SP Super Saiyan God SS Goku (Red)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,486,311
Strike ATK 247,806
Blast ATK 218,933
Strike DEF 160,605
Blast DEF 165,444
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


Enraged by Zamasu’s revelations, SP SSB Goku RED is ready to make his opponents pay through his ferocious Offensive toolkit. In fact, Goku’s canonical focus in the scene where we see him take on both Goku Black and Zamasu, translates in a set of Abilities that allows him to both disrupt his opponent’s Combos through an Anti-Strike Cover, and strike back thanks to his excellent Melee arsenal. The unique thing about this SP SSB Goku RED is that he’s the first Fighter in a long time to provide a great Z-Ability for Son Family, possibly setting a basis for further upgrades related to his family’s Tag in the future.


You'll Pay For This!

SP SSB Goku RED’s toolkit is almost completely focused around making him as strong as possible at inflicting Strike Damage. Specifically, he starts off with 90% Strike Damage Buffs, he has a Melee based Special Move and his Extra Move is one of the best in the Game, since it provides him of permanent Arts Draw Speed, gives him 50 Ki, greatly strengthens his next Strike Card/Special Move and also transforms his harmless Blast Cards into Strike ones, so it’s fair to say that this Goku constantly has the tools needed to be a competent Damage dealer for any Team he fits in.

You Can't See Me

Goku’s Anti-Strike Cover is very useful in the current Meta, specifically against Fusion Teams. While this trait isn’t really new for Future, it really comes in handy for Son Family/Goku Team, who could only limit Strike Combos through mitigating Damage.

There is also a bad side to this, which is him being Red, so if he Covers to a Blast instead and the opponent has SP SSB Vegito BLU available,  Goku is almost certainly going to die. For this reason, his Cover should be used carefully.

I'm Not Going Down

Goku is quite long-lasting in a Match, even if his first Offensive Buffs are tied to the quantity of opponents being alive. In fact, he also gets Buffs from his allies dying, so unless it’s a 3 vs 1 situation ( and in this case it probably doesn’t matter how many Buffs SP SSB Goku RED gets ), Goku is constantly able to get 60/90% Offensive related Buffs.


One-Dimensional Offense

While SP SSB Goku RED has various means to produce Damage, this doesn’t cancel the fact that his Blast Damage is just pitiful. This kind of restricts him to being paired with Fighters that hold Strike Cards for the most part and even then, there are instances where Goku has to use Blast Cards and the results are just shameful for a post Anniversary Fighter.


Released at the Wrong Time

While being Red doesn’t necessarily make Goku bad since he has a great toolkit nonetheless, getting released when SP SSB Vegito BLU presumably is at his absolute peak is just unfortunate, since it decreases SP SSB Goku RED’s potential impact in many matchups.

Team Synergy

Son Family

He might not coexist well with SP FP SSJ4 Goku GRN due to the latter being Blast Focused, but the rest of the Team is a good fit around SP SSB Goku RED and magnifies his Strike proficiency. In particular SP Kid Goku YEL is his best partner overall.


He synergizes very well with SP SSB Vegito BLU, as together they make a very powerful Melee combination. He replaces SP SSR Goku Black RED on the Team.

Equippable Items

Main Ability

Now I'm mad... I'm really REALLY mad!

Draw a Special Arts Card next.
Inflicts all enemies with Attribute Downgrade "-80% to Health Restoration" for 50 timer counts.
Inflicts all enemies with Attribute Downgrade "-2 to Arts Card Draw Speed level" for 15 timer counts.
Inflicts enemy with Attribute Downgrade "+50% to Damage Received" for 20 timer counts.

Requirements: 10 timer counts must elapse.

Unique Ability

Azure God's Wrath

+30% to Strike damage inflicted per enemy battle member when this character enters the battlefield.
Effect resets when characters switch.

Applies the following effects to self per defeated battle member:

+30% to damage inflicted.
Reduces damage received by 20%.

Instant Transmission Tactics

The following effects occur when enemy switches characters while this character is on the battlefield:

Reduces next damage sustained by 20% (cannot be stacked). This applies until enemy combo is finished.
Reduces enemy Ki by 25.

Randomly destroys one enemy card when changing cover.
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

[Comboable Arts]
Special Move Arts

Z Power [Yamcha] +2

+2 to Z Power [Yamcha] dropped during the "Yamcha's Home Run★Derby" Event.
Active Period: -

Z Ability

+22% to "Tag: Future" base Strike Attack during battle. Character(s) Affected
+28% to "Tag: Future" or "Tag: Son Family" base Strike Attack during battle. Character(s) Affected
+30% to "Tag: Future" or "Tag: Son Family" base Strike Attack & Defense during battle. Character(s) Affected
+35% to "Tag: Future" or "Tag: Son Family" base Strike Attack & Defense during battle. Character(s) Affected


Super God Combination Can Teach

Deals massive Impact damage.
Restores own Vanishing Gauge by 40% upon activation.

Cost 50


Extreme Outburst

Restores own Ki by 50.
Changes own Blast Arts Cards into Strike Arts Cards.
+50% to next Strike or Special Move damage inflicted (cannot be stacked).
Increases Arts Card Draw Speed by 1 level (cannot be stacked).

Cost 15



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21860 45268 79928 123356 178132 248636 330016
Strike Attack 1839 3808 6726 10382 14998 20938 27799
Blast Attack 1828 3786 6688 10326 14918 20826 27648
Strike Defense 1518 3141 5545 8559 12367 17269 22925
Blast Defense 1546 3201 5657 8734 12620 18392 23393
Critical 166 364 662 994 1358 1738 2128
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts