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SP Super Saiyan 4 Goku (Purple)

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Table of Contents

Character Tier
S

DBL19-05S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,334,121
Strike ATK 250,084
Blast ATK 216,399
Strike DEF 154,617
Blast DEF 156,169
Critical
1,416
Ki Restore Speed
2,527

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

Goku has received a Zenkai Awakening and he’s super strong this time around (again). He’s the third GT Fighter to receive a Zenkai Awakening which most likely means that GT will be a focal point for the anniversary as they have been receiving a huge amount of buffs.

SP Super Saiyan 4 Goku PUR’s Zenkai has improved on his strengths greatly. His tanking ability has gotten better with the huge increase to his stats. His offense has also gotten better for the same reason but now it takes less time for him to be fully ramped up,

He also has some support capabilities specifically for the GT team which is great but can hinder his usage on other teams.

Strengths

Grand Tour De Force

SP Super Saiyan 4 Goku PUR’s Melee combat abilities are excellent, but what truly sets him apart is his bulk. Goku restores his Health by 10% and reduces all Damage Taken by 35% for 15 Timer Counts whenever he enters combat, letting him moonlight as a Cover-change Tank.

His high Defensive Stats compliment this utility beautifully. He’s one of the toughest Fighters to take down.

You're Locked in Here with Me

SP Super Saiyan 4 Goku PUR's incredible Special Move Arts Card lets him lock his opponent in place, preventing them from switching, which is an incredibly useful ability.

He can switch in during an Ally's combo and use the move to finish off the foe before they have time to flee, or use it to punctuate his own combos to ensure maximum unmitigated Damage.

Unfortunately, this Special Arts freezes Goku in place as well - this Arts Card has longer recovery than other Special Move Arts, so it must be used with caution. 

Scarlet Force

You’d never expect a powerhouse like SP SSJ4 Goku PUR to have support capabilities but now he does due to his Zenkai Awakening.

He gives a huge 30% Damage Inflicted increase when he swaps out along with a 30% Ki Recovery increase. This support is especially powerful alongside SP Super 17 GRN as this will help his early game Damage.

His support is great but sadly it’s only for GT Fighters which will hinder his usage on other teams as mentioned in the Overview.

You Can't Escape

SP SSJ4 Goku PUR now has one of the most powerful unique abilities in the game, nullifying cover changes. This ability is oppressive as it’s a 100% guarantee for you to get an interrupted combo on your opponent. A lot of Fighters nowadays have Strike and Blat Cover changes alongside Cover Rescue’s but SP SSJ4 Goku PUR does not care for any of that and he will pummel you with his immense power.

You Can't Come Back

SP SSJ4 Goku PUR’s main ability now grants him the ability to nullify endurance for a whopping 30 timer counts! This ability is better than Fighters who only gain this effect with their Ultimate Arts as SSJ4 Goku can use tap attacks, strike and blast arts to get rid of the endurance.

Weaknesses

A Chance, but not Much of One

As a Crisis Fighter, SP SSJ4 Goku can compete for a time, but when his Sustained Damage Cut and Damage Inflicted Buffs run out, all he has to rely on to win the day are his permanent Inflicted Damage Buffs and his Strike Arts Discount.

Neither of these  are comparable to the rest of the game's roster of Crisis Fighters, who perform the role infinitely better. 

Slow Start

Even though they shortened the amount of time it takes for SP SSJ4 Goku PUR to ramp up, he’ll still have to wait for 30 timer counts before he can deal significant Damage to opposing Fighters.

Poor Z-Ability

SP SSJ4 Goku PUR has a single buff Z-Ability for Son Family and GT which is incredibly bad in a meta where almost all of the top-meta Fighters have double Z Abilities for their respective tags.

Team Synergy

GT

SP Super Saiyan 4 Goku PUR is a mandatory inclusion on any serious GT Tag Team. Goku makes an amazing pair with his Super Saiyan 4 Counterpart, SP Super Saiyan 4 Vegeta RED
Goku’s Ability to account for Vegeta’s lack of Bulk gives the Team a strong core and excellent cohesion. 

The third candidate to consider for this team is SP Super 17 GRN as his ability to garner Extra Arts can be utilized by SP SSJ4 Goku PUR which will give him Card Draw Speed.

However, with this setup, the team becomes mixed with Strike and Blast Arts and SP SSJ4 Goku PUR doesn’t favor Blast Arts as they won’t do much Damage.

Son Family

The Simian Saiyan doesn't fit the Son Family Team well as the team is a Blast-oriented team. Even so, you might find him to be more useful than SP SSJ3 Goku PUR.

Saiyan

SP SSJ4 Goku PUR doesn’t look to be a great fit on the Saiyan team. He loses an entire unique ability if he’s on the team nor does he buff the team with his Z-Ability(even though some Fighters will get his Z-Ability due to them being Son Family). While SP SSJ3 Goku PUR is the better choice, SP SSJ4 Goku PUR can be used as a defensive wall on this team.

