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SP Super Janemba (Purple)

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Table of Contents

Character Tier
5

DBL05-11S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,448,419
Strike ATK 206,827
Blast ATK 211,008
Strike DEF 150,214
Blast DEF 151,707
Critical
1,474
Ki Restore Speed
2,385

Character Info

Battle Style
Defense
Arts Cards Held
Tags

Overview

SP Super Janemba PUR was the primary reason for Goku and Vegeta fusing in Dragon Ball Z: Fusion Reborn. Much like SP Super Gogeta RED, this is a fairly balanced Fighter: only this one’s Extra Move counters Ranged Attacks instead of Melee.

At the time of release, the Meta got a major shake-up that benefited three of this character's primary tags. Players got a huge advantage from summoning this Fighter. Unfortunately, he's far too old, has been replaced in the Regeneration Tag multiple times over, and can only be saved with a Balance Change at this point.

Strengths

Good Defense

Despite his age, SP Janemba PUR some reasonable Defenses with a very high Health stat. If the Player has no other choice but to use him, he can still defend himself admirably.

Weaknesses

Tricky Moves

Despite the value and effectiveness of SP Super Janemba PUR’s Special and Extra Moves, they are a little tricky to pull off and thus require a lot of skill. His Special Move is midrange, so while it cannot be dodged, it often requires wasting a move to get a little closer to the Enemy.

His Extra Move is even harder, circumstantial, and basically acts as Vanish Step. It requires keeping a careful eye on the enemy to predict when they are going to use a Blast Arts Card or tap Blasts. This isn’t impossible, but it takes a lot of skill. If wasted, it also opens SP Super Janemba PUR to counterattacks. Try not to use this if  Vanish isn’t on cooldown. While his moves can be tricky to pull off, in the hands of a master SP Super Janemba PUR can be frustrating to fight.

Power creep

Despite his decent Tank capabilities, his Unique Abilities and Attack stats leave much to be desired, and he needs a balance change.

Team Synergy

Regeneration

Still a solid bench option if limit broken to 5 stars, but that's the only recommended place for him for the time being.

Equippable Items

Main Ability

Spatial Control

Draw a Special Arts Card next.
Inflicts all enemies with Attribute Downgrade "+15 to Strike Arts cost" for 10 timer counts.

Requirements: 10 timer counts must elapse.

Zenkai Main Abilities

Spatial Control
Draw a Special Arts Card next. +50% to Ki Recovery for 15 timer counts. Inflicts all enemies with Attribute Downgrade "+15 to Strike Arts cost" for 15 timer counts. Requirements: 10 timer counts must elapse. Character(s) Affected

Unique Ability

Nullify: Attribute Downgrade

Nullifies own Attribute Downgrades for 10 timer counts every time this character enters the battlefield.

Boost: Inflicted Damage UP

+20% to damage inflicted per defeated enemy when this character enters the battlefield.
Effect resets after character switch.

Justice Medal (Gold) +1

+1 to Justice Medals (Gold) dropped during the Legends Road - Great Saiyaman 1 - Event.
Active Period: -

Zenkai Unique Abilities

Battle-Ready Stance
Applies the following effects to self when this character enters the battlefield: Nullifies Attribute Downgrades for 15 timer counts. Reduces damage received by 15% for 5 timer counts. While this character is on the battlefield, seals enemy Strike Arts when enemy switches characters. The sealed Arts cannot be used for 3 timer counts.
Relentless Attack
Applies the following effects to self when this character enters the battlefield: Restores Ki by 20. +20% to damage inflicted (cannot be stacked). Additional +20% to damage inflicted per defeated enemy. Effect resets after character switch.
Rapid Barrage (Unlocks at Adept)
Applies the following effects to self every time this character uses a Strike or Blast Arts: +10% to Strike damage inflicted for 10 timer counts. +10% to Special Move damage inflicted for 10 timer counts. Increases Arts Card Draw Speed by 1 level for 10 timer counts (cannot be stacked).
Cruel Intentions (Unlocks at Powerful)
Applies the following effects to self when battle starts: +30% to damage inflicted (cannot be cancelled). Reduces damage received by 15% (cannot be cancelled).

Z Ability

1
+17% to Tag: Regeneration base Strike Defense during battle. Character(s) Affected
2
+20% to Tag: Regeneration base Strike Defense during battle. Character(s) Affected
3
+22% to Tag: Regeneration base Strike & Blast Defense during battle. Character(s) Affected
4
+25% to Tag: Regeneration base Strike & Blast Defense during battle. Character(s) Affected

Zenkai Abilities

1
Increases the following stats of characters that are both "Element: PUR" and "Tag: Powerful Opponent" during battle: +15% to base Strike Attack. +15% to base Blast Attack. +20% to base Strike Defense. +20% to base Blast Defense. Character(s) Affected
2
Increases the following stats of characters that are both "Element: PUR" and "Tag: Powerful Opponent" during battle: +20% to base Strike Attack. +20% to base Blast Attack. +25% to base Strike Defense. +25% to base Blast Defense. Character(s) Affected
3
Increases the following stats of characters that are both "Element: PUR" and "Tag: Powerful Opponent" during battle: +30% to base Strike Attack. +30% to base Blast Attack. +35% to base Strike Defense. +35% to base Blast Defense. Character(s) Affected
4
Increases the following stats of characters that are both "Element: PUR" and "Tag: Powerful Opponent" during battle: +35% to base Strike Attack. +35% to base Blast Attack. +40% to base Strike Defense. +40% to base Blast Defense. Character(s) Affected

Special

Lightning Shower Rain Can Teach

Deals major Explode damage.
Restores own Vanishing Gauge by 50% on hit.


Cost 50

Zenkai Special Ability

Lightning Shower Rain
Deals major Explode damage. Restores own Vanishing Gauge by 60% on hit.
Cost 50

Extra

Dimension Guard

Counter will activate upon enemy's tap shot or Blast Arts attack while in fighting pose.
Once the counter is activated, +20% to Strike damage inflicted for 20 timer counts.

[Arts with Pursuit]
Strike Arts
Blast Arts
Special Move Arts


Cost 10

Zenkai Extra Ability

Dimension Guard
Counter will activate upon enemy's tap shot or Blast Arts attack while in fighting pose. Once the counter is activated, +30% to damage inflicted for 20 timer counts. [Comboable Arts] Strike Arts Blast Arts Special Move Arts
Cost 10

Resistance

Slice
99
Pierce
99
Impact
103
Explode
99

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21320 44152 77956 120312 173736 242504 321876
Strike Attack 1786 3695 6530 10084 14568 20344 27011
Blast Attack 1786 3695 6530 10084 14568 20344 27011
Strike Defense 1489 3080 5443 8404 12138 16952 22508
Blast Defense 1489 3080 5443 8404 12138 16952 22508
Critical 174 382 696 1044 1428 1830 2242
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts