SP Super Saiyan 4 Goku (Purple)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,334,121
Strike ATK 250,084
Blast ATK 216,399
Strike DEF 154,617
Blast DEF 156,169
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held

Where to Obtain

Clear Rewards


Goku is here to throw down, and he’s pretty strong this time around. SP Super Saiyan 4 Goku PUR is a ferocious melee Fighter with a peerless toolkit that only becomes more intimidating as the match drags on. 

What sets Goku apart from the dime-a-dozen Strike-Attack specialists in the Meta is his phenomenal Defensive flexibility, which manifests as a 10% Heal and a sizeable Sustained Damage Cut Buff that triggers whenever he enters combat. Of course, those Buffs don’t encompass all of his impact on the battlefield, as he also boasts a +50% Inflicted Damage Buff and instant 30 Ki Restoration. These Defensive and Offensive Buff sets allow him to fill multiple roles on his Teams. 

Goku packs a number of combat tricks that let him push his advantages, like a drawable Ultimate Arts Card that comes with a Damage Buff and Ki Restoration, a Special Move Arts Card that restricts Switching, and the Ability to restore 30 Ki whenever an enemy switches out. When the Crimson Saiyan has his enemies off balance, he really makes them feel it. 

Rounding out Goku’s impressive combat toolbox is non-cancellable discounts to his Strike Arts Cards and a permanent Inflicted Damage Buff when 20 or 40 Timer Counts elapse respectively, giving him a fighting chance in Crisis scenarios.

SP Super Saiyan 4 Goku PUR is the platinum standard of Melee Type Fighters; If his foes make one false move, he’ll take them on a Grand Tour.


Grand Tour De Force

SP Super Saiyan 4 Goku PUR’s Melee combat abilities are excellent, but what truly sets him apart is his bulk. Goku restores his Health and reduces all Damage Taken by 35% whenever he enters combat, letting him moonlight as a Cover-change Tank. His high Defensive Stats compliment this utility beautifully. He’s one of the toughest Fighters to take down.

Draconic Fist

The awkwardly named “Super Bombardment Fist” is far more threatening than it initially sounds. Not only does its acquisition via Goku’s Main Ability come part and parcel with the Ki Required to use it and a sizable Damage Buff, it also fully negates enemy Cover Change Damage Reduction Effects. Even if the enemy does Switch in to tank Goku’s attack, they will be forced to take the full brunt of the blow and Goku will restore 30 Ki for free. 

To the Last

Goku does not become significantly worse when he doesn’t have Allies to defend, far from it actually. After 40 Timer Counts have elapsed, Goku’s Damage flies through the stratosphere thanks to his non-cancellable Offensive Buffs. These Buffs could be enough to give him the edge in Crisis scenarios - which is fantastic Utility for a Defensive Fighter to have. 

You're Locked in Here with Me

SP Super Saiyan 4 Goku PUR's incredible Special Move Arts Card lets him lock his opponent in place, which is an incredibly useful ability. He can switch in during an Ally's combo and use the move to finish off the foe before they have time to flee, or use it to punctuate his own combos to ensure maximum unmitigated Damage. 


Packed the Vaccine, not the Cure

Goku’s Special Arts Card gives him a decent Strike Damage Buff and negates all Debuffs and Status Ailments for 20 Timer Counts. This is beneficial and worth using when it's available, but it does nothing against Debuffs or Abnormal Conditions he has already incurred. As a Fighter with Defensive Utility, he would much rather have the ability to cure his Ailments, not prevent them, because he won’t have time to activate it if he gets afflicted with Debuffs or Ailments during Combos he Switches in to Tank.  

Team Synergy


SP Super Saiyan 4 Goku PUR is a mandatory inclusion on any serious GT Tag Team. Goku makes an amazing pair with his Super Saiyan 4 Counterpart, SP Super Saiyan 4 Vegeta RED. Goku’s Ability to account for Vegeta’s lack of Bulk gives the Team a strong core and excellent cohesion. The clear third candidate to round out this trio is SP Super Baby 2 BLU, whose Support allows Goku to Heal disgusting amounts of HP as the match progresses. 

Son Family

The Simian Saiyan fits the Son Family Team fantastically well, though his Strike-oriented playstyle conflicts with some of the Tag’s best. That being said, the fact that he is more Strike-based makes him an ideal partner for SP Super Saiyan Gohan YEL, who appreciates Goku’s held Strike Cards.

SP Angry Goku BLU is an obvious choice, as the two of them pack Defensive Capabilities, which helps with Son Family’s general lack of Bulk-oriented Z-Abilities. SP GT Goku RED assists with the Strike focus and his lack of Defense can be supplemented well by SP Super Saiyan 4 Goku PUR.

Equippable Items

Main Ability

You've Gone Too Far

Draw the Ultimate Arts Card "Super Bombardment Fist" next. Restores own Ki by 50. +25% to damage inflicted for 20 timer counts. Requirements: 25 timer counts must elapse.

Unique Ability

I'm Stronger Now

Applies the following effects to self when this character enters the battlefield: +50% to damage inflicted for 20 timer counts. Reduces damage received by 35% for 15 timer counts. Restores health by 10%.

You Can't Win Against Me

Restores own Ki by 30 every time when faced with an enemy. Applies the following effects to self depending on the number of timer counts elapsed from battle start: 20 counts elapsed: -5 to Strike Arts cost (cannot be cancelled). 40 counts elapsed: +35% to damage inflicted (cannot be cancelled).

Z Ability

+22% to "Tag: GT" base Strike Attack during battle. Character(s) Affected
+28% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle. Character(s) Affected
+35% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle. Character(s) Affected
+38% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle. Character(s) Affected


10x Kamehameha

Deals massive Impact damage. Inflicts all enemies with "No Switching" for 3 timer counts upon activation. Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit.

Cost 50


Roaring Evolution

+20% to Strike damage inflicted for 20 timer counts. Nullifies own Attribute Downgrades and Abnormal Conditions for 20 timer counts.

Cost 15

Ultimate Special

Super Bombardment Fist

Deals massive Impact damage. Applies the following effects to self upon activation: +30% to Ultimate damage inflicted for 3 timer counts. Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600%
Health 21644 44820 79129 122125 176353 246153 246153
Strike Attack 1849 3829 6760 10441 15081 21053 21053
Blast Attack 1839 3808 6726 10386 15002 20942 20942
Strike Defense 1542 3190 5635 8698 12562 17538 17538
Blast Defense 1521 3155 5574 8605 12431 17358 17358
Critical 160 352 642 964 1318 1688 1688
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts