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Top Regeneration Team

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Team

Core
Bench

Core

Synergy

+20%
+75%
+73%
+66%
+63%
  •   He’s a total game changer for Regeneration, since he makes the Team better at everything thanks to providing Offensive Buffs and Health Restoration Buffs that enhance the Healing Effects of many of this Tag's best Fighters, including his own. 
     
  •  He’s not a Tank by any means, but once he activates his Main Ability he becomes deceptively durable and can even act as an off-Tank or Defensive Pivot. 

Synergy

+20%
+100%
+88%
+96%
+78%
  • He was already a brick wall without SP Majin #21 PUR’s Z-Ability, but with it, he becomes a straight-up nightmare for basically any Team without a reliable Purple Offensive Pivot. The only consistent way to put him down is via a Fighter with Color Advantage hitting him with a Rising Rush, but if that strategy fails, he will Heal a significant portion of his Sustained Damage. 

  • He’s deceptively strong Offensively, since he has multiple ways to increase his personal Damage, and the Damage Received Debuff he inflicts to the opponent synergizes with his Switch-locking Effect. 

HP 2,437,313
Strike ATK 246,852
Blast ATK 218,115
Strike DEF 151,024
Blast DEF 152,522
Critical
1,325
Ki Restore Speed
2,219

Synergy

+20%
+75%
+73%
+66%
+63%
  • She’s an absolute bomb Offensively. Once she transforms, she’s able to switch in at twice the speed of other Fighters in the Game, and that permits her to abuse her own Offensive Buffs by stacking them multiple times. It’s not rare at all to see her one-combo opponents or coming close to one-shotting them with her Special Move.

  • Her Health Z-Ability really improves the Team’s Durability, since it indirectly magnifies the Fighters’ Healing Effects.

Synergy

+75%
+73%
+66%
+63%
  • This Fighter does it all, boasting great Offensive Power and Tankiness once Transformed. He might not be able to Heal as much as SP Good Buu GRN does, but he’s still respectable in that regard.

  • His Special Move hits hard, but it shouldn’t be overrated. In fact, by being a Dash-Type Move, the Game only considers SP Piccolo YEL’s Strike Attack to calculate the Damage, which is not ideal considering this Fighter is Blast Focused.

HP 2,369,289
Strike ATK 244,006
Blast ATK 216,521
Strike DEF 159,256
Blast DEF 160,845
Critical
1,468
Ki Restore Speed
2,490

Synergy

+75%
+73%
+66%
+63%
  • His Extra Move can be incredibly oppressive, especially if followed up by a Special Move. Thanks to the combination of those two Cards, Janemba manages to be a decent long range threat, which improves his stalling capabilities.

  • He particularly thrives in Sagas Warriors matchups in particular as a SP SSJ Youth Gohan YEL counter, otherwise he’s comparable to a bunch of other Fighters on this Team.

Discussion

After the release of the infamous SP Majin #21 PUR, Regeneration mains have the chance to add another shiny toy to their arsenal. SP Piccolo YEL replaces the fan favorite SP Perfect Cell YEL, who has lasted on this Team for a whole year, an unprecedented feat in Dragon Ball Legends.

While SP Piccolo YEL is very good, the same could be said for the other Fighters on the Team, so it’s hard to say if he actually replaces an unit on the Main trio or not, as SP Super Baby 2 BLU is the best Support this Team could wish for, SP Majin #21 PUR’s low Sub count mechanic makes her broken Offensively, and SP Good Buu GRN absurd durability reminds players of why they hate this Tag.

What’s for sure is that this new addition makes the Team more fool-proof against deadly Purple Fighters, and gives it Crisis efficacy. 

It’s hard to find any problematic match-up for this Team, there just isn’t any. Android was a challenge because of SP Majin #21 PUR, but SP Piccolo YEL kind of takes care of the Team's weakness to her.

The reality is that this is a truly flawless Team, thanks to its massive amount of Healing capabilities and its top tier Offensive potential.

Alternate Core Members

She’s a good Fighter but it’s tough to ask her to replace SP Super Baby 2 BLU. She can probably offer better Offensive results than him, but the Healing factor takes a huge hit. Still, you can run a very good Regeneration Team with her as your Blue Fighter.

He can be used to replace SP Majin #21 PUR, although not with the same results of course. Still, he's decent Offensively and has good Defeated Buffs.

His Damage is not bad at all despite being reliant on Extra Moves for the most part. SP Kid Buu RED's incredibly powerful Ultimate Move and mitigated Healing make him a decent option overall.

A generally great Offensive toolkit still makes him relevant in the current Meta, but you need him to be at a high star level.

Buuhan's power is significantly enhanced by the presence of Zenkai 1 SP Majin Buu GRN, who turns the terrifying Majin into an Offensive and Defensive behemoth. Because this Tag tends to shuffle Extra Arts Cards around frequently, having an Extra Arts Card engine like Buuhan on the Team can be very beneficial for the other Team members. Additionally, Buuhan can function as a Crisis Fighter, a role that is not plentiful on this Tag. 

Alternate Bench Members

1
+19% to "Tag: Regeneration" base Strike Attack during battle.
2
+22% to "Tag: Regeneration" base Strike Attack during battle.
3
+26% to "Tag: Regeneration" base Strike & Blast Attack during battle.
4
+28% to "Tag: Regeneration" base Strike & Blast Attack during battle.
1
+19% to "Tag: Regeneration" base Blast Attack during battle.
2
+22% to "Tag: Regeneration" base Blast Attack during battle.
3
+26% to "Tag: Regeneration" base Blast Attack & Defense during battle.
4
+28% to "Tag: Regeneration" base Blast Attack & Defense during battle.
1
+19% to "Tag: Regeneration" base Strike Attack during battle.
2
+22% to "Tag: Regeneration" base Strike Attack during battle.
3
+26% to "Tag: Regeneration" base Strike & Blast Attack during battle.
4
+28% to "Tag: Regeneration" base Strike & Blast Attack during battle.
1
+17% to Tag: Regeneration base Strike Defense during battle.
2
+20% to Tag: Regeneration base Strike Defense during battle.
3
+22% to Tag: Regeneration base Strike & Blast Defense during battle.
4
+25% to Tag: Regeneration base Strike & Blast Defense during battle.
1
+17% to "Tag: Regeneration" base Blast Defense during battle.
2
+19% to "Tag: Regeneration" base Blast Defense during battle.
3
+22% to "Tag: Regeneration" base Strike & Blast Defense during battle.
4
+25% to "Tag: Regeneration" base Strike & Blast Defense during battle.
1
+19% to "Tag: Regeneration" base Strike Attack during battle.
2
+22% to "Tag: Regeneration" base Strike Attack during battle.
3
+23% to "Tag: Regeneration" base Strike Attack & Defense during battle.
4
+25% to "Tag: Regeneration" base Strike Attack & Defense during battle.

About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 1k in the game's PVP.  I'm not part of the Hit bandwagon.