Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Defense | |
Arts Cards Held | |
Tags | |
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Overview
This is an old school Broly variant, hailing from the Broly: Second Coming Movie. This time, he comes with a couple interesting combat tricks.
It takes a lot to bring him down and his toolkit will make Enemies think twice before initiating an Attack. While he's a troublesome Fighter to play against, his Damage is middling outside of very specific circumstances, and his overall Team offerings aren't enough to secure him a Core spot on any Tag Team.
Strengths
Incredible Tank
SP LSSJ Broly GRN is an extremely effective Tank through his Cover-like Unique Ability and Barrier Extra Move that can be drawn the first two times he is switched in. Even if he doesn't counter an enemy Strike Arts, which he is designed to do, he still reduces his Sustained Damage, significantly slowing down his foes.
Couple this with his already high Health and Defensive stats, and he essentially becomes a brick wall that hits back.
Extra Special Combo
SP LSSJ Broly GRN has the ability to counter everything but Rising Rushes with his Extra Arts Card barrier, and chain a Special Arts Card to it, guaranteeing high Damage.
Weaknesses
Slow on the Draw
While SP LSSJ Broly GRN is generally an incredible Tank, he's got some problems. For one, while his barrier does knock foes back even if it's not activated, that knockback can be dodged, and if it is, Broly is open for a Combo.
This unfortunate aspect of Broly's kit ultimately means that he has to be incredibly careful when he activates his barrier.
Inconsistent Offense
Despite his Special Move being a great nuke, this Fighter’s Offense is really underwhelming due to his below average Strike and Blast Attack stats, and also due to him not having any Offensive Unique Abilities.
His Main Ability is the silver lining, but it’s not enough to make him consistent overall.
Team Synergy
Sagas Warrior
This is the only truly viable Team option he has. He and SP SSJ Youth Gohan YEL are an absurd Combo, as Broly's Extra Arts Card Draws let Gohan go wild with his deadly Power Surge. Seeing as Broly is a horrible late-game Fighter, a Crisis Fighter like Gohan is a fantastic partner for him.
SP Super Janemba RED can defend him from Yellows, which is especially important in the mirror-match and the Regeneration match-up, and SP Full Power Boujack PUR's Support can augment his meager Damage output.
Super Saiyan
He’s a great Green option for this Team, but that would also mean dropping SP SSJ Bardock BLU or one of the two most popular and powerful Fighters in the game: SP Gogeta BLU and SP SSJ Broly PUR.
This is of course by no means a deal breaker and worst case scenario, SP LSSJ Broly GRN Buffs from the bench with his dual stat Z-Ability since two of the three main core Fighters are also Sagas Warriors.
Saiyan
While they don’t provide the same level of Synergy as Sagas Warriors, this is still a great choice and even shares some Fighters with the latter.
Equippable Items
Awakened No way... No. 1
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Type | Gold |
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Equip Condition | Sagas From the Movies, Powerful Opponent | |
Sale Price |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Defense Up
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10% - 18% |
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![]() Base Strike Defense Up
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10% - 18% |
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![]() Base Health Up
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6% - 10% |
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![]() Health Restoration Up
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6% - 10% |
This is the best option for Broly, greatly increasing survivability.
Awakened Haah! No. 1
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Type | Gold |
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Equip Condition | Sagas From the Movies | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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10% - 18% |
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![]() Base Blast Defense UP
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10% - 18% |
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![]() Base Strike Attack UP
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10% - 20% |
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18% to both Defenses and 20% to Strike Attack make this a must-have. Alternatively, Awakened What Futile Efforts No. 1 can be used here, providing a Pure Strike Buff.
Why don't you try me on for size?
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Type | Gold |
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Equip Condition | Sagas From the Movies, Green | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Defense UP
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6% - 15% |
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![]() Base Strike Attack UP
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8% - 20% |
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![]() Special Move Damage UP
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5% - 12.5% |
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This Equip fits him perfectly due to the Strike Attack and Special Move Damage.
Main Ability
It's Pointless! |
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Draw a Special Move Arts Card next. Requirements: 20 timer counts must elapse. |
Zenkai Main Abilities
It's Pointless!
Draw a Special Move Arts Card next.
-15 to own Special Move Arts cost for 25 timer counts.
+40% to damage inflicted for 25 timer counts.
Requirements: 20 timer counts must elapse.
Character(s) Affected
Unique Ability
It's Futile!
Draw a Special Arts Card next when this character enters the battlefield (activates 2 times).
Gigantic Throw
Reduces damage received by 50% until combo ends when changing cover.
Knocks back enemy to long range if a cover change is performed against their Strike Arts attack (Available during assists).
Inflicts all enemies with Attribute Downgrade "-80% to Ki Recovery" for 10 timer counts when activated.
+5 to own substitution count when activated.
[Arts with Pursuit]
Special Move Arts
Zenkai Unique Abilities
It's Futile!
Applies the following effects to self when this character enters the battlefield:
Draw a Special Arts Card next (activates twice).
+20% to damage inflicted (cannot be stacked).
Gigantic Throw
Reduces damage received by 50% until combo ends when changing cover.
Knocks back enemy to long range if a cover change is performed against their Strike Arts attack (activates during assists).
Inflicts all enemies with Attribute Downgrade "-80% to Ki Recovery" for 10 timer counts when activated.
+2 to own substitution count when activated.
