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Top God Ki Team

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Team

Core
Bench

Core

HP 2,411,464
Strike ATK 246,519
Blast ATK 235,838
Strike DEF 155,526
Blast DEF 156,306
Critical
1,431
Ki Restore Speed
2,490

Synergy

+22%
+130%
+25%
+95%
+25%
+25%
  • SP SSB Vegeta GRN is a tremendous Offensive force. Both his Strike and Blast Damage are high, and he’s able to perform long combos thanks to how his Ki Cost Reduction mechanic works. In particular, once he activates his Main Ability he’s basically able to one-combo any non-Purple Fighter from full Health.

  • His Damage Reduction Effect is very practical, since his Substitution count gets decreased each time his allies get hit and he can take a lot of hits.

HP 2,472,536
Strike ATK 242,856
Blast ATK 239,388
Strike DEF 147,944
Blast DEF 149,435
Critical
1,438
Ki Restore Speed
2,478

Synergy

+22%
+130%
+25%
+95%
+25%
+25%
  • SP SSR Goku Black RED’s Debuffs are very important for this Team, as they Effectively replace EX Whis RED’s Damage Support. Thanks to him this Build’s Damage is consistently high.

  • He’s a very balanced Fighter, with high Overall Damage output and a Defensive Unique Ability that makes him situationally Tanky.

HP 2,312,225
Strike ATK 234,593
Blast ATK 239,304
Strike DEF 153,544
Blast DEF 146,855
Critical
1,384
Ki Restore Speed
2,280

Synergy

+22%
+130%
+25%
+95%
+25%
+25%
  • SP SSB Goku BLU starts the match with a constant 35% Damage Reduction for 45 counts, while building Damage and Ki Recovery Buffs for the first 60 counts.

  • His Main Ability draws an Ultimate Arts Card and Restores his Vanish Gauge to full, allowing him to manually perform a Warp Kamehameha.

HP 2,312,240
Strike ATK 247,541
Blast ATK 226,119
Strike DEF 142,969
Blast DEF 142,969
Critical
1,390
Ki Restore Speed
2,324

Synergy

+22% (Max)
+130%
+25%
+95%
+25%
+25%
  • His Unique Abilities allow him to seek and destroy targeted Fighters with his “ground and pound” tactics.

  • His “Dead End Crush” Ultimate Arts Card in conjunction with his “I’ll Destroy You!” Unique Ability allows SP SSB Vegeta PUR to lock and prevent opposing Fighters from resurrecting.

HP 2,370,132
Strike ATK 241,190
Blast ATK 212,890
Strike DEF 138,690
Blast DEF 140,075
Critical
1,423
Ki Restore Speed
2,472

Synergy

+22 (Max)
+130%
+25%
+95%
+25%
+25%
  • He’s decent Offensively right off the bat, and his Kaioken Transformation makes him even greater in that regard. In fact, after activating his Main Ability and using his Extra Move he’ll be able to inflict dangerous amounts of Damage while also having a Special Move that hits as hard as an Ultimate Move. His Damage reduction also makes him quite durable.

  • His Kaioken should be used carefully, as it only lasts 30 timer counts. In fact, after it elapses SP SSB Kaioken Goku YEL becomes considerably less Effective for 20 timer counts.

Bench

1
+14% to "Tag: God Ki" max base health during battle.
2
+17% to "Tag: God Ki" max base health during battle.
3
+19% to max base health & +20% to base Critical of "Tag: God Ki" during battle.
4
+22% to max base health & +25% to base Critical of "Tag: God Ki" during battle.

Discussion

This Team fights very frenetically. Nearly all of its Fighters have the means to perform long Combos except SP SSB Goku BLU, thus their firepower rarely runs out. 

Right off the bat, SP SSR Goku Black RED’s presence considerably increases his Teammates’ Damage output by causing some Debuffs to the enemy that last for the whole Game. That might be overlooked, but it’s very important since it replaces EX Whis RED’s Support. Without it, SP SSB Goku BLU would feel very weak in early game Offensively, and SP SSB Vegeta PUR couldn’t be very Effective wild card. 

SP SSG Goku and SP SSB Vegeta GRN should be used most of the time, the third Fighter depends on the matchup -- with SP SSB Goku BLU probably being the best overall --. There is no clear starter, so just pick your first Fighter based on who do you think the opponent will begin with. 

SP SSB Vegeta GRN is a very consistent Damage option, as he enters on the field he’ll be able to build up his Damage Buffs in no time. By the time he uses his 2nd card, he already has 50% Damage Buffs, which added to Rose’s Debuffs make him inflict a lot of Damage. His Defensive Unique Ability is this Team’s most reliable Defensive option too, but it’s not wise to let him take too many hits in early-mid game, as his Offensive mechanics make him the best Last man Standing on the Team.

Matchup wise, SP SSB Vegeta PUR should be used in God Ki mirror matches, SP SSB Goku YEL should be used against Sagas Warriors to abuse their current lack of a Red Fighter and SP SSB Goku BLU should be used in most other cases -- Lineage of Evil is arguable, if the opponent has SP FF Frieza RED it might be wise to bring SP SSB Goku BLU, in other cases SP SSB Vegeta PUR is a contender for the 3rd spot--.

Overall, God Ki is arguably the best Team in the Meta thanks to how versatile and powerful it is.

Alternate Core Members

HP 2,120,984
Strike ATK 232,435
Blast ATK 247,882
Strike DEF 158,591
Blast DEF 158,591
Critical
1,418
Ki Restore Speed
2,630

He’s a good Offensive Fighter with a great Supportive toolkit and a Healing Main Ability. Now that he's been out for long, most people have him at a good amount of stars, but SP SSR Goku Black RED powercrept him.

Alternate Bench Members

1
+19% to "Tag: God Ki" base Strike Defense during battle.
2
+22% to "Tag: God Ki" base Strike Defense during battle.
3
+23% to "Tag: God Ki" base Strike Attack & Defense during battle.
4
+25% to "Tag: God Ki" base Strike Attack & Defense during battle.
1
+23% to "Tag: God Ki" base Blast Defense during battle.
2
+25% to "Tag: God Ki" base Blast Defense during battle.
3
+30% to "Tag: God Ki" base Blast Defense during battle.
4
+35% to "Tag: God Ki" base Blast Defense during battle.
1
+19% to "Element: GRN" base Blast Attack during battle.
2
+22% to "Element: GRN" or "Tag: God Ki" base Blast Attack during battle.
3
+25% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle.
4
+30% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle.
1
+23% to "Tag: God Ki" base Blast Attack during battle.
2
+25% to "Tag: God Ki" base Blast Attack during battle.
3
+30% to "Tag: God Ki" base Blast Attack during battle.
4
+35% to "Tag: God Ki" base Blast Attack during battle.
1
+12% to "Tag: Saiyan" max base health during battle.
2
+15% to "Tag: Saiyan" max base health during battle.
3
+17% to "Tag: Saiyan" max base health during battle.
4
+18% to "Tag: Saiyan" max base health during battle.
1
+19% to "Tag: God Ki" base Blast Defense during battle.
2
+22% to "Tag: God Ki" base Blast Defense during battle.
3
+23% to "Tag: God Ki" base Blast Attack & Defense during battle.
4
+25% to "Tag: God Ki" base Blast Attack & Defense during battle.

About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 1k in the game's PVP.  I'm not part of the Hit bandwagon.