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Top Regeneration Team

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Team

Core
Bench

Core

Synergy

+20%
+111%
+38%
+66%
+28%
  •   He’s a total game changer for Regeneration, since he makes the Team better at everything thanks to providing Offensive Buffs and Health Restoration Buffs that enhance the Healing Effects of many of this Tag's best Fighters, including his own. 
  •  He’s not a Tank by any means, but once he activates his Main Ability he becomes deceptively durable and can even act as an off-Tank or Defensive Pivot safely. 

Synergy

+20%
+136%
+53%
+96%
+43%
  • He was already a brick wall without SP Majin #21 PUR’s Buffs, but the latter makes him a straight up nightmare for basically any Team without a reliable Purple Offensive Pivot in the Meta. The only consistent way to put him down is hitting him with a Rising Rush using a Fighter with Color Advantage over him, but if even that fails he will Heal back in a split second. 

  • He’s deceptively good Offensively, since his situational Strike Damage Buff actually proves to be useful in multiple instances, and the Damage Received Debuff he inflicts to the opponent synergizes with his Switch-locking Effect. 

HP 2,437,313
Strike ATK 246,852
Blast ATK 218,115
Strike DEF 151,024
Blast DEF 152,522
Critical
1,325
Ki Restore Speed
2,219

Synergy

+20%
+111%
+38%
+66%
+28%
  • She’s an absolute bomb Offensively. Once she transforms, she’s able to switch in at twice the speed of other Fighters in the Game, and that permits her to abuse her own Offensive Buffs by stacking them multiple times. It’s not rare at all to see her one-combo opponents or coming close to one-shotting them with her Special Move.

  • Her Health Z-Ability really improves the Team’s Durability, since it indirectly magnifies the Fighters’ Healing Effects.

Synergy

+111%
+38%
+66%
+28%
  • SP Perfect Cell YEL is an offensive powerhouse with a drawable Ultimate Move that has the chance to inflict Faint and tons of Damage Buffs.
     
  • His Enemy Card sealing Unique Ability, Cover: Rescue, and Enemy Cover Debuff also make him hard to take out, or defend against.
     
  • Being a Yellow Fighter in a Purple-infested metagame is very beneficial to a Tag with as many strong Greens as Regeneration. 
HP 2,369,289
Strike ATK 244,006
Blast ATK 216,521
Strike DEF 159,256
Blast DEF 160,845
Critical
1,468
Ki Restore Speed
2,490

Synergy

+111%
+38%
+66%
+28%
  • His Extra Move can be incredibly oppressive, especially if followed up by a Special Move. Thanks to the combination of those two Cards, Janemba manages to be a decent long range threat, which improves his stalling capabilities.

  • He particularly thrives in Sagas Warriors matchups in particular as a SP SSJ Youth Gohan YEL counter, otherwise he’s comparable to a bunch of other Fighters on this Team.

Discussion

Sigh… almost a year after the infamous SP Perfect Cell YEL’s release, Regeneration becomes insufferable again after receiving the most recent Meta-breaker, SP Majin #21 PUR. She’s excellent for this Team thanks to her Z-Ability and amazing Offensive power.

As things are now, the Team is completely well-rounded. With SP Majin #21 PUR’s release it has established itself as a step above the rest of the Meta's Teams. To explain the reason shortly, SP Super Baby 2 BLU’s Healing Support is just too oppressive. It’s basically impossible to beat down Regeneration with just raw Offense; Offensive Teams like Vegeta Family get easily outlasted.

Though the Team is arguably the best in the game, it is not faultless. Android is one of the few Teams that has a real chance at beating Regeneration, as it can utilize SP Majin #21 PUR itself to threaten its many Green Fighters. Similarly, Sagas Warriors matchup fairly well against Regeneration because of the strength of SP SSJ Youth Gohan YELs Lock-in Effect.

Teams without oppressive wall-breaking options simply lack the firepower to break through Regeneration’s Defenses. For that reason alone, the Team continues to dominate the PvP landscape. 

Alternate Core Members

She’s a good Fighter but it’s tough to ask her to replace SP Super Baby 2 BLU. She can probably offer better Offensive results than him, but the Healing factor takes a huge hit. Still, you can run a very good Regeneration Team with her as your Blue Fighter.

He can be used to replace SP Majin #21 PUR, although not with the same results of course. Still, he's decent Offensively and has good Defeated Buffs.

His Damage is not bad at all despite being reliant on Extra Moves for the most part. SP Kid Buu RED's incredibly powerful Ultimate Move and mitigated Healing make him a decent option overall.

He's able to inflict high Damage, but he's extremely fragile, despite his Heal being very good. 

Buuhan's power is significantly enhanced by the presence of Zenkai 1 SP Majin Buu GRN, who turns the terrifying Majin into an Offensive and Defensive behemoth. Because this Tag tends to shuffle Extra Arts Cards around frequently, having an Extra Arts Card engine like Buuhan on the Team can be very beneficial for the other Team members. Additionally, Buuhan can function as a Crisis Fighter, a role that is not plentiful on this Tag. 

Alternate Bench Members

1
+19% to "Tag: Regeneration" base Strike Attack during battle.
2
+22% to "Tag: Regeneration" base Strike Attack during battle.
3
+26% to "Tag: Regeneration" base Strike & Blast Attack during battle.
4
+28% to "Tag: Regeneration" base Strike & Blast Attack during battle.
1
+19% to "Tag: Regeneration" base Blast Attack during battle.
2
+22% to "Tag: Regeneration" base Blast Attack during battle.
3
+26% to "Tag: Regeneration" base Blast Attack & Defense during battle.
4
+28% to "Tag: Regeneration" base Blast Attack & Defense during battle.
1
+19% to "Tag: Regeneration" base Strike Attack during battle.
2
+22% to "Tag: Regeneration" base Strike Attack during battle.
3
+26% to "Tag: Regeneration" base Strike & Blast Attack during battle.
4
+28% to "Tag: Regeneration" base Strike & Blast Attack during battle.
1
+17% to Tag: Regeneration base Strike Defense during battle.
2
+20% to Tag: Regeneration base Strike Defense during battle.
3
+22% to Tag: Regeneration base Strike & Blast Defense during battle.
4
+25% to Tag: Regeneration base Strike & Blast Defense during battle.
1
+17% to "Tag: Regeneration" base Blast Defense during battle.
2
+19% to "Tag: Regeneration" base Blast Defense during battle.
3
+22% to "Tag: Regeneration" base Strike & Blast Defense during battle.
4
+25% to "Tag: Regeneration" base Strike & Blast Defense during battle.
1
+19% to "Tag: Regeneration" base Strike Attack during battle.
2
+22% to "Tag: Regeneration" base Strike Attack during battle.
3
+23% to "Tag: Regeneration" base Strike Attack & Defense during battle.
4
+25% to "Tag: Regeneration" base Strike Attack & Defense during battle.

About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 1k in the game's PVP.  I'm not part of the Hit bandwagon.