EX Trunks (Green)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,211,967
Strike ATK 215,637
Blast ATK 242,855
Strike DEF 144,602
Blast DEF 145,307
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


EX Trunks GRN Buffs his Team when he switches to standby and when he is Defeated. His Offensive Support is afforded to both the Hybrid Saiyan and GT Tags, and his assistance is greatly appreciated by both. 

The Team-Heal offered by EX Trunks GRN may not even be the most powerful aspect of this Ability, as it also greatly Buffs his Teammates' Blast Attack and Shortens their Substitution Counts by 5. Thanks to EX Trunks GRN's contributions to combat, his Teams gain a significant amount of Offensive momentum. 

EX Trunks GRN is a useful asset at every stage of the match, and his Support Abilities work spectacularly in concert with the powerful Fighters of his main Tags. 


Strength in Numbers

EX Trunks GRN  gives a 20% Blast Damage Boost to the whole Team for 20 timer counts each time he gets switched in. Then, his Main Ability and Extra Move provide further Team Boosts to Blast Damage and overall Damage, respectively. 

It’s also worth noting that switching him to standby Restores 30 Ki, which makes Combos easier--especially for Ranged Fighters. Once he dies, the Team gets some other really useful and permanent Damage Buffs.

While mainly Boosting Blast Damage may not look optimal in most Team Builds, this is not the case for some variants of Hybrid Saiyans and GT, where SP SSJ2 Youth Gohan RED or SP Super Saiyan 4 Vegeta RED respectively are staple Ranged Fighters. 

Great Main Ability

EX Trunks GRN's Main Ability is the crowning jewel of his kit - it Heals by 15%, Reduces Substitution Count, and Greatly enhances his Allies' Blast Attack. The Damage Buff this Ability provides makes this multi-purpose Main Ability truly stand out.

EX Trunks GRN can use this ability and gain an impactful switch-in to an ally waiting in the wings, like SP SSJ2 Youth Gohan RED, SP Super Baby 2 BLU, or any other powerful Offensive Fighters who can use EX Trunks GRN's Buffs and Ki Restoration to the fullest extent.


Hasty Supporter

Unfortunately for EX Trunks GRN's Allies, his Offensive Buffs activate when he enters combat rather than when he leave it, leading to some difficult situations where the Buff barely impacts the battle. 

Specific Synergy

It would be preferable for a Support Fighter to have a more general Supportive toolkit and be usable in as many Teams as possible. For example, SP Mai GRN’s Team Buffs are not restricted to specific Tags, and that’s what makes her great Overall.

A big portion of EX Trunks GRN’s Buffing Abilities only affect Hybrid Saiyan and GT, which limits his synergistic potential. 

Team Synergy

Hybrid Saiyan

EX Trunks GRN provides some previously lacking Supportive Abilities to the Team, so he will be a very popular Fighter for this Tag. In particular, he’s the perfect partner for SP SSJ2 Youth Gohan RED, whose toolkit synergizes perfectly with EX Trunks GRN’s Team Buffs.

Any Melee Fighters paired with Trunks need to have Held Strike Arts Cards prevent considerable Damage reduction by means of a Blast-skewed Deck. A perfect choice for this role is SP Super Saiyan Youth Gohan YEL, whose overwhelming power being supplemented by EX Trunks GRN can lead to truly overwhelming Damage. 

SP Teen Trunks PUR is an incredible teammate for EX Trunks GRN, as they both benefit each other with buffs, and EX Trunks GRN's Main Ability allows SP Teen Trunks PUR to leverage his entrance Buffs to gain significant advantage. 


The GT Tag possesses many fantastic Blast Fighters that EX Trunks GRN can Support exceptionally well, namely SP Super Saiyan 4 Vegeta RED, whose already absurd Damage output becomes insurmountable when assisted by Trunks. 

The original GT Fighters who spearheaded the Tag, SP SSJ Vegeta YEL and SP SSJ Kid Goku GRN both enjoy Trunks' Blast Support as well. Unfortunately, neither of those Fighters Buff the GT Tag via their Z-Abilities, somewhat leaving the man of the hour in the lurch. 

Trunks and the other Ranged GT Fighters are a potent combo, but including him on such a build will decrease the Team's overall Ability Bonus, as his Z-Ability only effects Green Fighters and Hybrid Saiyans. 

Equippable Items

Main Ability

Space Mechanic

+30% to Blast damage inflicted by allies for 20 timer counts.
Restores allied "Tag: GT" and "Tag: Hybrid Saiyan" health by 15% and shortens their substitution count by 5.

Requirements: 20 timer counts must elapse.

Character(s) Affected

Unique Ability

Call To Friends

+20% to Blast damage inflicted by allies for 20 timer counts when this character enters the battlefield.
The following effects occur when this character is defeated:

+25% to Blast damage inflicted by allies.
+15% to damage inflicted by allied "Tag: GT" or "Tag: Hybrid Saiyan".

Character(s) Affected
Assist: Restore Ki

Restores own Ki by 30 when this character is switched to standby.

Z Ability

+17% to "Element: GRN" base Blast Attack during battle. Character(s) Affected
+19% to "Element: GRN" base Blast Attack during battle. Character(s) Affected
+30% to "Element: GRN" or "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected
+35% to "Element: GRN" or "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected


Buster Cannon

Deals major Explode damage.
Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 25 timer counts on hit.

Cost 50


Unlock Ki: Form of Attack

+15% to damage inflicted by allies for 10 timer counts.
+15% to damage inflicted by allied "Tag: GT" or "Tag: Hybrid Saiyan" for 20 timer counts.

Cost 15
Character(s) Affected



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 19284 39936 70512 108832 157152 219352 291144
Strike Attack 1637 3395 5996 9257 13369 18665 24781
Blast Attack 1620 3356 5935 9164 13232 18476 24529
Strike Defense 1362 2823 4991 7709 11136 15551 20647
Blast Defense 1359 2813 4972 7675 11084 15474 20542
Critical 176 388 706 1060 1448 1854 2272
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts