GamePress
Community Posts with Keyword Summer Linde All

Table of Contents

Tier Rating

Analysis by Chibi_Chu
Summer Linde - Summer Rays

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
144
HP 33
ATK 34
SPD 35
DEF 16
RES 26

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 7 8 2 6
Middle 16 8 9 3 7
High 17 9 10 4 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 30 31 32 12 23
Middle 33 34 35 16 26
High 36 37 38 19 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: While not as valuable as a Speed Asset, an Attack Asset boosts Linde’s damage output and can help her deal more consistent chip damage if using her as a support unit.
  • +SPD: Increasing Linde’s Speed from 35 to 38 with a Speed Asset greatly increases her ability to perform a follow-up and avoid follow-ups from enemies, thus helping her offensive capabilities and survivability. If using skills such as Windsweep, a Speed Asset will also help her activate its effect against more units.

Neutral

  • HP: Despite Linde’s very low HP of 33, an HP Flaw will lower Linde’s magical bulk of 59 to 56, leaving her more vulnerable to OHKOs against magical units. Because of this, it’s best to keep HP neutral, although it is an acceptable Flaw.
  • RES: With a serviceable base Resistance of 26, Linde’s magical bulk of 59 is usually enough to survive a hit from a magical enemy. Dropping her Resistance lower will put her in danger of being OHKO’d by more magical units, so keeping it neutral is best. If using Summer Linde for Arena, a Resistance Asset boosts her BST to 150, so Resistance can also be a good Asset.

Flaw

  • -DEF: Because Linde’s physical bulk of 49 is already so pathetic, Defense becomes her throwaway stat and best choice for a Flaw, as nearly all physical units will OHKO her.

Skill Sets

Blistering Sunlight (General Offense)

Recommended
Lethal Carrot+ (+Spd)
Alternate: Barb Shuriken+ (+Spd)
A Swift Sparrow 3
Alternate: Atk/Spd Push 4
Reposition B Desperation 3
Alternate: Chill Def 3
Moonbow
Alternate: Luna
C Savage Blow 3
Alternate: Hone Cavalry
SP1350SHeavy Blade 3
Alternate: Darting Blow 3

Show Explanation/Analysis

Preferred IV: +SPD or +ATK / -DEF

  • Because this set is focused on offense, an Attack or Speed Asset is desired to maximize Linde’s offense. Defense is chosen for Linde’s Flaw because of her very poor physical bulk and Defense being irrelevant for this set.

Weapon: Lethal Carrot+ (+SPD) / Barb Shuriken+ (+SPD) / Starfish (+SPD) / The Cleaner+ (+SPD)

  • Linde can fire damage-boosted Moonbows at her enemies with the help of Lethal Carrot, allowing her to take down some high-Defense enemies. If Linde is in Desperation range and can perform a follow-up attack, she can utilize Heavy Blade as her Sacred Seal to activate Moonbow every combat if her Special charge isn’t slowed.

  • Barb Shuriken is a great alternative (and very budget-friendly) as Linde no longer has to rely on Heavy Blade to activate Moonbow every combat and can opt for alternatives such as Darting Blow and Sturdy Blow.

  • Along with being Linde’s base weapon, Starfish is another good alternative that allows Linde to change her B slot from Desperation to a different skill, such as Chill Def.

  • Finally, if the player wishes to use Linde for Aether Raids defense, The Cleaner helps her tackle superunits with max buffs from Legendary Azura.

Assist: Reposition / Flexible

Special: Moonbow / Luna 

  • Moonbow can help Linde take down high-Defense enemies that she otherwise wouldn’t be able to. It can potentially be activated every combat with the help of Heavy Blade or Barb Shuriken thanks to its low 2 cooldown, too.

  • Luna is a good alternative, trading 1 more cooldown for ignoring 20% more of the enemy’s Defense. In combination with Barb Shuriken and Heavy Blade, she can potentially activate Luna every combat.

Passive A: Swift Sparrow 3 / Atk/Spd Push 4 / Atk/Spd Solo / Fury (3 or 4)

  • Since this set focuses on Player Phase damage output, Swift Sparrow 3 is chosen to greatly boost Linde’s Atk/Spd and synergize with Starfish and Desperation. While less beneficial than Atk/Spd Push 4 or Atk/Spd Solo, Swift Sparrow 2 works just fine.

  • Atk/Spd Push is a fantastic option, granting Linde 1 more Attack than Swift Sparrow 3 does. It also helps Linde drop into Starfish or Desperation range, which will drastically increase her offensive presence. Fury 3 and 4 do the same thing, although they trade less offense for more bulk.

  • Atk/Spd Solo, while outclassed by both Swift Sparrow 3 and Atk/Spd Push 4, is still a good alternative that takes advantage of Linde’s cavalry movement to dish out damage against faraway enemies.

Passive B: Desperation / Chill Def  

  • Desperation helps Linde work around her shaky physical and magical bulk by allowing Linde to perform a follow-up attack immediately after her first attack. In conjunction with any combination of Barb Shuriken, Heavy Blade, Moonbow, and Luna, Linde can consistently dish out lots of damage.

  • If using Starfish, Chill Def is a good alternative to help Linde and her allies’ damage output against high-Defense units.

Passive C: Savage Blow / Hone Cavalry / Flexible

  • Since all daggers have built-in Def and Res Smoke, Savage Blow is chosen to support her allies with chip damage and set up for more kills. 

  • If not using Savage Blow, a Cavalry buff or any other C skill can be chosen depending on Linde’s teammates and their skills.

Sacred Seal: Heavy Blade / Darting Blow / Sturdy Blow

  • Linde can take advantage of a combination of any 2-cooldown special, Desperation, and Heavy Blade to activate said special before receiving a counterattack.

  • Darting Blow and Sturdy Blow are good alternatives that help Linde’s offense by allowing her to perform follow-up attacks more consistently or deal more damage.

Keeping Everyone Cool (Support)

Smoke Dagger+ (+Spd) A Swift Sparrow (2 or 3)
Alternate: Darting Blow (3 or 4)
Reposition
Alternate: Rally Atk/Spd+
B Windsweep 3
Alternate: Watersweep 3
Moonbow
Alternate: Luna
C Savage Blow 3
Alternate: Hone Cavalry
SP1185SPoison Strike 3
Alternate: Savage Blow 3

Show Explanation/Analysis

Preferred IV: +SPD or +ATK / -DEF

  • If using Windsweep or Watersweep, +SPD is a must to increase her chances of activating either. Otherwise, +ATK is a good Asset that helps Linde deal more chip damage. -DEF is chosen since Linde’s physical bulk is too low to make any use of; she’ll also be avoiding Distant Counter physical units or Dragons with adaptive damage with Windsweep or Watersweep respectively.

Weapon: Smoke Dagger+ (+SPD) 

  • For a support set, Smoke Dagger is chosen to debuff every stat of all enemies within 2 spaces of the target. While the value is -6 instead of the usual -7, this frees up Linde’s C and Sacred Seal slots that would otherwise be used for Atk Smoke and Spd Smoke respectively.

Assist: Reposition / Rally Atk/Spd+ / Flexible

  • As usual, Linde’s Assist skill is flexible. However, if choosing to run a ruse skill or support her allies further, a Rally such as Rally Atk/Spd+ would do the trick.

Special: Moonbow / Luna

  • Since Linde will only be attacking once per combat because of Windsweep or Watersweep, she wants a low-special cooldown that helps pierce through enemies with high-Defense. As such, Moonbow is chosen for her special.

  • Luna is a good alternative, although its higher special cooldown hurts her ability to chip more consistently. Luna may also end up killing enemies Linde simply wanted to chip and debuff.

Passive A: Swift Sparrow (2 or 3) / Darting Blow (3 or 4)

  • To deal as much chip damage as possible while still maintaining a high Speed stat to activate Windsweep or Watersweep, Swift Sparrow 2 or 3 is chosen. Of course, Swift Sparrow 3 is preferred, but Swift Sparrow 2 is much more budget-friendly.

  • Darting Blow is a cheap and effective alternative that helps activate the Sweep B skills as it increases Linde’s Speed on initiation. While Darting Blow 4 would be best, Darting Blow 3 is much more easily obtained.

Passive B: Windsweep / Watersweep / Poison Strike / Atk/Spd Ruse / Def/Res Ruse

  • The main gimmick of this build is raising Linde’s Speed to avoid counterattacks via Windsweep and Watersweep. Which one Linde uses is up to player preference, as Windsweep activates against physical foes and Watersweep activates against magical foes.

  • Poison Strike can greatly help with chip damage, although Linde’s chip damage will usually be unsafe without a Sweep skill.

  • If using a Rally as Linde’s Assist, any Ruse skill can be used as her B slot to slow the Special charge of enemies in the same column(s) as those rallying and being rallied (with the exception of Rally Up skills).

Passive C: Savage Blow / Hone Cavalry / Flexible

  • Savage Blow is chosen to help Linde’s allies defeat any bulky enemies that are near to her target.

  • Of course, C skills are generally flexible and can be changed according to Linde’s teammates and their skills. Cavalry buffs can be particularly effective if using Linde on a Horse Emblem team.

Sacred Seal: Poison Strike / Savage Blow / Darting Blow / Phantom Spd

  • Poison Strike synergizes well with Sweep skills and Savage Blow, allowing her to debuff and chip all enemies within 2 spaces including the original target. Savage Blow is a good alternative that can be stacked with itself as a C skill.

  • Darting Blow and Phantom Spd are both used to help Linde activate Windsweep or Watersweep more consistently.

Introduction

Linde’s gotten tired of dealing with Gharnef’s dark magic, so she and Tiki decided to take a trip to the beach to relax for once and bask in the sunlight. With her new horse and some starfish she picked up in the sand, Linde arrives into Fire Emblem Heroes as an offensive colorless dagger cavalry!

As expected with Linde, her Attack and Speed are great at 34 and 35 respectively, allowing her to be a strong offensive presence that can utilize Player Phase skills such as Swift Sparrow, Desperation, and her base weapon, Starfish. Even though Linde’s HP is a pathetic 33, her okay Resistance of 26 usually allows her to take a magical hit. However, don’t expect Linde to take a physical hit very well, as her Defense sits at an abysmal 16. As a cavalry unit, Linde reaps the benefits of 3 movement and the ability to use her allies’ Ground Orders to her advantage, although Cavalry units also have to deal with trenches and Cavalry-effective weapons.

Although Summer Linde is nothing special and doesn’t bring anything new to the table, she can serve as a good offensive and support unit thanks to her ability to use Daggers and her strong Attack and Speed stats. If one already has another Dagger cavalier such as Summer Ursula or Summer Gunnthrá, then Summer Linde probably isn’t worth summoning outside of fodder or desire/favoritism. Regardless of that, though, she remains a strong and versatile unit that’ll serve anyone well.

Strengths

Great Offenses

With a solid Attack of 34 and an impressive Speed of 35, Linde can become a strong offensive unit that can perform follow-up attacks consistently. With some Attack buffs, Linde can utilize Heavy Blade as her Sacred Seal to activate Specials more frequently.

Cavalry Strengths

As with every other cavalier, Linde enjoys having 3 movement to reach enemies further away and position herself and her teammates better. She also has access to and can be boosted by Cavalry buffs. 

Weaknesses

Awful physical bulk

With a horrendous 33 HP and 16 Defense, Linde struggles to avoid OHKOs against most physical enemies. Thankfully, with skills such as Starfish, Desperation, Windsweep, and Watersweep, she can avoid taking counterattacks from physical enemies altogether.

Cavalry shortcomings

While cavaliers have 3 movement and great positioning capabilities, they suffer greatly from terrain effects and common Cavalry-effective weapons. Trenches and forests significantly hinder cavaliers, with the latter being terrain cavaliers are unable to even cross without skills such as Reposition and Ground Orders from allies. The commonly used Micaiah trio is the main bane of cavaliers’ existence, with Dawn Suzu, Thani, and Light of Dawn all being effective against Cavalry units.

Weapon Skills

Weapons SP Rng. Mt.
Iron DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Dagger users only.
50 2 3
Steel DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Dagger users only.
100 2 5
StarfishIf unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Dagger users only.
200 2 8
Starfish+If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions.
Learns by default at 5 ★
Dagger users only.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Learns by default at 5 ★
1 150

Passive Skills

Passive Skills SP Slot
Brazen Atk/Res 1At start of combat, if unit's HP ≤ 80%, grants Atk/Res+3 during combat.
Inheritable by all units.
60
A
Brazen Atk/Res 2At start of combat, if unit's HP ≤ 80%, grants Atk/Res+5 during combat.
Inheritable by all units.
120
A
Brazen Atk/Res 3At start of combat, if unit's HP ≤ 80%, grants Atk/Res +7 during combat.
Inheritable by all units.
Unlocks at 5 ★
240
A
Cancel Affinity 1Any weapon triangle affinity granted by unit's skills is negated. Also negates any weapon triangle affinity granted by foe's skills.
Excludes Tome and Staff Users
50
B
Cancel Affinity 2Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skills is negated.
Excludes Tome and Staff Users
100
B
Cancel Affinity 3Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skills is reversed.
Excludes Tome and Staff Users
Unlocks at 5 ★
200
B

Other Info

Origin
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light

Banners Featured In