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SP Android #21: Evil (Purple)

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Table of Contents

Character Tier
Z

DBL21-05S

Character Stats

Base Android #21: Transformed (Evil)
Soul Boost
Advanced
Power Level
710939
HP 2,437,313
Strike ATK 246,852
Blast ATK 218,115
Strike DEF 151,024
Blast DEF 152,522
Critical
1,325
Ki Restore Speed
2,219

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

The most ravenous Android has arrived, and she's going to devour everything in her path. SP Evil Android #21 PUR is nothing short of a nuclear warhead aimed straight at the PvP landscape. Her absurd versatility, oppressive Offense, downright unfair sustainability, and applicability on some of the game's most prolific Teams makes her unequivocally valuable. 

She blasts out of the gate when entering the battlefield with instant Ki Restoration, a Strike Card, and a sizable Strike Damage Buff; taken together these Buffs establish her as a brutal Offensive Pivot that can milk any opening provided by her allies. Additionally, she accrues permanent Damage Buffs as time passes during a match, ensuring that her Offensive edge is never dull. 

While it is accurate to simply call her an Offensive Pivot, doing so would do a disservice to the rest of her hilarious toolkit. #21 can Transform, rocketing all of her Stats up to the stratosphere, dwarfing even dedicated Defensive Fighters in terms of Bulk. Her Strike Cards come packaged with scaling Ki Recovery Buffs, allowing for unprecedented Combo extension in the right conditions. Her Ranged Projectile Extra Arts Card gives her permanent Damage Buffs, Heals her, and can easily be woven into Combos. Her Special Arts Card, when sufficiently Buffed, can potentially annihilate tanky foes in a single hit. Her Z-Ability makes her a permanent fixture on two of the meta's most consistently Supported Tags. 

Every aspect of this Fighter is exceptional - peerless even. If Android #21 was designed to be a culmination of the Universe's most powerful Fighters, it's hard not to call her a rousing success. 

Strengths

Voracious Combatant

The gluttonous Android's toolkit perfectly reflects her insatiable personality. After a mere 15 Timer Counts, she receives her first permanent Inflicted Damage Buff, and then another once 30 Timer Counts elapse, this time coming part and parcel with a -5 Strike Arts Discount. Speaking of her Strike Arts, each time she uses one, her Ki Recovery is Buffed by 15% for 15 Timer Counts. These Buffs let her eschew the main problem Offensive Pivots face - a lack of strength in the late game. 

To call this combination of Buffs ridiculous would be an understatement. When these Abilities coalesce with her post-Transformation Main Ability, which grants a Card Draw Speed Buff for 30 Timer Counts, SP Evil Android #21 PUR reaches levels of Combo Damage only matched by dedicated Offensive Fighters that can't do half of what she can. 

Can't Stay Away!

What is without a doubt the most threatening and oppressive thing the Majin Android can do is halve her Substitution Count 3 times post-Transformation. Being able to enter combat again after a mere 5 Timer Counts allows her to stack the Buffs she gives herself when taking to the field, as well as any Buffs she receives from her Supporting Allies. 

It cannot be stressed enough how beneficial this tempo advantage is for #21's Team. Teams she's a part of have the potential to corner any problem Fighter on the enemy squad. Her instant Ki Restoration and Strike Arts draw on entrance ensure that she'll always have the capacity for a deadly Combo, even when dropping in on short notice. 

Plus, thanks to the absurd amount of extra Strike Cards #21 will be drawing in tandem with her switches, it's not uncommon for her Team to see Rising Rushes early and often. 

Extra Special Tools

SP Evil Android #21 PUR has a versatile and flashy Extra Arts Card, which functions like an unconventional projectile. It does not begin a Combo, but it makes up for this by providing very valuable utility. It Reduces enemy Ki, Heals the insatiable warrior for 10% of her Health and awards her a permanent +10% Inflicted Damage Buff. The Healing and Ki Reduction effects are magnified post-Transformation, as if this card needed to be stronger. 

Its nature as a projectile allows it to trump enemy Rising Rushes and all non-Special projectile Arts. It can even seamlessly chain off of a Tackle

The Pink Menace's Special Move Arts is also incredible. This projectile raises her Inflicted Damage no matter what, but can also have its own Damage augmented by the number of cards in the Majin's hand when it is activated - it destroys them and increases its power according to the number destroyed. This Card, too, is enhanced after Transformation. 

Soft but Firm

Given that she is an Offensive Menace, one might expect that Majin #21's Defenses are her weakness. Such ideas are wishful thinking - SP Evil Android #21 PUR's Defenses are by far the highest out of all Offensive Fighters. Her bulk even surpasses most Defensive Fighters in 1 to 1 comparisons. 

#21 owes this Bulk primarily to her massive Stat increase after she Transforms, as well as her Z-Ability, which will always give her a significant Health boost. These are not her only sources of survivability, however. The act of Transforming gives her a gradual Health Restoration Buff, her Extra Arts Card consistently Heals her, and her Main Ability after Transforming gives her Sustained Damage Reduction. 

Staying alive in prolonged bouts is not a concern of hers. 

Fashionista

SP Evil Android #21 PUR's massive collection of Tags unsurprisingly gives her access to one of the most fittingly massive Equipment libraries in the game. She has access to Equipment that Buffs her Health considerably, her Defenses considerably, and even her Vanishing Gauge Recovery Speed or Ki Recovery.

This allows her to completely tailor her Equipment loadout around the Team she's a part of, putting her already fantastic versatility into a whole new realm. 

Weaknesses

Her Blast Attack is Only Good, not Stellar

This complaint is completely pedantic and barely worth mentioning, but #21's Blast Attack is not as high as her Strike Attack, and therefore she's not quite as overpowered on a Blast-oriented Team. Don't worry, she is still incredibly overpowered, just not as dominant as she would be on a Strike-oriented Team.  

Too...Hungry!

Transformed Evil #21 in incentivized to use her Main Ability as fast as possible, to get her the additional Card Draw Speed it bestows. Unfortunately, it's entirely possible for the Extra Arts Card it draws to clog her hand, and multiple Extra Arts Cards are somewhat clunky when her goal is to string together fatally long Combos.

Of course, any of her Allies with strong Extra Arts Cards appreciate the surplus, but for #21 herself, overflowing with insatiable hunger can be problematic. 

Team Synergy

Android

As the perfect Android, SP Evil Android #21 PUR is unsurprisingly this Tag's greatest Fighter. The race was not close. Despite being head and shoulders above her compatriots in power, she appreciates their ability to cover her weaknesses - or rather her one weakness, to Yellow Fighters. 

SP Fusion Android #13 RED is a clear favorite in this role, as he not only can check Yellows but can match #21's Strike-oriented style. His Cover Change utility can be helpful in a pinch as well.

SP Android #18 RED is an interesting choice to pair with #21. She can furnish the ravenous Android with Buffs, multiple stacks of Buffs in fact. Her Cover Change Utility and ability to stymie the enemy's Rising Rush progress helps #21's match-up against attrition Teams with multiple Rising Rushes as a win condition. SP Android #21 BLU, the non-Majin version of the ultimate Android, can fulfill this Supportive role to great effect too. 

SP Perfect Cell YEL is a fairly amusing partner for SP Evil Android #21 PUR, as his main job is to check enemy #21s. His Cover Rescue is, as always, one of the best Defensive options a Team can have. 

Regeneration

If this Tag didn't have the best Team in the game before, it definitely does now. Evil Android #21's Health-Buffing Z-Ability frankly turns this otherwise impregnable Team into a club of immortals. SP Super Baby 2 BLU's Offensive Support and Healing can keep #21 fighting fit forever. His Health Recovery Potency Buff is also a great boon for #21's self-Healing. 

Zenkai 1 SP Majin Buu; good GRN assists #21 with Offensive Support and Healing via his Main Ability, and can trap in problem foes for #21 to clean up with ease. SP UGA Buu GRN serves a similar purpose, though he cannot offer Support like his jolly counterpart. 

SP Super Janemba RED can supply a steady stream of immobilized sitting ducks for #21 to crash through with the force of a tsunami. He can also ameliorate her fear of Yellow Fighters while doing so. 

Female Warriors

The Female Warriors Tag has always been fairly powerful since its inception, but it's never gotten an injection of fresh blood quite like this. Its identity has completely shifted in the cyborg direction, with fighters like SP Android #21 BLU and the woman of the hour leading the charge. 

Tag mainstays like SP Ribrianne BLU, SP Great Saiyaman 2 RED, and SP Kakunsa PUR are all still fairly powerful and make great teammates for #21, but they do not benefit from the Android's invaluable Z-Ability. This strained relationship incentivizes the Team to be built with the Android/Female Warrior overlap in mind.

SP Android #18 RED is the main star of the show here, as her Support can completely set the pace of a problem match-up and keep Evil #21 in good spirit at the same time by checking enemy Yellows. The Female Warrior Tag's advantage over Android or Regeneration Tag compositions when it comes to Evil Android #21 is the opportunity to utilize SP Mai GRN, whose massive Health Buff via her Z-Ability can make Android #21 one of the hardest to put down Fighters in the game. 

Equippable Items

Main Ability

It's snack time!

Transform into "Android #21: Transformed (Evil)". Gradually restores own health each timer count for 60 timer counts (cannot be cancelled). Requirements: 15 timer counts must elapse.

Unique Ability

Bon appétit!

Applies the following effects to self when this character enters the battlefield: Draw a Strike Arts Card next. Restores Ki by 30. +40% to Strike damage inflicted for 15 timer counts.

Insatiable Hunger

Applies the following effects to self, depending on the number of timer counts elapsed from battle start: 15 counts elapsed: +20% to damage inflicted (cannot be cancelled). 30 counts elapsed: +20% to damage inflicted and -5 to Strike Arts cost (cannot be cancelled).

Z Power [Android #21] +1

+1 to Z Power [Android #21] dropped during the "The Elegant Android" Event. Active Period: -

Z Ability

1
+13% to "Tag: Android" max base Health during battle. Character(s) Affected
2
+15% to "Tag: Android" max base Health during battle. Character(s) Affected
3
+18% to "Tag: Android" or "Tag: Regeneration" max base Health during battle. Character(s) Affected
4
+20% to "Tag: Android" or "Tag: Regeneration" max base Health during battle. Character(s) Affected

Special

Total Detonation Ball

Deals major Explode damage. +20% to damage inflicted for 10 timer counts upon activation. Destroys all of your own cards upon activation. Increases Special Move damage inflicted based on the number of Arts Cards destroyed: 1 Card: +20% to Special Move damage inflicted for 3 timer counts. 2 Cards: +40% to Special Move damage inflicted for 3 timer counts. 3 Cards: +60% to Special Move damage inflicted for 3 timer counts.


Cost 50

Extra

Sweet Tooth

The following effects occur on hit: Restores own health by 10%. +10% to damage inflicted. Reduces enemy Ki by 30.


Cost 20

Resistance

Slice
99
Pierce
102
Impact
100
Explode
99

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600%
Health 21644 44820 79128 122124 176352 246152 246152
Strike Attack 1849 3829 6760 10441 15081 21053 21053
Blast Attack 1860 3850 6797 10492 15152 21152 21152
Strike Defense 1521 3155 5574 8605 12431 17358 17358
Blast Defense 1521 3155 5574 8605 12431 17358 17358
Critical 158 346 630 946 1294 1656 1656
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts

Buff it all. Consume Everything.