to initiate combat. Most of the skills that synergise with Galeforce are those which accelerate Special charges. Galeforce is great with Brave Weapons, especially builds designed to quad-attack. Heavy Blade and Firesweep weapons are a great choice, as the foe won't even get a chance to counterattack. the Quickened Pulse seal is required for Firesweep Galeforce builds to ensure the Special triggers. Slaying Weapons are also good candidates, and with Heavy Blade and Desperation, they can pull off a Galeforce set.
Weaknesses
Galeforce can only be triggered once per turn: This is a built-in restriction to stop users of the skill endlessly resetting with Galeforce to clear maps in one turn. Galeforce's biggest drawback is it's long charge time: While it is one of the most versatile skills, it is arguably the most difficult to charge. It also leaves the Galeforce user at the mercy of lower-cooldown specials such as Bonfire and Iceberg. Using Galeforce often requires very specific setup, and is not recommended for players new to the game.