EX Legendary Super Saiyan Broly (Yellow)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,435,820
Strike ATK 238,181
Blast ATK 254,680
Strike DEF 152,460
Blast DEF 149,440
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held

Where to Obtain

Clear Rewards


EX SSJ Broly YEL joins the recent trend of Fighters who are making Color-Counter Teams more and more viable, namely the Yellow Color Counter Team in his case. When switched out, he Buffs Blue and Yellow Fighters, but that’s not all he does.

True to the chaotic nature of Broly variants, EX SSJ Broly YEL deals a ridiculous amount of damage, especially for someone of EX Rarity. Just hopping into the battlefield gives him a Damage inflicted Buff, while simultaneously inflicting Enemies with a Damage Received Debuff.

He lays waste to Hybrid Saiyans and Saiyans with an extra 35% Blast Damage inflicted, and naturally towards Goku variants with 35% Strike Damage towards him. 


Destructive Damage

EX SSJ Broly YEL does sickening amounts of Damage to some of the more popular Tags in the game, those being: Hybrid Saiyan, Saiyan, Goku variants. This will make him an excellent counter pick against these Tags for the foreseeable future.

Good Support

He’s not a traditional Support Fighter, but he does give Yellow and Blue Fighters a very nice Damage inflicted Buff when he’s switched out of the battlefield, as well as inflicting Enemy. with Attribute Downgrade "+5 to Strike & Blast Arts cost" for 10 timer counts.

This helps his Teammates both on the Offensive and Defensive side of things.

High Z-Ability Percentage

While it’s geared towards a Color Counter Team, if he’s limit broken a considerable amount, he gives Yellow and Blue Fighters a mind-bogglingly large Buff to their Strike Attack and Blast Defense.



His Z-Ability is still reasonable when this Fighter is acquired, but EX Rarity Fighters continue to be very hard to pull, limiting his full potential significantly.

Somewhat Situational

He’ll still do good Damage against other Tags, but is not nearly the destructive force he would normally be when not faced with a Hybrid Saiyan, Saiyan, or Goku variant.

Tough Competition

Androids are one of the most popular Teams in the game at the moment, and SP Fusion Android #13 RED not only has a color advantage over him but has an innate 30% Damage inflicted to Super Saiyans, making this an extremely hard matchup for him.

Team Synergy

Yellow Color Counter

He pairs nicely with SP Hit YEL and a Blue Fighter of the Player’s choosing, but should be used with caution as replacing SP FP FF Frieza YEL in the core gives this Team zero safe Defensive pivots.

There are many other variations of Yellow Color Counter Teams however, such as one centered around SP SSJ Gohan Youth YEL.

Super Saiyan

While this Team is a bit jumbled and just has a lot of strong Fighters thrown together, he works nicely here as their primary Yellow Fighter.

Sagas From The Movies

He makes a case for their primary Yellow Fighter, especially if SP SSJ Gohan Youth YEL has not been acquired.

Equippable Items

Main Ability

I'm getting stronger... yes... much stronger!

Restores own Ki by 70. Increases Arts Card Draw Speed by 1 level for 30 timer counts. -15 to own Blast Arts cost for 30 timer counts. Requirements: 15 timer counts must elapse.

Unique Ability

The bloodbath starts with you.

The following effects occur when this character enters the battlefield: +30% to damage inflicted for 20 timer counts. Inflicts all enemies with "No Switching" for 3 timer counts (activates twice). Inflicts enemy with Attribute Downgrade "+35% to Damage Received" for 20 timer counts.

Unparalleled Power

+35% to Strike damage inflicted against "Character: Goku" (cannot be cancelled). +35% to Blast damage inflicted against "Tag: Saiyan" or "Tag: Hybrid Saiyan" (cannot be cancelled). The following effects occur when this character is switched to standby: +25% to damage inflicted by allied "Element: YEL" or "Element: BLU" for 15 timer counts. Inflicts enemy with Attribute Downgrade "+5 to Strike & Blast Arts cost" for 10 timer counts.

Z Ability

+25% to "Element: YEL" base Strike Attack & Blast Defense during battle. Character(s) Affected
+35% to "Element: YEL" base Strike Attack & Blast Defense during battle. Character(s) Affected
+40% to "Element: YEL" or "Element: BLU" base Strike Attack & Blast Defense during battle. Character(s) Affected
+50% to "Element: YEL" or "Element: BLU" base Strike Attack & Blast Defense during battle. Character(s) Affected


Blaster Shell

Deals major Explode damage. Restores own Ki by 20 on hit.

Cost 50


Unlock Ki: Form of Attack

Destroys all of your Strike & Blast Arts Cards and draws one new Blast Arts Card. +100% to next Blast Arts or Special Move Arts damage inflicted (cannot be cancelled, cannot be stacked).

Cost 10



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 19284 39936 70512 108832 157152 219352
Strike Attack 1655 3430 6057 9350 13510 18858
Blast Attack 1620 3356 5935 9164 13232 18476
Strike Defense 1362 2823 4991 7709 11136 15551
Blast Defense 1348 2795 4941 7630 11025 15394
Critical 152 334 606 910 1244 1382
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

Recommended Soul Boosts