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Team

Core
Bench

It's really tough to determine a clear strongest Core for Regeneration, as pretty much any combination of Fighters on this Team can work well. Just try to always keep either Majin Buu or Cell on the Core to have a reliable Defensive option, while the rest can rotate depending on the matchup.

Core

HP 2,357,763
Strike ATK 215,642
Blast ATK 227,511
Strike DEF 161,842
Blast DEF 160,252
Critical
1,398
Ki Restore Speed
2,381
  • He’s an amazing Blast Based Fighter overall, but he needs to wait a bit to reach full potential, which is a common trait for Offensive Fighters on this Team. In fact, even after his Transformation, he needs to wait a bit to get all his Offensive Effects up, but once he does he's pretty hard to stop. Additionally, his Special Move is really strong after an Extra Move, and his Main Ability is a perfect chance to frame-trap and strike down an opponent with a Special Beam Cannon.
  • He's also pretty versatile, as he provides Supportive Effects for his allies, and also some Defensive utility through Damage Reduction.
HP 2,287,919
Strike ATK 208,099
Blast ATK 213,362
Strike DEF 158,447
Blast DEF 155,320
Critical
1,281
Ki Restore Speed
2,289
  • Zenkai 7 SP Majin Buu: Good GRN 's Healing capabilities are the highest in the whole Game, but there are Fighters such as SP SSJ3 Goku PUR Z7 who can deal with him in a single Combo, so he's not as oppressive as he was at release.

  • He’s pretty strong Offensively, boasting stackable Offensive Buffs and a really useful Lock-in Mechanic in early Game.

HP 2,212,150
Strike ATK 225,565
Blast ATK 214,905
Strike DEF 156,341
Blast DEF 156,349
Critical
1,426
Ki Restore Speed
2,504
  • His Offensive Support is significant for Regeneration Fighters after her Zenkai.
  • While she's mainly a Support, after getting a Zenkai SP Android #21 BLU became a quite capable Fighter if taken singularly as well. Primarily, high Defensive stats make her perfect to protect SP DK Piccolo YEL against the fearsome SP SSJ2 Gohan RED and SP Super Gogeta RED. Secondarily, she's pretty great Offensively thanks to Debuffs and Arts Draw Speed.
HP 2,090,082
Strike ATK 241,547
Blast ATK 239,157
Strike DEF 92,369
Blast DEF 93,278
Critical
1,508
Ki Restore Speed
2,514
  • He's the ace of this Team Defensively since his Revive mechanic dwarfs even Endurance in terms of being able to absorb the opponent's Damage with no drawback.
  • He’s a very solid Fighter all around. Pre Transformation he can hold his own Offensively, but after he just becomes a death machine thanks to his enormous Buffs and his very resourceful Extra Move and Special Move.
HP 2,405,788
Strike ATK 233,968
Blast ATK 251,969
Strike DEF 158,391
Blast DEF 157,611
Critical
1,353
Ki Restore Speed
2,283
  • He's the definition of slow starter: right off the bat, Demon King Piccolo is pretty average, and considering his Transforming conditions are harsher than most Fighers of the same kind, that might be an issue for some people.
  • On the other hand, his Transformation is likely the strongest in the Game. Primarily, right after his rejuvenation, he regains a full hand of cards and Ki, so he can gain a lot of momentum really fast. However, in general he's just an Offensive powerhouse, especially in a Blast Based Team such as this one.

Bench

1
+13% to "Tag: Android" max base Health during battle.
2
+15% to "Tag: Android" max base Health during battle.
3
+18% to "Tag: Android" or "Tag: Regeneration" max base Health during battle.
4
+20% to "Tag: Android" or "Tag: Regeneration" max base Health during battle.

Discussion

Regeneration is a quite balanced Team, but it's still insufferably strong. 

First things first, the Team's identity. Blast Damage is what thrives here, as every Offensive Fighter on the Team is a fantastic Ranged Fighter ( SP Piccolo YELSP Demon King Piccolo PUR, and SP Perfect Cell RED ).

Overall, the Team's Offense flows quite well, also because SP Android #21 BLU can be put on the main trio to magnify her allies' strengths. "Can" is the keyword here though, as Regeneration is not one of those Teams that is in dire need of a Support to function, in fact the Team does just fine without 21, and her placement on the main trio should be reliant on the matchup. 

Defensively, at least one between SP Majin Buu GRN and SP Perfect Cell RED  should always be used, preferably the former as he's more consistent throughout a whole match thanks to his constant heals, but Cell's capability to effectively prevent a Rising Rush during early Game is also extremely impactful and his Offensive value is way higher in late Game, so it's arguable in any case. 

High Offense, high Defense, does Regeneration have any flaws? Just if you want to nitpick. In fact, its only real flaw is the lack of Fighters that can produce meaningful Offense right off the bat, a role SP Demon King Piccolo YEL covered amazingly in the past. It's true that the synergetic Offense on this Team still makes it at least decent in early Game, but overall Regeneration falls short compared to other Top Tier Teams in that regard.

