SP Super Janemba (Purple)

Submit Feedback or Error
Community Posts with Keyword SP Super Janemba (Purple) All

Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,448,419
Strike ATK 206,827
Blast ATK 211,008
Strike DEF 150,214
Blast DEF 151,707
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held

Where to Obtain

Clear Rewards


SP Super Janemba PUR was the primary reason for Goku and Vegeta fusing in Dragon Ball Z: Fusion Reborn. Much like SP Super Gogeta RED, this is a fairly balanced Fighter: only this one’s Extra Move counters Ranged Attacks instead of Melee.

At the time of release, the Meta got a major shake-up that benefited three of this character's primary tags. Players got a huge advantage from summoning this Fighter. Even now he occasionally makes it to the core of certain Regeneration Teams.


Great Synergy Options

SP Super Janemba PUR is part of two growing Tags--Regeneration and Sagas Warriors.

Sagas Warriors were once considered fairly weak, but that is no longer the case. SP Legendary Super Saiyan Broly GRNSP Vegeta BLU, and SP Gogeta BLU have continued to fill out the Sagas Warriors tag. 

Regeneration saw new Fighters in almost every Summon Event leading up to SP Super Janemba PUR’s release. They have continued to receive very strong support with SP Perfect Cell YEL and SP Ultimate Gohan Absorbed Super Buu GRN.

Powerful Tank

This fighter continues to be a reliable tank in almost any Regen team. Additionally, his attack stats are more well rounded than other Defense Type fighters in Regen,  making him more than capable in any situation.

He has an Extra Move--which counters Blast Attacks-- drawing Main Ability, which also increases Enemy Strike Card Cost by 15. A great Ability that can further limit Strike Combos. His Special Move also Restores his Vanish Gauge by 50% on hit.

To add to his Tanking repertoire, SP Super Janemba PUR nullifies his own Attribute Downgrades for the first 10 counts every time he enters the field. He also has the ability to become an Offensive hero thanks to a stacking 20% damage inflicted Buff for each downed opponent.


Tricky Moves

Despite the value and effectiveness of SP Super Janemba PUR’s Special and Extra Moves, they are a little tricky to pull off and thus require a lot of skill. His Special Move is midrange, so while it cannot be dodged, it often requires wasting a move to get a little closer to the Enemy.

His Extra Move is even harder, circumstantial, and basically acts as Vanish Step. It requires keeping a careful eye on the enemy to predict when they are going to use a Blast Arts Card or tap Blasts. This isn’t impossible, but it takes a lot of skill. If wasted, it also opens SP Super Janemba PUR to counterattacks. Try not to use this if your Vanish isn’t on cooldown. While his moves can be tricky to pull off, in the hands of a master SP Super Janemba PUR can be frustrating to fight.

Team Synergy


The Regeneration Tag has gained a lot of traction in recent updates, especially in terms of Z-Abilities. This Fighter is no different, with a secondary stat Buff unlockable at levels three and four which increase any Regen units Strike & Blast Defense. Coupled with SP Perfect Cell YEL’’s one time instant transmission and SP Ultimate Gohan Absorbed Super Buu GRN’s barrier ability, you can create a team that is very difficult to engage for your opponent.

Sagas Warrior

Fans of SP LSSJ Broly BLU were likely equally stoked about what SP Super Janemba PUR and SP Super Gogeta RED meant for the revival of the Sagas Warriors Tag. While SP LSSJ Broly BLU fell to the wayside from power creep, Sagas Warriors are still a prominent part of the Meta. SP Super Janemba PUR doesn't usually make it to the core of this Team, but he's still a viable option. SP Super Saiyan Broly PUR and SP Super Saiyan God Vegeta YEL have built this tag out in interesting ways.

Equippable Items

Main Ability

Spatial Control

Draw a Special Arts Card next. Inflicts all enemies with Attribute Downgrade "+15 to Strike Arts cost" for 10 timer counts. Requirements: 10 timer counts must elapse.

Unique Ability

Nullify: Attribute Downgrade

Nullifies own Attribute Downgrades for 10 timer counts every time this character enters the battlefield.

Boost: Inflicted Damage UP

+20% to damage inflicted per defeated enemy when this character enters the battlefield.

Z Ability

+17% to Tag: Regeneration base Strike Defense during battle. Character(s) Affected
+20% to Tag: Regeneration base Strike Defense during battle. Character(s) Affected
+22% to Tag: Regeneration base Strike & Blast Defense during battle. Character(s) Affected
+25% to Tag: Regeneration base Strike & Blast Defense during battle. Character(s) Affected


Lightning Shower Rain Can Teach

Deals major Explode damage. Restores own Vanishing Gauge by 50% on hit.

Cost 50


Dimension Guard

Counter will activate upon enemy's tap shot or Blast Arts attack while in fighting pose. Once the counter is activated, +20% to Strike damage inflicted for 20 timer counts. [Arts with Pursuit] Strike Arts Blast Arts Special Move Arts

Cost 10



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 21320 44152 77956 120312 173736 242504
Strike Attack 1786 3695 6530 10084 14568 20344
Blast Attack 1786 3695 6530 10084 14568 20344
Strike Defense 1489 3080 5443 8404 12138 16952
Blast Defense 1489 3080 5443 8404 12138 16952
Critical 174 382 696 1044 1428 1588
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

Recommended Soul Boosts