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SP Super Saiyan 3 Goku (Blue)

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Table of Contents

Character Tier
5

DBL37-03S

Character Stats

☆☆☆☆☆☆☆
☆☆☆☆☆☆☆
Soul Boost
Advanced
Power Level
HP 2,334,441
Strike ATK 248,979
Blast ATK 233,440
Strike DEF 157,719
Blast DEF 164,945
Critical
1,438
Ki Restore Speed
2,455

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

The high-energy Fighter, SP SSJ3 Kid Goku(GT) BLU is here to destroy the competition in record-breaking time. SSJ3 Kid Goku is a Fighter that excels in switching in and switching out as most of his buffs are restricted to 10 timer counts. He has 2x Card Arts Draw Speed when he enters the battlefield which will be great for stalling and farming a Rising Rush. He also has some sub-count manipulation which is also useful in PvP.

Strengths

High-Speed Fist

As mentioned above, SP SSJ3 Kid Goku(GT) BLU specializes in high-speed encounters where he swaps in, does a long combo, and then immediately switches back out. This is due to the 10 timer count restriction on his Card Draw Speed increase and Damage buffs. Goku also ramps his damage up quite a bit as each card gives a 15% Damage inflicted increase for 3 timer counts while simultaneously increases his Ki Recovery and reduces his Arts Cost. 

All of this synergizes incredibly well and Goku can prove to be a big threat in the right situation.

Sub Count Manipulation

Goku has multiple ways of reducing his allies’ sub count which goes well with how he’s supposed to be played. He can reduce sub-count via his Special Move, Extra Arts, and his Ultimate Arts. This can be done infinitely which will help you switch Goku in and out frequently.

Weaknesses

Only Good For 10 Counts

Goku is only good for 10 timer counts when he enters the battlefield. After that, he starts to fizzle out quickly and he won’t be effective anymore. As a last man stand Fighter, you might as well forfeit at that point as he will be ineffective.

Ki Issues

While Goku does have 2x Card Arts Draw Speed, he doesn’t have the Ki to fully utilize it as he gets no ki when he’s switched into the battlefield. He’ll need the help of Fighters that give Ki on switchout for him to utilize his 2x Card Arts Draw Speed.

Team Synergy

GT

Goku is the primary BLU Fighter for the GT team, replacing the all-powerful SP Eis Shenron BLU. Goku can initiate quick offense for the GT team as Fighters such as SP SSJ4 Goku PUR, SP Super 17 GRN, and SP Majuub YEL take some time to build up their Damage output.

Goku pairs incredibly well with SP Super 17 GRN due to the high number of Extra Arts S17 is able to generate for the team. Goku can abuse this with his AOE Extra Arts to gain priority on the opponent. 

Saiyans

On the Saiyans team, Goku can be used to success alongside one of the best supports in the game, SP Vegeta YEL. SP Vegeta YEL gives 50 ki on switch-out which will tremendously help out Goku’s ability to abuse his 2x Card Arts Draw Speed. Even so, Goku would never be your number one choice as the BLU Fighter for Saiyans as SP Angry Goku BLU and SP Super Saiyan Blue Goku (Revived) BLU are far better options.

Equippable Items

Main Ability

Does it hurt?!

Draw the Ultimate Arts Card "Super Dragon Flash" next.
Restores own health by 20% and Ki by 30.
+40% to damage inflicted for 15 timer counts (cannot be cancelled).
Reduces damage received by 20% for 15 timer counts (cannot be cancelled).

Requirements: 25 timer counts must elapse.

Unique Ability

High-Speed Fist

Applies the following effects to self when this character enters the battlefield:

+20% to damage inflicted (cannot be cancelled) (cannot be stacked).
+50% to damage inflicted for 10 timer counts (cannot be cancelled).
Reduces damage received by 40% for 10 timer counts (cannot be cancelled).
Increases Arts Card Draw Speed by 2 levels for 10 timer counts (cannot be cancelled).

Overflowing Super Power

Applies the following effects to self every time this character uses a Strike or Blast Arts Card:

+15% to damage inflicted for 5 timer counts.
+40% to Ki Recovery for 5 timer counts.
-3 to Strike & Blast Arts costs for 5 timer counts.

Z Ability

1
+19% to "Tag: GT" base Strike Attack during battle. Character(s) Affected
2
+24% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense during battle. Character(s) Affected
3
+30% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense Character(s) Affected
+15% to characters that are both "Tag: GT" and "Tag: Saiyan" base Blast Attack during battle. Character(s) Affected
4
+35% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense Character(s) Affected
+18% to characters that are both "Tag: GT" and "Tag: Saiyan" base Blast Attack during battle. Character(s) Affected

Special

Super Kamehameha

Deals major Impact damage.
+30% to Special Move damage inflicted for 3 timer counts upon activation.
Shortens allies' substitution counts by 3 on hit.


Cost 50

Extra

Shatter Blast

Restores own Ki by 20 upon activation.
The following effects occur on hit:

Shortens allies' substitution counts by 3.
Destroys all of your own cards and randomly draws four new ones.

[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
Ultimate Arts


Cost 20

Ultimate Special

Super Dragon Flash

Deals massive Impact damage.
+40% to Ultimate damage inflicted for 3 timer counts upon activation.
Shortens allies' substitution counts by 5 on hit.


Cost 20

Resistance

Slice
97
Pierce
101
Impact
99
Explode
103

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21644 44820 79129 122125 176353 246161 326729
Strike Attack 1839 3808 6726 10382 14998 20938 27799
Blast Attack 1800 3730 6594 10180 14704 20528 27251
Strike Defense 1518 3141 5545 8559 12367 17269 22925
Blast Defense 1556 3222 5691 8786 12689 18489 23515
Critical 174 384 698 1048 1432 1834 2246
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts