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Tempest Trials - Dark Clouds Over Awakening

Event Date

Start June 8, 2017 at 7:00 AM UTC
EndJune 22, 2017 at 6:59 AM UTC

Event Notes

  • 705 max points can be acquired per map (chain) at the highest difficulty (lunatic).
  • It will take around 142 perfect map runs, around 20 perfect runs on the 7 battles (405 Stamina), to reach the max score of 99,999.

Event Overview

  • A special event where you're pitted against successions of maps (chains). Repeatedly chain maps to accumulate points, and climb up the scoring ladder to obtain special rewards!
  • Your units won't recover health between battles, and their Special charges will be preserved as well. Any ally that falls in battle is unavailable until the end of the chain, whether through victory or defeat.
  • Many difficulties are available; each difficulty presents its own amount of maps to chain and sets the amount of teams you're allowed to use.
  • Scoring is based on difficulty level, amount of maps cleared, speed and ally survival rate.
  • Failing a map doesn't end the chain! You get to keep fighting by swapping heroes or teams. Every foe on the map will be revived, but they'll have 20% less hp to make the battle easier to finish.
  • You get points even if you don't make it to the end of the chain.

Bonus Allies

If you include a bonus ally on your team, you can increase your score. If you add multiple bonus allies, only the highest bonus will apply. Bonuses do not stack

Bonus Allies
+40%
+20%

Notable Event Rewards

A total of 31 orbs can be obtained through the event.

RewardScore
Sacred Seal: Quickened Pulse 50,000
5★ Masked Marth30,000
Sacred Seal: Breath of Life 120,000
4★ Masked Marth6,000

Feather Rewards

RankingFeathers
1 - 1,00010,000
1,001 - 5,0008,000
5,001 - 10,0006,000
10,001 - 50,0004,000
50,001 - 100,0003,000
100,001 - 200,0002,000
200,001 - 300,0001,500
300,001 - 400,0001,000
400,001 - 500,000500

Last Stage Map

Tempest Trials

Map Enemies

  • Normal
  • Hard
  • Lunatic
HP ATK SPD DEF RES
36 40 18 22 17
Weapon Élivágar A Fury 1
Support B Renewal 3
Special Bonfire C Savage Blow 3
Seal Quickened Pulse
HP ATK SPD DEF RES
53 54 29 33 27
Weapon Élivágar A Fury 3
Support B Renewal 3
Special Bonfire C Savage Blow 3
Seal Quickened Pulse
HP ATK SPD DEF RES
66 57 32 36 29
Weapon Élivágar A Fury 3
Support B Renewal 3
Special Bonfire C Savage Blow 3
Seal Quickened Pulse

User Submitted Teams

A Successful Team!
06-09
Submitted by hungd238
Show Explanation

The mages are equipped with Life and Death +3. The team has been successfully used to clear the lunatic seven-battle mode. Zephiel learnt Distant Counter.

Thar-Jedi Order
06-09
Submitted by APerfect
Show Explanation

In simple an assembly of ranged units with a stat buffer/supporter or whatever you want to call them to make a Team that can be filled with a lot of different units. This in turn makes it ideal for F2P players..... But is not a true F2P team because it does require Tharja and is best with units that can't be obtained F2P.

The goal of the team is to ORKO enemy units, then move the 2 Cannon units that did so out of enemy range and repeat

Tharja is considered the main on the team, being that she gives bonus points (40%) as well as is quiet a powerhouse. I heavy recommend the Shadows Of Ylisse set- With Renewal 3 rather then Swordbreaker 3, as it gives her a greater amount of sustainability.

Next you need another ranged powerhouse unit, preferably one that can ORKO like Tharja (In other words, another Blade Tome user). For me I used Quad-becca *gasp, one of these do exist*, but yes Brave Bow units also work very well for this role. (Bride Cordelia is the optimal unit this role)

Then you need a Horse Unit with Reposition at the minimum. But I will emphasize to great lengths that Mage Horse Units work best due to their damage/threat range. (Reinhardt is the optimal unit for this role)

Last but not least you need your buffer. Its pretty self explanatory: you need it to make Tharja and her as well as others Blafe Tomes OP as well as buff other members of the team.

Some alternates could include Robin (Either as a Blade Tome or Raven Tome sets), though the Wrealing Ball and retreat strategy of the team wouldn't work as well with them. A dancer could be used in place of the Reposition unit or buffer, increasing offensive potential but somewhat harming the retreat or Tharja/Other Blade Tome units damages rates depending on which one you switch.

The true F2P version would look something like:
Tharja/FRobin, BladeSofia/Brave Virion, Ursula/Cecelia and Sharena.

Range? No Problem
06-08
Submitted by Kiklolaxer
Show Explanation

Full Color coverage. Spring Camilla provides Rally Atk and gives the rest of the team ORKO potential along with Bridal Cordelia. Robin covers Reds and Colorless and can tank hits and set up with Draw Back. Tharja for ORKO and Bridal Cordelia to ORKO.

Extreme offense
06-08
Submitted by Ninbyedog
Show Explanation

+spd Tharja with darting blows 3 and desperation 3 allows you to double very often and with an atk boost destroys most greens and reds.
Azura because dancers are always nice and helps secure kills against bulky foes.
Anna with life and death 3 and atk +1 sacred seal reaches 51 atk and 43 spd. Add desperation and watch the fireworks.
Lissa for sustaining the team and keeping units alive. Renewal keeps her HP up if attacked and rehabilitate brings units on the brink back to full. Also Kindled-Fire Balm helps secure kills often.

Eirika and Friends
06-08
Submitted by Sieglindefried
Show Explanation

Lucina is not only a bonus unit, but also provides much needed support in the form of healing and being able to take on a few things that Nino and Reinhardt may struggle against (Julia and Veronica comes to mind, provided Lucina gets the first strike)
Eirika buffs both Reinhardt and Nino. Reinhardt with a standard loadout can sweep the first 6 levels with ease, Nino can drag him back to safety and abuse choke points this way to ensure that Reinhardt never takes substantial damage from engaging. Nino can clean up anything Reinhardt can't oneshot, like some fliers (Clair, Florina come to mind)
This team does struggle a bit against Veronica's map, but it can be done given a lucky loadout of enemies. Reinhardt can sometimes be completely useless as I've seen up to 3-4 green units (mostly mages, Veronica, Soren, Cecilia). In this instance sometimes even Nino can't take them all on, so Lucina and Eirika need to bolt and kill them as quickly as possible.