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Tier Rating

Analysis by Chibi_Chu
Larcei - Keen Kin

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
172
HP 41
ATK 36
SPD 40
DEF 30
RES 25

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 7 9 7 7
Middle 17 8 10 8 8
High 18 9 11 9 9

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 38 33 37 26 22
Middle 41 36 40 30 25
High 44 39 44 33 28

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +SPD: With a Speed Superasset, Larcei’s Speed jumps from 40 to a stellar 44. +SPD helps secure follow-up attacks, deny enemy follow-ups, increase the bonus damage from Regnal Astra, and increase the damage reduction granted by Repel and Close Call. 
  • +ATK: An Attack Asset is another great Asset for Larcei, improving her raw damage output and KO potential.

Neutral

  • HP: Preserving Larcei’s bulk is preferable to ensure her survivability (especially for supertank builds), so lowering her HP isn’t advisable. However, it’s not as valuable as an Asset in Attack or Speed, as they both bolster Larcei’s offenses while +HP doesn’t. -HP can also be a great Flaw if Larcei has skills such as Desperation and Wrath that require her HP to be below a threshold.
  • DEF: Larcei’s Defense is best left alone, as her surprisingly solid 70 physical bulk in combination with Larcei’s Edge makes her a respectable tank. Maintaining Larcei’s Defense is important because as a melee unit, she’ll frequently be fighting other physical melee units.

Flaws

  • -RES: Lowering Larcei’s magical bulk from 65 to 62 with a Resistance Flaw negligibly impacts her combat. With the help of Repel / Close Call, Resistance buffs, and Larcei’s Edge, Larcei can still become a fantastic mixed-phase unit.

Skill Sets

Breezing Past Suitors (Galeforce)

Build by
Recommended
Larcei's Edge A Atk/Spd Push 4
Alternate: Swift Sparrow (2 or 3)
Reposition B Desperation 3
Alternate: Null Follow-Up 3
Galeforce C Def Smoke 3
Alternate: Rouse Atk/Def 3
IVsSFlashing Blade 3
Alternate: Heavy Blade 3

Show Explanation/Analysis

Preferred IV: +SPD or +ATK / -RES or -HP

  • +ATK and +SPD are Larcei’s strongest Assets for a Galeforce set, with the former boosting Larcei’s raw damage output and the latter securing a follow-up attack. -RES is a strong Flaw because decreasing Larcei’s already-poor magical bulk doesn’t significantly impact her performance; this set also doesn’t focus on tanking several hits. -HP is another good option for a Flaw since Larcei wants to activate Desperation as soon as possible.

Weapon: Larcei’s Edge 

  • Larcei’s Edge is a fantastic weapon for Galeforce sets, as it grants -1 Special cooldown along with +4 Atk/Spd/Def/Res and neutralizing the enemy’s buffs if the enemy’s HP is at 100% or Larcei’s Speed is greater than the enemy’s Speed. The former allows Larcei to activate Galeforce while Desperation is active if Flashing Blade is activated and no Guard effect is active on the enemy, while the latter bolsters Larcei’s offenses and survivability.

Assist: Reposition / Flexible 

Special: Galeforce 

  • Galeforce grants Larcei an additional move when activated, allowing Larcei to potentially KO 2 enemies or hit and run with ease. Larcei is a very effective Galeforce unit thanks to her great offenses, sufficient survivability, and Larcei’s Edge.

Passive A: Atk/Spd Push 4 / Swift Sparrow (2 or 3) / Atk/Spd Solo / Fury (3 or 4) / Flashing Blade 4 / Heavy Blade 4

  • Atk/Spd Push 4 is an outstanding A slot, granting +7 Attack and Speed if Larcei’s HP is ≥ 25%. This greatly boosts Larcei’s offensive consistency via higher damage and chances of performing a follow-up attack, along with its 5 recoil damage helping Larcei activate Desperation. Fury is also an effective A slot due in part to its 6/8 recoil damage, along with granting Larcei extra offenses and defenses.

  • Since Larcei will be initiating for a majority of her combat, Swift Sparrow is another powerful option, granting +4/6 Attack and +4/7 Speed if Larcei initiates combat.

