This is a standard 4 unit banner, meaning that the odds start at 3%. As there is a unit of every color, the odds for pulling on each color are good, though slightly less than a 3 unit banner
Palla, Eldest Bun-Bun
Palla has the second highest Attack of all dagger units, eclipsed only by Halloween Kagero. Her Attack is high- and it is a Super Asset, meaning that she can hit 41 Attack before equipping a weapon. This is crucial because she may not survive counterattacks from physical units with her low Defense of 17.
Neither of her defensive stats are over 30, and with a Defense of 17 and Resistance of 29, Palla’s bulk seems uninspired and similar to many, many other dagger users (PA Olivia, HS Camilla, NY Takumi, Eir, and Spring Kagero all have almost identical defenses, just to name a few).
Compared with the four star Sothe
Compared with the three star Kagero
Compared with the 5 star Hostile Springs Hinoka
Aether Raids Flier
- Fliers are naturally great units for Aether Raids and Palla only reinforces this, with a specialized Aether Raids B skill in Disarm Trap
- This skill cancels out the effects of Bolt Trap or Heavy Trap, effectively nullifying them if she ends her movement on top of a trap
- At higher tiers of Aether Raids, this skill can be crucial in cracking open a defensive setup, as many defenses like creating choke points with traps
Armor? I Hardly Know Her!
- Palla’s prf weapon, the Pegasus Carrot, is an inheritable dagger that deals effective damage against armored units.
- In addition, this dagger neutralizes status effects (such as Flash, Panic, etc) and disables skills that prevent follow-up attacks as long as the user has weapon triangle advantage.
- Due to the weapon effectiveness clause, it’s only recommended to inherit this skill onto a dagger inside the weapon triangle, such as to Hot Springs Hinoka, Flora, or Hoshidan Summer Ryoma.
- This makes Palla an excellent counter to units like Surtr and Legendary Hector
Spring Is Here!
Palla is the first unit directly marketed toward Aether Raids, and she can prove exceptionally useful during the game mode. Worth noting also is that Palla is the first ranged flier with a BST in the 155 Bin, meaning that she scores the same as a gen 1 melee flier without a prf. However, Palla’s niche is difficult for her to fulfill, as her low Defenses makes her vulnerable to counterattacks from the very armored unit’s she’s supposed to counter.
Should You Pull?
Here are some reasons to try your luck on red orbs:
- Palla will be a great boon to Aether Raids offense teams, particularly if you struggle against Surtr and with traps
- You want a red ranged flier
- You want a dagger flier
Here are a few reasons you may want to stay away from red orbs:
- Palla will not help much in Arena, where her lower stat total will impede her score
- Palla may still struggle against bulky armors with DC, who can retaliate onto her Defense stat
- If you are not interested in Aether Raids and already have an armor counter then Palla won’t give you much more new utility
Marisa, Crimson Rabbit
A Lance Flier (Again)
Marisa is another lance flier in a bloated pool (the 15th, in fact), and like other lance fliers, she has moderate Attack, good Speed, and decent defenses. In fact, she seems almost identical to Shigure- though with so many archetypes in the same pool, it’s difficult not to overlap.
Despite the lack of innovation in her unit type or stat spread, Marisa holds up well against other blue lance fliers, and remains tied for the highest combined Attack and Speed with Hostile Springs Ryoma.
Compared with the four star Shigure
Compared with the three star Catria
Compared with the 5 star Tana
The Other Carrot Lance
- The Flashing Carrot is a lance which works sort of like the inverse of the previous Deft Harpoon- instead of needing the unit’s HP at 100%, the Flashing Carrot boosts all stats when the enemy is at 100% HP and does not do any damage after combat
- This is a useful lance, but is mostly outclassed by weapons like the Slaying Lance or the Firesweep Lance
- Marisa has a great kit for flier utility, with both Spd/Def Link and Flier Guidance
- Spd/Def Link works very well on fliers, who generally prefer to run Reposition and can freely use their Assist skill on one another for easy buffing
- Flier Guidance is also a great flier mobility skill that turns your unit into an anchor point for your other fliers to rotate around.
What Makes You Special?
With blue fliers like Catria and Shanna recently getting excellent prf lances, it doesn’t seem like Marisa brings anything particularly new to the table, so it can be difficult to fully recommend her. That being said, she does have particularly high Speed and decent Attack to go with it, eclipsing units like Shigure in all but Resistance. With that being said, she’s a definite step up from the prf-less 3-4 star pool of blue lance fliers, for whatever that’s worth.
Should You Pull?
