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SP Goku (Red)

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Table of Contents

Character Tier
1

DBL16-10S

Character Stats

Soul Boost
Advanced
Power Level
710818
HP 2,448,563
Strike ATK 238,710
Blast ATK 221,162
Strike DEF 158,212
Blast DEF 161,384
Critical
1,338
Ki Restore Speed
2,342

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Where to Obtain

Drop
Clear Rewards
Other

Overview

This Goku variant is the one that fought against SP Super #17 GRN, and comes with his iconic Dragon Fist in the form of a drawable Ultimate Arts Card.

He’s quite straight forward, the more Blast or Strike Arts Cards he uses, the more powerful his Ultimate Move becomes. Starting a Combo with an Extra Move is a very powerful effect, as it increases his Card Draw speed, which pairs nicely with the fact that he always restores 5 Ki when using Blast or Strike Arts.

He makes Comboing a breeze, but for an Offensive Fighter, he has some of the highest Defense and Health in the game as well, ensuring he’ll be sticking around for a while.

Strengths

Chaotic Aggression

This Unique Ability describes his playstyle as a whole. He pops into the battlefield with a nice 40% Damage inflicted Buff, lands a long Combo, and tops it off with a heavy-hitting Ultimate Move.

The Ki restore this Ability grants each of his Arts Cards adds up fast and can lead to staggeringly long Combos. If an enemy is caught in SP GT Goku RED's tornado of kicks, they won't be escaping unscathed. 

Dragon Fist

SP Goku RED was fortunate enough to be given the aforementioned Ultimate Move through his Main Ability, but it also comes with an instant 30 Ki Restore ensuring he’ll be able to use it, while destroying all of the Enemies Cards.

Activating his Main Ability creates a big momentum swing in battle, and has more than enough power to potentially eliminate enemy Fighters in a single blow. It is worth nothing that this Ability can be used strategically to destroy an enemy's own Ultimate or Special Move Arts Card, giving it an extra layer of flexibility. 

Durable

Despite being geared towards a hyper-Offensive playstyle, SP Goku RED possess Health and Defense stats that most Tanks would be jealous of. With the right equipment and Z-Abilities, Goku can function as a secondary tank for his Team.

Weaknesses

Team Problems

He gears Son Family towards a more Strike-heavy approach, but they still need a few more Fighters that wouldn’t mind the two held Strike Arts Cards he brings to the table. He also faces tough competition with SP SSJ2 Gohan RED around.


He also Buffs the GT Tag, but they are miles away from being competitive. 

Average Attack Stats

The 40% Damage inflicted Buff he gets when he comes in does a good job making up for his average base Attack stats, but he’s still very susceptible to power creep because of them. It is best to pair him with Fighters that can ameliorate this deficiency of his, like SP Super Saiyan Goten PUR, as a result. 

Team Synergy

Son Family

Son Family has some Fighters that prefer Strike and some that prefer Blast, so ultimately it comes down to which variation the Player wishes to use. He does give Son Family a double Z-Ability Boost at 5 stars, which is great on the bench of either team regardless. 

SP GT Goku RED is a Saiyan, opening up synergy avenues like full Goku versions of Son Family that will let him showcase his Strike Damage prowess. 

GT

SP GT Goku RED makes full GT Tag Teams possible, for better or worse. The two somewhat decent ways of building a GT Team involve Color Counter Compositions, like GGY or PPR. The PPR Color Counter Team that includes SP GT Goku RED also fields SP Hyper Meta Rilldo RED and SP Super #17 GRN. The bench of this Tag can be rounded out by Fighters with dual color Buffing Z-Abilities like EX Android #13 RED and EX Tien RED.

Saiyan

The strength of SP GT Goku RED can be utilized with a composition that highlights GT Saiyan Fighters, like SP Super Saiyan Vegeta YEL and SP Super Saiyan Kid Goku GRN. SP GT Goku RED forms a perfect Color Wheel with these Fighters, and can be further Supported by a full Bench of Saiyan Tag Buffers.

Equippable Items

Main Ability

You're the fool!

Draw the Ultimate Arts Card "Dragon Fist" next. Restores own Ki by 30. Destroys all of your enemy's cards. Requirements: 25 timer counts must elapse.

Unique Ability

Return from Hell

The following effects occur when this character enters the battlefield: +40% to damage inflicted for 20 timer counts. +40% to own Ki Recovery for 20 timer counts.

Chaotic Aggression

The following effects occur every time this character uses a Strike or Blast Arts Card: Restores own Ki by 5. +15% to Ultimate damage inflicted for 30 timer counts.

Z Ability

1
+17% to "Tag: GT" base Strike Attack during battle. Character(s) Affected
2
+19% to "Tag: GT" or "Tag: Son Family" base Strike Attack during battle. Character(s) Affected
3
+22% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense during battle. Character(s) Affected
4
+25% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense during battle. Character(s) Affected

Special

Dragon Flash

Deals major Impact damage. +25% to Strike damage inflicted for 15 timer counts upon activation.


Cost 50

Extra

Unyielding Stance

+20% to Strike damage inflicted for 15 timer counts. Increases Arts Card Draw Speed by 1 level for 10 timer counts. Cancels own Attribute Downgrades.


Cost 15

Ultimate Special

Dragon Fist

Deals massive Impact damage. Applies the following effects to self upon activation: Gain Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects activated when changing cover" for 3 timer counts. Nullifies enemy's "Restore health when it reaches 0" effects when this character attacks for 3 timer counts.


Cost 20

Resistance

Slice
96
Pierce
102
Impact
102
Explode
100

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600%
Health 21748 45040 79522 122738 177238 247398 247398
Strike Attack 1842 3811 6732 10392 15008 20952 20952
Blast Attack 1782 3691 6526 10080 14560 20328 20328
Strike Defense 1518 3141 5545 8566 12374 17276 17276
Blast Defense 1518 3141 5545 8566 12374 17276 17276
Critical 128 282 514 772 1056 1354 1354
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts