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Team

Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.

Core
Bench
Core
Bench
Core
Bench

Core

HP 2,312,225
Strike ATK 234,593
Blast ATK 239,304
Strike DEF 153,544
Blast DEF 146,855
Critical
1,384
Ki Restore Speed
2,280
  • Offensively he's not super impressive right off the bat, but his early Game Defensive tools still make him an incredibly valuable Fighter for the first 45 timer counts.
  • He's one of the most consistent Late Game Fighters thanks to high uncancellable Damage Buffs, and his great Extra Move that adds to his survivability among other things. His Main Ability in particular is a Game-defining tool that makes him regain Vanish, and grants him of an Ultimate Move strong enough to cut most opponents' HP by 70-100%.
HP 2,388,059
Strike ATK 238,777
Blast ATK 227,970
Strike DEF 141,177
Blast DEF 146,165
Critical
1,563
Ki Restore Speed
2,716
  • Her Supportive Abilities are just otherwordly, as she's capable of providing huge Buffs for her allies, constant Healing Effects, and even Substitution Counts reduction through her Extra Move.
  • She's not that great on her own Offensively, and she's just terrible Defensively, but she has some nifty tools ( Arts Draw Speed, Cards destruction on Cover ) that still make her serviceable in those regards overall.
HP 2,232,658
Strike ATK 245,162
Blast ATK 200,529
Strike DEF 135,864
Blast DEF 133,176
Critical
1,340
Ki Restore Speed
2,437
  • He's a really good Offensive Fighter that can benefit from numerous Offensive Buffs and Arts Draw Speed. Some of his Buffs are still tied to annoying HP requirements, but considering his brand new Healing Effect in his Main Ability, and Vados' Healing Support, it's not much of a flaw.
  • Zenkai Stats and additional Damage Reduction Buffs made his Cover a lot better. In fact, not only it can repel both Strike and Blast Attacks, but also it makes him very durable, hence he's even foolproof against opponent immune to Special Cover Actions.
HP 2,459,972
Strike ATK 272,979
Blast ATK 267,589
Strike DEF 157,416
Blast DEF 157,408
Critical
1,420
Ki Restore Speed
2,324
  • His Offensive potential is just off the charts at 6* when paired with Vados. This Fighter's Extra Moves is one of the most foolproof ways to quickly get rid of any non Red Fighter, as he can chain it with a couple cards and an Ultimate Move to completely deplete HP pools.
  • While he's not Tanky, his constant Healing paired with Vados' make him regain enough HP to be safe, barring super heavy hits suffered.
HP 2,436,080
Strike ATK 272,329
Blast ATK 249,395
Strike DEF 151,350
Blast DEF 149,860
Critical
1,429
Ki Restore Speed
2,432
  • This Fighter is just a constant Offensive menace thanks to the multitude of ways he can pressure opponents to make mistakes with his arsenal of very high Damage Buffs, off-putting debuffs, and very annoying Extra Moves-Special Moves.
  • In particular, his Extra Move is his most annoying tool, as he draws plenty and it constantly allows him to start a Combo with it while Locking the opponent in. It can also be used mid-Combo to chain it with a Rising Rush or a Ultimate Move, which is deadly.
HP 2,460,680
Strike ATK 246,897
Blast ATK 249,370
Strike DEF 157,336
Blast DEF 163,724
Critical
1,378
Ki Restore Speed
2,366
  • He's the type of Fighter that does everything well but nothing amazing, which is not a bad thing as that makes him a Fighter you can use in basically any matchup. Mainly, his capability to stretch Combos thanks to his Card Draw, and his Vanish Regain, make him a resourceful Offensive Fighter.
  • He's not a Tank, but for the first half of a Match he gets from 40% to 65% Damage Reduction, so he can definitely take a few hits.
HP 2,323,045
Strike ATK 208,503
Blast ATK 239,703
Strike DEF 138,123
Blast DEF 136,747
Critical
1,293
Ki Restore Speed
2,147
  • He's one of the most versatile Fighters in the game, as he's a good Damage option, a great Support, a fantastic Debuffer, and even a decent Tank thanks to his high stats. He's less effective than Vados in the current God Ki Core, but they can be used together against the fearsome Green Color Counter.
  • While his Offense isn't off the charts anymore, his Ultimate Move is a really strong burst. 
HP 2,288,700
Strike ATK 279,502
Blast ATK 271,301
Strike DEF 145,547
Blast DEF 142,694
Critical
1,482
Ki Restore Speed
2,574
  • 3* or 6*, his Defensive utility stays pretty much the same, as it's entirely related to Covers and his special Dodge mechanic, while his durability is very bad regardless. Paired with Vados ( thanks to her cover ), the two of them make it hard for the opponent to even complete a Combo6.
  • Offensively, he's pretty good at 6*, which makes him a very solid alternative to SP SSB Vegito PUR. In particular, his Damage against Fusion Warriors is really good, and since it's arguably the most popular tag in the Meta, UI Goku can often be a threatening Offensive Fighter.

Discussion

God Ki is a mix of Offensive options backed by very good Supportive Effects, and survivability mechanics that actually make the Team quite durable.

Pairing two Tanky Zenkai Fighters with Vados is just a recipe for success. In fact, SP SSB Goku BLU and SP SSG Vegeta YEL are both quite durable Fighters that have built in Healing Abilities, so Vados' impressive Healing Support on top of those things makes the Team unbearable to face at times.

However, this Team also can benefit from multiple LFs that scale incredibly well with stars. In particular, SP SSB Gogeta YEL is arguably a staple for the Team at 6*, since at that point his Offensive potential is as good as anybody's when paired with Vados. Even ignoring his trademark, the Extra Move, his Anti-Cover Effects make him really consistent in a Meta full of Fighters with Special Covers that stop Combos. SP Corrupted Zamasu RED is very strong for the Team as well, and he can even be used at 3*, although his durability at that Limit Break level might make it too risky to use him and Vados together. At 6*, he's just an incredible Offensive Fighter that makes it hard for the opponent to play through all of his gimmicks, and he doesn't die super easily anymore.

However, this Team's most reliable Fighter is still SP SSB Goku BLU, as he'll be your main Defensive pivot in early game, and your go-to Offensive Fighter by mid-game, he's just one of the best Zenkais in the Game. Generally, you always want to use Vados with him, as she'll provide him of Massive, permanent Damage Buffs that make SSB Goku one of the ultimate One-combo machines by late game.

The SP SSB Vegito PUR - SP UI Goku PUR debate is an interesting one, Vegito is definitely the better choice if UI is 3*, but if the latter is 6* he definitely puts up an argument. Vegito can really do it all for the Team, as he matches ( and even overcomes in some situations ) UI Goku's Damage output and he's much Tankier than him, while also having some gimmicks that make him really versatile for the Team. On the other hand, UI Goku's Dodge mechanics still make him a high ceiling Fighter that can potentially come out clean out of any situation, and his Covers are really nice defensive tools ( but beware, if they fail he takes a lot of Damage ). It's really a matter of preference.

An interesting option for God Ki is its very powerful Green Color Counter lineup, which is just ideal to counter any lineup that lacks a dominant Purple Fighter. Vados and Beerus combined generate a massive amount of Support, that basically matches most Fighters' base kits Damage Buff wise. Also, their Debuffs combined are impossible to play around ( Ki Debuffs, Card Lock, Main Lock ).

All in all, God ki is a really strong Team that thrives thanks to its unpredictability and raw power.

Alternate Core Members

HP 2,387,554
Strike ATK 233,190
Blast ATK 259,900
Strike DEF 155,640
Blast DEF 152,576
Critical
1,440
Ki Restore Speed
2,351

He's a pretty good Blast focused Fighters that can also have an impact through his Debuffs and Substitution Counts reduction Mechanics. He's especially good in the Green Color Counter lineup alongside Beerus and Vados.

HP 2,486,187
Strike ATK 269,191
Blast ATK 252,777
Strike DEF 156,852
Blast DEF 156,860
Critical
1,424
Ki Restore Speed
2,429

His Damage has gotten worse since the 2nd Anniversary, so he's not the unstoppable force we all dislike of remember, but at 6* he still holds up fine as his toolkit is good and versatile, so he provides firepower and utility to the Team. In particular, his capability to farm quick Rising Rushes through his Strike Card Draw is still unchanged.

HP 2,370,132
Strike ATK 244,674
Blast ATK 228,986
Strike DEF 157,433
Blast DEF 160,595
Critical
1,487
Ki Restore Speed
2,499

He's a really interesting Fighter thanks to his Defensive Mechanics. In general, if you have him at high red stars, he can even replace the other SSB Goku on the Team, as his Revive mechanic, combined with his Damage Reduction and his Extra Move, just make him a really hard Fighter to handle for the opponent, also thanks to Vados that constantly heals him.

Alternate Bench Members

1
+23% to "Tag: God Ki" base Blast Attack during battle.
2
+25% to "Tag: God Ki" base Blast Attack during battle.
3
+30% to "Tag: God Ki" base Blast Attack during battle.
4
+35% to "Tag: God Ki" base Blast Attack during battle.
1
+19% to "Tag: God Ki" base Strike Defense during battle.
2
+21% to "Tag: God Ki" or "Tag: Future" base Strike Defense during battle.
3
+30% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle.
4
+35% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle.
1
+19% to "Element: GRN" base Blast Attack during battle.
2
+22% to "Element: GRN" or "Tag: God Ki" base Blast Attack during battle.
3
+25% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle.
4
+30% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle.
1
+14% to "Tag: God Ki" max base health during battle.
2
+17% to "Tag: God Ki" max base health during battle.
3
+19% to max base health & +20% to base Critical of "Tag: God Ki" during battle.
4
+22% to max base health & +25% to base Critical of "Tag: God Ki" during battle.
1
+19% to "Tag: God Ki" base Blast Attack during battle.
2
+24% to "Tag: God Ki" or "Tag: Rival Universe" base Blast Attack during battle.
3
+30% to "Tag: God Ki" or "Tag: Rival Universe" base Strike & Blast Attack during battle.
4
+35% to "Tag: God Ki" or "Tag: Rival Universe" base Strike & Blast Attack during battle.
1
+19% to "Tag: Future" base Blast Attack during battle.
2
+21% to "Tag: Future" or "Tag: God Ki" base Blast Attack during battle.
3
+28% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle.
+15% to "Tag: Powerful Opponent" base Blast Attack during battle.
4
+32% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle.
+18% to "Tag: Powerful Opponent" base Blast Attack during battle.
1
+20% to "Tag: God Ki" base Strike & Blast Defense during battle.
2
+24% to "Tag: God Ki" base Strike & Blast Defense during battle.
3
+28% to "Tag: God Ki" base Strike & Blast Defense during battle.
4
+30% to "Tag: God Ki" base Strike & Blast Defense during battle.
1
+19% to "Tag: God Ki" base Blast Defense during battle.
2
+21% to "Tag: God Ki" base Blast Defense during battle.
3
+30% to "Tag: God Ki" base Strike & Blast Defense during battle.
4
+35% to "Tag: God Ki" base Strike & Blast Defense during battle.
1
+19% to "Tag: God Ki" base Strike Defense during battle.
2
+21% to "Tag: God Ki" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
3
+30% to "Tag: God Ki" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
4
+35% to "Tag: God Ki" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
1
+19% to "Tag: God Ki" base Strike Attack during battle.
2
+22% to "Tag: God Ki" base Strike Attack during battle.
3
+23% to "Tag: God Ki" base Strike Attack & Defense during battle.
4
+25% to "Tag: God Ki" base Strike Attack & Defense during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.