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Team

Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.

Core
Bench
Core
Bench

Discussion

  • While God Ki doesn't really have great Defensive options, it managed to become a Top Tier team simply by magnifying Ultra SSB Kaioken Goku's combat capabilities as much as possible, and pairing him with very synergetic Fighters.

  • While a standard Color Wheel still works for God Kithe GGY lineup is what works best at the moment thanks to the sheer amount of Ability Bonus the Green Fighters on the Team get, which makes Vegeta feel like a Z tier Fighter, and makes Vados durable enough she's not constantly at the brink of death. The Team might be the best in the Game when it comes to Offense thanks to the massive Supportive Effects the Fighters can stack. and Vados' sub Count manipulation.

Core - Leader

Core

HP 2,513,545
Strike ATK 266,528
Blast ATK 270,744
Strike DEF 167,753
Blast DEF 163,502
Critical
1,558
Ki Restore Speed
2,582
  • This Fighter combines unfair Offensive Capabilities with overpowered Match control Abilities such as Vanish Regain and Strike Card lock to become a threat that's very hard to play around.
  • What truly makes him unique is the fact he just always keeps going once he gets a combo in, thanks to multitude of Green cards he draws even throughout a single sequence, and the Arts Draw Speed Effects he's able to stack up, so don't ever expect him to be out of ammo. 
HP 2,411,464
Strike ATK 246,519
Blast ATK 235,838
Strike DEF 155,526
Blast DEF 156,306
Critical
1,431
Ki Restore Speed
2,490
  • Even though he didn't get much from his Zenkai, he can deal pretty good Strike Damage even with little build up, and his Ultimate Move is frightening for any opponent who's below 50% HP thanks to the Lock-In Effect. Still, on this Team he gets so many Supportive Damage Buffs and Z-Ability Bonuses that he'll feel like a constant threat for opponents.
  • Lack of Anti-Cover Effects and Anti-Endurance severely limits his Offensive potential, as it means he often won't be able to take advantage of his 2x Arts Draw Speed on Main Ability to Build up Damage Buffs for his Ultimate Move, as the opponent can abuse annoying Cover Effects to stop his whole Combo. While this is not a make or break type of thing for him, he would've been way better if the devs added those Effects.
HP 2,388,059
Strike ATK 238,777
Blast ATK 227,970
Strike DEF 141,177
Blast DEF 146,165
Critical
1,563
Ki Restore Speed
2,716
  • In a weird turn of events, Vados makes the God Ki Core again, in a way it reminishes SP SSB Vegeta PUR's return to the Meta through Mono Purple Teams. The reason is that the Zenkai Abilities make her stats quite good, and her Support is still top notch, as she provides her allies with constant heals, massive Damage Buffs, and Sub-Count manipulation, which is ideal considering she's paired with deadly units such as SSBKK Goku and SSB Vegeta.
  • Make no mistake, she's still a fragile Fighter, but the Ability Bonus makes her "durable" enough to become usable again.
HP 2,437,313
Strike ATK 234,978
Blast ATK 246,649
Strike DEF 161,593
Blast DEF 160,815
Critical
1,456
Ki Restore Speed
2,544
  • Much like Vados, Whis is capable of deeply impacting Matches through his Supportive Abilities and Debuffs. Specifically, his debuff to opponent's Arts Draw Speed is quite annoying, as it can be combined with SSBKK Goku's ( which is the same debuff ) to put a significant dent to the opposite Team's Offensive potential.
  • For the rest, he's nothing special Offensively or Defensively, but the long Anti-Cover Effect he gets comes in handy.
HP 2,413,181
Strike ATK 258,808
Blast ATK 236,244
Strike DEF 155,611
Blast DEF 158,557
Critical
1,485
Ki Restore Speed
2,468
  • He's just a great Offensive Fighter. He has so many Effects that can impact the game in that sense, starting from his high Buffs. The most unique thing about him is his Ultimate Move which ignores Endurance AND Revive, which is incredible considering how reliant Revive units are on that mechanic, and the fact he can take advantage of that semi-reliably through his Extra Move is just ideal. Other than that, Beerus can keep his momentum up constantly thanks to Arts Draw Speed - which he can increase to 2 through Main Ability for a limited time - , sub count manipulation, and high Damage overall.
  • His main flaw is that he's rather squishy, despite having high Damage Reduction. The reason is that his Defensive stats across the board are not the best.

