SP Majin Buu: Good (Green)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,287,919
Strike ATK 208,099
Blast ATK 213,362
Strike DEF 158,447
Blast DEF 155,320
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held
Fat buu

Where to Obtain

Clear Rewards


This is probably the scariest and cutest villain in the Dragon Ball series with a penchant for eating sweets, no matter what it takes.

His toolkit is incredible on the Defensive side of things, with great Team-Healing as well as a self-Heal after every Combo he receives. Coupled with his Intimidate that prevents switching for 5 timer counts, SP Good Buu GRN can be quite the nuisance to play against.


Team Healing

SP Majin Buu: Good GRN has a decent Main Ability that Heals the whole Team and cancels its Attribute Downgrades. However, it’s worth noting that Regeneration has multiple Fighter that can do that already.

Intimidating Innocence

SP Good Buu GRN is a big guy, so it’s to be expected that he comes with some pretty high Health and Defensive stats. But if that weren’t enough, he recovers 10% of the Damage dealt to him after each Combo inflicted by the Enemy. Couple this with his Extra Move that reduces the next Damage sustained by 15% and this Fighter can prove very difficult to take out.

It would take a pretty long and powerful Combo to finish him off for good, but SP Good Buu GRN isn’t the type to back down. Similar to SP Bardock GRN’s Main Ability, SP Good Buu GRN can prevent Enemies from switching for 5 timer counts the first two times he enters the battlefield.


Limited Damage

Statistically, SP Good Buu GRN's Damage stats are on the low side of things and his toolkit does little in the way of Boosting these in any capacity. He's excellent due to his durability, but doesn't offer much else other than some residual Damage every now and again.

Viability Problems

Despite him still being a decent Tank, he’s just not good enough to justify being anywhere near the core for Regeneration. For example, SP Piccolo GRN overshadows him completely, as a better Green Tank with a higher Damage output.

Team Synergy


He has a good Z-Ability, however, he’s best used on the bench since his capabilities on the field are quite limited.

Equippable Items

Main Ability

Healing Magic

Restores ally health by 20% and cancels allies' Attribute Downgrades. Requirements: 15 timer counts must elapse.

Unique Ability

Intimidate: No Switching

Inflicts all enemies with "No Switching" for 5 timer counts when this character enters the battlefield (activates twice).

Soft Body

Recovers 10% of damage received after enemy attack is over. (Heals up to 10% of own health.)

Ghost Medal (Silver) +1

+1 to Ghost Medals (Silver) dropped during the Legends Road - Gotenks - Event. Active Period:<conv-datetime="2019/09/11 15:00"> - <conv-datetime="2019/10/01 15:00">"

Z Ability

+19% to "Tag: Regeneration" base Blast Defense during battle. Character(s) Affected
+22% to "Tag: Regeneration" base Blast Defense during battle. Character(s) Affected
+28% to "Tag: Regeneration" base Strike & Blast Defense during battle. Character(s) Affected


Flame Shower Breath Can Teach

Deals major Explode damage. Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit.

Cost 50


Well, I'm Angry!

Reduces next damage sustained by 15%. This applies until enemy combo is finished.

Cost 15



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600%
Health 21428 44376 78348 120920 174612 243720 243720
Strike Attack 1786 3695 6530 10084 14568 20344 20344
Blast Attack 1779 3685 6504 10044 14508 20256 20256
Strike Defense 1510 3130 5530 8537 12331 17215 17215
Blast Defense 1496 3098 5470 8445 12204 17039 17039
Critical 146 322 586 880 1204 1542 1542
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts