GamePress

Top God Ki Team

Submit Feedback or Error

Videos From Content Creators

Team

Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.

Core
Bench
Core
Bench
Core
Bench
Core
Bench

Core

HP 2,370,132
Strike ATK 244,674
Blast ATK 228,986
Strike DEF 157,433
Blast DEF 160,595
Critical
1,487
Ki Restore Speed
2,499
  • His Offensive potential might seem low at a glance, however since the Fights he's in typically last very long, he's often able to get a lot of permanent Buffs from Vados which really magnify his Damage output. His Extra Move is also a strong combo starter which puts a lot of pressure on the opponent since he gets to use quite a lot on this Team.
  • His Revive Ability is just too good on this Team. Combined with Vados' consistent Healing capabilities, Revive Goku is able to minimize the risks of any God Ki composition built around him, since his Revive pressure makes opponents delay their Rising Rush. As a result, the Team keeps healing without receiving huge blows, so the main trio stays at high HP for the majority of the Match if the Damage is mitigated well among the Fighters.  Also, his Revive only "resurrecting" him at half HP is not an issue here thanks to Vados' Healing ( because why not ).
HP 2,312,225
Strike ATK 234,593
Blast ATK 239,304
Strike DEF 153,544
Blast DEF 146,855
Critical
1,384
Ki Restore Speed
2,280
  • Offensively he's not super impressive right off the bat, but his early Game Defensive tools still make him an incredibly valuable Fighter for the first 45 timer counts.
  • He's one of the most consistent Late Game Fighters thanks to high uncancellable Damage Buffs, and his great Extra Move that adds to his survivability among other things. His Main Ability in particular is a Game-defining tool that makes him regain Vanish, and grants him of an Ultimate Move strong enough to cut most opponents' HP by 70-100%.
HP 2,388,059
Strike ATK 238,777
Blast ATK 227,970
Strike DEF 141,177
Blast DEF 146,165
Critical
1,563
Ki Restore Speed
2,716
  • Her Supportive Abilities are just otherwordly, as she's capable of providing huge Buffs for her allies, constant Healing Effects, and even Substitution Counts reduction through her Extra Move.
  • She's not that great on her own Offensively, and she's just terrible Defensively, but she has some nifty tools ( Arts Draw Speed, Cards destruction on Cover ) that still make her serviceable in those regards overall.
HP 2,512,030
Strike ATK 255,249
Blast ATK 261,070
Strike DEF 157,711
Blast DEF 159,934
Critical
1,375
Ki Restore Speed
2,350
  • Even without Arts Draw Speed, his Buff stacking mechanic allows him to reach pretty high Damage Buff, and he becomes deadly if he's able to use an Extra Move. He also particularly benefits from being able to chain multiple combos consecutively, as he retains the previous Combo's Buffs. His value comes from how easy it is to take advantage of his toolkit's strengths, which makes him a much more consistent option than Gogeta, who's pretty reliant on his Extra Move to be really impactful.
  • His Special Move is a part of the reason he's oppressive, a strong attack who can be used multiple times a Match while nullifying the opponent's color advantage is unprecedented.
HP 2,459,972
Strike ATK 272,979
Blast ATK 267,589
Strike DEF 157,416
Blast DEF 157,408
Critical
1,420
Ki Restore Speed
2,324
  • His Offensive potential is just off the charts at 6* when paired with Vados. This Fighter's Extra Moves is one of the most foolproof ways to quickly get rid of any non Red Fighter, as he can chain it with a couple cards and an Ultimate Move to completely deplete HP pools.
  • While he's not Tanky, his constant Healing paired with Vados' make him regain enough HP to be safe, barring super heavy hits suffered.
HP 2,436,080
Strike ATK 272,329
Blast ATK 249,395
Strike DEF 151,350
Blast DEF 149,860
Critical
1,429
Ki Restore Speed
2,432
  • This Fighter is just a constant Offensive menace thanks to the multitude of ways he can pressure opponents to make mistakes with his arsenal of very high Damage Buffs, off-putting debuffs, and very annoying Extra Moves-Special Moves.
  • In particular, his Extra Move is his most annoying tool, as he draws plenty and it constantly allows him to start a Combo with it while Locking the opponent in. It can also be used mid-Combo to chain it with a Rising Rush or a Ultimate Move, which is deadly.
HP 2,460,680
Strike ATK 246,897
Blast ATK 249,370
Strike DEF 157,336
Blast DEF 163,724
Critical
1,378
Ki Restore Speed
2,366
  • He's the type of Fighter that does everything well but nothing amazing, which is not a bad thing as that makes him a Fighter you can use in basically any matchup. Mainly, his capability to stretch Combos thanks to his Card Draw, and his Vanish Regain, make him a resourceful Offensive Fighter.
  • He's not a Tank, but for the first half of a Match he gets from 40% to 65% Damage Reduction, so he can definitely take a few hits.
HP 2,524,652
Strike ATK 236,976
Blast ATK 265,013
Strike DEF 160,106
Blast DEF 163,975
Critical
1,305
Ki Restore Speed
2,215

Discussion

Needs Update

God Ki is a mix of Offensive options backed by very good Supportive Effects, and survivability mechanics that actually make the Team quite durable.

Pairing two Tanky Zenkai Fighters with Vados is just a recipe for success. In fact, SP SSB Goku BLU and SP SSG Vegeta YEL are both quite durable Fighters that have built in Healing Abilities, so Vados' impressive Healing Support on top of those things makes the Team unbearable to face at times.

However, this Team also can benefit from multiple LFs that scale incredibly well with stars. In particular, SP SSBE Vegeta YEL primarily and SSB Gogeta YEL  can become staples for this Team at 6*, since at that point their Offensive potential is as good as anybody's when paired with Vados. SP Corrupted Zamasu RED is very strong for the Team as well, although his durability at low Limit Break level might make it too risky to use him and Vados together. At 6*, he's just an incredible Offensive Fighter that makes it hard for the opponent to play through all of his gimmicks, and he doesn't die super easily anymore.

Truth be told, what truly pushes this Team to next level is Revive Goku at high stars, as he provides something that's borderline necessary for the Team at high ranks: resistance against Rising Rushes. In fact, Revive has always been a strong tool to counter powerful Moves, often not even because of it directly Tanking them, but rather because players are scared to waste their trump cards, so they end up delaying the use of those moves, which puts them at substantial disadvantage nonetheless. Revive Goku is probably the Fighter who fulfills such role the best, mostly thanks to Vados who can heal him for an entire Game, turning God Ki in a Team which can continuously mitigate Damage without taking major risks. His presence allows Vados to be used alongside another fragile Fighter, as the they can always rely on Goku to defend them.

All in all, God ki is a strong Team in any of its variants, but without Revive Goku it's bound to be directly inferior than Top Teams since its Defensive capabilities are limited in that case.

Alternate Core Members

HP 2,323,045
Strike ATK 208,503
Blast ATK 239,703
Strike DEF 138,123
Blast DEF 136,747
Critical
1,293
Ki Restore Speed
2,147
HP 2,232,658
Strike ATK 245,162
Blast ATK 200,529
Strike DEF 135,864
Blast DEF 133,176
Critical
1,340
Ki Restore Speed
2,437

His Cover provides consistently great Combo disruption, and his Offensive potential stays pretty high as long as his HP% remains higher than his opponents'. However, while Vados makes this easier for him through consistent healing, he declines really fast if he receives a huge amount of damage in one fell swoop.

HP 2,288,700
Strike ATK 279,502
Blast ATK 271,301
Strike DEF 145,547
Blast DEF 142,694
Critical
1,482
Ki Restore Speed
2,574

Dodge Mechanic and decent Offensive upside make him a good option for the Team, but his Defensive flaws are more glaring than ever.

