Team
Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.
The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.
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Focal Points
- Ultimate Offensive Power is what allows this Team to dominate matches. It's the result of the combination of really good Supportive Effects, constant sub count manipulation, and great base Kits.
- After the release of SP Final Form Frieza BLU, SP Golden Frieza GRN and the SP Full Power Frieza YEL's Platinum Equip, the Team also gained a Defensive identity. Also, it has a lot of Dragon Ball Removal Effects that will slow down opponents' when it comes to Rising Rush farming, so overall this Team doesn't take risks.
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Lineage of Evil also counters the Meta pretty well, through Anti-Endurance and Anti-Super Saiyan Effects that give the Team the advantage against plenty of other Meta Teams.
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Ultra SSB Kaioken Goku can perfectly replace SP FP Frieza YEL if you want, as he fits the Blast Damage style of the Team very well. Compared to the latter, he's just a much better Offensive Fighter and his impact is just larger in general.
Core - Leaders

Critical | |
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Ki Restore Speed |
- This Fighter combines unfair Offensive Capabilities with overpowered Match control Abilities such as Vanish Regain and Strike Card lock to become a threat that's very hard to play around.
- What truly makes him unique is the fact he just always keeps going once he gets a combo in, thanks to multitude of Green cards he draws even throughout a single sequence, and the Arts Draw Speed Effects he's able to stack up, so don't ever expect him to be out of ammo.
Core

Critical | |
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Ki Restore Speed |
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He's a massive Offensive weapon, as he combines huge Offensive Buffs with excellent card draw Abilities, and some Anti-Cover Effects which make him quite consistent. Also, Anti-Armor Blast Cards make him particularly deadly against some of the most dangerous Fighters in the game.
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He might not be very durable, but he heals so much throughout a Match that it makes him able to take a few hard hits.

Critical | |
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Ki Restore Speed |
- Before his revival, he's not that great of a Fighter, due to his all around below average Offensive Power and average Defensive capabilities. Still, on this particular Team he's able to do plenty of Damage nonetheless, thanks to all the Support he gets. One thing to note is that he has some pretty nifty Support Effects that further increase this Team's Offensive potential.
- After Revival, he's just incredibly good. Right off the bat, he's able to activate his Main Ability after just 5 counts and steal 2 of the opponent's Dragon Balls, which in a way seems something meant to counter SP SSJ4 Gogeta GRN's Anti-Revival Effects. For the rest, he gains an Element Disadvantage Removal Effect for 30 counts, and becomes much better Offensively - mainly thanks to his powerful Special Move -, to the point he can be considered this Team's main Offensive weapon after Revival.

Critical | |
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Ki Restore Speed |
- He's the best Fighter on this Team. He does pretty much everything, since he boasts good Supportive Effects, good Damage Buffs, as well as nifty Abilities such as Dragon Ball Removal Effects and permanent Anti-Endurance. However, what truly makes him shine more than others on his Team is his Unique Platinum Equip.
- In fact, after he received that he lost the only weakness he had, as he became pretty good Defensively as well while also getting better Offensively. As of right now, he's a monster without any weakness.

Critical | |
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Ki Restore Speed |
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He's a resourceful Supportive Fighters, who can aid his Temmates through big Damage Buffs, Ki recovery on switch, and a nifty Extra Move that reduces the Team's sub counts.
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He's not a good self-sufficient Fighter, as his Damage Buff are low and he gets obliterated Defensively against any S-Z Tier Offensive Fighter despite his Damage reduction. However, his Ultimate still makes a lot of Damage, especially against filthy Saiyans.

Critical | |
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Ki Restore Speed |
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He's a situational option, but in the right situation he can be used alongside the other yellow Full Power Frieza to form a powerful double Yellow lineup.
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He's pretty straightforward. He does really well Defensively, but Offensively he's in dire need of this Team's Supportive Effects to carry him, and luckily he constantly gets that kind of help.

Critical | |
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Ki Restore Speed |
- He's the best Super Saiyan counter in the game, by a landslide. He's so good against them that it's one of the few, rare cases, where it can be said a Fighter's presence on the field alone can already predetermine how the Match will go, as he strengthens the Team against that particular Tag through incredible Supportive Damage Buffs, and Damage Reduction shenanigans.
- Make no mistake, however, as Chilled is not just great strictly against Super Saiyan Teams, he also does well with other types of Teams that also have Super Saiyan Fighters in the core, and does decently against Meta teams in general. In fact, after his Zenkai, he became better all around.
Alternate Core Members

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Ki Restore Speed |

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Ki Restore Speed |

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Ki Restore Speed |

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Ki Restore Speed |
Alternative Bench
+20% to Tag: Frieza Force base Blast Attack and Defense during battle. | |
+23% to Tag: Frieza Force base Blast Attack and Defense during battle. | |
+25% to Tag: Frieza Force base Blast Attack and Defense during battle. | |
+28% to Tag: Frieza Force base Blast Attack and Defense during battle. |
+17% to "Tag: Lineage of Evil" base Strike Attack during battle. | |
+19% to "Tag: Lineage of Evil" base Strike Attack during battle. | |
+23% to "Tag: Lineage of Evil" base Strike & Blast Attack during battle. | |
+28% to "Tag: Lineage of Evil" base Strike & Blast Attack during battle. |
+17% to "Tag: Lineage of Evil" base Blast Defense during battle. | |
+19% to "Tag: Lineage of Evil" base Blast Defense during battle. | |
+22% to "Tag: Lineage of Evil" base Blast Attack & Defense during battle. | |
+25% to "Tag: Lineage of Evil" base Blast Attack & Defense during battle. |
+19% to Element: BLU base Strike Attack & Defense during battle. | |
+22% to Element: BLU base Strike Attack & Defense during battle. | |
+24% to Element: BLU or Frieza Force base Strike Attack & Defense during battle. | |
+28% to Element: BLU or Frieza Force base Strike Attack & Defense during battle. |
+17% to "Element: PUR" base Blast Attack during battle. | |
+20% to "Element: PUR" base Blast Attack during battle. | |
+22% to "Element: PUR" and Lineage of Evil base Blast Attack during battle. | |
+25% to "Element: PUR" and Lineage of Evil base Blast Attack during battle. |
+19% to "Tag: Lineage of Evil" base Blast Defense during battle. | |
+22% to "Tag: Lineage of Evil" base Blast Defense during battle. | |
+25% to "Tag: Lineage of Evil" or "Tag: Frieza Force" base Strike & Blast Defense during battle. | |
+28% to "Tag: Lineage of Evil" or "Tag: Frieza Force" base Strike & Blast Defense during battle |
+19% to "Tag: Lineage of Evil" base Blast Attack during battle. | |
+22% to "Tag: Lineage of Evil" base Blast Attack during battle. | |
+23% to "Tag: Lineage of Evil" or "Tag: Frieza Force" base Strike and blast attack | |
+25% to "Tag: Lineage of Evil" or "Tag: Frieza Force" base Strike and blast attack |
+20% to "Tag: Lineage of Evil" base Strike & Blast Defense during battle. | |
+22% to "Tag: Lineage of Evil" or "Tag: Powerful Opponent" base Strike & Blast Defense during battle. | |
+24% to "Tag: Lineage of Evil" or "Tag: Powerful Opponent" base Strike & Blast Defense during battle. | |
+26% to "Tag: Lineage of Evil" or "Tag: Powerful Opponent" base Strike & Blast Defense during battle. |