  • With the Player Phase oriented nature of Galeforce sets, Larcei may need to stray from her allies to reach distant enemies. As such, Atk/Spd Solo is a fantastic alternative, granting Larcei +6 Attack and Speed if she is not adjacent to any ally; this skill is also active during Enemy Phase if Larcei is ever in a pinch and can’t escape until the next turn.

  • Both Flashing Blade 4 and Heavy Blade 4 are solid choices, granting 5 true damage and an additional +1 Special charge per Larcei’s attack if her Speed or Attack respectively are greater than the enemy’s Speed or Attack respectively. These skills ensure Larcei deals damage if their respective conditions are met, along with removing the need to have Flashing Blade or Heavy Blade as Larcei’s Sacred Seal.

Passive B: Desperation / Null Follow-Up / Repel / Close Call

  • Desperation allows Larcei to somewhat circumvent any defensive issues she may have via performing a follow-up attack before the enemy can counterattack if her HP is ≤ 75%. As previously mentioned, thanks to the -1 Special cooldown granted by Larcei’s Edge, Larcei doesn’t need to worry about Desperation potentially preventing a Galeforce activation.

  • Alternatively, Null Follow-Up ensures that Larcei will perform a follow-up attack if she is able to and prevents skills that guarantee the foe’s follow-up attack. Note that Larcei will need to be more cautious and wary of her defensive capabilities since she cannot rely on performing her follow-up attack before the enemy can counterattack.

  • Repel and Close Call are also strong choices, reducing the amount of damage Larcei receives by 4% for each point of Speed Larcei has over the enemy, reaching a maximum at 40%. This helps ensure Larcei’s chances of survival and can help with positioning and creative escapes.

Passive C: Def Smoke / Rouse Atk/Def

  • Def Smoke inflicts -7 Defense to enemies within 2 spaces of the target. Given that Larcei can potentially move twice in one turn with Galeforce, she can take advantage of Def Smoke’s debuffs on the same Player Phase as they were inflicted to help secure a KO on her second move.

  • Rouse Atk/Def is a strong alternative, granting +6 Attack and Defense at the start of Larcei’s turn if no ally is adjacent to her. Her second move granted by Galeforce may leave her alone from her allies, meaning she may not receive her allies’ buffs or buffs from skills such as Atk/Spd Oath that require an ally to be adjacent to Larcei at the start of her turn.

Sacred Seal: Flashing Blade / Heavy Blade / Swift Sparrow / Brazen Atk/Spd

  • If Desperation is active and Larcei’s Special charge isn’t being slowed, Larcei will be able to activate Galeforce from max-cooldown (4 with Larcei’s Edge) if Flashing Blade or Heavy Blade is activated while enjoying the luxury of performing her follow-up attack before the enemy can counterattack. This makes Larcei a dangerous Galeforce unit consistently capable of scoring 2 KOs when she activates Galeforce.

  • If utilizing Flashing Blade 4 or Heavy Blade 4, Swift Sparrow and Brazen Atk/Spd are both strong options. The former grants Larcei +4 Attack and Speed on initiation, while the latter’s ≤ 80% HP requirement nearly coincides with Desperation’s ≤ 75% HP requirement and grants +7 Attack and Speed during combat if the requirement is met.

Just like Shannan! (Supertank)

Build by
Recommended
Larcei's Edge A Distant Counter
Reposition B Repel 3
Alternate: Close Call 3
Noontime
Alternate: Aether
C Pulse Smoke 3
IVsSAtk Smoke 3
Alternate: Steady Posture 2

Show Explanation/Analysis

Preferred IV: +SPD / -RES

  • +SPD is Larcei’s strongest Asset given that both Larcei’s Edge and Repel / Close Call, 2 skills that reduce damage (the former via +4 Def/Res and the latter via damage reduction), rely on Larcei’s Speed to be higher than the enemy’s Speed. -RES is chosen since Larcei is still capable of enduring multiple magical hits thanks to the previously mentioned skills.

Weapon: Larcei’s Edge

  • Larcei’s Edge is a stellar weapon, granting -1 Special cooldown along with +4 Atk/Spd/Def/Res and nullification of the foe’s buffs if Larcei’s Speed exceeds the enemy’s Speed or the enemy is at 100% HP. With this, Larcei will be able to activate her Special more consistently, increasing her sustainability via healing Specials. +4 to all stats and nullifying foes’ buffs is also extremely valuable, as both her offenses and defenses are improved while neutralizing foes’ buffs that may nullify these +4 increases. Given that Rally traps involving Legendary Azura’s Prayer Wheel + Torrent Dance combination grants the enemy she refreshes +5 to every stat, buff nullification is vital for survival and KOs.

Assist: Reposition / Flexible 

Special: Noontime / Aether

  • Noontime grants Larcei consistent healing thanks to its 2-cooldown, which is reduced to 1-cooldown by Larcei’s Edge. As such, Larcei’s chances of surviving become considerably higher.

  • While Aether has much higher cooldown, Larcei may prefer high amounts of burst healing over smaller, more consistent amounts of healing; however, this is always dependent on the amount of damage Larcei is dealing and receiving. 

Passive A: Distant Counter 

  • Counterattacking against ranged units is key for applying debuffs from Smoke skills, activating Noontime or Aether for healing, and making use of Larcei’s survivability and amazing statline by dealing damage and scoring KOs on Enemy Phase. 

Passive B: Repel / Close Call

  • While the movement aspect of Repel and Close Call tend to be negligible, the star of the show is the skills’ damage reduction: for each point of Speed Larcei has more of than the enemy, 4% of the enemy’s damage is reduced, with the maximum damage reduction being 40%. Larcei’s fantastic 40 Speed that can be raised by visible buffs and skills such as Larcei’s Edge makes these skills incredibly useful for defensive purposes and allow her to play the role of an Enemy Phase supertank better than many other units. 

Passive C: Pulse Smoke 

  • No unit appreciates being smacked by a powerful enemy Special, especially units that play Enemy Phase roles and are the cornerstone of their teams. Pulse Smoke inflicts +1 Special cooldown on enemies within 2 spaces of the target, helping to ensure that Larcei doesn’t get KO’d by bonus damage from enemy Specials. This is especially vital in Aether Raids, where defense teams that take advantage of Cooldown-reducing skills such as Infantry Pulse and Ostia’s Pulse to rain Specials down on a player’s supertank are prevalent. 

Sacred Seal: Atk Smoke / Steady Posture 

  • Atk Smoke inflicts -7 Attack on enemies within 2 spaces of the target; in conjunction with Pulse Smoke, Larcei can shut down both units that rely on Specials and units that rely on raw damage output for KOs.

  • A strong alternative is Steady Posture, granting +4 Speed and Defense if an enemy initiates against Larcei. +4 Speed helps Larcei secure a follow-up attack, avoid enemy follow-up attacks, and make the most of Repel / Close Call’s damage reduction, while +4 Defense increases Larcei’s survivability via physical bulk.

Inheriting Ayra's Light (Offensive)

Build by
Larcei's Edge A Atk/Spd Push 4
Alternate: Swift Sparrow (2 or 3)
Reposition B Desperation 3
Alternate: Null Follow-Up 3
Regnal Astra
Alternate: Aether
C Def Smoke 3
Alternate: Time's Pulse 3
IVsSSwift Sparrow 2
Alternate: Flashing Blade 3

Show Explanation/Analysis

Preferred IV: +SPD or +ATK / -RES or -HP

  • Larcei prefers +SPD or +ATK as her Asset since they both increase her offensive capabilities, with the former ensuring follow-up attacks and the latter strengthening her raw damage output. -RES is a solid Flaw for Larcei because this set doesn’t focus on taking many hits and a decrease from 65 to 62 magical bulk negligently impacts her combat capabilities. -HP is a strong substitute since Larcei wants to activate Desperation as soon as possible.

Weapon: Larcei’s Edge 

  • A weapon that grants -1 Special cooldown along with +4 Atk/Spd/Def/Res and neutralizing the enemy’s buffs if Larcei’s Speed is greater than the enemy’s Speed or the enemy’s HP is at 100% is an amazing privilege to have. -1 Special cooldown allows for more consistent Specials and potential sets, +4 to all stats increases Larcei’s damage output and survivability, and neutralizing the enemy’s buffs is particularly valuable if the enemy has Attack, Speed, and/or Defense buffs, as any of those may decrease Larcei’s damage and/or allow the enemy to KO Larcei on their counterattack.