HP 2,387,554
Strike ATK 233,190
Blast ATK 259,900
Strike DEF 155,640
Blast DEF 152,576
Critical
1,440
Ki Restore Speed
2,351

He's a pretty good Blast focused Fighters that can also have an impact through his Debuffs and Substitution Counts reduction Mechanics. He's especially good in the Green Color Counter lineup alongside Beerus and Vados.

HP 2,486,187
Strike ATK 269,191
Blast ATK 252,777
Strike DEF 156,852
Blast DEF 156,860
Critical
1,424
Ki Restore Speed
2,429

His Damage has gotten worse since the 2nd Anniversary, so he's not the unstoppable force we all dislike of remember, but at 6* he still holds up fine as his toolkit is good and versatile, so he provides firepower and utility to the Team. In particular, his capability to farm quick Rising Rushes through his Strike Card Draw is still unchanged.

Alternate Bench Members

1
+23% to "Tag: God Ki" base Blast Attack during battle.
2
+25% to "Tag: God Ki" base Blast Attack during battle.
3
+30% to "Tag: God Ki" base Blast Attack during battle.
4
+35% to "Tag: God Ki" base Blast Attack during battle.
1
+19% to "Tag: God Ki" base Strike Defense during battle.
2
+21% to "Tag: God Ki" or "Tag: Future" base Strike Defense during battle.
3
+30% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle.
4
+35% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle.
1
+19% to "Element: GRN" base Blast Attack during battle.
2
+22% to "Element: GRN" or "Tag: God Ki" base Blast Attack during battle.
3
+25% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle.
4
+30% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle.
1
+14% to "Tag: God Ki" max base health during battle.
2
+17% to "Tag: God Ki" max base health during battle.
3
+19% to max base health & +20% to base Critical of "Tag: God Ki" during battle.
4
+22% to max base health & +25% to base Critical of "Tag: God Ki" during battle.
1
+19% to "Tag: God Ki" base Blast Attack during battle.
2
+24% to "Tag: God Ki" or "Tag: Rival Universe" base Blast Attack during battle.
3
+30% to "Tag: God Ki" or "Tag: Rival Universe" base Strike & Blast Attack during battle.
4
+35% to "Tag: God Ki" or "Tag: Rival Universe" base Strike & Blast Attack during battle.
1
+19% to "Tag: Future" base Blast Attack during battle.
2
+21% to "Tag: Future" or "Tag: God Ki" base Blast Attack during battle.
3
+28% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle.
+15% to "Tag: Powerful Opponent" base Blast Attack during battle.
4
+32% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle.
+18% to "Tag: Powerful Opponent" base Blast Attack during battle.
1
+20% to "Tag: God Ki" base Strike & Blast Defense during battle.
2
+24% to "Tag: God Ki" base Strike & Blast Defense during battle.
3
+28% to "Tag: God Ki" base Strike & Blast Defense during battle.
4
+30% to "Tag: God Ki" base Strike & Blast Defense during battle.
1
+19% to "Tag: God Ki" base Blast Defense during battle.
2
+21% to "Tag: God Ki" base Blast Defense during battle.
3
+30% to "Tag: God Ki" base Strike & Blast Defense during battle.
4
+35% to "Tag: God Ki" base Strike & Blast Defense during battle.
1
+19% to "Tag: God Ki" base Strike Defense during battle.
2
+21% to "Tag: God Ki" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
3
+30% to "Tag: God Ki" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
4
+35% to "Tag: God Ki" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
1
+19% to "Tag: God Ki" base Strike Attack during battle.
2
+22% to "Tag: God Ki" base Strike Attack during battle.
3
+23% to "Tag: God Ki" base Strike Attack & Defense during battle.
4
+25% to "Tag: God Ki" base Strike Attack & Defense during battle.
Enjoyed the article?
Consider supporting GamePress and the author of this article by joining GamePress Boost!
Join!

About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.