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Team

Core
Bench

Core

HP 2,312,225
Strike ATK 234,593
Blast ATK 239,304
Strike DEF 153,544
Blast DEF 146,855
Critical
1,384
Ki Restore Speed
2,280
  • Offensively he's not that good right off the bat, but his early Game Defensive tools still make him a valuable Fighter for the first 45 timer counts.
  • He's one of the most consistent Late Game Fighters thanks to high uncancellable Damage Buffs, and his great Extra Move that adds to his survivability among other things.
HP 2,388,059
Strike ATK 238,777
Blast ATK 227,970
Strike DEF 141,177
Blast DEF 146,165
Critical
1,563
Ki Restore Speed
2,716
  • Her Supportive Abilities are just otherwordly, as she's capable of providing huge Buffs for her allies, constant Healing Effects, and even Substitution Counts reduction through her Extra Move.
  • She's not that great on her own Offensively, and she's just terrible Defensively, but she has some nifty tools ( Arts Draw Speed, Cards destruction on Cover ) that still make her serviceable in those regards overall.
HP 2,232,658
Strike ATK 245,162
Blast ATK 200,529
Strike DEF 135,864
Blast DEF 133,176
Critical
1,340
Ki Restore Speed
2,437
  • He's a really good Offensive Fighter that can benefit from numerous Offensive Buffs and Arts Draw Speed. Some of his Buffs are still tied to annoying HP requirements, but considering his brand new Healing Effect in his Main Ability, and Vados' Healing Support, it's not much of a flaw.
  • Zenkai Stats and additional Damage Reduction Buffs made his Cover a lot better. In fact, not only it can repel both Strike and Blast Attacks, but also it makes him very durable, hence he's even foolproof against opponent immune to Special Cover Actions.
HP 2,288,700
Strike ATK 279,502
Blast ATK 271,301
Strike DEF 145,547
Blast DEF 142,694
Critical
1,482
Ki Restore Speed
2,574
  • He's a very technical Fighter to use since his Unique Dodge mechanic can only be a huge advantage when used properly. In good hands, UI Goku is a great Offensive Fighter whose actions on the field have unpredictable outcomes. Also, his Cover Effects are also a great way to stop Combos in a Meta where even two cards can be enough to kill your Fighter.
  • He's extremely fragile, even some Green Fighters can kill him in just a combo. Sadly, his Dodge mechanic isn't good enough to offset this weakness.
HP 2,323,045
Strike ATK 208,503
Blast ATK 239,703
Strike DEF 138,123
Blast DEF 136,747
Critical
1,293
Ki Restore Speed
2,147
  • He's one of the most versatile Fighters in the game, as he's a good Damage option, a great Support, a fantastic Debuffer, and even a decent Tank thanks to his high stats. He's less effective than Vados in the current God Ki Core, but they can be used together against the fearsome Blue Color Counter.
  • While his Offense isn't off the charts anymore, his Ultimate Move is a really strong burst. 

Bench

1
+14% to "Tag: God Ki" max base health during battle.
2
+17% to "Tag: God Ki" max base health during battle.
3
+19% to max base health & +20% to base Critical of "Tag: God Ki" during battle.
4
+22% to max base health & +25% to base Critical of "Tag: God Ki" during battle.

Discussion

God Ki is a mix of Offensive options backed by very good Supportive Effects, and survivability mechanics that actually make the Team quite durable.

Pairing two Tanky Zenkai Fighters with Vados is just a recipe for success. In fact, SP SSB Goku BLU and SP SSG Vegeta YEL are both quite durable Fighters that have built in Healing Abilities, so Vados' impressive Healing Support on top of those things makes the Team unbearable to face at times.

The Team is just as good Offensively, featuring a bunch of great Offensive options and loads of Supportive Damage Effects. The Zenkais still lead the way here, with Vegeta being dominant in early Game and SSB Goku being one of the best Offensive Fighters in the Meta by mid Game, but even UI Goku can be useful when needed ( despite being really risky to use with Vados, as both of them are really bad Defensively ).

An interesting option for God Ki is its very powerful Green Color Counter lineup, which is just ideal to counter any Blue Color Counter lineup. Specifically, Vegeta and Vados' Covers are great to limit the Offensive ceiling generated by Bardock's Support, and the Team can still do a lot of Damage.

All in all, God ki is a really strong Team that thrives thanks to its unpredictability and raw power.

Alternate Core Members

HP 2,511,156
Strike ATK 224,160
Blast ATK 256,562
Strike DEF 155,308
Blast DEF 158,419
Critical
1,373
Ki Restore Speed
2,294

His Supportive capabilities are arguably unmatched, as he combines high Damage Buffs with sub count reduction effects, and more. Sadly, his Z-Ability doesn't Boost God KI, but he's a fantastic alternative nonetheless.

HP 2,387,554
Strike ATK 233,190
Blast ATK 259,900
Strike DEF 155,640
Blast DEF 152,576
Critical
1,440
Ki Restore Speed
2,351

He's a pretty good Blast focused Fighters that can also have an impact through his Debuffs and Substitution Counts reduction Mechanics.

HP 2,459,972
Strike ATK 272,979
Blast ATK 267,589
Strike DEF 157,416
Blast DEF 157,408
Critical
1,420
Ki Restore Speed
2,324

He's a worse alternative than Champa, but he probably has a higher Offensive upside thanks to his powerful Ultimate Move, his strong ( but risky ) Counter Extra Move, and his high Damage Buffs.

HP 1,431,770
Strike ATK 157,308
Blast ATK 153,429
Strike DEF 95,446
Blast DEF 93,551
Critical
949
Ki Restore Speed
1,343

He's a good Fighter for the Team after transforming, particularly thanks to his Blast Damege proficiency which fits well with the likes of Champa, Beerus, and SSB Goku

HP 2,486,187
Strike ATK 269,191
Blast ATK 252,777
Strike DEF 156,852
Blast DEF 156,860
Critical
1,424
Ki Restore Speed
2,429

His Damage has gotten worse since the 2nd Anniversary, so he's not the unstoppable force we all dislike of remember, but his toolkit is still good and versatile, so he provides firepower and utility to the Team.

His Damage got significantly worse since release, but it's still serviceable and his Cover Effects are useful as ever.

Alternate Bench Members

1
+19% to "Tag: God Ki" base Strike Defense during battle.
2
+22% to "Tag: God Ki" base Strike Defense during battle.
3
+23% to "Tag: God Ki" base Strike Attack & Defense during battle.
4
+25% to "Tag: God Ki" base Strike Attack & Defense during battle.
1
+23% to "Tag: God Ki" base Blast Attack during battle.
2
+25% to "Tag: God Ki" base Blast Attack during battle.
3
+30% to "Tag: God Ki" base Blast Attack during battle.
4
+35% to "Tag: God Ki" base Blast Attack during battle.
1
+19% to "Tag: God Ki" base Blast Defense during battle.
2
+22% to "Tag: God Ki" base Blast Defense during battle.
3
+23% to "Tag: God Ki" base Blast Attack & Defense during battle.
4
+25% to "Tag: God Ki" base Blast Attack & Defense during battle.
1
+19% to "Tag: God Ki" base Strike Defense during battle.
2
+21% to "Tag: God Ki" or "Tag: Future" base Strike Defense during battle.
3
+30% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle.
4
+35% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle.
1
+19% to "Element: GRN" base Blast Attack during battle.
2
+22% to "Element: GRN" or "Tag: God Ki" base Blast Attack during battle.
3
+25% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle.
4
+30% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.