SP Ultimate Gohan Absorbed Buu: Super (Green)

Submit Feedback or Error

Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,388,702
Strike ATK 242,779
Blast ATK 219,851
Strike DEF 149,801
Blast DEF 149,808
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


This variant of Majin Buu has attained new power as a result of absorbing Ultimate Gohan and true to form, his toolkit functions as an inversion of SP Ultimate Gohan GRN.

SP UGA Super Buu GRN, affectionately referred to as Buuhan, has an incredibly powerful toolkit that punishes his foes for doing well and becomes incrementally more powerful the more times he enters the battlefield, representing the strength he gains as he acclimates to his body. 

The Damage Buffs he gains every time he faces a foe on the battlefield scale out of control quickly. He starts with a sizable Strike Damage Buff and eventually he gains Ki Restoration and Abnormal Condition Healing, letting him function as a Crisis Fighter and an all-purpose Offensive Pivot. 

The defining aspect of his Kit is his deadly Defensive trick - the Extra Arts Card Barrier. With Barrier, Buuhan enjoys peerless neutral advantage, and he can reliably obtain it whenever a foe avoids one of his attacks.

Buuhan's versatility and staying power cement him as one of Regeneration's best Fighters, though he's currently outclassed by another variant of himself.


Prepare for Pain!

SP UGA Buu Super GRN is one of the most quickly scaling permanent Damage Buff Fighters in the game.

Thanks to With a Main Ability that significantly enhances his Inflicted Damage by +45% and his Ki Recovery by +35%, which can be activated after only 5 Timer Counts, this Fighter gets going fast.

It is recommended to activate this as fast as possible to give him time to give him time to stack his permanent Buffs to Strike Damage, Blast Damage, Special Move Damage, and Card Draw Speed. 

His Damage output also increases either he or his foes switch in and out of Combat, and he even gives himself a +20% Damage Buff whenever his attacks are evaded. This all equates to a Fighter with fantastic potential as an Offensive pivot. 

I Didn't Even Feel That!

Outside of his fantastic Damage Output, Buuhan derives his value from his absurdly broken Barrier Card, which not only Heals himself by 15% when activated, but also reduces the cost of his Strike Arts by 5 and can chain into Combos when triggered at close range.

It's not like it's hard for Buuhan to supply himself with these either, as his Unique Ability draws them. So long as he's not getting charged by a Rising Rush, this Barrier is the go-to Defensive option when it is available.


Tripping Over Extra Moves

Because Buuhan Draws Extra Arts Cards so often, they can sometimes clog up his hand. It's common for Buuhans to have their Combos cut short by an acute lack of hand space. For this reason it's best to pair him with Fighters that have an easier time using their Extra Arts Cards. 

Heeeey, what's wrong?!

SP UGA Super Buu GRN has an excellent toolkit, stats, and a decent Team to back him up. Unfortunately for him however, Green is the worst color for a Fighter to be in this current Meta.

SP Super Vegito PUR makes very quick work of him because of his color advantage as well as Anti-Regeneration. 

Tons of popular, meta-leading Tags have Purple Fighters, which puts Green Fighters, especially Green Fighters with conditional Defenses, in jeopardy. 

Team Synergy


Buuhan is an excellent choice to head any Regeneration Composition, as his Defensive and Offensive Utility makes certain match-ups a breeze. 

His power has been significantly augmented thanks to the Zenkai Awakening of the already integral Bench Staple, Zenkai 1 SP Majin Buu GRN, whose Zenkai Ability turns Buuhan into an absolute monster. Though most players will choose to use Zenkai Buu over Buuhan, intrepid battlers who use Buuhan instead will not be disappointed.

Pairing Buuhan with Fighters who appreciate additional Extra Arts Cards is ideal, like SP Super Janemba RED, SP Super Baby 2 BLU, or even EX Nail PUR.

Additionally, the Team can run an extremely Offensive Core that doubles down on Buuhan's high Damage with SP Android #21 Evil PUR and SP Perfect Cell YEL, both of whom also enjoy a steady stream of Extra Arts Cards. 

Green Color-Counter

This is more of a twist on the Regeneration Build, both Buuhan and Zenkai 1 SP Majin Buu GRN are used on the Core of this unconventional set-up.

With either SP Piccolo YEL or SP Perfect Cell YEL functioning as the third member of this Trifecta, it can easily demolish any opposing comp that doesn't rely on the meta Purple Fighters that are so wearily common. 

Equippable Items

Main Ability

I'll Give You a Chance

Destroys all of your own cards.

+45% to damage inflicted for 60 timer counts.
+35% to own Ki Recovery for 60 timer counts.

Requirements: 5 timer counts must elapse.

Unique Ability

You Won't Be Able to Escape

The following effects occur every time own attack is evaded with a Vanishing Step:

Draw a Special Arts Card next (activates twice).
+20% to damage inflicted for 10 timer counts.

Seems I Got Even Stronger

The following effects occur every time this character enters the battlefield or enemy switches characters:

1st Time: +40% to Strike damage inflicted.
2nd Time: Increases Arts Card Draw Speed by 1 level.
3rd Time: +40% to Blast damage and +20% to Special Move damage inflicted.
4th Time onward: Restores own Ki by 40 and cancels own Abnormal Conditions.

Z Ability

+19% to "Tag: Regeneration" base Strike Attack during battle. Character(s) Affected
+22% to "Tag: Regeneration" base Strike Attack during battle. Character(s) Affected
+23% to "Tag: Regeneration" base Strike Attack & Defense during battle. Character(s) Affected
+25% to "Tag: Regeneration" base Strike Attack & Defense during battle. Character(s) Affected


Mystic Shooter Can Teach

Deals major Slice damage.
+25% to Special Move damage inflicted for 15 timer counts upon activation.

Cost 50



Nullifies enemy attacks, excluding certain moves like Rising Rush.
The following effects occur when enemy attacks are nullified:

If enemy is at close range, they will be knocked back to long range.
Restores own health by 15%.
-5 to own Strike Arts cost for 10 timer counts.

[Arts with Pursuit]
Strike Arts
Blast Arts
Special Move Arts

Cost 10



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21216 43936 77568 119716 172872 241292 320264
Strike Attack 1807 3741 6605 10194 14722 20550 27277
Blast Attack 1842 3811 6732 10392 15008 20952 27813
Strike Defense 1518 3141 5545 8566 12374 17276 22936
Blast Defense 1532 3173 5605 8654 12501 17452 23168
Critical 134 294 534 802 1096 1404 1720
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts