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Top God Ki Team

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Team

Core
Bench

Core

HP 2,411,464
Strike ATK 246,519
Blast ATK 235,838
Strike DEF 155,526
Blast DEF 156,306
Critical
1,431
Ki Restore Speed
2,490

Synergy

+22%
+105%
+25%
+105%
+60%
+25%
  • SP SSB Vegeta GRN is a tremendous Offensive force. Both his Strike and Blast Damage are high, and he’s able to perform long combos thanks to how his Ki Cost Reduction mechanic works. Once he activates his Main Ability, he’s basically able to obliterate any non-Purple Fighter in a single Combo.

  • His Damage Reduction Effect is very practical, since his Substitution count gets decreased each time his allies get hit and he can take a lot of hits. This also allows him to enter the field and Support his Teammates more often.

HP 2,472,536
Strike ATK 242,856
Blast ATK 239,388
Strike DEF 147,944
Blast DEF 149,435
Critical
1,438
Ki Restore Speed
2,478

Synergy

+22%
+105%
+25%
+105%
+60%
+25%
  • SP SSR Goku Black RED’s Debuffs are very important for this Team, as they Effectively replace EX Whis RED’s Damage Support. Thanks to him, this Build’s Damage is consistently high.

  • He’s a very balanced Fighter, with high Overall Damage output and a Defensive Unique Ability that makes him situationally Tanky. 

  • Goku Black's Main Ability, which negates his Color Disadvantage and draws an Ultimate Arts Card, gives him incredibly strong Offensive in pivotal moments of matches. 

HP 2,459,972
Strike ATK 223,725
Blast ATK 230,536
Strike DEF 155,112
Blast DEF 158,243
Critical
1,378
Ki Restore Speed
2,324

Synergy

+22% (Max)
+105%
+25%
+105%
+60%
+25%
  • SP SSG Goku PUR impacts the Matches with his sneaky Defensive Effects that basically make him a pretty durable Fighter at any point of the Match.
     
  • Offensively he might be overlooked, but he can counter with high power after receiving a beating.
     
  • The God Bind Extra Arts Card is an incredible source of both Tempo advantage and Offensive Support that can turn the tide of games by itself.
HP 2,312,225
Strike ATK 234,593
Blast ATK 239,304
Strike DEF 153,544
Blast DEF 146,855
Critical
1,384
Ki Restore Speed
2,280

Synergy

+22%
+105%
+25%
+105%
+60%
+25%
  • SP SSB Goku BLU starts the match with a constant 35% Damage Reduction for 45 counts, while building Damage and Ki Recovery Buffs for the first 60 counts.

  • His Main Ability draws an Ultimate Arts Card and Restores his Vanish Gauge to full, allowing him dominate the neutral game with a burst of power.

  • This Fighter is the Tag's best lead and Crisis Fighter, though he is fairly weak to Buff Removal effects.

HP 2,370,132
Strike ATK 241,190
Blast ATK 212,890
Strike DEF 138,690
Blast DEF 140,075
Critical
1,423
Ki Restore Speed
2,472

Synergy

+22 (Max)
+105%
+25%
+105%
+60%
+25%
  • He’s decent Offensively prior to his Transformation, but once he activates his Kaioken, he becomes a brutal Offensive Pivot. His game plan shifts proactively to a focus on stacking Extra Arts Cards and blasting through his foes with Enhanced Special Moves. Goku's Transformation mechanics provide him with everything he needs to implement this Combo.

  • His Kaioken should be used carefully, as it only lasts 30 timer counts. In fact, after it elapses, SP SSB Kaioken Goku YEL becomes considerably less Effective for 20 timer counts because of the Debuffs he becomes inflicted with.

Bench

1
+14% to "Tag: God Ki" max base health during battle.
2
+17% to "Tag: God Ki" max base health during battle.
3
+19% to max base health & +20% to base Critical of "Tag: God Ki" during battle.
4
+22% to max base health & +25% to base Critical of "Tag: God Ki" during battle.

Discussion

This Team can best be described as a collection of Fighters with manual power-spikes. Nearly all of its main roster possesses Ultimate Arts Cards, momentum-swinging Main Abilities, or high-impact utility effects that the Team relies on to win the day.

SP SSR Goku Black RED’s presence considerably increases his Teammates’ Damage output by Debuffing the entirety of the enemy field. The shadow these Debuffs cast allow Offensively decent Fighters to hold their own without dedicated Support. SP SSB Goku BLU and SP SSG Goku PUR would be very weak in the early game if he was not a part of the Team's core.

SP SSG Goku PUR, SP SSB Vegeta GRN and SP SSR Goku Black RED  is the Team's primary trio, but this isn't static as the Team can change shape depending on the matchup. In fact, both SP SSB Goku BLU and SP SSB Goku YEL are valuable in certain scenarios, and their effectiveness is what gives the Team its trademark versatility.

SP SSB Vegeta GRN is the Team's strongest Offensive Pivot. By the time he uses his 2nd card in a Combo, he's already accrued +50% Inflicted Damage through his stacking Buffs. He can even lob the Offensive momentum he generates to any of his Teammates, retaining the Combo chain and laying waste to the foe with Vegeta's Buffs in tow.

His Defensive Unique Ability gives the Team a reliable Defensive Pivot too, but in match-ups where a dedicated Defender is required, SP SSG Goku PUR fills the role better.

This Team can tailor its Core to the match-up it's facing. SP SSG Goku PUR is a safe option when the Team faces an opposing force without a strong Yellow. SP SSB Goku YEL can be used against Sagas Warriors to counter most of its Fighters, and because that Team rarely brings a Red Fighter, his presence is often unanswerable.

Against the Regeneration match-up, Fighters that can cure Debuffs abound, so while SP SSR Goku Black RED loses some value, Fighters like SP SSG Goku PUR, who are excellent against attrition strategies, gain value.

Alternate Core Members

HP 2,120,984
Strike ATK 232,435
Blast ATK 247,882
Strike DEF 158,591
Blast DEF 158,591
Critical
1,418
Ki Restore Speed
2,630

He’s a good Offensive Fighter with a great Supportive toolkit and a Healing Main Ability. He's been somewhat powercrept by SP SSR Goku Black RED, but he can still act as the Team's main Supporter. His Z-Ability being lackluster is the main thing holding him back.

He's a reckless Offensive Fighter that can generate advantageous situations thanks to his Lock-In mechanic, especially when it gets used to throw a Rising Rush or an Ultimate Move against a particularly annoying opponent.

Because he falls off in the later stages of a match, its best to pair him with Fighters that can hold their own without Support, like SP SSB Goku BLU or SP SSB Vegeta GRN.

Post-Zenkai Awakening, Zenkai 1 SP GoD Beerus GRN is a great option for this Tag, especially for players with EX Whis RED. Beerus' ability to clear enemy Buffs makes him superb in match-ups against Teams that rely on Crisis Fighters, and his Ultimate Arts Card is one of the strongest single attacks in the game. 

Alternate Bench Members

1
+19% to "Tag: God Ki" base Strike Defense during battle.
2
+22% to "Tag: God Ki" base Strike Defense during battle.
3
+23% to "Tag: God Ki" base Strike Attack & Defense during battle.
4
+25% to "Tag: God Ki" base Strike Attack & Defense during battle.
1
+23% to "Tag: God Ki" base Blast Defense during battle.
2
+25% to "Tag: God Ki" base Blast Defense during battle.
3
+30% to "Tag: God Ki" base Blast Defense during battle.
4
+35% to "Tag: God Ki" base Blast Defense during battle.
1
+23% to "Tag: God Ki" base Blast Attack during battle.
2
+25% to "Tag: God Ki" base Blast Attack during battle.
3
+30% to "Tag: God Ki" base Blast Attack during battle.
4
+35% to "Tag: God Ki" base Blast Attack during battle.
1
+19% to "Tag: God Ki" base Blast Defense during battle.
2
+22% to "Tag: God Ki" base Blast Defense during battle.
3
+23% to "Tag: God Ki" base Blast Attack & Defense during battle.
4
+25% to "Tag: God Ki" base Blast Attack & Defense during battle.
1
+19% to "Element: GRN" base Blast Attack during battle.
2
+22% to "Element: GRN" or "Tag: God Ki" base Blast Attack during battle.
3
+25% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle.
4
+30% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle.
1
+12% to "Tag: Saiyan" max base health during battle.
2
+15% to "Tag: Saiyan" max base health during battle.
3
+17% to "Tag: Saiyan" max base health during battle.
4
+18% to "Tag: Saiyan" max base health during battle.
1
+24% to "Tag: Saiyan" base Strike Attack during battle.
2
+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack during battle.
3
+30% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack and Defense during battle.
4
+35% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack and Defense during battle.
1
+24% to "Tag: Saiyan" base Blast Attack during battle.
2
+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Blast Attack during battle.
3
+30% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.
4
+35% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.

About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 1k in the game's PVP.  I'm not part of the Hit bandwagon.