Event Date
Start | June 8, 2017 at 7:00 AM UTC |
---|---|
End | June 22, 2017 at 6:59 AM UTC |
Event Notes
- 705 max points can be acquired per map (chain) at the highest difficulty (lunatic).
- It will take around 142 perfect map runs, around 20 perfect runs on the 7 battles (405 Stamina), to reach the max score of 99,999.
Event Overview
- A special event where you're pitted against successions of maps (chains). Repeatedly chain maps to accumulate points, and climb up the scoring ladder to obtain special rewards!
- Your units won't recover health between battles, and their Special charges will be preserved as well. Any ally that falls in battle is unavailable until the end of the chain, whether through victory or defeat.
- Many difficulties are available; each difficulty presents its own amount of maps to chain and sets the amount of teams you're allowed to use.
- Scoring is based on difficulty level, amount of maps cleared, speed and ally survival rate.
- Failing a map doesn't end the chain! You get to keep fighting by swapping heroes or teams. Every foe on the map will be revived, but they'll have 20% less hp to make the battle easier to finish.
- You get points even if you don't make it to the end of the chain.
Bonus Allies
Notable Event Rewards
A total of 31 orbs can be obtained through the event.
Reward | Score |
---|---|
Sacred Seal: Quickened Pulse | 50,000 |
5★ Masked Marth | 30,000 |
Sacred Seal: Breath of Life 1 | 20,000 |
4★ Masked Marth | 6,000 |
Feather Rewards
Ranking | Feathers |
---|---|
1 - 1,000 | 10,000 |
1,001 - 5,000 | 8,000 |
5,001 - 10,000 | 6,000 |
10,001 - 50,000 | 4,000 |
50,001 - 100,000 | 3,000 |
100,001 - 200,000 | 2,000 |
200,001 - 300,000 | 1,500 |
300,001 - 400,000 | 1,000 |
400,001 - 500,000 | 500 |
Last Stage Map
Map Enemies
- Normal
- Hard
- Lunatic
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
36 | 40 | 18 | 22 | 17 | |
Weapon | Élivágar | A | Fury 1 | ||
Support | B | Renewal 3 | |||
Special | Bonfire | C | Savage Blow 3 | ||
Seal | Quickened Pulse |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
53 | 54 | 29 | 33 | 27 | |
Weapon | Élivágar | A | Fury 3 | ||
Support | B | Renewal 3 | |||
Special | Bonfire | C | Savage Blow 3 | ||
Seal | Quickened Pulse |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
66 | 57 | 32 | 36 | 29 | |
Weapon | Élivágar | A | Fury 3 | ||
Support | B | Renewal 3 | |||
Special | Bonfire | C | Savage Blow 3 | ||
Seal | Quickened Pulse |
User Submitted Teams
This team comprised of ridiculously rare units pays off quite nicely. With the right skills, you'll plow through Lunatic no problem.
Corrin's Dark Breath+ is a lifesaver as it debuffs everyone with Attack and Speed - 5 within a two space radius. This is great for Lucina, Azura, and Takumi because of their high speed. And with Hone Atk 3 and Rally Defense, you'll be taking quite a few hits. Corrin is very bulky with an amazing 40 Atk stat. (At least mine is)
Azura is pretty self-explanatory. Just Sing a lot. But she can be used for more than just transferring her turn to other Heroes. She practically eats swords for breakfast and has red tomes for dessert. Despite her thin defenses, she's actually great for taking sword units as they will do literally 0 damage. And red tomes hardly effect her because of her resistance.
Takumi is an amazing unit for this particular Tempest Trial. Simply because there is this one map with just flyers. They drop like flies around him. Takumi is also good for finishing enemies he wouldn't normally one shot. For example, if Lucina attacked a Blue Mage for example and couldn't kill them, she'd still do enough damage for Takumi to finish. I recommend putting Desperation on Takumi as it will allow him to double a lot of units.
Finally, we have the glass cannon herself, Lucina. Lucina is one of the bonus heroes that gives you a lot of points, even if you lose. Lucina is the bane of Veronica's life. With a whopping 50 Atk (53 if she has Fury 3) she can just one shot any green unit and a lot of red units. However, she is frail so I recommend you give Rally Defense or Fortify Defense to another unit so she can take more hits.
built specifically for the last level. Tharja (green tomebreaker from Henry) cannot one-shot Veronica and needs Young Tiki or another red to soften her up first. Reinhardt can often kill every other ally of hers - set him up in the third slot, dancer in the second, and someone who can break the barrier in the fourth, and he can set up two turns of two kills each.
Give everybody triangle adept for tanking, and transform Marth into a dps healer with revigorate+falcion+ardent sacrifice in the case something goes wrong
Easly you can finish the Tempest Trials floors with this team. What is needed, is to have Nowi and Ryoma with Triangle Adapt. Other Advice, is to have Hone ATK 3 equpped (better on Priscilla). Green Tomebreaker is required on Ryoma, also Swordbreaker is required on Nowi. Other skill are not essential.
Replacements:
Ryoma -> Any good sword users (like Lucina, Marth and even Roy) Ryoma is the best cause he can counter by any distance.
Priscilla -> Any healer; skill: Rehabilitate (active skill), Kindled-fire balm (special), live to serve 1.
Reindhart -> with any blade users, or Olwen. (is better to have them with Death Blow (A skill)
Nowi -> if you are using another bonus hero, you can change her with wathever you like, but an axe user is apprecieted (like Cherche, Minerva, Camilla, with Triangle Adapt)
Last advice, if you're using Lucina as Healer, or any other charachter with Reciprocal Aid, you can change the healer (Priscilla) with an axe user (like Cherche, Minerva, Camilla etc with Drag Back and Death Blow; Also Brave Axe is good).
The whole premise of this team is to set Linde up to potentially OHKO/2HKO most units in the game, (barring a few) with Desperation.
This is done by regulating her HP with Linde's Ardent Sacrifice or Lucina's Reciprocal Aid to either lower Linde's HP or provide her with enough HP to withstand a battle.
Lucina's role on the team is to provide a steady pool of HP to tap into for Linde or Hector as well as taking out green units that Linde is not as capable at dealing with, especially Veronica on map 7. Not to forget to mention she helps provide the ally score bonus at the end.
Azura's role as a SInger is to get Linde in and out of battle as fast as possible and to potentially move onto another unit within one turn. She proves especially useful in defending against red units such as Ryoma which Linde cannot always take out in one hit. In addition, Azura helps to provide significant buffs to Linde to help her in nuking as well as reduce turns taken and boost the overall speed point bonus at the end.
Finally, Hector's role is a crucial tank and counterattacker; he can either be used to obliterate blue units or soften up units for either Lucina or Linde to finish off. His Armads' ability to counterattack is kept active by using Linde's Ardent Sacrifice or Lucina's Reciprocal Aid to top up his HP.
I have found much success in using this team, many times not losing any units and consistently achieving over 500 points for every 20 stamina session.