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Team

Core
Bench

Overall, this is definitely one of the most versatile Teams in the Meta, so the main core Fighters are very volatile. However, "Nameku" and SSJ3 Goku GRN are the ones that can take advantage of Vegeta's Healing the best.

Core

HP 2,089,079
Strike ATK 246,672
Blast ATK 243,000
Strike DEF 130,851
Blast DEF 125,721
Critical
1,295
Ki Restore Speed
2,213
  • His incredible Offensive proficiency is represented by his capability to impact Matches at any point, thanks to enormous Damage Buffs and great Ki management. Moreover, he’s a perfect counter to Fighters that can Heal, and more in general Regeneration Fighters.
  • Multiple Damage Reduction Buffs and high Defensive stats make him quite tough to put down.
HP 2,436,404
Strike ATK 227,970
Blast ATK 231,368
Strike DEF 154,602
Blast DEF 156,145
Critical
1,531
Ki Restore Speed
2,639
  • Team Healing, Damage Buffs, Ki restoration, Sub Counts reduction... Vegeta is just a really resourceful Supportive Fighter who will make any of his allies' lives much easier.
  • At low stars he's not good on his own, but from 7* his Offense becomes nice, and most importantly his Cover Effects really start making an impact.
HP 2,277,634
Strike ATK 218,663
Blast ATK 251,266
Strike DEF 143,681
Blast DEF 145,119
Critical
1,336
Ki Restore Speed
2,336
  • His Damage output is unimpressive in early Game, so he has to rely on the other Fighters on the Team to do the dirty work for him until he Transforms.
  • Becoming a Super Saiyan immediately increases his Offensive celing through the activation of some Damage Buffs. Other than that, His Special Move can be very impactful if used skillfully, and his Extra Move allows him to stay on the field for longer, which is key for his other Buffs to activate. As a Last Man Standing he's as dominant as it gets, since he reaches his Offensive Peak and receives crucial Heal, so he's very dangerous even in 1 vs 2 situations.
HP 2,210,433
Strike ATK 229,502
Blast ATK 258,354
Strike DEF 156,169
Blast DEF 153,073
Critical
1,345
Ki Restore Speed
2,325
  • After his Zenkai Awakening he became a fantastic Damage dealer again. His Buffs remained mostly the same, but that isn't a bad thing since they looked already pretty great. On the other hand, his stats got a huge increase, so he can harass opponents with hard-hitting Blast Cards, Arts Draw Speed, and his really powerful Ultimate Move, just like in his prime.

  • He can take hits better than he could at his release, thanks to the new Damage Reduction Ability and the decent Defensive stats he got after the Zenkai.

HP 2,265,445
Strike ATK 236,040
Blast ATK 265,251
Strike DEF 157,901
Blast DEF 157,909
Critical
1,433
Ki Restore Speed
2,375
  • He's a very impressive Fighter all around. While he lacks Arts Draw Speed right off the bat, the additional Damage Buffs he got after his Zenkais make him much more consistent than ever before Offensively. In fact, thanks to his higher base Damage output, he can now force the opponent to switch more often, which enables his other Buffs. His only real flaw other than timegated Arts Draw Speed is his lack of meaningful Buffs when he's the Last Man Standing.
  • His Ultimate Move is a nuke that builds up throughout a Match Damage wise and ignores Type Disadvantage, so it's one of the most foolproof Moves in the game and it also happens to be one of the hardest hitting Ultimate Moves.
  • His Defensive utility deserves a special mention: not only can he disrupt an opponent's combo at any time in the Match thanks to his Special Cover, but also his Defenses and huge Healing Capabilities ensure he can take a beating without breaking a sweat.

Bench

1
+12% to "Tag: Saiyan" max base health during battle.
2
+15% to "Tag: Saiyan" max base health during battle.
3
+17% to "Tag: Saiyan" max base health during battle.
4
+18% to "Tag: Saiyan" max base health during battle.

Discussion

Saiyan is a Team that thrives both Offensively and Defensively, mostly thanks to the magic called Zenkai.

The Build is just filled with some of the strongest Zenkai in the Meta, that become even more hellish to face when they're Supported by SP Vegeta YEL.

In fact, while the high stats guys definitely lead the way, Vegeta's Support is really important for the Team: not only is his Offensive Support is really useful, but also his Healing Support and Defensive utility are instrumental for this Team's reliability when its Fighters are taking Damage.

Alongside him, SP SSJ3 Goku GRN just becomes insufferable Defensively, as he's already pretty hard to take down on his own. Another Fighter that really benefits from the healing is Angry Goku, thanks to his humongous Health pool.

Offensively, the Team's identity is slightly leaning on blowing opponents up with high Blast Damage, but its deck is overall pretty balanced between Strike and Blast Cards, so SP SSJ3 Goku PUR won't feel like a black sheep here.

Excluding its supreme ceiling in terms of general strength, Saiyan's main trait is definitely its versatility color-wise, which makes it easy for the Team to counter any type of opponent.

Saiyan is arguably the best Team in the Game, and it'll likely remain relevant for a long time since the influx of new Saiyan Fighters and Zenkais should remain constant.

Alternate Core Members

HP 2,334,946
Strike ATK 238,911
Blast ATK 224,833
Strike DEF 137,839
Blast DEF 140,598
Critical
1,302
Ki Restore Speed
2,231

Bardock or not, this Fighter is really good Offensively thanks to his multitude of Damage Buffs, a Special that can inflict Faint, a "high risk, high reward" Extra Move, and an Ultimate Move that can inflict loads of Damage to anybody. He's just a bit worse than SP SSJ4 Vegeta RED here since the Team prefers Blast Cards over Strike ones.

HP 2,132,092
Strike ATK 241,315
Blast ATK 218,215
Strike DEF 139,903
Blast DEF 142,009
Critical
1,302
Ki Restore Speed
2,220

A "Super Saiyan" variant of the Team is definitely a really strong option here, as Bardock's Crit-related support is generally considered one of the worst things to face in this game's history, but since this Build doesn't have many Super Saiyans anymore, SP Vegeta YEL becomes preferable here.

HP 2,537,853
Strike ATK 264,377
Blast ATK 252,184
Strike DEF 161,596
Blast DEF 158,426
Critical
1,330
Ki Restore Speed
2,334

This Fighter is a menace when paired with Bardock, as his stackable Buffs and capability to stay on the field for long stretches become much more terrifying.

HP 2,288,700
Strike ATK 279,502
Blast ATK 271,301
Strike DEF 145,547
Blast DEF 142,694
Critical
1,482
Ki Restore Speed
2,574

LF Fighters are in a weird spot in the Meta, they're so rare to pull that more times than not you'll have them at low stars, so they're not really a significant threat compared to Zenkai Fighters that have much higher stats. So, even if this Goku has really interesting Evade Mechanics that can be used in different ways, he's just an alternative compared to SP SSJ3 Goku PUR.

HP 2,498,268
Strike ATK 246,165
Blast ATK 253,635
Strike DEF 155,676
Blast DEF 157,236
Critical
1,477
Ki Restore Speed
2,301

He's easily the second best Green option for Saiyan, as his endless Combos make him a nigh limitless Offensive Fighter, the only issue is that its tricky to make him fit Ability Bonus wise in the current Saiyan Core. Still, he's a fantastic alternative.

Alternate Bench Members

1
+17% to "Tag: Saiyan" base Strike Defense during battle.
2
+20% to "Tag: Saiyan" base Strike Defense during battle.
3
+22% to "Tag: Saiyan" base Blast Attack & Strike Defense during battle.
4
+23% to "Tag: Saiyan" base Blast Attack & Strike Defense during battle.
1
+17% to "Tag: Saiyan" base Blast Attack during battle.
2
+20% to "Tag: Saiyan" base Blast Attack during battle.
3
+22% to "Tag: Saiyan" base Blast Attack & Defense during battle.
4
+23% to "Tag: Saiyan" base Blast Attack & Defense during battle.
1
+10% to "Tag: Saiyan" max base health during battle.
2
+13% to "Tag: Saiyan" max base health during battle.
3
+15% to "Tag: Saiyan" max base health during battle.
4
+16% to "Tag: Saiyan" max base health during battle.
1
+19% to "Tag: Saiyan" base Blast Defense during battle.
2
+21% to "Tag: Saiyan" base Blast Defense during battle.
3
+22% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle.
4
+23% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle.
1
+19% to "Tag: Saiyan" base Strike Attack during battle.
2
+22% to "Tag: Saiyan" base Strike Attack during battle.
3
+26% to "Tag: Saiyan" base Strike Attack & Defense during battle.
4
+28% to "Tag: Saiyan" base Strike Attack & Defense during battle.
1
+19% to "Tag: Saiyan" base Blast Attack during battle.
2
+21% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack
3
+30% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack
4
+35% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack
1
+17% to "Tag: Saiyan" base Strike Defense during battle.
2
+22% to "Tag: Saiyan" base Strike & Blast Defense during battle.
3
+28% to "Tag: Saiyan" base Strike & Blast Defense during battle.
4
+33% to "Tag: Saiyan" base Strike & Blast Defense during battle.
1
+24% to "Tag: Saiyan" base Strike Attack during battle.
2
+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack during battle.
3
+30% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack and Defense during battle.
4
+35% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack and Defense during battle.
1
+24% to "Episode: Sagas From the Movies" base Blast Defense during battle.
2
+26% to "Episode: Sagas From the Movies" or "Tag: Saiyan" base Blast Defense during battle.
3
+30% to "Episode: Sagas From the Movies" or "Tag: Saiyan" base Strike & Blast Defense
15% to characters that are both "Episode: Sagas From the Movies" and "Tag: Saiyan" base Strike Attack during battle.
4
+35% to "Episode: Sagas From the Movies" or "Tag: Saiyan" base Strike & Blast Defense
+18% to characters that are both "Episode: Sagas From the Movies" and "Tag: Saiyan" base Strike Attack during battle.
1
+24% to "Tag: Saiyan" base Blast Attack during battle.
2
+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Blast Attack during battle.
3
+30% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.
4
+35% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.