Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
Where to Obtain
SP Buu: Kid RED has finally arrived and true to the anime, brings along as chaotic and destructive of a toolkit as one might imagine.
As showcased in his preview, SP Buu: Kid RED draws an Extra Move the first 3 times he enters the battlefield. These reduce Enemy Ki by 30, but also increase his Damage inflicted. When used, there’s a chance for either a 15%, 30%, or 45% Damage inflicted Buff.
His Unique Abilities ensure he’ll be a force on both sides of the field, with Damage inflicted Buffs and Card Draw speed when he enters the battlefield, while taking 20% reduced Damage all the time. He also restores his 3% of his Health after every Arts landed, and all of his Strikes have a 30% chance to inflict Paralyze.
He won’t necessarily blow anyone away Offensively or Tank the strongest opposing Enemy, but he does many things that bring Regeneration back from the dead.
Powerful Extra Move
As previously mentioned, SP Buu: Kid RED will draw this the first 3 times he enters the battlefield.
His Extra Move is very effective not only for himself, but makes playing against him extremely frustrating as it reduces the opposing Ki by 30. Regardless if he doesn’t get the full 45% Damage inflicted Buff after using this, it’s still a very effective Extra Move.
He’s not necessarily a Tank, but is pretty difficult to deal with due to this Unique Ability. 20% reduced Damage taken as well as restoring 3% of his Health on every Arts Card landed on top of his respectable Defensive stats goes a long way in keeping him alive.
An easy to miss feature of this Fighter is the fact that all of his Strike Arts Cards have a 30% chance to inflict Paralyze, which is arguably a more effective status than faint.
Blast Attack and low Ki Restore
SP Buu: Kid RED couldn’t do it all, his Blast Attack is absolutely abysmal even by average SP Rarity standards. His Damage inflicted Buffs which don’t discriminate do try to alleviate this, but he’s still very much geared towards Strike.
Alternatively, his Ki Restore Speed is surprisingly bad for a character in the anime that had so much stamina and energy.
Too Many Extra Moves
As powerful as his Extra Move is, it can be a huge issue constantly drawing these as it might not be optimal to have them in his hand at the moment.
Seeing as he’ll obviously be paired with SP UGA Super Buu GRN who can also have problems at times with too many Extra Moves, this only exacerbates the problem.
Team problems, somewhat
Regeneration definitely got a huge Boost with this addition, but they had to wait quite a while for it. As a result, a lot of their Fighters are either feeling effects of power creep, or negatively synergize with SP Buu: Kid RED
The aforementioned SP UGA Super Buu GRN has Extra Move problems and is still just as weak as ever to SP Super Vegito PUR. EX Nail PUR is an absolutely amazing Fighter, but his preferred method of Attack (Blast) is completely antithetical to what SP Buu: Kid RED wishes to utilize. Blue is the biggest problem for the Tag, as SP Lord Slug BLU has been power crept and EX Evil Buu BLU is also feeling the effects of power creep, on top of being situational.
He’s the long awaited Red they were waiting for, and gives them a huge Z-Ability Buff at 5 stars.
Teams Featured In
|Equip Condition||Regeneration, Melee Type|
|Base Blast Defense UP||6% - 18%|
|Base Strike Defense UP||6% - 15%|
|To Strike Attack per "Tag: Regeneration" battle member. Up||2% - 6%|
This has solid stats all around, making him more durable and increasing his preferred method of Attack.
|Equip Condition||Regeneration, Melee Type|
|Base Blast Defense UP||6% - 15%|
|Special Move Damage UP||5% - 12.5%|
|Ultimate Damage UP||5% - 12.5%|
|Base Strike Attack UP||6% - 21.5%|
A Melee Fighter that draws an Ultimate Arts Card should always be using this.
Draw the Ultimate Arts Card "Super Planet Burst" next. Restores own Ki by 50. Cancels own Attribute Downgrades. Requirements: 25 timer counts must elapse.
Applies the following effects to self when this character enters the battlefield: +30% to damage inflicted for 20 timer counts. Increases Arts Card Draw Speed by 1 level for 10 timer counts. Draw a Special Arts Card next (activates three times).
Reduces damage received by 20% when battle begins (cannot be cancelled). Nullifies own Abnormal Conditions (cannot be cancelled). Restores own health by 3% upon landing an Arts Card hit.
+19% to "Tag: Regeneration" base Strike Attack during battle.
+22% to "Tag: Regeneration" base Strike Attack during battle.
+26% to "Tag: Regeneration" base Strike & Blast Attack during battle.
+28% to "Tag: Regeneration" base Strike & Blast Attack during battle.
|Planet Burst Can Teach|
Deals major Explode damage. A portion of the damage inflicted will also be dealt to enemy members on standby on hit (this cannot cause them to be defeated). Cannot be nullified by most other Special Moves.
Reduces enemy Ki by 30. 1-3 of the following effects will also occur randomly: +15% to damage inflicted for 10 timer counts. +15% to damage inflicted for 10 timer counts. +15% to damage inflicted for 10 timer counts.
|Super Planet Burst|
Deals massive Explode damage. +50% to Ultimate damage inflicted for 3 timer counts upon activation.
Soul Boost Stats
|Strike Art Level||2||3||4||5||5||5|
|Blast Art Level||2||3||4||5||5||5|
|Special Art Level||1||1||2||2||2||2|
|Extra Art Level||1||1||2||2||2||2|
|Ultimate Art Level||1||1||2||2||2||2|