GamePress

Top God Ki Team

Submit Feedback or Error

Team

Core
Bench

Core

HP 2,312,225
Strike ATK 234,593
Blast ATK 239,304
Strike DEF 153,544
Blast DEF 146,855
Critical
1,384
Ki Restore Speed
2,280
  • Offensively he's not that good right off the bat, but his early Game Defensive tools still make him a valuable Fighter for the first 45 timer counts.
  • He's one of the most consistent Late Game Fighters thanks to high uncancellable Damage Buffs, and his great Extra Move that adds to his survivability among other things.
HP 2,288,700
Strike ATK 279,502
Blast ATK 271,301
Strike DEF 145,547
Blast DEF 142,694
Critical
1,482
Ki Restore Speed
2,574
  • He's a very technical Fighter to use since his Unique Dodge mechanic can only be a huge advantage when used properly. In good hands, UI Goku is a great Offensive Fighter whose actions on the field have unpredictable outcomes. Also, his Cover Effects are also a great way to stop Combos in a Meta where even two cards can be enough to kill your Fighter.
  • He's extremely fragile, even some Green Fighters can kill him in just a combo. Sadly, his Dodge mechanic isn't good enough to offset this weakness.
HP 2,323,045
Strike ATK 208,503
Blast ATK 239,703
Strike DEF 138,123
Blast DEF 136,747
Critical
1,293
Ki Restore Speed
2,147
  • He's one of the most versatile Fighters in the game, as he's a good Damage option, a great Support, a fantastic Debuffer, and even a decent Tank thanks to his high stats.
  • While his Offense isn't off the charts anymore, his Ultimate Move is a really strong burst.
HP 2,387,554
Strike ATK 233,190
Blast ATK 259,900
Strike DEF 155,640
Blast DEF 152,576
Critical
1,440
Ki Restore Speed
2,351
  • He does a bit of everything, as his Damage is decent right off the bat, his Debuffs are nifty, his Support is useful, and his Extra Move's Effects are incredibly good.
  • He shouldn't be considered very durable in this Zenkai Meta, however his Main Ability provides a nice self-heal while also nullifying Type Disadvantage for 20 timer counts.

Bench

1
+14% to "Tag: God Ki" max base health during battle.
2
+17% to "Tag: God Ki" max base health during battle.
3
+19% to max base health & +20% to base Critical of "Tag: God Ki" during battle.
4
+22% to max base health & +25% to base Critical of "Tag: God Ki" during battle.
1
+19% to "Tag: God Ki" base Blast Defense during battle.
2
+21% to "Tag: God Ki" base Blast Defense during battle.
3
+30% to "Tag: God Ki" base Strike & Blast Defense during battle.
4
+35% to "Tag: God Ki" base Strike & Blast Defense during battle.

Discussion

God Ki is a mix of Offensive options backed by very good Supportive Effects, and Defensive mechanics that actually make the Team quite durable.

SP SSB Goku BLU leads the Team by example, as he does it all: During early Game he's a strong Defensive pivot that can resist to most calamities thanks to high Damage Reduction and Faint/Paralyze resistance; by Mid Game he becomes a very good Offensive Fighter that thrives thanks to all the Supportive Effects on this Team.

Beerus and UI Goku usually complete the core around him and they complement him well thanks to their Offense being at peak right off the bat. Beerus, in particular, is a crucial presence on this Team thanks to his Supportive Damage Buffs. He also fits very well with Champa, both because of Blast-focused deck they generate together, and their Debuffs Synergy that make it really hard for the enemy to adjust.

All in all, God ki is a balanced Team that thrives thanks to its unpredictability - Debuffs, Vanish refresh on SSB Goku's Main Ability, and all of UI Goku's gimmicks -, and it's only lacking a better Red Fighter to truly become an unstoppable force in the Meta.

Alternate Core Members

HP 2,511,156
Strike ATK 224,160
Blast ATK 256,562
Strike DEF 155,308
Blast DEF 158,419
Critical
1,373
Ki Restore Speed
2,294

His Supportive capabilities are arguably unmatched, as he combines high Damage Buffs with sub count reduction effects, and more. Sadly, his Z-Ability doesn't Boost God KI, but he's a fantastic alternative nonetheless.

HP 2,511,156
Strike ATK 237,106
Blast ATK 261,099
Strike DEF 157,624
Blast DEF 156,852
Critical
1,387
Ki Restore Speed
2,294

He's still a good Fighter overall, but his Damage Buffs being tied to Damage received makes him a much slower option than SP UI Goku PUR. Plus, it's not safe at this point of the Meta to let him take Damage, especially because his survivability is not the best, so he's all around limited.

HP 2,388,059
Strike ATK 238,777
Blast ATK 227,970
Strike DEF 141,177
Blast DEF 146,165
Critical
1,563
Ki Restore Speed
2,716

Much like Vegeta, she's a fantastic Support. In fact, Vados provides great Damage Buffs to the whole Team right off the bat, constant Heals by just switching out, and sub count reduction effects through her Extra Move. The only issue is that she's extremely fragile, which could be problematic if you use her with a glass cannon such as UI Goku.

HP 1,431,770
Strike ATK 157,308
Blast ATK 153,429
Strike DEF 95,446
Blast DEF 93,551
Critical
949
Ki Restore Speed
1,343

He's a good Fighter for the Team after transforming, particularly thanks to his Blast Damege proficiency which fits well with the likes of Champa, Beerus, and SSB Goku

HP 2,486,187
Strike ATK 269,191
Blast ATK 252,777
Strike DEF 156,852
Blast DEF 156,860
Critical
1,424
Ki Restore Speed
2,429

His Damage has gotten worse since the 2nd Anniversary, so he's not the unstoppable force we all dislike of remember, but his toolkit is still good and versatile, so he provides firepower and utility to the Team.

His Damage got significantly worse since release, but it's still serviceable and his Cover Effects are useful as ever.

Alternate Bench Members

1
+19% to "Tag: God Ki" base Strike Defense during battle.
2
+22% to "Tag: God Ki" base Strike Defense during battle.
3
+23% to "Tag: God Ki" base Strike Attack & Defense during battle.
4
+25% to "Tag: God Ki" base Strike Attack & Defense during battle.
1
+23% to "Tag: God Ki" base Blast Attack during battle.
2
+25% to "Tag: God Ki" base Blast Attack during battle.
3
+30% to "Tag: God Ki" base Blast Attack during battle.
4
+35% to "Tag: God Ki" base Blast Attack during battle.
1
+19% to "Tag: God Ki" base Blast Defense during battle.
2
+22% to "Tag: God Ki" base Blast Defense during battle.
3
+23% to "Tag: God Ki" base Blast Attack & Defense during battle.
4
+25% to "Tag: God Ki" base Blast Attack & Defense during battle.
1
+19% to "Tag: God Ki" base Strike Defense during battle.
2
+21% to "Tag: God Ki" or "Tag: Future" base Strike Defense during battle.
3
+30% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle.
4
+35% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle.
1
+19% to "Element: GRN" base Blast Attack during battle.
2
+22% to "Element: GRN" or "Tag: God Ki" base Blast Attack during battle.
3
+25% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle.
4
+30% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle.
Enjoyed the article?
Consider supporting GamePress and the author of this article by joining GamePress Boost!
Join!

About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.