However, that's almost insignificant in the big scheme of things, as Regeneration is one of the most balanced and versatile Teams in the Meta.

Alternate Core Members

HP 2,051,507
Strike ATK 229,370
Blast ATK 202,299
Strike DEF 143,519
Blast DEF 131,072
Critical
1,509
Ki Restore Speed
2,357

Finally, his son dethroned him, mainly because the Core is heavily Blast Based now. You can still use this variant of DKP, but keep in mind his Offensive value will be noticeably hindered by the Blast focused Deck. In any case, he'll be valuable to you even in unfavorable conditions thanks to his frightening Damage ceiling and Dragon Ball stealing capabilities.

HP 2,436,283
Strike ATK 248,336
Blast ATK 268,265
Strike DEF 161,495
Blast DEF 161,503
Critical
1,328
Ki Restore Speed
2,289

His Offensive ceiling is pretty high, but he's much more fragile than SP Android #21 BLU, a Fighter that can also Support the rest of the Team and inflict decent Damage to her opponents. He's still a good and fun to use alternative option.

HP 2,437,435
Strike ATK 237,320
Blast ATK 253,622
Strike DEF 155,526
Blast DEF 158,629
Critical
1,424
Ki Restore Speed
2,389

She's a stronger Offensive fighter than Majin Buu : Good, but she's also terribly weaker Defensively. Also, If you decide to use her, keep in mind that SP DK Piccolo YEL's Blast Damage isn't that good.

HP 2,511,156
Strike ATK 237,106
Blast ATK 261,099
Strike DEF 157,624
Blast DEF 156,852
Critical
1,387
Ki Restore Speed
2,294

SP Fusion Zamasu PUR is a good Fighter, boasting very high overall Damage and nice Defensive tools, but SP Android #21 PUR is just as good if not better and has a better Z-Ability for the Team. Still, he's a decent Alternative option.

HP 2,436,788
Strike ATK 215,616
Blast ATK 219,952
Strike DEF 146,963
Blast DEF 148,425
Critical
1,458
Ki Restore Speed
2,540

He's a fine replacement for Cell as he's a very Defensive Fighter that makes a really annoying couple with Majin Buu, as they can heal both themselves and their allies a lot. Other than that, his Offense isn't quite as good as Cell's, so he's just an alternative option.

Alternate Bench Members

1
+19% to "Tag: Regeneration" base Strike Attack during battle.
2
+22% to "Tag: Regeneration" base Strike Attack during battle.
3
+26% to "Tag: Regeneration" base Strike & Blast Attack during battle.
4
+28% to "Tag: Regeneration" base Strike & Blast Attack during battle.
1
+19% to "Tag: Android" base Strike & Blast Attack during battle.
2
+24% to "Tag: Android" or "Tag: Regeneration" base Strike & Blast Attack during battle.
3
+30% to "Tag: Android" or "Tag: Regeneration" base Strike & Blast Attack
and +15% to "Tag: Girls" base Blast Defense during battle.
4
+35% to "Tag: Android" or "Tag: Regeneration" base Strike & Blast Attack
and +18% to "Tag: Girls" base Blast Defense during battle.
1
+19% to "Tag: Regeneration" base Strike Attack during battle.
2
+22% to "Tag: Regeneration" base Strike Attack during battle.
3
+26% to "Tag: Regeneration" base Strike & Blast Attack during battle.
4
+28% to "Tag: Regeneration" base Strike & Blast Attack during battle.
1
+17% to Tag: Regeneration base Strike Defense during battle.
2
+20% to Tag: Regeneration base Strike Defense during battle.
3
+22% to Tag: Regeneration base Strike & Blast Defense during battle.
4
+25% to Tag: Regeneration base Strike & Blast Defense during battle.
1
+17% to "Tag: Regeneration" base Blast Defense during battle.
2
+19% to "Tag: Regeneration" base Blast Defense during battle.
3
+22% to "Tag: Regeneration" base Strike & Blast Defense during battle.
4
+25% to "Tag: Regeneration" base Strike & Blast Defense during battle.
1
+19% to "Tag: Regeneration" base Strike Attack during battle.
2
+22% to "Tag: Regeneration" base Strike Attack during battle.
3
+23% to "Tag: Regeneration" base Strike Attack & Defense during battle.
4
+25% to "Tag: Regeneration" base Strike Attack & Defense during battle.
1
+19% to "Tag: Regeneration" base Strike & Blast Attack during battle.
2
+21% to "Tag: Regeneration" base Strike & Blast Attack during battle.
3
+30% to "Tag: Regeneration" or "Episode: Frieza Saga (Z)" base Strike & Blast Attack during battle.
4
+38% to "Tag: Regeneration" or "Episode: Frieza Saga (Z)" base Strike & Blast Attack during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.