Assist: Reposition / Flexible 

Special: Regnal Astra / Aether 

  • Passed down from her mother, Regnal Astra is a 2-cooldown Special that grants bonus damage equal to 40% of Larcei’s Speed. With Larcei’s Edge granting -1 Special cooldown, Larcei can activates Regnal Astra while Desperation is active if the enemy has no Guard effect active, greatly increasing her chances of KOing the enemy on her second attack.

  • While more of a gimmicky/niche pick, the combination of Larcei’s Edge, Time’s Pulse, an enemy counterattack, and Flashing Blade or Heavy Blade can be used to activate Aether on Larcei’s follow-up attack if her Special charge isn’t slowed. Note that Larcei should not use Desperation with this set, as if Desperation is active, Aether’s cooldown will usually be at 1 when she performs her follow-up attack instead of Aether being ready.

Passive A: Atk/Spd Push 4 / Swift Sparrow (2 or 3) / Atk/Spd Solo / Fury (3 or 4) / Flashing Blade 4 / Heavy Blade 4

  • Atk/Spd Push 4 grants +7 Attack and Speed if Larcei’s HP is ≥ 25%, substantially increasing her offensive performance. Its 5 recoil damage also helps Larcei reach the HP threshold for Desperation, although this is purely harmful if not utilizing Desperation. By extension, Fury also works well, granting +3/4 to every stat in exchange for 6/8 recoil damage after combat.

  • Given the offensive nature of this set, Larcei will be initiating for most of her combat. Swift Sparrow compliments this style very well, granting extra offensive and KO power via +4/6 Attack and +4/7 Speed if Larcei initiates combat.

  • As with many Player Phase-oriented sets, Larcei may need to separate from her allies to reach faraway enemies. Atk/Spd Solo synergizes fantastically with this, granting +6 Attack and Speed if Larcei isn’t adjacent to any ally. 

  • Flashing Blade 4 and Heavy Blade 4 grant true damage and Special charge if its conditions are met, greatly increasing Larcei’s damage output. Note that these should only be used if utilizing a non 2-cooldown Special; Larcei’s Edge reduces Special cooldown by 1, meaning that Larcei may not need a skill that increases Special charge to activate a 2-cooldown Special on her follow-up attack when Desperation is active.

Passive B: Desperation / Null Follow-Up / Close Call / Repel 

  • Desperation is key for offensive sets, allowing Larcei to perform her follow-up attack before the enemy counterattacks if her HP is ≤ 75%. In tandem with Larcei’s Edge and either Regnal Astra or the combination of a 3-cooldown Special and Flashing Blade or Heavy Blade, Larcei will be able to activate her Special on her follow-up attacks if no Guard effect is active. This helps Larcei ensure that she can KO the enemy before they can counterattacks.

  • Null Follow-Up is a strong alternative, guaranteeing that Larcei will perform a follow-up attack if she can and nullifying skills that guarantee the enemy’s follow-up attacks. This increases her consistency and survivability.

  • Close Call and Repel are also great options, reducing damage taken by 4% for every point of Speed Larcei has over the enemy, capping at 40%. In conjunction with Sol or Aether, Flashing Blade or Heavy Blade, and Time’s Pulse (for Aether), Larcei can become self-sustainable via healing from those Specials. 

Passive C: Def Smoke / Time’s Pulse

  • Inflicting -7 Defense to enemies within 2 spaces of the target allows both Larcei and her physical allies to deal more damage to said enemies.

  • Time’s Pulse is useful specifically for Aether. Aether’s cooldown is reduced to 4 by Larcei’s Edge, then to 3 by Time’s Pulse. If no Guard effect is active, the enemy counterattacks, and Flashing Blade or Heavy Blade is activated, Larcei will be able to activate Aether on her follow-up attack. Desperation is advised against if using this combination of skills, as Aether will have 1 cooldown when Larcei performs her follow-up attack rather than being ready for activation.

Sacred Seal: Swift Sparrow / Flashing Blade / Heavy Blade / Brazen Atk/Spd

  • Swift Sparrow is Larcei’s most consistently beneficial and synergistic Sacred Seal, granting +4 Attack and Speed when she initiates.

  • Flashing Blade or Heavy Blade can be used as Larcei’s Sacred Seal rather her A slot; again, note that this is rarely beneficial if utilizing a 2-cooldown Special.

  • While usually worthless during her first combat, Larcei will receive +7 Attack and Speed during combat with Brazen Atk/Spd if her HP is ≤ 80%. This synergizes well with Desperation’s similar HP requirement of ≤ 75%.

Strengths

Larcei’s Edge

Larcei’s Edge is a fantastic weapon with -1 Special cooldown. This weapon nullifies the enemy’s visible buffs and grants Larcei +4 Atk/Spd/Def/Res during combat if the enemy has 100% HP or Larcei has more visible Speed than the enemy. The latter condition is especially easy to achieve thanks to Larcei’s fantastic 40 Speed, so this weapon essentially grants a free +4 in-combat boost to all stats while nullifying buffs that may help the enemy overcome Larcei’s great statline.

Amazing offenses

Boasting 36 Attack and 40 Speed, Larcei can dish out high amounts of damage and consistently perform a follow-up attack. These offenses only grow stronger with skills such as Larcei’s Edge and Atk/Spd Solo.

Infantry benefits

As an Infantry unit, Larcei is blessed with an arsenal of powerful skills to choose from, including Flashing Blade, Bonus Doubler, Wrath, Null Follow-Up, Repel, Close Call, and Time’s Pulse. Unlike every other movement type, Infantry units hardly need to worry about Infantry-effective weapons, which is a great privilege if Larcei is supertanking. Larcei can also take advantage from skills such as Guidance and Ground Orders from her flying allies to increase her mobility.

Solid physical bulk

Larcei’s respectable 70 physical bulk before any Defense buffs makes her a deceptively bulky unit; she can potentially take multiple physical hits while retaliating with powerful counterattacks, making her valuable in the frontlines.

Regnal Astra

A Special exclusive to female Isaachian royalty, Regnal Astra has 2-cooldown and grants bonus damage equal to 40% of Larcei’s Speed. With a fantastic 40 Speed that will likely be increased via Larcei’s Edge and other buffs, Regnal Astra is a powerful Special that is more powerful and consistent than inheritable 2-cooldown Specials such as Moonbow and Glimmer.

Flexibility

With an incredible statline and access to a myriad of Infantry-exclusive skills, Larcei can perform a variety of different roles with great success. She can follow her mother’s footsteps with a Player-Phase oriented set focused on activating Desperation and Regnal Astra or a supertank set focused on her abilities to both endure a shower of blows with Repel or Close Call while striking back with mighty hits; she can even become an excellent Galeforce unit.

Weaknesses

Low magical bulk

Larcei’s primary weakness is her unimpressive 65 magical bulk. While she has access to Larcei’s Edge and Repel or Close Call to decrease damage thanks to her stellar Speed, she may still struggle to endure multiple magical attacks, especially from the likes of Blue Mages.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Only Inheritable by Sword Units.
200 1 11
Larcei's EdgeAccelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
AstraBoosts damage dealt by 150%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4
Regnal AstraBoosts damage dealt by 40% of unit's Spd. (Skill cannot be inherited.)
Unlocks at 5 ★
Non-Inheritable skill.
500 2

Passive Skills

Passive Skills SP Slot
Atk/Spd Solo 1If unit is not adjacent to an ally, grants Atk/Spd+2 during combat.
Unlocks at 1 ★
60
A
Atk/Spd Solo 2If unit is not adjacent to an ally, grants Atk/Spd+4 during combat.
Unlocks at 2 ★
120
A
Atk/Spd Solo 3If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.
Inheritable by all units.
Unlocks at 4 ★
240
A
Repel 1If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat.
Infantry Units Only
Unlocks at 3 ★
60
B
Repel 2If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat.
Infantry Units Only
Unlocks at 4 ★
120
B
Repel 3If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat.
Infantry Units Only
Unlocks at 5 ★
240
B
Panic Smoke 1If unit initiates combat, inflicts【Panic】 on target and foes within 1 space of target after combat.   【Panic】 Converts bonuses on target into penalties through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
60
C
Panic Smoke 2If unit initiates combat, inflicts【Panic】 on target and foes within 2 spaces of target after combat.   【Panic】 Converts bonuses on target into penalties through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
120
C
Panic Smoke 3Inflicts【Panic】on target and foes within 2 spaces of target after combat.   【Panic】 Converts bonuses on target into penalties through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: Genealogy of the Holy War

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