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Team

Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.

Core
Bench
Core
Bench
Core
Bench
Core
Bench

Core - Leader

HP 2,511,727
Strike ATK 274,364
Blast ATK 264,710
Strike DEF 164,293
Blast DEF 164,302
Critical
1,523
Ki Restore Speed
2,627
  • This Fighter is just massively powerful and consistent, thanks to high Damage Buffs, Healing, Damage Reduction, Arts Draw Speed, Special Gauge that makes him draw a Special Move every combo... did I mention he can also make you coffee?
  • His Crisis Effects are just as absurd as the rest of his toolkit, as he gets access to Lock-In and Element Neutral for a limited time as soon as one of his allies dies, and he draws an Ultimate Move when he's the Last Man Standing, other than also being able to draw another one through Main Ability. Essentially, it's just very hard to outlast this Fighter.
HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0
Critical
0
Ki Restore Speed
0
  • He's a resourceful Offensive Fighter, as he has some of the best Combo continuation tools in the game thanks to stackable Arts Draw Speed and numerous other ways to draw cards, which allows him to continuously put pressure on Opponents while inflicting¬†Damage Received Damage Debuffs on opponents. Also, his Ultimate Move is unexpectedly one of the hardest hitting moves in the Game, because of the Slice Damage Buff he gets on Main Ability activation, which scales differently compared to other Buffs in the Game. His only real flaw is the lack of meaningful Anti-Special Cover Effects, which limit his combo potential by quite a bit, but he's so good in general that it feels like more of the lack of a cherry on top rather than a real flaw.
  • Defensively, he's generally a nice Fighter. While asking him to consistently Tank hits is a tough task in a Red focused Meta, his Endurance comes in handy more times than not, and his Counter is a decent tool to stall if the situation is right ( although, it's very inconsistent and definitely something you can't rely on ).
HP 2,461,242
Strike ATK 275,802
Blast ATK 248,860
Strike DEF 166,128
Blast DEF 161,266
Critical
1,335
Ki Restore Speed
2,521
  • He's a death machine. Huge Offensive Buffs, pretty much permanent neutral typing against Teams that have at least a Super Saiyan, and devastating Lock-In Effects are all he needs to wreck havoc in the most wicked way possible.¬†

  • His Ultimate Move is on the weaker side, and he's not the most Durable Fighters, so beware of that.

Core

HP 2,449,391
Strike ATK 268,992
Blast ATK 251,547
Strike DEF 163,072
Blast DEF 159,871
Critical
1,453
Ki Restore Speed
2,423
  • He's able to immediately put a lot of pressure on opponents right from the start of the Match thanks to his initial Anti-Cover Effects, which make him basically unstoppable against Teams with no Purple Fighters if he's able to land a Combo early. By mid-game, he's generally able to fill his gauge, which gives him access to one of the few truly Game-changing moves in the Game, namely an Ultimate Move with Element Disadvantage Nullification and strong enough to one-hit-kill almost any opponent in the game, coupled with a Main Ability that empties the opponent's Vanish Gauge.
  • He's less Tanky than one would expect, since he's much more fragile than his Damage Reduction Buffs imply, but he's not a total glass cannon thanks to his healing capabilities.
HP 2,500,637
Strike ATK 271,664
Blast ATK 266,353
Strike DEF 163,056
Blast DEF 160,510
Critical
1,426
Ki Restore Speed
2,447
  • He's a quite strong Offensive Fighter with stalling capabilities that are basically unmatched in the Meta, as his Gauge-tied Dodge mechanic is a powerful tool to control the opponents' moves, that he's able to frequently take advantage of since he can generate his Gauge quite easily.
  • While he might not have never-ending Offensive resources of other Fighters in the Meta, he can still be really Effective Damage wise thanks to his strong Special/Ultimate Moves, and consistent Damage Buffs all around.
HP 2,388,463
Strike ATK 241,559
Blast ATK 230,643
Strike DEF 163,512
Blast DEF 161,100
Critical
1,370
Ki Restore Speed
2,360
  • By virtue of his massive Zenkai stats and stacking Damage Reduction Effects, he's an incredibly bulky Fighter. Combined with his Healing Effects, he'll be able to take plenty of hits despite not being a Defensive Fighter by role.
  • He might not have the resourceful Offensive tools of most Fighters released in 2022, but his raw Offensive power more than makes up for it, especially since few Moves in the Meta can compare to his Main Ability-amped Special Move.

Alternate Core Members

HP 2,460,095
Strike ATK 256,890
Blast ATK 256,890
Strike DEF 163,013
Blast DEF 162,207
Critical
1,385
Ki Restore Speed
2,301

Alternate Bench Members

1
+17% to "Tag: Saiyan" base Strike Defense during battle.
2
+20% to "Tag: Saiyan" base Strike Defense during battle.
3
+22% to "Tag: Saiyan" base Blast Attack & Strike Defense during battle.
4
+23% to "Tag: Saiyan" base Blast Attack & Strike Defense during battle.
1
+17% to "Tag: Saiyan" base Blast Attack during battle.
2
+20% to "Tag: Saiyan" base Blast Attack during battle.
3
+22% to "Tag: Saiyan" base Blast Attack & Defense during battle.
4
+23% to "Tag: Saiyan" base Blast Attack & Defense during battle.
1
+10% to "Tag: Saiyan" max base health during battle.
2
+13% to "Tag: Saiyan" max base health during battle.
3
+15% to "Tag: Saiyan" max base health during battle.
4
+16% to "Tag: Saiyan" max base health during battle.
1
+19% to "Tag: Saiyan" base Blast Defense during battle.
2
+21% to "Tag: Saiyan" base Blast Defense during battle.
3
+22% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle.
4
+23% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle.
1
+19% to "Tag: Saiyan" base Strike Attack during battle.
2
+22% to "Tag: Saiyan" base Strike Attack during battle.
3
+26% to "Tag: Saiyan" base Strike Attack & Defense during battle.
4
+28% to "Tag: Saiyan" base Strike Attack & Defense during battle.
1
+19% to "Tag: Saiyan" base Blast Attack during battle.
2
+21% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack
3
+30% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack
4
+35% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack
1
+17% to "Tag: Saiyan" base Strike Defense during battle.
2
+22% to "Tag: Saiyan" base Strike & Blast Defense during battle.
3
+28% to "Tag: Saiyan" base Strike & Blast Defense during battle.
4
+33% to "Tag: Saiyan" base Strike & Blast Defense during battle.
1
+24% to "Tag: Saiyan" base Strike Attack during battle.
2
+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack during battle.
3
+30% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack and Defense during battle.
4
+35% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack and Defense during battle.
1
+24% to "Episode: Sagas From the Movies" base Blast Defense during battle.
2
+26% to "Episode: Sagas From the Movies" or "Tag: Saiyan" base Blast Defense during battle.
3
+30% to "Episode: Sagas From the Movies" or "Tag: Saiyan" base Strike & Blast Defense
15% to characters that are both "Episode: Sagas From the Movies" and "Tag: Saiyan" base Strike Attack during battle.
4
+35% to "Episode: Sagas From the Movies" or "Tag: Saiyan" base Strike & Blast Defense
+18% to characters that are both "Episode: Sagas From the Movies" and "Tag: Saiyan" base Strike Attack during battle.
1
+24% to "Tag: Saiyan" base Blast Attack during battle.
2
+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Blast Attack during battle.
3
+30% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.
4
+35% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.