Table of Contents

Character Stats
Base | Goku |
Critical |
|
---|---|
Ki Restore Speed |
|
Character Info
Battle Style | |
---|---|
Melee | |
Arts Cards Held | |
Tags | |
|
Overview
This Goku variant'sĀ toolkit does a marvelous job representing the character's anime representation, but aside from looking cool, he can't accomplish much.
He sports a timed Transformation that lasts for 60 timer counts; this seems damning and difficult to play around, though generally, this timer won't come into play, as Goku's Transformation timer does not tick down when he's on standby.
His most notable feature is his Special Move. While it is aĀ regular Kamehameha in his normal state, after he has used an Extra Arts Card in his Kaioken state, it becomes a 4x Kaioken Kamehameha.
This Special Move will instantly knock him out of his Transformation; In return, it will do grotesque amounts of Damage to anyone who dares stand in its way.
Strengths
Transform Early
While his stats are still serviceable before transforming, they are nothing compared to his stats after transforming.
Luckily for him, only a mere 10 timer counts must pass for him to be able to transform via his Main Ability, allowing him to start wreaking havoc very early on.
Nuke Special Move
After reaching Kaioken 3x by using an Extra Move, he gains access to 4x Kaioken Kamehameha as a Special Move.
This is essentially a mini-Rising Rush, and can be used to land the finishing blow on almost any Fighter in the game, or at the very least, severely wound them.
Weaknesses
Kaiokenās Toll
Now that his stats advantage doesnāt make him special as he once was, his Kaioken downsides have become apparent. In fact, if you use him youāre basically spending a Team spot for a kamikaze Fighter that isnāt even able to hold his own once he's spent his single trick.
For this reason, on any of his possible Team Builds there are plenty of better options than him.
Exhibitionist
While his Kaioken Transformation makes him have some of the strongest stats in the game, his Damage output is not high as expected overall.
The reason is that aside from his Main Ability post-Transformation and the first use of his Extra Arts Card when he's in his Kaioken form, he has no way to augment his Damage output.
Team Synergy
Son Family
A Team centered around Son Family, specifically Goku variants, performs very well on the bench thanks to his Strike Attack and Defense-Buffing Z-Ability.
While he's a staple on this Tag Team's bench, he should never see combat.
Equippable Items
3x Kaioken Kamehameha!!!
![]() |
Type | Gold |
---|---|---|
Equip Condition | Son Family, Blue | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Defense UP
|
6% - 15% |
---|
![]() Special Move Damage UP
|
5% - 12.5% |
---|
![]() Base Strike Attack UP
|
6% - 21.5% |
---|
In a not-so-shocking turn of events, this Equip fits on SP Kaioken Goku BLU very nicely. Heās a Strike-based Fighter and can devastate Enemy Fighters with his Special Move while transformed.
The Blast Defense is actually incredibly good here, as it is lagging behind his Strike Defense considerably.
You Can't Win!
![]() |
Type | Gold |
---|---|---|
Equip Condition | Saiyan | |
Sale Price | 800 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Attack UP
|
6% - 15% |
---|
![]() Base Strike Defense UP
|
6% - 15% |
---|
![]() To Blast Defense for each Tag: Saiyan battle member. Up
|
2% - 5% |
---|
Strike Attack and a huge Boost to both Defenses pairs nicely with his Transformation.
This is the Kaioken
![]() |
Type | Gold |
---|---|---|
Equip Condition | Melee Type | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
|
6% - 15% |
---|
![]() Base Strike Attack UP
|
5% - 12.5% |
---|
![]() Base Strike Attack UP
|
5% - 18% |
---|
An excellent Equip for any Melee Fighter.
Main Ability
I'll Show You The Kaioken! |
---|
Transform into "2x Kaioken". Requirements: 10 timer counts must elapse. |
Unique Ability
I'm Gettin' Excited...! |
---|
+15% to Strike damage inflicted for 20 timer counts every time own attack is evaded with a Vanishing Step. |
3x Kaioken's Toll |
If Special Arts are used during transformation, the following effects occur when transformation ends: +30% to damage received by self (cannot be cancelled). |
Z Ability
+19% to "Element: BLU" base Strike Attack & Defense during battle.
Character(s) Affected
|
|
+22% to "Element: BLU" base Strike Attack & Defense during battle.
Character(s) Affected
|
|
+30% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle.
Character(s) Affected
|
|
+33% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle.
Character(s) Affected
|
Special
![]() |
![]() |
---|
Deals major Impact damage. Cost 50 |
Extra
![]() |
![]() |
---|
+20% to Strike damage inflicted for 20 timer counts. Cost 15 |
Resistance
Slice |
![]() |
---|---|
Pierce |
![]() |
Impact |
![]() |
Explode |
![]() |
Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
---|---|---|---|---|---|---|---|
Health | 21748 | 45040 | 79524 | 122740 | 177240 | 247400 | 328372 |
Strike Attack | 1796 | 3719 | 6570 | 10145 | 14653 | 20461 | 27163 |
Blast Attack | 1743 | 3610 | 6378 | 9847 | 14223 | 19855 | 26356 |
Strike Defense | 1510 | 3130 | 5530 | 8537 | 12331 | 17215 | 22851 |
Blast Defense | 1454 | 3010 | 5313 | 8200 | 11846 | 16540 | 21956 |
Critical | 152 | 334 | 606 | 910 | 1244 | 1592 | 1950 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|