Team
Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.
The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Discussion
-
While God Ki doesn't really have great Defensive options, it managed to become a Top Tier team simply by magnifying Ultra SSB Kaioken Goku's combat capabilities as much as possible, and pairing him with very synergetic Fighters.
-
While a standard Color Wheel still works for God Ki, the GGY lineup is what works best at the moment thanks to the sheer amount of Ability Bonus the Green Fighters on the Team get, which makes Vegeta feel like a Z tier Fighter, and makes Vados durable enough she's not constantly at the brink of death. The Team might be the best in the Game when it comes to Offense thanks to the massive Supportive Effects the Fighters can stack. and Vados' sub Count manipulation.
Core - Leader
Core

Critical | |
---|---|
Ki Restore Speed |
- This Fighter combines unfair Offensive Capabilities with overpowered Match control Abilities such as Vanish Regain and Strike Card lock to become a threat that's very hard to play around.
- What truly makes him unique is the fact he just always keeps going once he gets a combo in, thanks to multitude of Green cards he draws even throughout a single sequence, and the Arts Draw Speed Effects he's able to stack up, so don't ever expect him to be out of ammo.

Critical | |
---|---|
Ki Restore Speed |
- Even though he didn't get much from his Zenkai, he can deal pretty good Strike Damage even with little build up, and his Ultimate Move is frightening for any opponent who's below 50% HP thanks to the Lock-In Effect. Still, on this Team he gets so many Supportive Damage Buffs and Z-Ability Bonuses that he'll feel like a constant threat for opponents.
- Lack of Anti-Cover Effects and Anti-Endurance severely limits his Offensive potential, as it means he often won't be able to take advantage of his 2x Arts Draw Speed on Main Ability to Build up Damage Buffs for his Ultimate Move, as the opponent can abuse annoying Cover Effects to stop his whole Combo. While this is not a make or break type of thing for him, he would've been way better if the devs added those Effects.

Critical | |
---|---|
Ki Restore Speed |
- In a weird turn of events, Vados makes the God Ki Core again, in a way it reminishes SP SSB Vegeta PUR's return to the Meta through Mono Purple Teams. The reason is that the Zenkai Abilities make her stats quite good, and her Support is still top notch, as she provides her allies with constant heals, massive Damage Buffs, and Sub-Count manipulation, which is ideal considering she's paired with deadly units such as SSBKK Goku and SSB Vegeta.
- Make no mistake, she's still a fragile Fighter, but the Ability Bonus makes her "durable" enough to become usable again.

Critical | |
---|---|
Ki Restore Speed |
- Much like Vados, Whis is capable of deeply impacting Matches through his Supportive Abilities and Debuffs. Specifically, his debuff to opponent's Arts Draw Speed is quite annoying, as it can be combined with SSBKK Goku's ( which is the same debuff ) to put a significant dent to the opposite Team's Offensive potential.
- For the rest, he's nothing special Offensively or Defensively, but the long Anti-Cover Effect he gets comes in handy.

Critical | |
---|---|
Ki Restore Speed |
- He's just a great Offensive Fighter. He has so many Effects that can impact the game in that sense, starting from his high Buffs. The most unique thing about him is his Ultimate Move which ignores Endurance AND Revive, which is incredible considering how reliant Revive units are on that mechanic, and the fact he can take advantage of that semi-reliably through his Extra Move is just ideal. Other than that, Beerus can keep his momentum up constantly thanks to Arts Draw Speed - which he can increase to 2 through Main Ability for a limited time - , sub count manipulation, and high Damage overall.
- His main flaw is that he's rather squishy, despite having high Damage Reduction. The reason is that his Defensive stats across the board are not the best.
Alternate Core Members

Critical | |
---|---|
Ki Restore Speed |

Critical | |
---|---|
Ki Restore Speed |

Critical | |
---|---|
Ki Restore Speed |

Critical | |
---|---|
Ki Restore Speed |
Critical | |
---|---|
Ki Restore Speed |
Critical | |
---|---|
Ki Restore Speed |
Alternate Bench Members
+23% to "Tag: God Ki" base Blast Attack during battle. | |
+25% to "Tag: God Ki" base Blast Attack during battle. | |
+30% to "Tag: God Ki" base Blast Attack during battle. | |
+35% to "Tag: God Ki" base Blast Attack during battle. |
+19% to "Tag: God Ki" base Strike Defense during battle. | |
+21% to "Tag: God Ki" or "Tag: Future" base Strike Defense during battle. | |
+30% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle. | |
+35% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle. |
+19% to "Element: GRN" base Blast Attack during battle. | |
+22% to "Element: GRN" or "Tag: God Ki" base Blast Attack during battle. | |
+25% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle. | |
+30% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle. |
+14% to "Tag: God Ki" max base health during battle. | |
+17% to "Tag: God Ki" max base health during battle. | |
+19% to max base health & +20% to base Critical of "Tag: God Ki" during battle. | |
+22% to max base health & +25% to base Critical of "Tag: God Ki" during battle. |
+19% to "Tag: God Ki" base Blast Attack during battle. | |
+24% to "Tag: God Ki" or "Tag: Rival Universe" base Blast Attack during battle. | |
+30% to "Tag: God Ki" or "Tag: Rival Universe" base Strike & Blast Attack during battle. | |
+35% to "Tag: God Ki" or "Tag: Rival Universe" base Strike & Blast Attack during battle. |
+19% to "Tag: Future" base Blast Attack during battle. | |
+21% to "Tag: Future" or "Tag: God Ki" base Blast Attack during battle. | |
+28% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle. | |
+15% to "Tag: Powerful Opponent" base Blast Attack during battle. | |
+32% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle. | |
+18% to "Tag: Powerful Opponent" base Blast Attack during battle. |
+20% to "Tag: God Ki" base Strike & Blast Defense during battle. | |
+24% to "Tag: God Ki" base Strike & Blast Defense during battle. | |
+28% to "Tag: God Ki" base Strike & Blast Defense during battle. | |
+30% to "Tag: God Ki" base Strike & Blast Defense during battle. |
+19% to "Tag: God Ki" base Blast Defense during battle. | |
+21% to "Tag: God Ki" base Blast Defense during battle. | |
+30% to "Tag: God Ki" base Strike & Blast Defense during battle. | |
+35% to "Tag: God Ki" base Strike & Blast Defense during battle. |
+19% to "Tag: God Ki" base Strike Defense during battle. | |
+21% to "Tag: God Ki" or "Tag: Vegeta Family" base Strike Attack & Defense during battle. | |
+30% to "Tag: God Ki" or "Tag: Vegeta Family" base Strike Attack & Defense during battle. | |
+35% to "Tag: God Ki" or "Tag: Vegeta Family" base Strike Attack & Defense during battle. |
+19% to "Tag: God Ki" base Strike Attack during battle. | |
+22% to "Tag: God Ki" base Strike Attack during battle. | |
+23% to "Tag: God Ki" base Strike Attack & Defense during battle. | |
+25% to "Tag: God Ki" base Strike Attack & Defense during battle. |