Alternate Core Members

HP 2,524,652
Strike ATK 236,976
Blast ATK 265,013
Strike DEF 160,106
Blast DEF 163,975
Critical
1,305
Ki Restore Speed
2,215
HP 2,459,972
Strike ATK 272,979
Blast ATK 267,589
Strike DEF 157,416
Blast DEF 157,408
Critical
1,420
Ki Restore Speed
2,324
HP 2,436,080
Strike ATK 272,329
Blast ATK 249,395
Strike DEF 151,350
Blast DEF 149,860
Critical
1,429
Ki Restore Speed
2,432
HP 2,510,348
Strike ATK 260,265
Blast ATK 251,969
Strike DEF 154,501
Blast DEF 155,276
Critical
1,430
Ki Restore Speed
2,385
HP 2,437,414
Strike ATK 237,409
Blast ATK 237,962
Strike DEF 161,694
Blast DEF 162,504
Critical
1,478
Ki Restore Speed
2,420
HP 2,312,615
Strike ATK 243,246
Blast ATK 259,053
Strike DEF 159,397
Blast DEF 153,990
Critical
1,441
Ki Restore Speed
2,371

Alternate Bench Members

1
+23% to "Tag: God Ki" base Blast Attack during battle.
2
+25% to "Tag: God Ki" base Blast Attack during battle.
3
+30% to "Tag: God Ki" base Blast Attack during battle.
4
+35% to "Tag: God Ki" base Blast Attack during battle.
1
+19% to "Tag: God Ki" base Strike Defense during battle.
2
+21% to "Tag: God Ki" or "Tag: Future" base Strike Defense during battle.
3
+30% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle.
4
+35% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle.
1
+19% to "Element: GRN" base Blast Attack during battle.
2
+22% to "Element: GRN" or "Tag: God Ki" base Blast Attack during battle.
3
+25% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle.
4
+30% to "Element: GRN" or "Tag: God Ki" base Strike & Blast Attack during battle.
1
+14% to "Tag: God Ki" max base health during battle.
2
+17% to "Tag: God Ki" max base health during battle.
3
+19% to max base health & +20% to base Critical of "Tag: God Ki" during battle.
4
+22% to max base health & +25% to base Critical of "Tag: God Ki" during battle.
1
+19% to "Tag: God Ki" base Blast Attack during battle.
2
+24% to "Tag: God Ki" or "Tag: Rival Universe" base Blast Attack during battle.
3
+30% to "Tag: God Ki" or "Tag: Rival Universe" base Strike & Blast Attack during battle.
4
+35% to "Tag: God Ki" or "Tag: Rival Universe" base Strike & Blast Attack during battle.
1
+19% to "Tag: Future" base Blast Attack during battle.
2
+21% to "Tag: Future" or "Tag: God Ki" base Blast Attack during battle.
3
+28% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle.
+15% to "Tag: Powerful Opponent" base Blast Attack during battle.
4
+32% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle.
+18% to "Tag: Powerful Opponent" base Blast Attack during battle.
1
+20% to "Tag: God Ki" base Strike & Blast Defense during battle.
2
+24% to "Tag: God Ki" base Strike & Blast Defense during battle.
3
+28% to "Tag: God Ki" base Strike & Blast Defense during battle.
4
+30% to "Tag: God Ki" base Strike & Blast Defense during battle.
1
+19% to "Tag: God Ki" base Blast Defense during battle.
2
+21% to "Tag: God Ki" base Blast Defense during battle.
3
+30% to "Tag: God Ki" base Strike & Blast Defense during battle.
4
+35% to "Tag: God Ki" base Strike & Blast Defense during battle.
1
+19% to "Tag: God Ki" base Strike Defense during battle.
2
+21% to "Tag: God Ki" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
3
+30% to "Tag: God Ki" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
4
+35% to "Tag: God Ki" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
1
+19% to "Tag: God Ki" base Strike Attack during battle.
2
+22% to "Tag: God Ki" base Strike Attack during battle.
3
+23% to "Tag: God Ki" base Strike Attack & Defense during battle.
4
+25% to "Tag: God Ki" base Strike Attack & Defense during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.