Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
Where to Obtain
EX Trunks GRN is a Fighter that considerably improves Hybrid Saiyan through his great Supportive Abilities that make the Team more durable and versatile.
His Main Ability’s Team-Heal was a much-needed addition to a fragile Team such as Hybrid Saiyan. Thanks to EX Trunks GRN's contributions to the Hybrid Saiyan Tag and the Tag's new arrivals, Hybrid Saiyans can reach an unprecedented level of internal Synergy. EX Trunks GRN's Main Ability on the Team allows it to recover Health, increase its DPS, and boost its tempo thanks to the Substitution Count reduction.
EX Trunks GRN is a useful asset at every stage of the match, and his Support Abilities work spectacularly in concert with SP Trunks PUR, keeping the Team's Damage and tempo exceptional throughout the match.
Strength in Numbers
Despite having decent stats, EX Trunks GRN is by no means a self-sufficient Fighter. In fact, his main value is generated by his Team Boosting Abilities.
For starters, he gives a 20% Blast Damage Boost to the whole Team for 20 timer counts each time he gets switched in. Then, his Main Ability and Extra Move provide further Team Boosts to Blast Damage and overall Damage, respectively. Thanks to the Inflicted Damage Boost provided by SP Trunks PUR, EX Trunks GRN's Damage Output is surprisingly high when his own Buffs are active at the same time.
It’s also worth noting that switching him to standby Restores 30 Ki, which makes Combos easier--especially for Ranged Fighters.
Once he dies, the Team gets some other really useful and permanent Damage Buffs.
While mainly Boosting Blast Damage may not look optimal in most Team Builds, this is not the case for Hybrid Saiyans, where SP SSJ2 Youth Gohan RED is an absolute staple and is a fantastic Ranged Fighter.
Great Main Ability
While his Main Ability’s Team Heal is not that great if compared to other ones--it only Heals by 15%--the shortage of survival Abilities for Hybrid Saiyans makes this addition very noteworthy.
Not only that, but his Main Ability also shortens the Team’s substitution count by 5 just once, which is very useful in a situation where the Vanishing Gauge is not full yet and there are no substitutions available without it.
The Damage Buff this Ability provides as well makes this multi-purpose Main Ability truly stand out. EX Trunks GRN can use this ability and gain an impactful switch-in to an ally waiting in the wings, like SP SSJ2 Youth Gohan RED, who can use EX Trunks GRN's Buffs and Ki Restoration to the fullest extent.
Held Blast Arts Cards
While it’s true that Hybrid Saiyan is a Blast-centric Team, it’s always useful to have some Strike Cards to balance things out for a possibly more Strike oriented third Core Fighter. This is also a problem since SP SSJ2 Youth Gohan RED has Held Blast Arts Cards as well and is currently a mainstay of the Tag.
It would be preferable for a Support Fighter to have a more general Supportive toolkit and be usable in as many Teams as possible. For example, SP Mai GRN’s Team Buffs are not restricted to specific Tags, and that’s what makes her great Overall.
A big portion of EX Trunks GRN’s Buffing Abilities only affect Hybrid Saiyan and GT, and the latter’s only possible Team Build is a very specific Green Color-Counter. This does hold back his Team options, but his Hybrid Saiyan synergy is more than enough to keep him relevant. If the GT Tag becomes heavily supported in the future, EX Trunks GRN will become a strong contender for that Team's core.
EX Trunks GRN provides some previously lacking Supportive Abilities to the Team, so he will be a very popular Fighter for this Tag. In particular, he’s the perfect partner for SP SSJ2 Youth Gohan RED, whose toolkit synergizes perfectly with EX Trunks GRN’s Team Buffs.
The only problem is that both have Held Blast Arts Cards, and there is no other very strong Ranged Fighter that can benefit from such a Blast-centric deck in Hybrid Saiyan Tag.
In this regard, SP SSJ Gohan YEL fits the role really well, and both his and EX Trunks GRN’s Team Buffs combine perfectly with SP SSJ2 Youth Gohan RED’s Crisis-like Unique Ability.
SP Teen Trunks PUR is an incredible teammate for EX Trunks GRN, as they both benefit each other with buffs, and EX Trunks GRN's Main Ability allows SP Teen Trunks PUR to leverage his entrance Buffs to gain significant advantage.
Green Color Counter
Although Color-Counter Teams usually have a few options, this one is very specific due to EX Trunks GRN’s Tag-restricted Supportive Abilities.
While this Team only has Ranged Fighters in its core, that doesn’t mean that it’s a good thing. Even for Fighters with high Blast Damage, it’s tactically useful for them to have Strike Cards available. This team lacks power nowadays, but it can still be run to decent effect, assuming all of its core units have high Star Ratings.
|Equip Condition||Hybrid Saiyan|
|Base Strike Defense UP||6% - 15%|
|Base Blast Attack UP||6% - 15%|
|Strike Defense or Blast Attack UP||5% - 12.5%|
This Equip is mandatory regardless of whether Blast Defense or Attack is rolled in the last slot.
|Equip Condition||EXTREME, Green|
|Base Strike Defense UP||5% - 25%|
|Base Blast Defense UP||5% - 25%|
|Base Strike Attack UP||6% - 25%|
|Base Blast Attack UP||6% - 25%|
|Base Health UP||5% - 12%|
This one is essential due to the huge amount of stat Buffs it gives.
Awakened !!! No. １
|Equip Condition||Hybrid Saiyan|
|Base Strike Defense UP||6% - 15%|
|Blast Attack UP for each Tag: Hybrid Saiyan battle member.||2% - 8%|
|Blast Attack UP for each Tag: Hybrid Saiyan battle member.||-0.05% - -0.05%|
|Strike Attack UP for each Tag: Hybrid Saiyan battle member.||2% - 8%|
|Strike Attack UP for each Tag: Hybrid Saiyan battle member.||-0.05% - -0.05%|
EX Trunks GRN packs quite a punch, especially when it comes to Ranged Offense. This gives him Blast Attack as well as a bit more Strike Defense to improve his survivability, which is important so he can continually pass on his Support qualities.
+30% to Blast damage inflicted by allies for 20 timer counts. Restores allied "Tag: GT" and "Tag: Hybrid Saiyan" health by 15% and shortens their substitution count by 5. Requirements: 20 timer counts must elapse.Character(s) Affected
|Call To Friends|
+20% to Blast damage inflicted by allies for 20 timer counts when this character enters the battlefield. The following effects occur when this character is defeated: +25% to Blast damage inflicted by allies. +15% to damage inflicted by allied "Tag: GT" or "Tag: Hybrid Saiyan".Character(s) Affected
|Assist: Restore Ki|
Restores own Ki by 30 when this character is switched to standby.
|Yardrat Medal (Gold) +2|
+2 to Yardrat Medals (Gold) dropped during the Legends Road - Super Saiyan Goku - event. Ability Use Period: <conv-datetime="2019/09/25 15:00"> - <conv-datetime="2019/10/15 15:00">
+17% to "Element: GRN" base Blast Attack during battle.
+19% to "Element: GRN" base Blast Attack during battle.
+30% to "Element: GRN" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
+35% to "Element: GRN" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
Deals major Explode damage. Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 25 timer counts on hit.
|Unlock Ki: Form of Attack|
+15% to damage inflicted by allies for 10 timer counts. +15% to damage inflicted by allied "Tag: GT" or "Tag: Hybrid Saiyan" for 20 timer counts.
Soul Boost Stats
|Strike Art Level||2||3||4||5||5||5|
|Blast Art Level||2||3||4||5||5||5|
|Special Art Level||1||1||2||2||2||2|
|Extra Art Level||1||1||2||2||2||2|