Event Date
Start | June 8, 2017 at 7:00 AM UTC |
---|---|
End | June 22, 2017 at 6:59 AM UTC |
Event Notes
- 705 max points can be acquired per map (chain) at the highest difficulty (lunatic).
- It will take around 142 perfect map runs, around 20 perfect runs on the 7 battles (405 Stamina), to reach the max score of 99,999.
Event Overview
- A special event where you're pitted against successions of maps (chains). Repeatedly chain maps to accumulate points, and climb up the scoring ladder to obtain special rewards!
- Your units won't recover health between battles, and their Special charges will be preserved as well. Any ally that falls in battle is unavailable until the end of the chain, whether through victory or defeat.
- Many difficulties are available; each difficulty presents its own amount of maps to chain and sets the amount of teams you're allowed to use.
- Scoring is based on difficulty level, amount of maps cleared, speed and ally survival rate.
- Failing a map doesn't end the chain! You get to keep fighting by swapping heroes or teams. Every foe on the map will be revived, but they'll have 20% less hp to make the battle easier to finish.
- You get points even if you don't make it to the end of the chain.
Bonus Allies
Notable Event Rewards
A total of 31 orbs can be obtained through the event.
Reward | Score |
---|---|
Sacred Seal: Quickened Pulse | 50,000 |
5★ Masked Marth | 30,000 |
Sacred Seal: Breath of Life 1 | 20,000 |
4★ Masked Marth | 6,000 |
Feather Rewards
Ranking | Feathers |
---|---|
1 - 1,000 | 10,000 |
1,001 - 5,000 | 8,000 |
5,001 - 10,000 | 6,000 |
10,001 - 50,000 | 4,000 |
50,001 - 100,000 | 3,000 |
100,001 - 200,000 | 2,000 |
200,001 - 300,000 | 1,500 |
300,001 - 400,000 | 1,000 |
400,001 - 500,000 | 500 |
Last Stage Map
Map Enemies
- Normal
- Hard
- Lunatic
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
36 | 40 | 18 | 22 | 17 | |
Weapon | Élivágar | A | Fury 1 | ||
Support | B | Renewal 3 | |||
Special | Bonfire | C | Savage Blow 3 | ||
Seal | Quickened Pulse |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
53 | 54 | 29 | 33 | 27 | |
Weapon | Élivágar | A | Fury 3 | ||
Support | B | Renewal 3 | |||
Special | Bonfire | C | Savage Blow 3 | ||
Seal | Quickened Pulse |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
66 | 57 | 32 | 36 | 29 | |
Weapon | Élivágar | A | Fury 3 | ||
Support | B | Renewal 3 | |||
Special | Bonfire | C | Savage Blow 3 | ||
Seal | Quickened Pulse |
User Submitted Teams
As with most healing teams in Tempest Trials, the point of this team is to grind up skills while staying alive and hopefully have all skills ready by the final battle. Ike is non-negotiable as he is here to kill Veronica and act as a tank for anything that isn't blue - he should inherit a defensive support skill like Swap or Reposition, as they come in handy with squishy units like mages. Soren and Robin will take out whatever Ike can't, and should either of them fail to kill a unit, Ike can easily save them with his support. Lissa provides base healing and really doesn't need any skill inheritance, but I did give her a Physic staff in order to keep her away from harm. Robin with any rally skill can help keep Ike or Soren in check while still contributing to the team.
In the final map against Veronica, Soren and Robin can struggle to kill the forward armor knight based on which one appears, but are quite capable of dealing with everything else besides Veronica. In this case, you'd want to wait in a defensive position with Ike at the front backed by Soren and Robin while Lissa takes the back seat and wait for one of the units to approach you. From there, just roll the rest of the enemy team. In the rare occasion that Ike, Soren, or Robin can kill the armor knight, go for it and use Ike's swap if you must to save Robin or Soren.
Soren and Robin can be switched for other units like Boey, Merric, Linde, Reinhardt, or even for another physical tank like Hector or Ephraim, but Ike must be present to kill Veronica, andwhile Lissa provides base heals, she can be switched around for Maria, Sakura, etc. Really, this is just one form of the team, but it's the most solid version I've found.
This team provides a pattern of out-spacing your foes. You utilize huge damage output to finish off your foes with one attack turn and keeping things safe with Draw Back and Reposition.
Lilina -
Weapon: Rauðrraven+
Assist: Reposition / Draw Back
Special: Draconic Aura / Iceberg
A slot: Triangle Adept
B slot: Swordbreaker
C slot: Flexible
Boon/Bane: +Atk. -Spd/-HP
Sacred Seals: Atk +1 / HP +3
Pro:
- Covers huge match up spread
- Huge damage output, can one shot most units
- Mage that beats current meta
Con:
- Fragile against most close up fights and some ranged damage because of low Def.
- Can't do anything against blue units
- Can't double because of low Speed (The huge damage makes up)
She plays the role as the finisher on this team, being the one to finish off sword wielders, green units and colorless units. With this huge coverage, she is the most important unit. She has to utilize Rauðrraven+ and Triangle Adept to make her a huge threat against green units and colorless. Adding Swordbreaker into play, it makes Lilina able to double any sword wielder. With her in the team, you cover up a huge matchup spread. And with either Draconic Aura or Iceberg to maximize her damage as much as possible. With her high base attack, Draconic Aura is preferred instead. The C slot is open to anything you prioritize. Hone Atk or Threaten Res would be a good choice.
Julia -
Weapon: Naga
Assist: Reposition / Draw Back
Special: Draconic Aura / Dragon Fang
A slot: Life and Death
B slot: Bowbreaker (Flexible)
C slot: Breath of Life (Flexible)
Boon/Bane: +Atk/+Spd. -Def/-Res
Sacred Seals: Atk +1 / HP +3
Pro:
- Covers the rest of the match ups
- Huge damage
Con:
- Rather slow, can't double many
- Fragile, can easily be killed (Though can tank mages)
Julia covers up the battles Lilina can't do. For the green unit role, Julia can also be swapped out for Nino. This is basically a preference or to max out the team's potential. It's your choice. Julia pretty much relies on her heavy damage to finish things with Life and Death making her a Glass Cannon. Life and Death can also be swapped out for Fury. The reason not to is because you want to save up health points for upcoming battles. With Naga, she covers the Dragon match ups and has high might. Bowbreaker makes so that bow users don't one shot her, though thinking about her low Def because of Life and Death, other B slot passives may be better to use. I have not experienced anything to make use of it to be honest. That's why it is open to be replaced by other better skills. Breath of Life is to back up some health points for upcoming battles.
Linde -
Weapon: Aura
Assist: Ardent Sacrifice
Special: Moonbow
A slot: Life and Death
B slot: Desperation
C slot: Hone Atk (Flexible)
Boon/Bane: +Atk/+Spd. -Def/-HP
Sacred Seals: Atk +1 / HP +3
Pro:
- Covers the last match up (red)
- Able to assist kills due to high attack and speed
- Easy to utilize because of set
Con:
- Fragile (Can tank mages)
- Hard time against counters
Linde is arguably one of the best Glass Cannons in the game. With her incredibly high base attack and speed, she can wipe out most units. Aura has the same purpose as Breath of Life that Julia utilizes. As many sets of Linde to max her potential as a Glass Cannon, Life and Death comes to play. With this high speed, having Moonbow as special skill is a good choice for extra damage because of its easy access. Desperation + Ardent Sacrifice is a great combo to easily one shot your enemies. As mentioned earlier, the C slot is always flexible. Depends on your priority.
Lucina -
Weapon: Falchion
Assist: Flexible (Draw Back/ Reposition)
Special: Moonbow/Aether
A slot: Fury
B slot: Vantage
C slot: Threaten Spd/Threaten Def
Boon/Bane: +Atk/+Spd. -Res/-HP
Sacred Seals: Atk +1 / HP +3
Pro:
- Strong overall
- Great character in any situation
- Close up finisher
Con:
- Can be out-ranged
- Not that much of a use
To get BONUS POINTS! Jokes aside. Lucina's main purpose here is to be the attacking supporter. With this ranged team, Lucina is able to go close up and do the finishing blow. If it was to be an issue. As I said, Lucina roles an offensive supporter, only to make it easier for the mages to get the job done!
Overall:
This is a team which provides utilization of your space around you. Be careful where you put every unit. To play this optimally is to think in and predict everything beforehand. Main focus is to kill off enemies and play it safe without any risk. If a situation comes where you have to take a risk, try to at least minimize your chance of missing a unit. This team can easily be used for arena as well. But still needs to be tested!
This team is still in progression. Give me any feedback! Switch and add what you think is better suited for your style of play or to optimize this team! Thanks for the read!
A horse emblem team + a dancer. Reinhardt is the core of the team and he sweeps all blue and red units. Xander takes care of the green. And Azura & Elise provide backup and recovery.
Cecilia is the heavy lifter here.
With a blade tome (even the 4* one), fortify calvary, and hone calvary not many units can stand up to her.
Using Xander to help position Cecilia so she isn't targeted on enemy phases is great especially since he can survive and even kill most units with quick riposte counters barring blue mages and other color mages that double him.
Elise is around to keep Xander topped off for when his HP drops too low to bait attacks.
Lucina is one of the bonus units and can pull her own weight with her speed an attack. Just keep her away from blue mages. Nowi would also work here (maybe even better) and would give you complete triangle coverage.
I made it through all of the tempest maps on lunatic with this team. I only lost Xander in the last match to Veronica because I wasn't paying attention to her speed.
Chrom has renewal and reciprocal aid to serve as secondary healer and makes a physical wall (+def). Julia has Lancebreaker to decimate blues. Lucius serves as healer and possible magic soak if Julia is dealing with others. Nowi has triangle adept to make short work of reds. This team consistently won the first 6 battles on lunatic, but has a lot a trouble against Veronica.