Table of Contents

Character Stats
Critical |
|
---|---|
Ki Restore Speed |
|
Character Info
Battle Style | |
---|---|
Ranged | |
Arts Cards Held | |
Tags | |
|
|
Nicknames | |
SSJ Goku, RedKu |
Overview
Zenkai 1 SSJ Goku RED's strength lies in his Ability to augment himself and switch roles on the fly, from a combo artist to a Defensive Fighter to a Crisis Fighter to a Tag-hate Counterpick Fighter.
The downside to Goku's versatility is a lack of focus - he doesn't excel at any particular role aside from blasting through Lineage of Evil Fighters when he's the last Fighter standing.
All that being said, Zenkai 1 SSJ Goku RED is a strong Bench choice in the current Meta with a massive number of Teams that appreciate his presence. While he doesn't shine in combat, his Zenkai Ability, at the very least, will allow him to make an impact by Supporting some of the Game's Top Red Fighters.
Strengths
Fasionably Late Combos Potential and Defense
After 5 Timer Counts pass while he's on the battlefield, Zenkai 1 SSJ Goku RED gets a -10 Strike and Blast Arts cost discount and a 30% Sustained Damage Cut Buff for 15 Timer Counts, giving him some utility as a Defensive Fighter once he gathers himself.
These Buffs are especially useful if Zenkai Goku enters the battlefield with Color Advantage, preferably with the assistance of an Offensive Support Buff to augment his Damage, as he doesn't enter combat with a personal Damage Buff at Zenkai Level 1.
Desperate Kingslayer
Zenkai 1 SSJ Goku RED's power reveals itself when his Allies fall in combat. Interestingly, his play-style changes depending on how many Allies are alive when he enters combat. For each Ally that falls, he activates a 20% Inflicted Damage Buff for 15 Timer Counts and a 15% self-heal.
It's best to cycle him in and out as often as possible with one downed Ally, to maximize his Damage and self-healing.
As a Last Man Standing Fighter, Goku gets one additional Damage Buff alongside the two +20% Inflicted Damage Buffs and a 30% self-heal, a devastating permanent +80% Inflicted Damage Buff against Lineage of Evil Fighters.
Weaknesses
Head's in the Strike but his Heart's in the Blast
Zenkai 1 SSJ Goku RED suffers from his held Arts Cards, both of which are Strike Cards. His Strike Damage is decent, so this deficiency isn't quite as noticeable here as it is for other Fighters, but his Blast Attack Stat is among the highest in the Game, so the Damage loss is noticeable.
Goku's Arts Cost reduction allows him to string together deadly Blast Arts Combos if he is given the opportunity to use a String of them. It is best to pair Zenkai 1 SSJ Goku RED with Blast-oriented Saiyans that don't mind Strike Arts in the Deck.
Low Damage at Base
Goku has many ways of increasing his Damage, but none of them are simple fixes. Switching Goku in during a Combo to punish an enemy Yellow is hardly threatening in many contexts, as Goku's Damage is lackluster without Buffs.
Zenkai 1 SP SSJ Goku RED requires either Dead Allies, an Extra Arts Card, or a Main Ability activation to make up for his low Damage, which is restrictive in the heat of battle.
Team Synergy
Saiyan
Goku pairs well with Blast-based Saiyan Fighters like SP SSJ Kid Goku GRN and SP SSJ Vegeta YEL. He's excellent with the Support of the ever-present SP Super Saiyan Bardock BLU, who can ameliorate Goku's Offense issues.
HE Shallot LGT is an excellent Saiyan teammate for the First Super Saiyan - running the two of them together gives their Team some solid Crisis Utility. Goku functions as an amazing bench option on Teams that utilize SP Bardock RED, the game's strongest Crisis Fighter.
On GT Tag Teams that feature SP SSJ4 Goku PUR, SP Super Baby 2 BLU, and SP SSJ4 Vegeta RED, Goku is a marvelous bench option who benefits the former two with a Strike Damage Buff and the latter Fighter with a full suite of Zenkai Buffs.
Frieza Saga (Z)
This is a rather curious Tag with a rather curious gameplan, focusing on boosting Zenkai 1 SSJ Goku RED's Damage with the death of EX Krillin PUR. Goku's Zenkai Ability Buffs the powerful SP Ginyu Goku RED, a fixture of this Team's Bench, letting him excel in combat as well.
EX Nail PUR, SP Full Power Frieza YEL, and EX Kid Gohan YEL can function alongside Goku in combat, covering for his weaknesses.
Son Family
Zenkai 1 SSJ Goku RED supports fellow Goku's on this Tag with a High Strike Attack Buff and mixed Combat Utility. SP Super Saiyan 4 Goku PUR, being the near-perfect Fighter that he is, provides Ki, Defensive Pivot Support, and burst Damage.
Zenkai Goku counters the problem Yellows that can pose issues for the deadly monkey-man. Even if he's not taking to the field, Zenkai Goku can Support this Team with his Z and Zenkai Abilities. SP Kakarot RED, this Team's strongest Red, becomes an Offensive and Defensive crusher with Zenkai Goku on bench.
SP Goku GRN or SP SSJ3 Goku GRN act as counters to Zenkai Goku's Blue Nemeses - each bringing some Defensive Utility and Burst Damage of their own. Against Lineage of Evil Teams, Zenkai 1 SSJ Goku RED is an all but mandatory inclusion on the core.
Teams Featured In
Parent ID: 138956
Parent ID: 138966
Parent ID: 138971
Equippable Items
This Should Be Fun!
![]() |
Type | Gold |
---|---|---|
Equip Condition | Android #17, Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Attack UP
|
6% - 15% |
---|
![]() Base Health UP
|
5% - 12.5% |
---|
![]() Damage to Hybrid Saiyan UP
|
6% - 15% |
---|
Despite his double Strike Arts Cards, SP SSJ Goku RED is a Blast Fighter. He is primarily used as a bench for his Z-Ability these days, he but can be brought into a Match if the Enemy Fighter has a lot of Yellow Fighters or lacks Blue Fighters.
This Equip is excellent for him, as it gives him the Blast and survivability he desperately needs.
Becoming Super Saiyan
![]() |
Type | Gold |
---|---|---|
Equip Condition | Super Saiyan, Fusion Warrior | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
|
6% - 15% |
---|
![]() Base Blast Attack UP
|
8% - 20% |
---|
![]() Base Ki Restore Speed UP
|
1% - 7% |
---|
Another excellent Equip for this Fighter, as he can use the extra survivability, Blast Attack, and the Ki Recovery Speed, which is an area he is lacking in.
You Can Do It, Right, Gohan?
![]() |
Type | Gold |
---|---|---|
Equip Condition | Son Family, Super Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
|
6% - 15% |
---|
![]() Base Strike Attack UP
|
6% - 15% |
---|
![]() Base Blast Attack UP
|
6% - 15% |
---|
Due to his two Strike Arts Cards, SP SSJ Goku RED will make use of both of the Offensive stats provided. If used in a Son Family Team, “Awakened You Can Do It, Right Gohan?” is the choice instead.
Main Ability
My Turn |
---|
Draw the Ultimate Arts Card "Super Dragon Fist" next. Requirements: 25 timer counts must elapse. |
Zenkai Main Abilities
My Turn
Draw the Ultimate Arts Card "Super Dragon Fist" next. +25% to damage inflicted for 20 timer counts. Cancels own Attribute Downgrades. Requirements: 25 timer counts must elapse.
Character(s) Affected
Unique Ability
Avenge (Krillin): Blast Atk UP
+35% to Blast Damage inflicted when allied "Character: Krillin" is defeated.
Character(s) Affected
Are You Talking About Krillin?!
+35% to Blast damage inflicted when allied "Character: Krillin" is defeated.
Applies the following effects to self per defeated battle member when this character enters the battlefield:
+20% to damage inflicted for 15 timer counts.
Restores own health by 15%.
Legendary Warrior
Applies the following effects to self once 5 timer counts have elapsed after entering the battlefield:
-10 to Strike & Blast Arts costs for 15 timer counts.
Reduces damage received by 30% for 15 timer counts.
+80% to damage inflicted against "Tag: Lineage of Evil" when 2 allies are defeated (cannot be cancelled).
Zenkai Unique Abilities
Are You Talking About Krillin?!
+35% to Blast damage inflicted when allied "Character: Krillin" is defeated. Applies the following effects to self per defeated battle member when this character enters the battlefield: +20% to damage inflicted for 15 timer counts. Restores own health by 15%.
Character(s) Affected
Legendary Warrior
Applies the following effects to self once 5 timer counts have elapsed after entering the battlefield: -10 to Strike & Blast Arts costs for 15 timer counts. Reduces damage received by 30% for 15 timer counts. +80% to damage inflicted against "Tag: Lineage of Evil" when 2 allies are defeated (cannot be cancelled).
Character(s) Affected
Innate Power: Ultimate Damage UP
+80% to Ultimate damage inflicted once 40 timer counts have elapsed from battle start.
I'm Super Saiyan Goku!
Applies the following effects to self when this character enters the battlefield: Restores Ki by 40. +20% to damage inflicted for 15 timer counts. +20% to Blast damage inflicted for 15 timer counts.
Z Ability
1
+19% to "Tag: Saiyan" base Strike Attack during battle.
Character(s) Affected
2
+22% to "Tag: Saiyan" base Strike Attack during battle.
Character(s) Affected
3
+24% to "Tag: Saiyan" base Strike Attack during battle.
Character(s) Affected
4
+25% to "Tag: Saiyan" base Strike Attack during battle.
Character(s) Affected
Zenkai Abilities
1
Increases the following statuses of characters that are both "Element: RED" and "Tag: Saiyan" during battle: +20% to base Strike Attack. +15% to base Blast Attack. +15% to base Strike Defense. +20% to base Blast Defense.
Character(s) Affected
2
Increases the following statuses of characters that are both "Element: RED" and "Tag: Saiyan" during battle: +25% to base Strike Attack. +20% to base Blast Attack. +20% to base Strike Defense. +25% to base Blast Defense.
Character(s) Affected
3
Increases the following statuses of characters that are both "Element: RED" and "Tag: Saiyan" during battle: +35% to base Strike Attack. +30% to base Blast Attack. +30% to base Strike Defense. +35% to base Blast Defense.
Character(s) Affected
4
Increases the following statuses of characters that are both "Element: RED" and "Tag: Saiyan" during battle: +40% to base Strike Attack. +35% to base Blast Attack. +35% to base Strike Defense. +40% to base Blast Defense.
Character(s) Affected
Special
Super Kamehameha
Can Teach
Deals major Impact damage.
+15% to own Special Move Arts power for 15 timer counts upon activation.
Cost 50
Zenkai Special Ability
My Turn |
---|
Draw the Ultimate Arts Card "Super Dragon Fist" next. +25% to damage inflicted for 20 timer counts. Cancels own Attribute Downgrades. Requirements: 25 timer counts must elapse.
Character(s) Affected
|
Unique Ability
Avenge (Krillin): Blast Atk UP |
---|
+35% to Blast Damage inflicted when allied "Character: Krillin" is defeated. |
Are You Talking About Krillin?! |
+35% to Blast damage inflicted when allied "Character: Krillin" is defeated. Applies the following effects to self per defeated battle member when this character enters the battlefield: +20% to damage inflicted for 15 timer counts. |
Legendary Warrior |
Applies the following effects to self once 5 timer counts have elapsed after entering the battlefield: -10 to Strike & Blast Arts costs for 15 timer counts. +80% to damage inflicted against "Tag: Lineage of Evil" when 2 allies are defeated (cannot be cancelled). |
Zenkai Unique Abilities
Are You Talking About Krillin?! |
---|
+35% to Blast damage inflicted when allied "Character: Krillin" is defeated. Applies the following effects to self per defeated battle member when this character enters the battlefield: +20% to damage inflicted for 15 timer counts. Restores own health by 15%.
Character(s) Affected
|
Legendary Warrior |
Applies the following effects to self once 5 timer counts have elapsed after entering the battlefield: -10 to Strike & Blast Arts costs for 15 timer counts. Reduces damage received by 30% for 15 timer counts. +80% to damage inflicted against "Tag: Lineage of Evil" when 2 allies are defeated (cannot be cancelled).
Character(s) Affected
|
Innate Power: Ultimate Damage UP |
+80% to Ultimate damage inflicted once 40 timer counts have elapsed from battle start. |
I'm Super Saiyan Goku! |
Applies the following effects to self when this character enters the battlefield: Restores Ki by 40. +20% to damage inflicted for 15 timer counts. +20% to Blast damage inflicted for 15 timer counts. |
![]() |
![]() |
---|
Deals major Impact damage. Cost 50 |
![]() |
![]() |
---|
Deals major Impact damage. +100% to own Special Move Arts Power for 15 timer counts upon activation.
Cost 49 |
Extra
![]() |
![]() |
---|
+15% to damage inflicted for 20 timer counts. Cost 15 |
Zenkai Extra Ability
![]() |
![]() |
---|
Restores own Ki by 40. +20% to damage inflicted for 20 timer counts.
Cost 11 |
Ultimate Special
![]() |
![]() |
---|
Deals major Impact damage. Cost 20 |
Zenkai Ultimate Ability
![]() |
![]() |
---|
Deals major Impact damage. Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 5 timer counts upon activation.
Cost 19 |
Resistance
Slice |
![]() |
---|---|
Pierce |
![]() |
Impact |
![]() |
Explode |
![]() |
Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
---|---|---|---|---|---|---|---|
Health | 52468 | 111770 | 183565 | 268615 | 366259 | 482591 | 616280 |
Strike Attack | 4064 | 8654 | 14219 | 20813 | 28385 | 37405 | 47771 |
Blast Attack | 4249 | 9054 | 14873 | 21770 | 29690 | 39122 | 49969 |
Strike Defense | 3384 | 7211 | 11847 | 17336 | 23645 | 31166 | 39808 |
Blast Defense | 3524 | 7506 | 12329 | 18043 | 24604 | 32427 | 41418 |
Critical | 146 | 320 | 582 | 874 | 1194 | 1530 | 1874 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Ultimate Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|