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Team

Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.

Core
Bench
Core
Bench
Core
Bench

Core - Leader

HP 2,511,727
Strike ATK 274,364
Blast ATK 264,710
Strike DEF 164,293
Blast DEF 164,302
Critical
1,523
Ki Restore Speed
2,627
  • This Fighter is just massively powerful and consistent, thanks to high Damage Buffs, Healing, Damage Reduction, Arts Draw Speed, Special Gauge that makes him draw a Special Move every combo... did I mention he can also make you coffee?
  • His Crisis Effects are just as absurd as the rest of his toolkit, as he gets access to Lock-In and Element Neutral for a limited time as soon as one of his allies dies, and he draws an Ultimate Move when he's the Last Man Standing, other than also being able to draw another one through Main Ability. Essentially, it's just very hard to outlast this Fighter.
HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0
Critical
0
Ki Restore Speed
0
  • He's a resourceful Offensive Fighter, as he has some of the best Combo continuation tools in the game thanks to stackable Arts Draw Speed and numerous other ways to draw cards, which allows him to continuously put pressure on Opponents while inflicting Damage Received Damage Debuffs on opponents. Also, his Ultimate Move is unexpectedly one of the hardest hitting moves in the Game, because of the Slice Damage Buff he gets on Main Ability activation, which scales differently compared to other Buffs in the Game. His only real flaw is the lack of meaningful Anti-Special Cover Effects, which limit his combo potential by quite a bit, but he's so good in general that it feels like more of the lack of a cherry on top rather than a real flaw.
  • Defensively, he's generally a nice Fighter. While asking him to consistently Tank hits is a tough task in a Red focused Meta, his Endurance comes in handy more times than not, and his Counter is a decent tool to stall if the situation is right ( although, it's very inconsistent and definitely something you can't rely on ).
HP 2,358,960
Strike ATK 254,070
Blast ATK 238,312
Strike DEF 164,685
Blast DEF 164,693
Critical
1,374
Ki Restore Speed
2,422
  • His Support Effects are some of the best in the Game, as he Buffs his allies' Strike Damage by a ton while also providing Healing, and various other types of utility like reducing his own Sub Count by 10 when the opponent uses a Rising Rush, which means you'll most likely be able to throw Tapion in against it.
  • His Death Effects are pretty solid, at worst he's cutting all opponents' HPs by 15/20%, at best he's cutting it by about half ( if he's killed by a purple ). In general, Tapion is not just a great Support, but he's also a good Tank and a strong Damage dealer ( specifically when he uses an Extra Move ).

Core

HP 2,449,391
Strike ATK 268,992
Blast ATK 251,547
Strike DEF 163,072
Blast DEF 159,871
Critical
1,453
Ki Restore Speed
2,423
  • He's able to immediately put a lot of pressure on opponents right from the start of the Match thanks to his initial Anti-Cover Effects, which make him basically unstoppable against Teams with no Purple Fighters if he's able to land a Combo early. By mid-game, he's generally able to fill his gauge, which gives him access to one of the few truly Game-changing moves in the Game, namely an Ultimate Move with Element Disadvantage Nullification and strong enough to one-hit-kill almost any opponent in the game, coupled with a Main Ability that empties the opponent's Vanish Gauge.
  • He's less Tanky than one would expect, since he's much more fragile than his Damage Reduction Buffs imply, but he's not a total glass cannon thanks to his healing capabilities.
HP 2,500,637
Strike ATK 271,664
Blast ATK 266,353
Strike DEF 163,056
Blast DEF 160,510
Critical
1,426
Ki Restore Speed
2,447
  • He's a quite strong Offensive Fighter with stalling capabilities that are basically unmatched in the Meta, as his Gauge-tied Dodge mechanic is a powerful tool to control the opponents' moves, that he's able to frequently take advantage of since he can generate his Gauge quite easily.
  • While he might not have never-ending Offensive resources of other Fighters in the Meta, he can still be really Effective Damage wise thanks to his strong Special/Ultimate Moves, and consistent Damage Buffs all around.
HP 2,460,680
Strike ATK 260,177
Blast ATK 249,358
Strike DEF 165,000
Blast DEF 166,651
Critical
1,377
Ki Restore Speed
2,345
  • His Covers and Damage Reduction make him one of the best Defensive options for the team, as he's basically able to nullify up to three Combos per Match. At 3*, he won't be able to Tank much excluding these gimmicks, while at 6* he's more reliable.
  • His Damage output is pretty good granted you have his Unique Equip with great rolls, which his Anti-Revive Effects are some of the best in the game. As a matter of fact, he gets 4 Dragon Balls in total and 50% Damage Buffs when he procs a Revive Effect, meaning he can comfortably use a Rising Rush to deal with it and get back the tools to become incredibly oppressive. This fundamentally means he can negate the Revive mechanics' Rising Rush control.

