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Team

Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.

Core
Bench
Core
Bench

Core

HP 2,436,283
Strike ATK 248,336
Blast ATK 268,265
Strike DEF 161,495
Blast DEF 161,503
Critical
1,328
Ki Restore Speed
2,289
  • He's an explosive Offensive Fighter that starts with high Damage Buffs, and gets even better by activating his Extra Moves and even simply staying on the field for long periods of time ( thanks to his Debuff ). Last but not least, both his Special and Ultimate Move are perfect tools to finish off an opponent.
  • His durability isn't ideal due to his low stats at 3*, but him being very hard to catch through his constant Vanish Gauge restoration still makes it deceptively tough to take him down.
HP 2,537,853
Strike ATK 264,377
Blast ATK 252,184
Strike DEF 161,596
Blast DEF 158,426
Critical
1,330
Ki Restore Speed
2,334
  • This relentless Offensive Fighter can maintain priority for his Team for long stretches of a Match thanks to his Damage scaling capabilities,Arts Draw Speed and Vanish regain mechanics. However, part of this relies on whether or not his attacks fore the opponent to switch Fighters, which is not always the case.
  • His Main Ability makes him pretty much unavoidable Offensively, as he becomes immune to special Cover Effects, and provides him of a an Ultimate Move that ignores Damage reduction.
HP 2,090,082
Strike ATK 241,547
Blast ATK 239,157
Strike DEF 92,369
Blast DEF 93,278
Critical
1,508
Ki Restore Speed
2,514
  • He obejctively has one of the best Defensive tools in the Game, almost nobody can control the flow of the match as well as he does in early stages of a Match, both because he effectively resurrects and because he has an incredible Substitution Count reduction mechanic.
  • After Transforming, he becomes an overall powerhouse, since his Damage output skyrockets and his Special-Extra Moves become very oppressive.
HP 2,498,268
Strike ATK 246,165
Blast ATK 253,635
Strike DEF 155,676
Blast DEF 157,236
Critical
1,477
Ki Restore Speed
2,301
  • After Transforming he becomes really powerful Offensively, as he’s able to chain together Combos while getting stronger as he draws more Card, which is incredibly easy in normal situations. As a plus, his Main Ability instantly makes him much stronger for a short period of time.
  • He’s deceptively good Defensively, as he has some useful Damage Reduction Buffs and a nice Ki Reduction mechanic that makes him great at taking Combos against Fighters that rely on Arts Draw Speed.
HP 2,510,348
Strike ATK 260,265
Blast ATK 251,969
Strike DEF 154,501
Blast DEF 155,276
Critical
1,430
Ki Restore Speed
2,385
  • While he's one of the most disappointing 2021 LFs at 3*, at 6* he becomes a whole new monster for this Team, as his Damage output ramps up and his Defensive capabilities are also not bad. Long Range Extra Move that starts Combo, Special Move that deals AoE Damage, very powerful Ultimate Move, great Strike Damage, Goku Black can make his opponents suffer in a lot of ways.
  • Extreme Bleed and Dragon Ball Destruction chance ( 10% ) on Strike Cards make him really annoying in general, especially if he faces a Team with more than one Fighter that can't ignore his Bleed Damage, which can even be Game defining in those cases.
HP 2,405,788
Strike ATK 233,968
Blast ATK 251,969
Strike DEF 158,391
Blast DEF 157,611
Critical
1,353
Ki Restore Speed
2,283
  • He's the definition of slow starter: right off the bat, Demon King Piccolo is pretty average, and considering his Transforming conditions are harsher than most Fighers of the same kind, that might be an issue for some people.
  • On the other hand, his Transformation is likely the strongest in the Game. Primarily, right after his rejuvenation, he regains a full hand of cards and Ki, so he can gain a lot of momentum really fast. However, in general he's just an Offensive powerhouse, especially in a Blast Based Team such as this one.
HP 2,051,507
Strike ATK 229,370
Blast ATK 202,299
Strike DEF 143,519
Blast DEF 131,072
Critical
1,509
Ki Restore Speed
2,357
  • He can dominate the early Game through his Dragon Ball stealing capabilities that allow this Team to be significantly ahead of the opponent's in the Rising Rush farming. Typically, this means that the opponent gets to use a RR at least 30-40 counts after Powerful Opponent, which can potentially be game defining.
  • Other than his Rising Rush farming utility, DK Piccolo is just a deadly Strike Damage dealer, who can deal loads of Damage with little to no build up. Permanent Anti-Endurance also makes him a fantastic response to Teams with high star Toppo/Super Saiyan Gohan.

Bench

1
+12% to "Tag: Powerful Opponent" max base Health during battle.
2
+14% to "Tag: Powerful Opponent" max base Health during battle.
3
+18% to "Tag: Powerful Opponent" max base Health during battle.
4
+20% to "Tag: Powerful Opponent" max base Health during battle.

Discussion

Outdated

Powerful Opponent is a Tag on the rise, and it finally found an identity after receiving a couple of great Fighters.

In term of how the Team plays, Kid BuuGoku BlackPerfect Cell, and Demon King Piccolo all synergyze pretty well since they're all Blast based Fighters, so you can make a good trio out of any of those. That said, SP Perfect Cell RED's presence on the trio is needed since he's the only one that provides significant Defensive utility.

Offensively, Goku Black and Kid Buu are probably the most immediate Fighters on the Team, and both are quite the wildcards. In fact, both can stay on the field for longer than most Fighters, but the reasons differ from one another: Goku Black can draw a lot of Cards in a single Combo, and Kid Buu can regain his Vanish Gauge quite fast in different ways. In both cases, this peculiarity makes them quite self-sufficient when it comes to inflicting Damage, so they're not particularly hindered by the lack of Supportive Effects on this Team.

