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Top Regeneration Team

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Team

Core
Bench

Core

Synergy

+136%
+38%
+91%
+28%
  •   He’s a total game changer for Regeneration, since he makes the Team better at everything thanks to providing Offensive Buffs and Health Restoration Buffs that can be taken advantage of by most Fighters on this Team
  •  He’s not a Tank by any means, but once he activates his Main Ability he becomes deceptively durable, which is more       than what can be said for his Teammates.
HP 2,369,289
Strike ATK 244,006
Blast ATK 216,521
Strike DEF 159,256
Blast DEF 160,845
Critical
1,468
Ki Restore Speed
2,490

Synergy

+136%
+38%
+91%
+28%
  • His Extra Move can be incredibly oppressive, especially if followed up by a Special Move. Thanks to that Janemba manges to be a decent long range threat, which improves his stalling capabilities.

  • He particularly thrives in Sagas Warriors matchups, in particular as a SP SSJ Youth Gohan YEL counter, otherwise he’s comparable to a bunch of other Fighters on this Team.

HP 2,388,702
Strike ATK 242,779
Blast ATK 219,851
Strike DEF 149,801
Blast DEF 149,808
Critical
1,457
Ki Restore Speed
2,462

Synergy

+156%
+53%
+111%
+43%
  • He has a great Strike oriented toolkit that makes him fit very well in this Team. His Offensive Boosts get higher once an Enemy vanishes or switches to standby, which is great considering his Extra Move permits him to stay on the field for an extended amount of time.

  • While it may not seem like it, this Fighter has the best Healing out of any Regeneration Fighter. In fact, His Extra Move is very easy to use and potentially Heals him by 15% each time.

HP 2,387,656
Strike ATK 214,739
Blast ATK 249,309
Strike DEF 154,285
Blast DEF 157,397
Critical
1,358
Ki Restore Speed
2,454

Synergy

+136%
+38%
+91%
+28%
  • He’s pretty solid on the field. His durability is not bad thanks to his decent stats and his Healing Extra Move, and his Offense is quite good thanks to his overall toolkit. 

  • His utility is great. Mainly, his “Namekian’s Hope” Unique Ability considerably strengthens his allies once he gets Defeated, but there are also other things that make him a good Team Fighter, like his great Z-Abilities and his Extra move.

Synergy

+136%
+38%
+91%
+28%
  • SP Perfect Cell YEL is an offensive powerhouse with a drawable Ultimate Move that has the chance to inflict Faint and tons of Damage Buffs.
  • His Enemy Card sealing Unique Ability, Cover: Rescue, and Enemy Cover Debuff also make him hard to take out, or defend against.

Synergy

+156%
+53%
+111%
+43%
  • His playstyle is very different compared to SP Buuhan GRN's, but he's a very decent alternative after Zenkai 1. He'll Tank and recover very well and counter attack with a whopping 100% Strike Damage Boost that unfortunately only lasts for one attack.
  • His Team Healing Main Ability becomes massive when magnified by SP Super Baby 2 BLU.

Discussion

Regeneration was already a well structured Team prior to SP Janemba RED’s arrival, thanks not only to its bulkiness caused by the Healing capabilities of its Fighters, but also the unexpectedly impressive Offensive power elders like SP Perfect Cell YEL and SP Buuhan GRN could boast.  

Having said that, the introduction of a reliable Red Fighter and the new Zenkai Ability at SP Good Buu GRN’s disposal managed to make Regeneration even better. It became really hard to define a specific best trio for Regeneration, the Team is so diverse at the moment that it’s hard to imagine one. 

Against GT/Saiyan/Fusion Warrior you likely want SP Perfect Cell YEL on the field to put pressure on SP SSJ4 Goku PUR/SP Super Vegito PUR, against Sagas Warriors you definitely want SP Janemba RED for its all around Offensive Power and natural predisposition to counter SP SSJ Youth Gohan YEL.

EX Nail PUR is good for general use, his greatly Healing Extra Move and his Death Buffs will consistently magnify your Team’s Effectiveness. The only ones that are instrumental for this Team are SP Super Baby 2 BLU and SP Buuhan GRN. The former is a battery supply for all other Regeneration Fighters, while the latter is lethal Offensively and he gets a Buff from SP Good Buu GRN’s Zenkai Ability. 

While the Team can reshape depending on the matchup, the playstyle should never change as long as SP Super Baby 2 BLU is on the trio, as his Healing Boosts make mitigating Damage taken between your Fighters just to steadily Healing back the best tactic against any Team.

Alternate Core Members

His Damage is not bad at all despite being reliant on Extra Moves for the most part. SP Kid Buu RED's incredibly powerful Ultimate Move and mitigated Healing make him a decent option overall.

He's able to inflict high Damage, but he's extremely fragile, despite his Heal being very good. 

HP 2,111,180
Strike ATK 206,874
Blast ATK 239,304
Strike DEF 145,946
Blast DEF 148,859
Critical
1,435
Ki Restore Speed
2,428

He's quite bad as a standalone Fighter, however his Supportive Unique Abilities make him decent enough to be considered as an Alternative Core option.

Alternate Bench Members

1
+19% to "Tag: Regeneration" base Strike Attack during battle.
2
+22% to "Tag: Regeneration" base Strike Attack during battle.
3
+26% to "Tag: Regeneration" base Strike & Blast Attack during battle.
4
+28% to "Tag: Regeneration" base Strike & Blast Attack during battle.
1
+19% to "Tag: Regeneration" base Blast Attack during battle.
2
+22% to "Tag: Regeneration" base Blast Attack during battle.
3
+26% to "Tag: Regeneration" base Blast Attack & Defense during battle.
4
+28% to "Tag: Regeneration" base Blast Attack & Defense during battle.
1
+19% to "Tag: Regeneration" base Strike Attack during battle.
2
+22% to "Tag: Regeneration" base Strike Attack during battle.
3
+26% to "Tag: Regeneration" base Strike & Blast Attack during battle.
4
+28% to "Tag: Regeneration" base Strike & Blast Attack during battle.
1
+17% to Tag: Regeneration base Strike Defense during battle.
2
+20% to Tag: Regeneration base Strike Defense during battle.
3
+22% to Tag: Regeneration base Strike & Blast Defense during battle.
4
+25% to Tag: Regeneration base Strike & Blast Defense during battle.
1
+17% to "Tag: Regeneration" base Blast Defense during battle.
2
+19% to "Tag: Regeneration" base Blast Defense during battle.
3
+22% to "Tag: Regeneration" base Strike & Blast Defense during battle.
4
+25% to "Tag: Regeneration" base Strike & Blast Defense during battle.

About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 1k in the game's PVP.  I'm not part of the Hit bandwagon.