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Top God Ki Team

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Team

Core
Bench

Core

HP 2,312,240
Strike ATK 247,541
Blast ATK 226,119
Strike DEF 142,969
Blast DEF 142,969
Critical
1,390
Ki Restore Speed
2,324

Synergy

+22% (Max)
+85%
+25%
+50%
+60%
+25%
  • His Unique Abilities allow him to seek and destroy targeted Fighters with his “ground and pound” tactics.

  • His “Dead End Crush” Ultimate Arts Card in conjunction with his “I’ll Destroy You!” Unique Ability allows SP SSB Vegeta PUR to lock and prevent opposing Fighters from resurrecting.

HP 2,370,132
Strike ATK 241,190
Blast ATK 212,890
Strike DEF 138,690
Blast DEF 140,075
Critical
1,423
Ki Restore Speed
2,472

Synergy

+22 (Max)
+85%
+25%
+50%
+60%
+25%
  • He’s decent Offensively right off the bat, and his Kaioken Transformation makes him even greater in that regard. In fact, after activating his Main Ability and using his Extra Move he’ll be able to inflict dangerous amounts of Damage while also having a Special Move that hits as hard as an Ultimate Move. His Damage reduction also makes him quite durable.

  • His Kaioken should be used carefully, as it only lasts 30 timer counts. In fact, after it elapses SP SSB Kaioken Goku BLU becomes considerably less Effective for 20 timer counts.

HP 2,312,225
Strike ATK 234,593
Blast ATK 239,304
Strike DEF 153,544
Blast DEF 146,855
Critical
1,384
Ki Restore Speed
2,280

Synergy

+22%
+85%
+25%
+50%
+60%
+25%
  • SP SSB Goku BLU starts the match with a constant 35% Damage Reduction for 45 counts, while building Damage and Ki Recovery Buffs for the first 60 counts.

  • His Main Ability draws an Ultimate Arts Card and Restores his Vanish Gauge to full, allowing him to manually perform a Warp Kamehameha.

Bench

1
+19% to "Tag: God Ki" base Strike Defense during battle.
2
+22% to "Tag: God Ki" base Strike Defense during battle.
3
+23% to "Tag: God Ki" base Strike Attack & Defense during battle.
4
+25% to "Tag: God Ki" base Strike Attack & Defense during battle.
1
+23% to "Tag: God Ki" base Blast Defense during battle.
2
+25% to "Tag: God Ki" base Blast Defense during battle.
3
+30% to "Tag: God Ki" base Blast Defense during battle.
4
+35% to "Tag: God Ki" base Blast Defense during battle.
1
+14% to "Tag: God Ki" max base health during battle.
2
+17% to "Tag: God Ki" max base health during battle.
3
+19% to max base health & +20% to base Critical of "Tag: God Ki" during battle.
4
+22% to max base health & +25% to base Critical of "Tag: God Ki" during battle.

Discussion

The new addition doesn’t change how the Team is played, however, it improves its main formula. He’s to be considered as a much better version of SP SSG Vegeta YEL. In fact, this Team needed another Damage option that could take hits consistently, or more specifically somebody other than SP SSB Goku BLU that could carry the Team, and SP SSB Goku YEL sort of fits this description.

This Team’s tactic is to have three great Damage option, in order to be able to counteract any possible opponent. The most reliable Fighter remains SP SSB Goku BLU, since his Buffs are the most consistent ones on the Team. 

SP SSB Vegeta PUR feels less powerful now compared to the time he was released, but his role as a lock-in Fighter that can inflict great Damage in spurts is still undeniable. In the current Meta, he can be very useful to counter SP Golden Frieza GRN.

However, this Team’s problems is still that it relies too much on SP SSB Goku BLU in the late game, since SP SSB Vegeta PUR isn’t a great Offensive Fighter as the Last Man Standing, and SP SSB Goku YEL’s Kaioken Effects are likely to elapse in late stages of a Match.

EX Whis RED isn’t already useless, in fact he can be brought in from the bench against specific Team, like the now popular Yellow Color Counter.

Overall, this Team is solid, but it still needs something more to be as good as Z Tier Teams.

Alternate Core Members

HP 2,120,984
Strike ATK 232,435
Blast ATK 247,882
Strike DEF 158,591
Blast DEF 158,591
Critical
1,418
Ki Restore Speed
2,630

He’s a good Offensive Fighter with a great Supportive toolkit and a Healing Main Ability. His main problems are his availability and his fragility. In fact, since he’s a EX Fighter, he isn’t on most banners and his pull rate is low, which means that the majority of people who have pulled him, only have him at low star level, so his low base Health is even more of a problem.

HP 2,232,658
Strike ATK 245,162
Blast ATK 200,529
Strike DEF 135,864
Blast DEF 133,176
Critical
1,340
Ki Restore Speed
2,437

SP SSG Vegeta YEL can be brought in when facing troublesome Purple Fighters like SP SSJ Kid Goten PUR or even SP Super Vegito PUR. His Cover Ability and stacking Strike Buffs make him very useful as a hit and run Striker, and his tactics pair well with SP SSB Vegeta PUR.

Alternate Bench Members

1
+23% to "Tag: God Ki" base Blast Attack during battle.
2
+25% to "Tag: God Ki" base Blast Attack during battle.
3
+30% to "Tag: God Ki" base Blast Attack during battle.
4
+35% to "Tag: God Ki" base Blast Attack during battle.
1
+12% to "Tag: Saiyan" max base health during battle.
2
+15% to "Tag: Saiyan" max base health during battle.
3
+17% to "Tag: Saiyan" max base health during battle.
4
+18% to "Tag: Saiyan" max base health during battle.
1
+19% to "Element: GRN" base Blast Attack during battle.
2
+22% to "Element: GRN" or "Tag: God Ki" base Blast Attack during battle.
3
+25% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle.
4
+30% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle.
1
+19% to "Tag: God Ki" base Blast Defense during battle.
2
+22% to "Tag: God Ki" base Blast Defense during battle.
3
+23% to "Tag: God Ki" base Blast Attack & Defense during battle.
4
+25% to "Tag: God Ki" base Blast Attack & Defense during battle.

About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 1k in the game's PVP.  I'm not part of the Hit bandwagon.