Monstrous Return (Unlocks at Adept)
The following effects occur every time when faced with an enemy:
Restores own Ki by 15.
+15% to Strike damage inflicted for 15 timer counts.
Invincible Evil (Unlocks at Powerful)
+20% to damage inflicted against "Tag: Saiyan" or "Tag: Hybrid Saiyan" (cannot be cancelled).
Applies the following effects to self if own remaining health is 75% or below after enemy attack is over (activates once):
Restores health by 20% and Ki by 50.
Cancels Attribute Downgrades and Abnormal Conditions.
+20% to damage inflicted (cannot be cancelled).
Z Ability
1
+19% to "Episode: Sagas From the Movies" base Strike Defense during battle.
Character(s) Affected
2
+22% to "Episode: Sagas From the Movies" base Strike Defense during battle.
Character(s) Affected
3
+23% to "Episode: Sagas From the Movies" base Strike & Blast Defense during battle.
Character(s) Affected
4
+25% to "Episode: Sagas From the Movies" base Strike & Blast Defense during battle.
Character(s) Affected
Zenkai Abilities
1
Increases the following stats of characters that are both "Element: GRN" and "Episode: Sagas From the Movies" during battle: +15% to base Strike Attack. +15% to base Blast Attack. +20% to base Strike Defense. +20% to base Blast Defense.
Character(s) Affected
2
Increases the following stats of characters that are both "Element: GRN" and "Episode: Sagas From the Movies" during battle: +20% to base Strike Attack. +20% to base Blast Attack. +25% to base Strike Defense. +25% to base Blast Defense.
Character(s) Affected
3
Increases the following stats of characters that are both "Element: GRN" and "Episode: Sagas From the Movies" during battle: +30% to base Strike Attack. +30% to base Blast Attack. +35% to base Strike Defense. +35% to base Blast Defense.
Character(s) Affected
4
Increases the following stats of characters that are both "Element: GRN" and "Episode: Sagas From the Movies" during battle: +35% to base Strike Attack. +35% to base Blast Attack. +40% to base Strike Defense. +40% to base Blast Defense.
Character(s) Affected
Special
Eraser Cannon
Can Teach
Deals massive Explode damage.
+15% to damage inflicted for 15 timer counts upon activation.
Cost 50
Zenkai Special Ability
It's Pointless! |
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Draw a Special Move Arts Card next.
-15 to own Special Move Arts cost for 25 timer counts.
+40% to damage inflicted for 25 timer counts.
Requirements: 20 timer counts must elapse.
Character(s) Affected
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Unique Ability
It's Futile! |
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Draw a Special Arts Card next when this character enters the battlefield (activates 2 times). |
Gigantic Throw |
Reduces damage received by 50% until combo ends when changing cover. [Arts with Pursuit] |
Zenkai Unique Abilities
It's Futile! |
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Applies the following effects to self when this character enters the battlefield: Draw a Special Arts Card next (activates twice). +20% to damage inflicted (cannot be stacked). |
Gigantic Throw |
Reduces damage received by 50% until combo ends when changing cover. Knocks back enemy to long range if a cover change is performed against their Strike Arts attack (activates during assists). Inflicts all enemies with Attribute Downgrade "-80% to Ki Recovery" for 10 timer counts when activated. +2 to own substitution count when activated. |
Monstrous Return (Unlocks at Adept) |
The following effects occur every time when faced with an enemy: Restores own Ki by 15. +15% to Strike damage inflicted for 15 timer counts. |
Invincible Evil (Unlocks at Powerful) |
+20% to damage inflicted against "Tag: Saiyan" or "Tag: Hybrid Saiyan" (cannot be cancelled). Applies the following effects to self if own remaining health is 75% or below after enemy attack is over (activates once): Restores health by 20% and Ki by 50. Cancels Attribute Downgrades and Abnormal Conditions. +20% to damage inflicted (cannot be cancelled). |
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Deals massive Explode damage. Cost 50 |
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Deals massive Explode damage.
+20% to damage inflicted for 20 timer counts upon activation.
Cost 50 |
Extra
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Nullifies enemy attacks, excluding certain moves like Rising Rush. Applies the following Attribute Upgrades to self when this character uses a Special Arts. Reduces next damage sustained by 20% (cannot be cancelled, cannot be stacked). [Arts with Pursuit] Cost 15 |
Zenkai Extra Ability
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Nullifies enemy attacks, excluding certain moves like Rising Rush.
Releases a Shock wave when Barrier ends. Knocks back enemy to long range on hit.
The following effects occur when this character uses a Special Arts:
Reduces next damage sustained by 20% (cannot be cancelled, cannot be stacked). This applies until enemy combo is finished.
+50% to the next Special Move damage inflicted (cannot be cancelled, cannot be stacked).
[Comboable Arts]
Special Move Arts
Cost 10 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 51428 | 109564 | 179936 | 263308 | 359020 | 473050 | 604104 |
Strike Attack | 4441 | 9460 | 15541 | 22748 | 31020 | 40876 | 52204 |
Blast Attack | 4336 | 9231 | 15162 | 22189 | 30257 | 39869 | 50916 |
Strike Defense | 3680 | 7837 | 12877 | 18849 | 25705 | 33876 | 43262 |
Blast Defense | 3604 | 7681 | 12626 | 18481 | 25204 | 33213 | 42417 |
Critical | 142 | 314 | 572 | 858 | 1174 | 1504 | 1842 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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