Here are some reasons to try your luck on blue orbs:
- You like Marisa and the Sacred Stones games
- You want a bunny blue lance flier to round out a bunny or flier team
- You want to inherit Def/Res Link to another unit
- You want to inherit Flier Guidance to another unit
Here are a few reasons you may want to stay away from blue orbs:
- As a blue flier without any prf, Marisa is difficult to fully recommend over the likes of Catria and Shanna
- It is more difficult to merge her than her competition
- She has nothing particularly new or groundbreaking
Bruno, Masked Hare
Bruno finally makes an appearance as a healer cavalry! Unfortunately, that’s the most exciting thing about him, as the rest of his stats are rather lackluster, even compared to other units in his class. While he has the highest Defense and HP stats by a significant margin, he is lacking just about everywhere else. This makes him unique, but ultimately less useful than many other healers in the game.
Compared with the free Ethlyn
Compared with the (potentially) free Brave Veronica
Compared with the 5 star New Year Laevatein
Egg On Your Face
- Bruno comes with a healing staff that restores 7 HP to himself and allies at the start of every turn.
- This can be useful if you want your healer to attack instead of healing your allies, but it is ultimately outclassed by more useful healing staves like Witchy Wand and Flash.
- Luckily, Bruno also comes with Dazzling Staff, so he can refine his staff for Wrathful without needing to inherit any skills from other units.
Don’t Push Me
- Bruno also comes with Atk/Def Push, a skill that grants him Attack and Defense +5 if his HP is full, but deals damage to him after every round.
- This pairs well with his Ovoid Staff which heals him at the beginning of his turn and essentially grants him a permanent stat boost if he does not take external damage- though it doesn’t work if he is danced.
We Waited For This?
Our first iteration of Bruno is in many ways, a bit of a disappointment. Compared to many other units in his own class, he falls short- but he is not without his merits. His base kit gives him a fantastic stat boost in the form of Atk/Def Push and Ovoid Staff, while his staff also allows him to play offensively without sacrificing his supportability. Due to his massively high Defense stat, It almost feels as if Bruno should be unequipping Dazzling Staff and instead going for a Close Counter set so he can counter melee opponents who try to attack him.
Regardless, Bruno is at least unique, if a little confusing, and can serve as an excellent self-sustaining physical wall to any team.
Should You Pull?
Here are some reasons to try your luck on colorless orbs:
- This is Bruno’s first summonable appearance after over two years of the game
- You want a very tanky healer cavalry
- You want to inherit Ovoid Staff or Atk/Def Push to another unit
Here are a few reasons you may want to stay away from colorless orbs:
- Bruno’s stats are confusing and difficult to salvage
- There are other healer cavaliers that can likely do his job better with a similar set
Veronica, Spring Princess
Veronica has typical high offensive mage stats, with 35 Attack and 36 Speed. This is quite good, but forces her to compete directly with SF Nino, who has 2 less Attack and 2 more Speed with nearly identical defensive statlines. At this point, deciding which one you’d rather use boils down to user preference, though Nino’s extra Speed is generally seen to be more helpful to her archetype than Veronica’s Attack.
Compared with the 3 star Soren
Compared with the 3 star Nino
Compared with the 5 star SF Nino
Can I Offer You An Egg In This Trying Time?
- Veronica’s prf, Veðrfölnir's Egg, is a weapon that grants her additional Speed as well as giving her an All Stats +4 if her HP is over 75%
- This directly competes with skills like Desperation, which is a usual staple for mages and requires her to be below 75% HP to function
- Veronica is therefore a little tricky to use- she wants to keep her health up, but without a skill like Desperation, she’s more vulnerable to enemy attacks despite her added stats
The Arena Trifecta Is Complete
- With G Duel Flying, Veronica covers the last color for Arena-oriented flier teams. This skill allows her (or any green flier you inherit the skill to) to be weighted as a 175 BST unit, increasing your score in the Arena modes.
- While it may be hard to get the full value of this skill out of Veronica herself (as she would require significant merging), units like Cherche, Michalis, and notably Reyson, can benefit significantly from it while being easier to find merges of than 5 star locked units.
Nothing Ventured, Nothing Gained
Although her prf is unique and can allow her to stat stack to ridiculous levels, it’s difficult to keep her HP topped off without a healer- in addition, Veronica may suffer from lethal counterattacks when attacking into a dragon or armored unit who can retaliate from range. With that in mind, she finds herself situation where it’s probably better to run a boring Bladetome set on her, and with no unique skills that work to support her combat, she’s something of a blank slate who will need lots of skill inheritance to be competitive. She is still a good unit with a fantastic statline, but again, nothing we haven’t seen before.
Should You Pull?
Here are some reasons to try your luck on green orbs:
- You want to inherit G Duel Flier to another unit
- You want a strong green mage with a powerful statline ideal for bladetome combat
- You want a mage with a unique prf tome
Here are a few reasons you may want to stay away from green orbs:
- Veronica is very similar to SF Nino, who is not limited and who edges out Veronica in terms of Speed
- Veronica comes only with G Duel Flier as a new skill which, if you are uninterested in Arena scoring, is rather useless
- It will be difficult to get merges and appropriate IVs for her going forward, as she is limited