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Tempest Trials - Resonating Fangs

Event Overview

This special event contains a series of maps you must fight your way through from beginning to end. There are a few changes this time around, which make the trials easier. The important ones are as follows:

Changes from the Previous Event

  • Enemies will not regenerate health or respawn when retrying a map.
  • The amount of points awarded for normal and hard modes has increased.

Event Date

Start July 7, 2017 at 7:00 AM UTC
EndJully 22, 2017 at 6:59 AM UTC

Bonus Allies

If you include a bonus ally on your team, you can increase your score. If you add multiple bonus allies, only the highest bonus will apply. Bonuses do not stack.

Bonus Allies
+40%
+20%

Notable Event Rewards

A total of 36 orbs can be obtained through the event.

RewardScore
4★ Tobin6,000
Resistance +120,000
5★ Tobin30,000
Phantom Spd 140,000

Preparing for the Trials

Before you can attempt the Tempest Trials, it’s assumed that you have a decent pool of (at least two of each colour) heroes at five stars, or four stars with a high merge value. It’s also expected that you have a recommended skill build, as some of the fights will be very tough. It’s a lot easier to claim the top seal this time around, so consider that it might be faster to run a lower difficulty, and complete more runs in the same time. Losing a team will not significantly affect your point yield, so don’t stress and focus on managing your time and avoiding burnout.

Unit/Teambuilding Overview

Without further ado, let us jump into the team-building part of the guide. Instead of talking about just completed teams, I’ll be talking about the elements that make those teams successful, so that players with varying boxes can construct viable teams. Unless otherwise stated, all units from here on out are assumed to be running their recommended builds.

A team with the best chance of success will have the following: 

  • A bonus unit.
  • Source of healing.
  • Strategy for KO’ing Celica.
  • A unit to beat each colour.

Notable Unit Types

Bonus Units

The first units you’ll want to think about using are of course, the bonus units. Sharena is an excellent choice and will likely be a part of many F2P team compositions. Lukas can perform mostly on par with her, but Clair may struggle due to her risky playstyle and low defense. Of the 40% Heroes, Alm is the strongest choice, potentially bringing healing to the team. However, Boey can perform very well with a Triangle Adept/Raven tome build. Mae and Faye are hurt by their low speed stats for offensive units, but are still strong choices. If you can’t find room in your team for a bonus unit, consider starting with a throwaway team that features one.  Suffering one defeat with a bonus unit will still give you a higher score than if you never used one.

Dedicated Healers

Healers are fantastic in the Tempest Trials, and can single-handedly sustain your team throughout the duration of the run. However, running a healer can compromise your team's offenses (unless you can get Wrathful Staff). It’s recommended to take a healer for safe runs, but keep in mind that they will slow your runs down compared to more offensive teams.

Unofficial Healers

There are a few types of builds which can be used to heal teams without using a valuable team slot on a dedicated healer. The first of these is the “Falchion Medic”, a build type which requires a user of the legendary Falchion. With Renewal in B slot and Reciprocal Aid as a support skill, this build can provide healing to allies without sacrificing offensive power. Notable units who can pull this off include: Alm, a bonus unit and Masked Marth, who appeared as a free four/five star reward from the last trials. This is a great option for those with the units, but expect a lower amount of raw healing. If you have Linde, you can run a Breath of Life build. The effects from Aura (Linde’s unique tome), Breath of Life, and the Breath of Life seal stack to provide a whopping 15 health to all units around her when she attacks. Make sure to take Reciprocal Aid along with this build, to ensure that Linde herself can be sustained. If you don’t have Linde, the build can be applied to any character, but will only heal 10 HP. Remember that a dancer can potentially double this healing output!

Dancers

These are some of the most potent allies for Tempest Trials, offering both safety and speed to your run. In short, they are great for all the usual reasons, but are affected by their low combat stats, which can hold them back. Due to team limitations, if you choose to field a dancer they must be a respectable combat unit in their own right, with either a full build or something close.

Triangle Adept + Raven Tomes

This skill build is amazing for the Tempest Trials, granting a significant amount of sturdiness to a team combined with a strong attacker. These units are capable of defeating many foes in a row without losing much HP, which makes them an idea choice for the trials. Grey units are very common in this version of the trials, and a unit with this build is highly recommended. The most common users are Robin(M), Sophia, Cecilia, Boey and Spring Camilla. Robin is especially useful, as he can be used to safely KO Celica, the final boss.

Example Teams

Alm, Nino, Azura, (Free Slot)

One of the most popular teams, with proper skill inheritance, this core of three units is very strong and can clear most of the trials with ease. The strategy is to buff Nino into the stratosphere, trigger Desperation, and use Azura to sing her around to KO most foes. Nino can run Breath of Life (+ the seal) to heal the team. Alm provides some healing, the ability to KO greens and can take Swordbreaker to duel other sword-users. Azura is the Celica-slayer, and must run Red Tomebreaker to ensure a safe KO. The fourth unit is up to the user’s discretion, but it’s recommended to cover a weakness if you can’t get proper skill inheritance. If you don’t have Alm, you can run Masked Marth in his stead, and use the final slot for a bonus unit of your choice.

Sharena, Hector, Kagero, Masked Marth

Another decent team, Sharena and Hector can KO most units with Kagero cleaning up mages and grey units. Kagero is the primary unit slayer, and should be running Breath of Life to give some healing to the team. She must also run Red Tomebreaker to ensure an easy KO on Celica in the final map. This is a mostly well-rounded team, but lacks a dancer. Masked Marth is the flex unit of the team and can be replaced by Olivia or even a dedicated healer. Azama is a great choice in this regard, thanks to his high defense and natural access to Pain and Rehabilitate.

Robin(M), Olivia, Nino, (Bonus Unit)

A sturdy team built around double mages. Robin(M) and Nino are the main damage dealers, with Olivia to help them secure kills. Olivia herself takes care of the powerful green units, while Nino runs a Breath of Life build to help her team heal. Robin can run either Swordbreaker for faster runs, or Red Tomebreaker for a safer Celica KO. This team lacks a bonus unit, but nearly anyone can be run in the final slot.

Map Enemies

  • Normal
  • Hard
  • Lunatic
HP ATK SPD DEF RES
34 39 23 15 18
Weapon Ragnarok A Distant Def 3
Support B Desperation 3
Special Blazing Light C Spur Def 3
HP ATK SPD DEF RES
50 50 35 23 25
Weapon Ragnarok A Distant Def 3
Support B Desperation 3
Special Blazing Light C Spur Def 3
HP ATK SPD DEF RES
63 53 38 27 28
Weapon Ragnarok A Distant Def 3
Support B Desperation 3
Special Blazing Light C Spur Def 3

User Submitted Teams

My easy 705 team
07-10
Submitted by dad_is_home
Show Explanation

Reinhardt is +atk/-res and +1, skills are DB3, Renewal 3, and BoL3, +atk seal, Ardent Sacrifice

Alm is +def/-res, skills are Fury 3, Renewal 3, Reciprocal aid, working on a C skill

Nino is +spd-def, Fur3, Deperation 3, Hone Atk 3, Draw Back

Olivia 4* +4, Hone Atk, Ruby sword

The way it works is Reinhardt ORKOs kill everything except Green mages and some very high res blue and green melee units after he gets a hone attack. Alm regens a ton of health and can tank anything for one hit except blue units. Nino can nuke most units when she gets into desperation, except red. Olivia should never bea dealing damage only dancing.

If someone's health gets low, Alm can give them a reciprocal aid and get them back to 100 immediately. Reinhardt can also heal pretty well. When I max out the merits on Alm and Nino, I'm going to switch to Boey and Lucina until they're ,axed. Reinhardt is just a frackin' moster pretty much.

578 Points each time.
07-10
Submitted by PSI_FeelingOkay
Show Explanation

Use this team for the first 6 trials, then kill as many units as you can, leaving at least one alive then surrender. Use any of the bonus units, along with any units to finish the last battle. This should get you 578 points each time, due to the multiplier adding MORE points even though your survivablity would be a B.

reinhardt + hone calvary + dancer
07-10
Submitted by sav
Show Explanation

Deathblow 3 on both Reinhardt and Klein, Hone Calvary on Clarine to buff Reinhardt, and hone attack to buff Klein. Reinhardt can kill everyone with Hone Calvary buffs except for high res/triangle adept greens, even Hector, Boey, and Merric. Klein gets rid of fliers and people with emerald ax. The team will get you to the final map and can even beat it, but you can always surrender at the last second and bring in a second team with a bonus hero.

Perfect score, every time. No need second team.
07-09
Submitted by Aravil
Show Explanation

This team has worked for me on both Tempest trials, on the highest difficulty level. I have had no need to use another team. Essentially, I rely on Reinhardt and Nino as the main offense, with Olivia and Eirika as support.
Nino 5*: (A) Fury 3, (B) Desperation 3, (C) Hone Attack 3. Seal is Breath of Life, as she is always attacking, and heals allies who may have taken a hit. Special is Moonbow. There is no extra explanation, Nino's ridiculous once she reaches Desperation levels. Assist skill: Draw Back

Reinhardt 5*: (A) Death Blow 3, (B) R Tomebreaker 3, (C) Fortify Resistance 3. Assist skill: Reposition. Seal is Quickened Pulse. Special is Moonbow. He is really important to this team, with the capability to OHKO so many of his opponents that Nino might not be able to, and comfortably OHKO Celica. His high mobility is increased by Reposition, where he can move his allies out of danger.

Olivia 5*: (A) Fury 3, (B) Wings of Mercy 3, (C) Hone Attack. Seal is HP+3. Special is Luna. Wings of Mercy is crucial, as she will always warp to Nino is, assuming she is now under 40% of her health, granting her an extra turn to kill an enemy or move out of the way.

Eirika 5*: Essentially, she is simply the quad buffer of the team and support. (A) Fury 3, (B) Wings of Mercy 3, (C) Hone Speed 3. Assist skill is Rally Defense. Seal is Fortify Res 1. Special is Luna. Her only purpose is to buff Nino/Reinhardt, and warp to Nino to continuously keep her damage output as high as possible.

It is a pretty straightforward and relatively easy team to use. I have not lost a single battle in both Tempest Trials so far.

Reliable Team
07-09
Submitted by Noah1990AD
Show Explanation

All 5 star. Zephiel runs his legendary weapon, Pivot, Bonfire, Svalinn Shield, Wary Fighter 3, and Threaten Atk 3. Boey Runs Gronnraven+, Draw Back, Bonfire, Triangle Adept 3, G Tomebreaker 3, and Threaten Res 3. Reinhardt runs Dire Thunder with Spur Atk 3 and Def 1 seal. Serra runs Rehabilitate as well as Hone Atk 3 and Res 1 seal. Here's the current bonus team I'm currently running. It's not perfect, but it works well.