All in all, constant Arts Draw Speed, general Card Draw Effects and Ki Restoration tools make it easy to chain long combos on this Team, which can result in pretty deadly outcomes.

Overall, the Team is steadily getting better, it might not be Top Tier yet, but it's finally playable at a high level consistently.

Alternate Core Members

HP 2,388,463
Strike ATK 275,677
Blast ATK 226,115
Strike DEF 159,683
Blast DEF 155,005
Critical
1,360
Ki Restore Speed
2,214

He's a decent Strike Based Fighter with nice Anti-Cover Effects and Blast Armor that always comes in handy, but he falls short compared to Goku Black overall, even in a Strike based composition as the latter can still do very good Strike Damage while having a much more resourceful toolkit than Jiren's.

HP 2,346,642
Strike ATK 245,963
Blast ATK 248,437
Strike DEF 157,034
Blast DEF 157,034
Critical
1,505
Ki Restore Speed
2,322

Just like Jiren, he can inflict nice Strike Damage ( which makes you think why two Powerful Opponent Fighters with the same color and the same Offensive style were released so close to each other ), while also being a bit more durable thanks to his healing capabilities, but ultimately he also can't hold a candle to Goku Black.

HP 2,511,156
Strike ATK 237,106
Blast ATK 261,099
Strike DEF 157,624
Blast DEF 156,852
Critical
1,387
Ki Restore Speed
2,294

While he's very old, at very high red stars he can still be useful in a Blast Based Powerful Opponent composition, especially in late game. However, his build-up might feel even slower than SP DK Piccolo PUR's.

Alternate Bench Members

1
+25% to "Element: YEL" base Strike Attack & Blast Defense during battle.
2
+35% to "Element: YEL" base Strike Attack & Blast Defense during battle.
3
+40% to "Element: YEL" or "Element: BLU" base Strike Attack & Blast Defense during battle.
4
+50% to "Element: YEL" or "Element: BLU" base Strike Attack & Blast Defense during battle.
1
+19% to "Tag: Regeneration" base Blast Attack during battle.
2
+22% to "Tag: Regeneration" base Blast Attack
+18% to "Tag: Powerful Opponent" base Blast Defense during battle.
3
+26% to "Tag: Regeneration" base Blast Attack
+22% to "Tag: Powerful Opponent" base Blast Defense during battle.
4
+32% to "Tag: Regeneration" base Blast Attack
+26% to "Tag: Powerful Opponent" base Blast Defense during battle.
1
+19% to "Episode: Sagas From the Movies" base Blast Attack during battle.
2
+22% to "Episode: Sagas From the Movies" base Blast Attack during battle.
+18% to "Tag: Powerful Opponent" base Strike Attack during battle.
3
+26% to "Episode: Sagas From the Movies" base Blast Attack during battle.
+22% to "Tag: Powerful Opponent" base Strike Attack during battle.
4
+32% to "Episode: Sagas From the Movies" base Blast Attack during battle.
+26% to "Tag: Powerful Opponent" base Strike Attack during battle.
1
+20% to "Episode: Sagas From the Movies" base Strike Attack & Defense during battle.
2
+22% to "Episode: Sagas From the Movies" or "Tag: Powerful Opponent" base Strike Attack & Defense during battle.
3
+24% to "Episode: Sagas From the Movies" or "Tag: Powerful Opponent" base Strike Attack & Defense during battle.
4
+26% to "Episode: Sagas From the Movies" or "Tag: Powerful Opponent" base Strike Attack & Defense during battle.
1
+20% to "Tag: Lineage of Evil" base Strike & Blast Defense during battle.
2
+22% to "Tag: Lineage of Evil" or "Tag: Powerful Opponent" base Strike & Blast Defense during battle.
3
+24% to "Tag: Lineage of Evil" or "Tag: Powerful Opponent" base Strike & Blast Defense during battle.
4
+26% to "Tag: Lineage of Evil" or "Tag: Powerful Opponent" base Strike & Blast Defense during battle.
1
+20% to "Tag: GT" base Blast Attack & Defense during battle.
2
+24% to "Tag: GT" or "Tag: Saiyan" base Blast Attack & Defense during battle.
3
+28% to "Tag: GT" or "Tag: Saiyan" base Blast Attack & Defense during battle.
4
+32% to "Tag: GT" or "Tag: Saiyan" base Blast Attack & Defense during battle.
1
+24% to "Tag: Rival Universe" base Strike Attack during battle.
2
+26% to "Tag: Rival Universe" or "Tag: Powerful Opponent" base Strike Attack during battle.
3
+30% to "Tag: Rival Universe" or "Tag: Powerful Opponent" base Strike Attack & Defense during battle.
4
+35% to "Tag: Rival Universe" or "Tag: Powerful Opponent" base Strike Attack & Defense during battle.
1
+22% to "Tag: Powerful Opponent" base Strike Attack during battle.
2
+24% to "Tag: Powerful Opponent" or "Episode: Sagas From the Movies" base Strike Attack during battle.
3
+28% to "Tag: Powerful Opponent" or "Episode: Sagas From the Movies" base Strike Attack & Defense
+15% to characters that are both "Tag: Powerful Opponent" and "Episode: Sagas From the Movies" base Blast Attack during battle.
4
+32% to "Tag: Powerful Opponent" or "Episode: Sagas From the Movies" base Strike Attack & Defense
+18% to characters that are both "Tag: Powerful Opponent" and "Episode: Sagas From the Movies" base Blast Attack during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.