The release of SP Lord Slug BLU and SP Perfect Cell YEL confirmed Regeneration’s return to Meta relevance at the time. Where the Tag previously lacked a strong Offensive presence, they gained two powerful Offensive Fighters.
SP Lord Slug BLU is a Melee Fighter through and through, gaining multiple Buffs to his Strike Attack throughout the course of the battle. His Extra Move pairs well with this, as it grabs a hold of the Enemy and pulls them towards him, and comes with an additional effect: a 30% chance to steal a Dragon Ball and add it to his own count.
SP Lord Slug BLU is getting older however, and Regeneration has been neglected for the most part for quite a while now. Still, his Z-Ability will keep him relevant no matter what happens with power creep.
Dragon Ball Thief
While his Extra Move only has a 30% chance of stealing one of the Enemy’s dragon balls, his Main Ability draws the Extra Move Arts Card. And that’s not the only thing this Move does—as a long-range Move it can also cancel Enemy Attacks and increase the Strike Damage they receive.
Massive Damage Buffs
Between his Main Ability and Innate Power Unique Ability, SP Lord Slug BLU’s Strike Damage is Boosted by 65% after 30 timer counts and drops down to 25% after his Main Ability effects wear off.
Even without these two, “Super Namekian Power!” grants 30% to 50% in Strike Damage Buffs depending on the state of his Health—and this effect only resets when he’s switched out of Combat and reappears when he’s switched back in.
SP Lord Slug BLU has nothing in his toolkit that emphasizes Blast Attack in any capacity, and his base Blast Attack stat is also very low.
With the exception of Health and Strike Attack, all of his stats are average or below. This means his Damage Buffs have to work that much harder. His Defenses have also started showing their age as well.
This Build is where SP Lord Slug BLU is strongest. There are tons of Tanks so his less than stellar Defenses aren’t so much of a drawback and with so many Team Healers in this Tag, his high Health stat will go a long way.
SP Lord Slug BLU isn’t the only Regeneration Sagas Warrior, but Fighters who fall under both categories are scarce. This means a combination Team isn’t out of the question, but it probably won’t be as strong as the main Sagas Warrior Team.
To Strike Attack per "Tag: Regeneration" battle member. Up
2% - 6%
He's as one dimensional an Attack as it gets, so Strike Attack with some good Defense is best
About time to wrap this up!
Draw a Special Arts Card next. Restores own Ki by 30. +40% to Strike damage inflicted for 20 timer counts. Requirements: 25 timer counts must elapse.
Super Namekian Power!
Strike damage inflicted increases based on remaining health when this character enters the battlefield (up to 50%). 50% or more: +30% to Strike damage. Below 50%: +50% to Strike damage. Effect resets after character switch.
Innate Power: Strike Atk UP
+25% to Strike damage inflicted once 30 timer counts have elapsed from battle start.
Turban Medal (Silver) +3
+3 to Turban Medals (Silver) dropped during the Legends Road - Fused with Kami Piccolo - Event. Active Period:<conv-datetime="2019/10/30 15:00"> - <conv-datetime="2019/11/13 15:00">"
Deals major Explode damage. Reduces enemy Ki by 40 on hit. 40% chance to inflict Paralyze on hit.
Inflicts enemy with Attribute Downgrade "+15% to Strike Damage Received" for 15 timer counts on hit. 30% chance to take your opponent's Dragon Balls and add them to your own on hit. Effects will change according to how many Dragon Balls they have: 1 or more: Take 1, Gain 1. None: No Effect. [Arts with Pursuit] Strike Arts Blast Arts Special Arts Special Move Arts
His dragon ball theft and Paralysis are really powerful and definitely give him a place on most Regeneration Teams, but the low odds of these effects actually being activated hurt him tactically.
He has tons of potent and flexible Strike Damage Buffs, but his base Strike Attack stat is pretty average.
SP Lord Slug BLU is a great addition to the Regeneration Team and has a lot of Synergy with them. However, his Blast Attack is low enough to put him at a disadvantage when forced to use those Attacks and his low average Defenses combined with his Health-related Damage Buffs make it a risky move to let him dip that low.