Equippable Items

Main Ability

You've Gone Too Far

Draw the Ultimate Arts Card "Super Bombardment Fist" next.
Restores own Ki by 50.
+25% to damage inflicted for 20 timer counts.

Requirements: 25 timer counts must elapse.

Zenkai Main Abilities

You've Gone Too Far
Draw the Ultimate Arts Card "Super Bombardment Fist" next. Restores own Ki by 50. +25% to damage inflicted for 20 timer counts. Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 30 timer counts. Requirements: 25 timer counts must elapse. Character(s) Affected

Unique Ability

I'm Stronger Now

Applies the following effects to self when this character enters the battlefield:

+50% to damage inflicted for 20 timer counts.
Reduces damage received by 35% for 15 timer counts.
Restores health by 10%.

You Can't Win Against Me

Restores own Ki by 30 every time when faced with an enemy.

Applies the following effects to self depending on the number of timer counts elapsed from battle start:

20 counts elapsed: -5 to Strike Arts cost (cannot be cancelled).
40 counts elapsed: +35% to damage inflicted (cannot be cancelled).

Zenkai Unique Abilities

I'm Stronger Now
Applies the following effects to self when this character enters the battlefield: +50% to damage inflicted for 20 timer counts. Reduces damage received by 35% for 15 timer counts. Restores health by 10%.
You Can't Win Against Me
Restores own Ki by 30 every time when faced with an enemy. Applies the following effects to self according to the number of timer counts elapsed since the start of the battle: 15 counts elapsed: -5 to Strike Arts cost (cannot be cancelled). 30 counts elapsed: +35% to damage inflicted (cannot be cancelled).
Warrior of Love, Pride, and Courage (Unlocks at Adept)
Gain Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 15 timer counts when this character enters the battlefield (activates twice).
Scarlet Force (Unlocks at Powerful)
Applies the following effects to allied "Tag: GT" when this character is switched to standby: +30% to damage inflicted for 15 timer counts. +30% to Ki Recovery for 15 timer counts.

Z Ability

1
+22% to "Tag: GT" base Strike Attack during battle. Character(s) Affected
2
+28% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle. Character(s) Affected
3
+35% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle. Character(s) Affected
4
+38% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle. Character(s) Affected

Zenkai Abilities

1
Increases the following stats of characters that are both "Element: PUR" and "Tag: GT" during battle: +20% to base Strike Attack. +20% to base Blast Attack. +15% to base Strike Defense. +15% to base Blast Defense. Character(s) Affected
2
Increases the following stats of characters that are both "Element: PUR" and "Tag: GT" during battle: +25% to base Strike Attack. +25% to base Blast Attack. +20% to base Strike Defense. +20% to base Blast Defense. Character(s) Affected
3
Increases the following stats of characters that are both "Element: PUR" and "Tag: GT" during battle: +35% to base Strike Attack. +35% to base Blast Attack. +30% to base Strike Defense. +30% to base Blast Defense. Character(s) Affected
4
Increases the following stats of characters that are both "Element: PUR" and "Tag: GT" during battle: +40% to base Strike Attack. +40% to base Blast Attack. +35% to base Strike Defense. +35% to base Blast Defense. Character(s) Affected

Special

10x Kamehameha

Deals massive Impact damage.
Inflicts all enemies with "No Switching" for 3 timer counts upon activation.
Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit.


Cost 50

Zenkai Special Ability

10x Kamehameha
Deals massive Impact damage. Inflicts all enemies with "No Switching" for 3 timer counts upon activation. Inflicts enemy with Attribute Downgrade "+20% to damage received" for 15 timer counts on hit.
Cost 50

Extra

Roaring Evolution

+20% to Strike damage inflicted for 20 timer counts.
Nullifies own Attribute Downgrades and Abnormal Conditions for 20 timer counts.


Cost 15

Zenkai Extra Ability

Roaring Evolution
+20% to damage inflicted for 20 timer counts. Increases own Arts Card Draw Speed by 1 level for 10 timer counts. Nullifies own Attribute Downgrades and Abnormal Conditions for 20 timer counts.
Cost 15

Ultimate Special

Super Bombardment Fist

Deals massive Impact damage.
Applies the following effects to self upon activation:

+30% to Ultimate damage inflicted for 3 timer counts.
Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.


Cost 20

Zenkai Ultimate Ability

Super Bombardment Fist
Deals massive Impact damage. Applies the following effects to self upon activation: +30% to Ultimate damage inflicted for 3 timer counts. Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Cost 20

Resistance

Slice
97
Pierce
100
Impact
99
Explode
104

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 51944 110661 181734 265932 362596 477764 535122
Strike Attack 4441 9460 15532 22735 31007 40859 46787
Blast Attack 4416 9409 15454 22622 30850 40650 45919
Strike Defense 3702 7878 12943 18944 25832 34039 38479
Blast Defense 3657 7795 12806 18739 25556 33684 37631
Critical 160 352 642 964 1318 1688 2068
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts