This is an old school Broly variant with plenty of new tricks.
It takes a lot to bring him down and his toolkit will make Enemies think twice before initiating an Attack. With the kind of Synergy that lets him fit into Plenty of Teams, SP LSSJ Broly GRN is likely to stick around for a while.
However, his obnoxious counters in the Meta and the fact that Sagas Warriors is not in a good spot right now, make him more difficult to play with.
SP LSSJ Broly GRN is an extremely effective Tank through his Cover-like Unique Ability and Barrier Extra Move that can be drawn the first two times he is switched in. Couple this with his already high Health and Defensive stats, and he essentially becomes a brick wall that hits back.
Extra Special Combo
By switching into Combat and immediately activating his Main Ability, SP LSSJ Broly GRN has the ability to counter everything but Rising Rushes and in turn land massive amounts of Boosted Damage.
While SP LSSJ Broly GRN is generally an incredible Tank, he’s countered by both SP Super Vegito PUR and SP SSB Vegeta PUR due to color disadvantage. These two also happen to be some of the strongest and most played Fighters in the Meta, so SP LSSJ Broly GRN is in for trouble
Despite his Special Move being a great nuke, this Fighter’s Offense is really underwhelming due to his below average Strike and Blast Attack stats, and also due to him not having any Offensive Unique Abilities. His Main Ability is the silver lining, but it’s not enough to make him consistent overall.
This is the only viable option for him at the moment. Given that he’s the only reliable Tank for this Team. Once Sagas Warrior becomes great again, he might still be a valuable Fighter for this Team, but only if the Player is missingSP Goku GRN
This is of course by no means a deal breaker and worst case scenario, SP LSSJ Broly GRN Buffs from the bench with his dual stat Z-Ability since two of the three main core Fighters are also Sagas Warriors.
While they don’t provide the same level of Synergy as Sagas Warriors, this is still a great choice and even shares some Fighters with the latter.
This Equip fits him perfectly due to the Strike Attack and Special Move Damage.
Draw a Special Move Arts Card next. -15 to own Special Move Arts cost for 25 timer counts. +40% to Strike damage inflicted for 25 timer counts. Requirements: 20 timer counts must elapse.
Draw a Special Arts Card next when this character enters the battlefield (activates 2 times).
Reduces damage received by 50% until combo ends when changing cover. Knocks back enemy to long range if a cover change is performed against their Strike Arts attack (Available during assists). Inflicts all enemies with Attribute Downgrade "-80% to Ki Recovery" for 10 timer counts when activated. +5 to own substitution count when activated. [Arts with Pursuit] Special Move Arts
Deals massive Explode damage. +15% to damage inflicted for 15 timer counts upon activation.
Nullifies enemy attacks, excluding certain moves like Rising Rush. Shock wave released when Barrier ends knocks back enemy to long range on hit. Applies the following Attribute Upgrades to self when this character uses a Special Arts. Reduces next damage sustained by 20% (cannot be cancelled, cannot be stacked). +50% to next Special Move Arts damage (cannot be cancelled, cannot be stacked). [Arts with Pursuit] Special Move Arts