Discussion

Outdated

Saiyan is a Team that thrives both Offensively and Defensively, mostly thanks to the magic called Zenkai.

The Build is just filled with some of the strongest Zenkai in the Meta, that become even more hellish to face when they're Supported by SP Vegeta YEL, who provides constant Healing to some of the toughest Defensive Fighters in the game on tis Team.

Not only that, but Vegeta also provides Offensive Support in terms of Ki and Damage Buff, and most importantly he continuously lowers his Teammates' sub counts, which makes his allies' Defensive Mechanics much more problematic to deal with for the opponents.

Such mechanics can be found in SSJ3 Goku and Ape Vegeta's kits, as Special Cover and Endurance are basically free "out of jail" buttons which contribute to make this Team excellent durability wise.

Offensively, the Team's identity doesn't really have a clear identity card-wise, as some Fighters prefer Blasts and other prefer Strike Cards, but generally the tactic is to stall into mid-late Game to finish off the opponent with one-hit-kill cards such as SSJ3 Goku's Ultimate Move, or in general through Unique Abilities that get stronger as Timer Counts elapse ( basically all Fighters on this Team excluding SP Vegeta YEL has time-gated Offensive Effects ).

Excluding its supreme ceiling in terms of general strength, Saiyan's main trait is definitely its versatility color-wise, which makes it easy for the Team to counter any type of opponent.

Saiyan is arguably the best Team in the Game, and it'll likely remain relevant for a long time since the influx of new Saiyan Fighters and Zenkais should remain constant.

Alternate Core Members

Alternate Bench Members

1
+17% to "Tag: Saiyan" base Strike Defense during battle.
2
+20% to "Tag: Saiyan" base Strike Defense during battle.
3
+22% to "Tag: Saiyan" base Blast Attack & Strike Defense during battle.
4
+23% to "Tag: Saiyan" base Blast Attack & Strike Defense during battle.
1
+17% to "Tag: Saiyan" base Blast Attack during battle.
2
+20% to "Tag: Saiyan" base Blast Attack during battle.
3
+22% to "Tag: Saiyan" base Blast Attack & Defense during battle.
4
+23% to "Tag: Saiyan" base Blast Attack & Defense during battle.
1
+10% to "Tag: Saiyan" max base health during battle.
2
+13% to "Tag: Saiyan" max base health during battle.
3
+15% to "Tag: Saiyan" max base health during battle.
4
+16% to "Tag: Saiyan" max base health during battle.
1
+19% to "Tag: Saiyan" base Blast Defense during battle.
2
+21% to "Tag: Saiyan" base Blast Defense during battle.
3
+22% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle.
4
+23% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle.
1
+19% to "Tag: Saiyan" base Strike Attack during battle.
2
+22% to "Tag: Saiyan" base Strike Attack during battle.
3
+26% to "Tag: Saiyan" base Strike Attack & Defense during battle.
4
+28% to "Tag: Saiyan" base Strike Attack & Defense during battle.
1
+19% to "Tag: Saiyan" base Blast Attack during battle.
2
+21% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack
3
+30% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack
4
+35% to "Tag: Saiyan" or "Tag: Super Saiyan" base Strike Attack and base Blast Attack
1
+17% to "Tag: Saiyan" base Strike Defense during battle.
2
+22% to "Tag: Saiyan" base Strike & Blast Defense during battle.
3
+28% to "Tag: Saiyan" base Strike & Blast Defense during battle.
4
+33% to "Tag: Saiyan" base Strike & Blast Defense during battle.
1
+24% to "Tag: Saiyan" base Strike Attack during battle.
2
+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack during battle.
3
+30% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack and Defense during battle.
4
+35% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack and Defense during battle.
1
+24% to "Episode: Sagas From the Movies" base Blast Defense during battle.
2
+26% to "Episode: Sagas From the Movies" or "Tag: Saiyan" base Blast Defense during battle.
3
+30% to "Episode: Sagas From the Movies" or "Tag: Saiyan" base Strike & Blast Defense
15% to characters that are both "Episode: Sagas From the Movies" and "Tag: Saiyan" base Strike Attack during battle.
4
+35% to "Episode: Sagas From the Movies" or "Tag: Saiyan" base Strike & Blast Defense
+18% to characters that are both "Episode: Sagas From the Movies" and "Tag: Saiyan" base Strike Attack during battle.
1
+24% to "Tag: Saiyan" base Blast Attack during battle.
2
+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Blast Attack during battle.
3
+30% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.
4
+35% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.