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SP Majin Buu: Good (Green)

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Table of Contents

Character Tier
1

DBL06-06S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,287,919
Strike ATK 208,099
Blast ATK 213,362
Strike DEF 158,447
Blast DEF 155,320
Critical
1,281
Ki Restore Speed
2,289

Character Info

Battle Style
Defense
Arts Cards Held
Tags
Nicknames
Fat buu

Overview

Zenkai 1 Majin Buu: Good GRN is a horrifying take on the power of Dragon Ball's most unassuming villain. His cute and puffy body belies his Offensive and Defensive dominance on Regeneration Tag Teams. 

The power of the ultimate Majin primarily lies in his ability to subject his opponents to lopsided wars of attrition via his Health Recovery and Sustained Damage Cut skills. He not only Heals himself when changing Cover, but he also when he tanks an enemy's combo, restoring up to 30% of his lost Health.

The deadly Majin even boasts Support Capabilities with his Main Ability - his overall kit is a veritable toolbox of utility, putting him at the forefront of what is arguably the strongest Team in the game.

Strengths

Immortal

Zenkai 1 Majin Buu: Good GRN codifies Regeneration's gameplan as one of pure attrition. His Main Ability's Healing utility makes an already tanky Tag into a veritable fortress, especially when its key members are at high Limit Break levels. Buu's personal Healing is a great boon in drawn out bouts.

Thanks not only to his recovery post-combo, but also his 15% Cover Change Heal, Buu establishes himself as one of the hardest Fighters in the game to leave dents in. 

You're Locked in Here with Me

Zenkai 1 Good Buu GRN can prevent Enemies from switching for 5 Timer Counts the first three times he enters the battlefield, letting him function as an assassin and a time-waster. He can leverage this Ability to Rising Rush problem targets or stop his foe from re-orienting their Team order. 

Setting up locked switches for his Allies is fantastic utility that lets him shred through problem Fighters mercurially.

Unexpected Force

Zenkai 1 Majin Buu GRN has a plethora of ways to augment his Damage, from one-time Strike Damage Buffs to Sustained Damage Received Debuffs upon entering the battlefield.

The gluttonous demon's Main Ability also serves as a Team-wide +30% Damage Inflicted Buff in addition to a +25% Heal, allowing him to shred through his foes and enable his comrades to do the same. 

Weaknesses

Poor Equips

It's difficult to find an area Zenkai 1 Majin Buu GRN struggles with, but if one must exist, it is his limited selection of strong Equipment. He has access to few high percentage Equips, leaving his impressive Zenkai Stats wanting.

Buu especially lacks Equips that benefit him Offensively, which limits how much he can make his Strike Damage shine. 

Team Synergy

Regeneration

The Regeneration welcomes the return of one of their best options back in the Team's glory days. Zenkai 1 Majin Buu GRN is an absolute terror on this Tag Team, and thanks to its roster of Supporters, Buu is truly given a chance to shine.

SP Super Baby 2 BLU is the ultimate Majin's greatest Ally, mainly thanks to his Health Recovery and Health Recovery potency Buff. This pair can outlast the heat death of the universe. 

SP Perfect Cell YEL and SP Android #21: Evil PUR each complement the majin in their own ways, with Cell taking care of problem Purples that infest the PvP landscape and #21 acting as an excellent user of Buu's Support and Switch-Locking. 

Hell's finest, SP Super Janemba RED, is easily the best Red partner for Buu, and he's especially formidable in Sagas from the Movies match-ups.

Equippable Items

Main Ability

Healing Magic

Restores ally health by 20% and cancels allies' Attribute Downgrades.

Requirements: 15 timer counts must elapse.

Unique Ability

Intimidate: No Switching

Inflicts all enemies with "No Switching" for 5 timer counts when this character enters the battlefield (activates twice).

Soft Body

Recovers 10% of damage received after enemy attack is over.
(Heals up to 10% of own health.)

Innocent Terror

Applies the following effects to all enemies when this character enters the battlefield:

Inflicted with "No Switching" for 5 timer counts (activates three times).
Inflicted with Attribute Downgrade "+25% to Damage Received" for 15 timer counts.
Inflicted with Attribute Downgrade "+3 to Strike Arts cost" for 20 timer counts.

Z Ability

1
+19% to "Tag: Regeneration" base Blast Defense during battle. Character(s) Affected
2
+22% to "Tag: Regeneration" base Blast Defense during battle. Character(s) Affected
3
+26% to "Tag: Regeneration" base Strike & Blast Defense during battle. Character(s) Affected
4
+28% to "Tag: Regeneration" base Strike & Blast Defense during battle. Character(s) Affected

Special

Flame Shower Breath Can Teach

Deals major Explode damage.
Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit.


Cost 50

Extra

Well, I'm Angry!

Reduces next damage sustained by 15%.
This applies until enemy combo is finished.


Cost 15

Resistance

Slice
96
Pierce
104
Impact
102
Explode
98

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 51428 109564 179936 263308 359020 473050 604104
Strike Attack 4289 9137 15014 21976 29968 39492 50443
Blast Attack 4271 9101 14945 21878 29830 39310 50201
Strike Defense 3626 7726 12694 18579 25342 33398 42656
Blast Defense 3592 7654 12570 18399 25097 33074 42243
Critical 146 322 586 880 1204 1542 1890
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts