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SP Piccolo (Yellow)

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Table of Contents

Character Tier
1

DBL22-03S

Character Stats

Base Piccolo
Soul Boost
Advanced
Power Level
711089
HP 2,357,763
Strike ATK 215,642
Blast ATK 227,511
Strike DEF 161,842
Blast DEF 160,252
Critical
1,398
Ki Restore Speed
2,381

Character Info

Battle Style
Defense
Arts Cards Held
Tags

Overview

Piccolo began his ascent to the light when he first Teamed up with Goku during the desperate struggle against Raditz. This variant perfectly captures the first vestiges of companionship welling up inside him, as well as his ruthlessly strategic Fighting style. 

Unlike many Transforming Fighters, Piccolo's Kit pre-Transformation is entirely unique and worth taking advantage of. In his cloaked state he is afforded a number of key advantages like being able to stack long-lasting Buffs and cancel enemy Buffs with his Evil Explosion. 

After entering a more comfortable, agile style, Piccolo's true power is unleashed; his game plan shifts to a no-holds barred race to land his mind-bendingly destructive Special Beam Cannon, and the longer he takes to do so, the stronger he gets. 

SP Piccolo YEL is undoubtedly one of the most dominant Fighters ever released - and he's got the kills to show for it. 

Strengths

Supportive and Consistent

SP Piccolo YEL is a fairly simple Fighter at first blush - he gives all his Allies a +20% Inflicted Damage Buff when the battle begins, and he gives himself a +60% uncancellable, permanent Blast Attack Buff.

These Buffs ensure two things. For one, Piccolo and his Teammates get a constant background radiation of Support Buffs thanks to that free permanent Damage Buff - and that turns everyone on the Team into a self-sufficient monster. 

They also establish Piccolo as one of the Meta's strongest, most consistent Blast-oriented Fighters. He'll always have high Blast Damage, even if he's struck by a Buff removal effect that would blunt the blade of a lesser Fighter.

Chores to Complete

Before Transforming, players using Piccolo should strive to use his Extra Arts Card at least once for a +10% Blast Attack Buff and a Gradual Health Restoration Buff, which are minor, but their 60 Timer Count uptimes give them significantly more value.

Piccolo's Evil Explosion Special Move clears Buffs the first time it lands, so after it has gotten some value, which is more than probable in Meta match-ups, Piccolo can Transform guilt-free.

SP Piccolo YEL immediately Restores his Vanish Gauge by 100% when he Transforms. The fact that this Ability can be activated on command with very little opportunity cost sets the tone for the rest of his Post-Transformation Toolkit; it's just as absurd.

This is How it Ends!

After Transforming, Piccolo's Special Move Arts becomes the Special Beam Cannon - a charging attack with Blast Armor that deals Massive Damage and comes with a number of perks. It both negates enemy Sustained Damage Cut Effects by 100% and Inflicts Heavy Bleed. 

Even though it's strong enough on its own, it can get far stronger. It is very easy to access, as it can be Drawn and enhanced twice with Piccolo's new Extra Arts Card. This Extra Arts Card increases its Damage by 80%, draws it immediately, and increases Piccolo's Blast Damage by 20%.

That Extra Arts Card can be drawn by Piccolo's new Main Ability, all but ensuring that Piccolo's winning strategy is never out of reach.

We're Almost There!

Piccolo's desperation begins to show as the fight progresses, which manifests as permanent, uncancellable Damage Buffs that activate over time. 

After 10, 20, and 30 Timer Counts Respectively, Piccolo gets -20 to his Special Move Cost, +1 to his Card Draw Speed, and -10 to his Strike and Blast Arts Cost.

Additionally, after he takes a hit strong enough to knock him below 50% Health, he gets another +20% Permanent Damage Buff as well, so he's in prime position to punish any Fighter who pushes the Super Namekian to the brink.

These extra Buffs not only make him a stellar Offensive Pivot and turn his Special Movies into re-usable nuclear warheads, it also makes him the Regeneration Tag's premier Crisis Fighter. All his uncancellable Buffs and turnabout techniques are blessings in Crisis situations. 

Get Out of the Way!

Piccolo provides both strong Support and Offensive dominance, but he also shines Defensively, Recovering 20% of all Damage he takes and protecting his Allies with +30% Sustained Damage Cut when changing Cover.

When he's not changing Cover, his natural Defensive Stats are not perfect, and he can take quite a bit of Damage. That being said, the fact that he has Defensive utility at all is laudable considering everything else he does.

Weaknesses

BLAST!

The only thing that truly holds SP Piccolo YEL back is his nature as a Ranged Fighter. This isn't a fault by itself, but the Regeneration Tag is primarily composed of Strike-oriented Fighters.

Using Piccolo on the Tag will reduce the overall Damage output of its best Strike artists.

His own Damage is hurt by Cores made of Strike Fighters as well, as his Strike Attack is not nearly as high as his Blast, though these meager set-backs are not enough to keep him off the Tag's Core.

Calculation Trouble

Piccolo's Blast-oriented stat-line gives his Toolkit issues. The Special Beam Cannon is an extremely powerful move, but it's held back by virtue of being a charging Special Move. These types of moves primarily factor Strike Attack into Damage Calculation, so they can deal surprisingly low damage when used by Ranged Fighters. 

Team Synergy

Regeneration

SP Piccolo YEL is the Regeneration Tag's strongest Yellow Fighter as well as its strongest Crisis Fighter, and despite minor synergistic issues, he's excellent with every member of this Tag. 

Teams that utilize Piccolo will inevitably field him alongside SP Super Baby 2 BLU, a Supportive staple. He safeguards Piccolo from enemy Reds and significantly augments his Damage with his Support Buffs. 

Alternatively, Zenkai 1 SP Majin Buu: Good GRN is an excellent partner for the strongest Namekian. Buu can also shore up Piccolo's Defense, but in match-ups against Teams with deadly Purples, Piccolo can protect Buu easily.

SP Android #21: Evil PUR and SP Super Janemba RED are each flexible options for Piccolo Teams that are core-worthy depending on the match-up. This Tag's versatility is its greatest strength, and Piccolo only enhances that.

Saiyan Saga (Z)

On this new, strange Team, Piccolo acts as the primary Defensive Fighter. He is joined by SP Raditz GRN and SP Saiyan Saga Goku BLU, who each bring high Damage and some Support to the table. 

Piccolo himself is an excellent Crisis Fighter and finisher on this Tag, though its overall viability is suspect due to its lack of Z-Abilities.

Equippable Items

Main Ability

My body feels so light!

Transform into "Agile Style". Restores own Vanishing Gauge by 100%. Requirements: 15 timer counts must elapse.

Unique Ability

The only chance we have of winning, is if I go with you.

The following effects occur when battle starts: +20% to damage inflicted by allies or your Buddy. +60% to Blast damage inflicted (cannot be cancelled).

Demonic Power

Restores 20% of damage received after enemy attack is over. (Restores up to 20% of own health.) Reduces damage received by 30% until combo ends when changing cover.

Z Ability

1
+24% to "Tag: Regeneration" base Blast Defense during battle. Character(s) Affected
2
+26% to "Tag: Regeneration" or "Episode: Saiyan Saga (Z)" base Blast Attack & Defense during battle. Character(s) Affected
3
+30% to "Tag: Regeneration" or "Episode: Saiyan Saga (Z)" base Blast Attack & Defense during battle. Character(s) Affected
4
+35% to "Tag: Regeneration" or "Episode: Saiyan Saga (Z)" base Blast Attack Character(s) Affected

Special

Evil Explosion

Deals major Explode damage. Cancels enemy Attribute Upgrades on hit (activates once).


Cost 50

Extra

Unlock Ki: Form of Life

Gradually restores own health each timer count for 60 timer counts. +10% to Blast damage inflicted for 60 timer counts.


Cost 15

Resistance

Slice
103
Pierce
100
Impact
99
Explode
99

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21644 44820 79128 122124 176352 246152 326716
Strike Attack 1810 3751 6631 10234 14782 20638 27396
Blast Attack 1860 3850 6797 10492 15152 21152 28080
Strike Defense 1507 3123 5523 8530 12317 17198 22830
Blast Defense 1542 3190 5635 8698 12562 17538 23286
Critical 146 322 586 880 1204 1542 1888
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts