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Top Lineage of Evil Team

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Team

Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.

Core
Bench
Core
Bench

Core

HP 2,346,642
Strike ATK 245,963
Blast ATK 248,437
Strike DEF 157,034
Blast DEF 157,034
Critical
1,505
Ki Restore Speed
2,322
  • He's good Offensively, as he can benefit from great Damage Buffs right off the bat, he has a resourceful Extra Move, and his Ultimate Move is a powerful nuke.

  • His lack of durability that comes from the combination of having bad stats and  the Regeneration Tag - SP SSJ2 Gohan RED and SP SSJ3 Goku PUR are both tremendous Offensive Fighters with a Anti-Regen Unique Ability - is an issue on a Team that lacks a proper Tag. His Healing isn't enough to offset this weakness for him.

HP 2,188,634
Strike ATK 244,399
Blast ATK 225,429
Strike DEF 139,429
Blast DEF 140,833
Critical
1,318
Ki Restore Speed
2,260
  • His Offensive power is really high, as he’s able to stack Strike Damage thanks to his Extra Move and help his Teammates through some of the best Supportive Effects in the Game.
  • Blast Armor on both his Ultimate Move and Strike Cards make this Fighter really Effective at getting out of inconvenient situations.
HP 2,412,031
Strike ATK 242,438
Blast ATK 254,695
Strike DEF 161,612
Blast DEF 160,015
Critical
1,381
Ki Restore Speed
2,311
  • He's a pretty versatile Fighter Offensively thanks to his stackable Damage Abilities. He prefers Blast Cards, but he'll be able to do a great job at inflicting pain regardless of the card used.
  • He's Mr. utility. While he doesn't Support the Team, he's fantastic at disrupting the opponent's flow through consistent Debuffs. Mainly, his Paralyze Effects are particularly annoying, especially since they ignore Debuff immunity if generated by his Extra Move.
HP 2,411,526
Strike ATK 250,405
Blast ATK 262,569
Strike DEF 157,308
Blast DEF 158,883
Critical
1,397
Ki Restore Speed
2,384
  • At 3*, his early Game Offensive potential is quite limited even when paired alongside FF Cooler, however double Support lineups still make him shine, particularly because 1st Form Frieza makes him draw his deadly Special Move more often.
  • At 6*, he noticeably improves Offensively, and most importantly he also becomes more durable which really comes in handy, as he's supposed to last as long as possible in the Match to get all of his Buffs. He's generally a good and versatile Fighter all around, with permanent Anti-Endurance which makes him perfect against Hybrid Saiyan.
HP 2,436,788
Strike ATK 215,616
Blast ATK 219,952
Strike DEF 146,963
Blast DEF 148,425
Critical
1,458
Ki Restore Speed
2,540
  • While he's not that great Offensively, his huge Defensive contribution makes him a sensical choice for this Team. He'll be capable to Heal his Allies and protect them against most attacks thanks to his disruptiveness and raw Defensive stats-Damage Reduction.
  • As highlighted previously, he's not really a good Offensive Fighter, but thanks to the Support on this Team he can look at least serviceable.
HP 2,323,994
Strike ATK 218,115
Blast ATK 242,137
Strike DEF 155,573
Blast DEF 155,573
Critical
1,519
Ki Restore Speed
2,632
  • He's a resourceful Supportive Fighters, who can aid his Temmates through big Damage Buffs, Ki recovery on switch, and a nifty Extra Move that reduces the Team's sub counts.

  • He's not a good self-sufficient Fighter, as his Damage Buff are low and he gets obliterated Defensively against any S-Z Tier Offensive Fighter despite his Damage reduction. However, his Ultimate still makes a lot of Damage, especially against filthy Saiyans.

Bench

1
+10% to "Tag: Lineage of Evil" max base health during battle.
2
+12% to "Tag: Lineage of Evil" max base health
+15% to health restoration during battle.
3
+18% to "Tag: Lineage of Evil" max base health
+15% to health restoration during battle.
4
+20% to "Tag: Lineage of Evil" max base health
+18% to health restoration during battle.

Discussion

Lineage of Evil is finally moving in the right direction again with the addition of SP Full Power Frieza YEL, who fits well on this Team thanks to his versatile Offensive tools. Before him, the Team suffered a long drought in terms of releases, so even great Fighters like Z7 SP FF Cooler BLU and SP FF Frieza RED looked quite underwhelming for a very long time.

Offensively, the Team is quite powerful, mainly thanks to Z7 Cooler's Support, that makes all his allies threatening forces right off the bat. SP FF Frieza RED and SP Full Power Frieza YEL are probably the Fighters you'll use alongside him the most, as they bring a lot of tools to the table other than being great Damage Dealers; Debuffs, Paralyze, Dragon Balls-related Effects, Blast Armor, Anti-Endurance and even more, these two variants of Frieza just provide a mix of meta relevant Effects, which make the Team ready to face all kinds of Fighters.

It's worth mentioning that even the ancient SP 1st Form Frieza PUR is still viable on the Team, as pairing him with FF Cooler and using one between FF Frieza and Full Power Frieza as the "top Damage Dealer" can be a successful Offensive strategy. While it's true that 1st Form Frieza is useless when you ignore his Supportive Effects, the things he's capable to do still considerably benefit the rest of the Team in the flow of the Game, and he even provides an extra Special Move in the deck which is perfect for Full Power Frieza specifically.

The Team's clear issue is the poor durability, as most LoE Fighters are susceptible to being one-comboed. This can be partially fixed by using Metal Cooler RED instead of FF Frieza, but it's often not enough, and removing Frieza is also a tough blow for the Team's Offensive potential.

All in all, Lineage of Evil is a Team whose firepower will scare plenty of opponents, however its glaring flaw make it vulnerable in plenty of cases.

Alternate Core Members

HP 2,047,511
Strike ATK 207,717
Blast ATK 251,392
Strike DEF 143,296
Blast DEF 144,735
Critical
1,221
Ki Restore Speed
2,123

He's a really good Offensive option as he can deal good Damage as well as Support his allies, but ultimately SP FF Cooler BLU provides more to the team.

HP 2,243,704
Strike ATK 244,236
Blast ATK 204,002
Strike DEF 139,720
Blast DEF 142,521
Critical
1,331
Ki Restore Speed
2,384

He's a great option against Saiyan thanks to the Buffs he specifically gets against them, but against any other Tag he's pretty bad.

Alternative Bench

1
+20% to Tag: Frieza Force base Blast Attack and Defense during battle.
2
+23% to Tag: Frieza Force base Blast Attack and Defense during battle.
3
+25% to Tag: Frieza Force base Blast Attack and Defense during battle.
4
+28% to Tag: Frieza Force base Blast Attack and Defense during battle.
1
+17% to "Tag: Lineage of Evil" base Strike Attack during battle.
2
+19% to "Tag: Lineage of Evil" base Strike Attack during battle.
3
+23% to "Tag: Lineage of Evil" base Strike & Blast Attack during battle.
4
+28% to "Tag: Lineage of Evil" base Strike & Blast Attack during battle.
1
+17% to "Tag: Lineage of Evil" base Blast Defense during battle.
2
+19% to "Tag: Lineage of Evil" base Blast Defense during battle.
3
+22% to "Tag: Lineage of Evil" base Blast Attack & Defense during battle.
4
+25% to "Tag: Lineage of Evil" base Blast Attack & Defense during battle.
1
+19% to Element: BLU base Strike Attack & Defense during battle.
2
+22% to Element: BLU base Strike Attack & Defense during battle.
3
+24% to Element: BLU or Frieza Force base Strike Attack & Defense during battle.
4
+28% to Element: BLU or Frieza Force base Strike Attack & Defense during battle.
1
+17% to "Element: PUR" base Blast Attack during battle.
2
+20% to "Element: PUR" base Blast Attack during battle.
3
+22% to "Element: PUR" and Lineage of Evil base Blast Attack during battle.
4
+25% to "Element: PUR" and Lineage of Evil base Blast Attack during battle.
1
+19% to "Tag: Lineage of Evil" base Blast Defense during battle.
2
+22% to "Tag: Lineage of Evil" base Blast Defense during battle.
3
+25% to "Tag: Lineage of Evil" or "Tag: Frieza Force" base Strike & Blast Defense during battle.
4
+28% to "Tag: Lineage of Evil" or "Tag: Frieza Force" base Strike & Blast Defense during battle
1
+19% to "Tag: Lineage of Evil" base Blast Attack during battle.
2
+22% to "Tag: Lineage of Evil" base Blast Attack during battle.
3
+23% to "Tag: Lineage of Evil" or "Tag: Frieza Force" base Strike and blast attack
4
+25% to "Tag: Lineage of Evil" or "Tag: Frieza Force" base Strike and blast attack
1
+20% to "Tag: Lineage of Evil" base Strike & Blast Defense during battle.
2
+22% to "Tag: Lineage of Evil" or "Tag: Powerful Opponent" base Strike & Blast Defense during battle.
3
+24% to "Tag: Lineage of Evil" or "Tag: Powerful Opponent" base Strike & Blast Defense during battle.
4
+26% to "Tag: Lineage of Evil" or "Tag: Powerful Opponent" base Strike & Blast Defense during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.