Bridal Tharja

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Analysis by accidentalgreed
Bridal Tharja - Obsessive Bride


Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 39
ATK 35
SPD 35
DEF 21
RES 21

Stat Variations

Level 1 Stat Variation
Low 16 8 8 5 3
Middle 17 9 9 6 4
High 18 10 10 7 5

Level 40 Stat Variations
Low 35 32 32 18 18
Middle 39 35 35 21 21
High 42 38 38 24 24

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: Speed increases the number of follow-up attacks Bridal Tharja can perform as well as those she can evade from opposing units. Though Múspell Fireposy already adds an additional three Speed, more Speed as an Asset always benefits a unit as offensively-tailored as Tharja, especially if using Rauðrblade which cannot be Speed refined. 

  • +ATK: An Attack asset is Tharja's second-best choice, increasing her already-great base 35 Attack to a more stunning 38. It can be arguable to run this over Speed as the aforementioned stat already benefits from Múspell Fireposy's free Speed boost.


  • HP: This is a superflaw, meaning Tharja can go from an already-sparse 39 HP to a worrisome 35 at zero merges. It consequently can negatively impact both magical and physical matchups. Ultimately, however, it is not a big deal if your Tharja acquires an HP Flaw as she cares little for total durability regardless. A Flaw even makes Desperation activation (especially via Ardent Sacrifice) easier.


  • -RES/-DEF: At rather humble values of 21 each combined with modest HP at best, Tharja's Defense and Resistance aren't worth a second glance. Either can be taken as a Flaw easily at zero merges, and a (mostly inconsequential) choice can be made between the two depending on whether you value magical or physical matchups.  

Skill Sets

The Burned Bride (Múspell Fireposy / Budget)

Build by
Múspell Fireposy A Atk/Spd Bond 3
Alternate: Swift Sparrow (2 or 3)
Draw Back
Alternate: Reposition
B Wings of Mercy 3
Alternate: Desperation 3
Alternate: Moonbow
C Infantry Rush 3
Alternate: Spur Atk/Res 2
IVsSAtk/Spd Bond 3
Alternate: Sturdy Blow 2

Show Explanation/Analysis

Preferred IV: +SPD or +ATK / -HP or -DEF or -RES

  • An offensive Asset of choice suits this build obviously. Speed is preferred in conjunction with Desperation to take advantage of new, uninterrupted follow-up attacks. Attack can aid in huge single-hit when given further proper support. 

  • As Tharja cares little for durability in favor of attacking, any defensive Flaw will do. 

Weapon: Múspell Fireposy

  • For a great tome of use, Tharja need not look further than her default weapon: in addition to a much-welcome Speed increase of three, Múspell Fireposy increases Tharja's Attack and Speed by two for each ally within two spaces (for a maximum of six). 

  • Though the aforementioned effect seems to be positionally awkward on paper, Tharja can reach nice thresholds of power with the right accompanying skills from herself and her teammates. It reaches maximum potential effectiveness when allies equip support skills such as Spurs, Drives Infantry Rush, Infantry Flash, and more.

Assist: Draw Back / Reposition / Flexible

  • Draw Back or Reposition helps Tharja and an ally of choice scoot back from enemy range, making either of them a preferred Assist skill above others for ease of escapability. This slot, however, is ultimately up to player preferences.

Special: Glimmer / Moonbow / Luna / Blazing Wind

  • Either Glimmer or Moonbow provides decent burst at a very short cooldown of two, giving Tharja a consistent schedule of increased damage. Your choice in these two depends on your confidence in Tharja's achieving high damage output, or wanting reliable but usually smaller burst damage, respectively.

  • Luna provides higher damage scaling at a cooldown of three. While the higher cooldown compared to Moonbow and Glimmer might seem inconvenient, Tharja is more often able to save the Special against higher-level threats of choice.

  • Blazing Wind or other area-of-effect skills are best used with Special Spiral and a Blade skill (either outsourced or used by Tharja herself). When properly charged, Tharja can potentially have these skills ready after the end of every initiation, allowing her to rack up damage quite quickly across the map.

Passive A: Atk/Spd Bond / Swift Sparrow (2 or 3) / Fury (3 or 4)

  • Bridal Tharja's default A slot skill, Atk/Spd Bond, already synergizes well with the teamwork aspect of this build. It grants a solid +5 to each of its namesake stats when adjacent to an ally, which can easily be done by utilizing certain skills or strategic positioning. 

  • Swift Sparrow and Fury provide flexibility and self-sufficiency in cases where perfect positioning is not an option. Using either ensures Tharja can afford to perform slightly afar from teammates without needing to meet the adjacency requirement of Atk/Spd Bond. Swift Sparrow 3 actually provides a superior Atk/Spd boost compared to Bond when initiating, whereas Fury 3 or 4 makes it easier for Tharja to activate either Desperation or Escape Route.

Passive B: Wings of Mercy / Desperation / Escape Route / Special Spiral

  • Wings of Mercy allows Tharja to teleport adjacently to any sufficiently damaged ally of choice. Not only does this promote the activation of Múspell Fireposy's offensive boosts as well those of Bond skills, but it also grants Tharja flexible movement options for ease of escaping and supporting teammates. 

  • Desperation is a conventionally good option that allows Tharja to make consecutive follow-up attacks—if she achieves the double in the first place—under 75% HP. This essentially helps Tharja keep up offensive momentum without fearing a mortal counterattack at low HP.

  • Escape Route operates similarly to Wings of Mercy, with the exception to requiring Tharja herself to achieve ≤ 50% HP. It can be risky to achieve this compared to Wings of Mercy, despite allowing Tharja more self-sufficiency in her teleportation.

  • Special Spiral works especially well with Moonbow, Glimmer, or any area-of-effect Special of Tharja's choosing. Special Spiral's activation after battle allows for the instant readiness of the former two Specials, while an AOE can also be charged instantly assuming successful, uninterrupted usage of an accompanying Blade skill. 

Passive C: Infantry Rush / Spur Atk/Res / Drive Spd / Any Dual Spur skill / Any Drive skill / Any Hone skill / Flexible

  • Tharja's C slot skill is ultimately inconsequential to her performance in the grand scheme of things. However, Tharja's tendency to be near allies makes it easier to abuse helpful skills that also benefit teammates within at least two spaces. Such skills include Infantry Rush, Infantry Flash, a dual Spur, Drive, or Hone of choice, and much more.

Sacred Seal: Atk/Spd Bond / Sturdy Blow / Flashing Blade / Heavy Blade / Quickened Pulse / Flexible

  • Atk/Spd Bond is a great choice to even further benefit from adjacent play, and can be doubly run in both the A slot and Sacred Seal form for a hefty additional 10 points in Attack and Speed. It is effective with any listed A slot skill of your choosing regardless.

  • Sturdy Blow provides safer initiation, additional power, and positioning flexibility (compared to Bond skills) in one package.

  • A Blade-based Sacred Seal of choice accelerates the cooldown of Tharja's Specials against foes she sports superior Attack or Speed against. It is particularly essential with Special Spiral in order to use Blazing Wind consistently, but can also be used to charge Moonbow and Glimmer in a flash. Note that these can be outsourced from other nearby teammates using Infantry Rush or Infantry Flash.

  • Quickened Pulse charges Tharja's Special cooldown by 1 at the start of turn 1, which can lead to potent setups when combined with other outsourced precharge support such as Infantry Pulse.

  • Tharja's Sacred Seal is otherwise open to a number of other viable Seals, including alternative Bond skills (if Atk/Spd is used on other units), Atk/Spd 2, Darting Blow, etc.

More Blades than the Poultry Industry (Rauðrblade)

Build by
Rauðrblade+ A Swift Sparrow (2 or 3)
Alternate: Fury (3 or 4)
Draw Back
Alternate: Reposition
B Desperation 3
Alternate: Moonbow
C Atk/Res Oath 3
Alternate: Joint Hone Atk
IVsSBrazen Atk/Spd 3
Alternate: Darting Blow 3

Show Explanation/Analysis

Preferred IV: +SPD or +ATK / -HP or -DEF or -RES

Weapon: Rauðrblade+

  • Tharja can sacrifice her regular self for Rauðrblade, a generic but considerable choice over Múspell Fireposy. It relies more on visible bonuses while being less position-oriented, giving Tharja some new degree of freedom in being away from allies.

  • Like Múspell Fireposy, Rauðrblade can reach a high damage ceiling with the right team support.

Assist: Draw Back / Reposition / Ardent Sacrifice / Flexible

  • The usual Assist skill recommendations apply here, though this build's particular reliance on Desperation makes Ardent Sacrifice a considerable choice for safer activation. Note that it is not a practical choice if Tharja reaches any HP value above 40 for any reason, as one use of Ardent Sacrifice will not drop her quickly enough into the required range of 75% HP.

Special: Glimmer / Moonbow

  • Rauðrblade's Special cooldown increase limits this build to shorter Specials for more convenient activation in emergencies. As such, the usual debate between Moonbow and Glimmer comes into effect here. 

  • The choice between the two comes down to a preference for higher potential burst damage especially after a large amount of visible bonuses, or a safer choice that doesn't rely on high damage to work well. 

Passive A: Swift Sparrow (2 or 3) / Fury (3 or 4) / Atk/Spd Solo / Brazen Atk/Spd (3 or 4) / Mirror Impact 

  • A somewhat distant cry from skills chosen with Múspell Fireposy, Tharja will want to opt for more independant A-slot choices. The listed skills fulfill this and Tharja's need for more Attack and Speed.

  • Swift Sparrow is the most conventional choice as the large initial offensive boosts occur exclusively in player phase, which matches perfectly with this build's inherent lack of enemy phase anyway.

  • Fury helps Tharja reach Desperation more quickly while providing direct visible stat padding all-around, which helps make several initiations and enemy-phase matchups safer.

  • Atk/Spd Solo provides a solid increase of six to Tharja's offenses with the simple and easy condition of being away from teammates. Times where Tharja must be kept adjacent to allies, however, may prove inconvenient.

  • Brazen Atk/Spd provides the largest potential offensive boosts of all the A-slot skills. However, Tharja must safely enter its HP threshold requirement of 80% to activate it, which can be cumbersome without the right matchups. 

  • Mirror Impact is an option if you are inheriting this skill along with Atk/Res Oath from Legendary Julia. In addition to denying the enemy follow-up attacks on initiation, the extra +10 Resistance makes matchups against opposing mages much safer. Using Mirror Impact comes at the opportunity cost of additional Speed, which the previously listed skills provide.

Passive B: Desperation

  • Desperation is a requirement to keep up offensive momentum in player phase; when below its HP threshold and assuming the ability to double, Tharja can make consecutive follow-up attacks without risking a deadly counter. 

Passive C: Atk/Res Oath / Any Joint Hone Skill / Flexible

  • Atk/Res Oath provides a hefty +5 to its namesake stats if adjacent to an ally, effectively contributing an additional 15 Might to Rauðrblade. 

  • A Joint Hone skill of choice combines both self-sufficiency and support by granting a single stat bonus of 5 to both Tharja and any adjacent allies.

  • The C slot selection is yet again flexible, and the listed skills are merely provided for the sake of optimization despite being hard to access. 

Sacred Seal: Brazen Atk/SpdSturdy Blow / Darting Blow / Atk/Spd 2 / Atk/Spd Bond / Chill Spd

  • If Tharja can get to a low-enough health level safely, Brazen Atk/Spd offers the largest possible offensive boost possible for a Sacred Seal.

  • Sturdy Blow and Darting Blow provide further stat boosts on initiation, bettering Tharja's player phase performance with no HP requirements. The former simultaneously improves Tharja's physical survivability and damage output, while the latter improves the likelihood of follow-up attacks and new consequential one-round KOes. 

  • Atk/Spd 2 increases both of its namesake stats directly by two, making it a simple but effective choice.

  • Atk/Spd Bond provides a hefty increase of five to Attack and Speed with the condition of teammate adjacency. It is acceptable in conjunction with most A-slot skills besides the obviously-counterproductive Atk/Spd Solo.

  • Chill Spd provides Speed control by inflicting a decrease of -7 on a foe with the highest in said stat. This allows Tharja to support her teammates in matchups she can't quite participate in safely herself, while increasing the likelihood of her own follow-up attacks when applicable.


In her quest to tie the knot with her destined one (and slaughter a few chickens on the way, why not), Tharja ditches her "normal" outfit in favor of a wedding gown—if you could call it that. Eerily like her original self, Bridal Tharja is a red mage infantry unit that highly favors her Attack and Speed over other stats, giving her a clear role as a fast glass cannon fighter. Additionally, the Obsessive Bride's well-aged offensive statline of 35/35 helps keep her fresh and smashing in line with her competition. This is especially helped by her access to great offensive tools in her unique tome Múspell Fireposy and, alternatively, the basic but ever-exceptional Rauðrblade. 

As a glass cannon, the usual drawbacks of below-average bulk is obvious but completely expected. What truly stops Bridal Tharja from cake-cutting her way to the top would be her competition. In particular, it is easy to compare her to her original self: her Obsessive Bride form has similar stats but slightly superior offensive stats, but her Dark Shadow variant poses solid advantages in easier accessibility and merges. Her original self's new unique weapon, Tharja's Hex, also technically humbles Bridal Tharja's Rauðrblade build due to a lack of cooldown delay as well as handy in-combat debuffs.  This speaks nothing of other red mage units such as Lilina and Celica, whom can leave Bridal Tharja's own achievements in the shadows thanks to their own perks and more frequent accessibility/usage across most game content.

Though her seasonal availability is an inconvenience and maintaining Múspell Fireposy's ally nearness requirement can be a hassle, Bridal Tharja is still a strong pick that can especially thrive in ally-concentrated contexts.


Well-Aged Offenses

Bridal Tharja's base 35 Attack and 35 Speed achieve an ideal offensive balance without sacrificing one or the other—a typical problem with some fellow mage units such as Lilina and SM Eirika. With even casual investment, Tharja's offensive game will likely not disappoint, especially as a large number of threats are not particularly Resistance-heavy.

Infantry Perks 

In addition to standard two-space movement, Bridal Tharja can benefit from a variety of outsourced infantry support skills—including Infantry Rush, Infantry Flash, and Infantry Pulse—from teammates. Special Spiral and Infantry Rush are also things in Bridal Tharja's arsenal she can use well herself.

Múspell Fireposy

Bridal Tharja's unique base weapon already provides much of the power she needs to succeed; she doesn't necessarily need to transition to another weapon at all like other competitors. In addition to providing a much-appreciated Speed boost, Múspell Fireposy promotes closeness to allies. In practice, this gives Tharja boosts through the weapon itself, while encouraging her to bask in additional teammate-provided support skills such as Drive, Spur, and Joint Hone skills.


Mediocre Defenses

Bridal Tharja's defensive stats are not great; not counting Flaws, her total bulk amounts to only 60 in both physical and magical matchups. This limits the amount of punishment—and potential round kills—she can actively survive. 

Limited Accessibility and Consequential Competition

As a seasonal unit, Bridal Tharja is limited to a single specific seasonal banner per year. While having her may be compelling for some, there are plenty of red mage units with far better availability and competitive advantages of their own, especially her non-seasonal self. As a result of limited accessibility, Bridal Tharja is also potentially susceptible to power creep, which may make her appear a seemingly extraneous choice compared to recently-added units and weapon refinery options.

Weapon Skills

Weapons SP Rng. Mt.
Red Tome Users Only
50 2 4
Red Tome Users Only
100 2 6
Red Tome Users Only
200 2 9
Múspell FireposyGrants Spd+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces x 2. (Maximum bonus of +6 to each stat.)
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally SpeedGrants Spd +4 to an adjacent ally until the end of the turn
Learns by default at 5 ★
1 150
Rally Atk/SpdGrants Atk/Spd +3 to an adjacent ally until the end of the turn.
1 300

Passive Skills

Passive Skills SP Slot
Atk/Spd Bond 1Grants Atk/Spd+3 during combat if unit is adjacent to an ally.
Inheritable by all units.
Atk/Spd Bond 2Grants Atk/Spd+4 during combat if unit is adjacent to an ally.
Inheritable by all units.
Atk/Spd Bond 3Grants Atk/Spd+5 during combat if unit is adjacent to an ally.
Inheritable by all units.
Unlocks at 5 ★
Spd Feint 1If a Rally Assist skill is used by unit or targets unit, inflicts Spd-3 on foes in cardinal directions of unit through their next actions.
Inheritable by all units.
Spd Feint 2If a Rally Assist skill is used by unit or targets unit, inflicts Spd-5 on foes in cardinal directions of unit through their next actions.
Inheritable by all units.
Spd Feint 3If a Rally Assist skill is used by unit or targets unit, inflict Spd-7 on foes in cardinal directions of unit through their next actions.
Inheritable by all units.
Unlocks at 5 ★

Other Info

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