Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Ranged | |
Arts Cards Held | |
Tags | |
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Overview
Many expected SP Fusion Zamasu PUR to be an insufferable Tank Fighter, but he actually arrives in the form of a devastating Offensive Fighter, with some aspects in his toolkit giving him excellent sustainability and allow him to function as a defensive pivot.
Offensively, SP Fusion Zamasu PUR has to wait a mere 15 timer counts to get a permanent 40% Damage inflicted Buff, and he needs only to survive to stack more Damage inflicted Buffs, giving him sky-high Damage potential in the late-game.
Defensively, he has a multitude of Heals as well as two variants of Cover, one against Strike Attacks and a traditional 40% Sustained Damage Cut that triggers against all other Arts.
SP Fusion Zamasu PUR should hover among some of the best Fighters in the entire game for quite some time, as he does just about everything for his multitude of Teams.
Strengths
Eternal Radiance
SP Fusion Zamasu PUR gets Buffs that can't be canceled as the match progresses, and given his survivability and his strong Team options, this is a negligible condition.
Only 15 timer counts need to pass for his 40% Damage inflicted Buff -- which is good enough as it is -- but at 30 timer counts he also gets a permanent +1 to card draw speed. At 50 timer counts, he reduces all arts card costs by 5, resulting in Zamasu becoming a brutal combo artist.
To ensure that his Damage is consistently fantastic, he also possesses a +30% Blast Damage against all non-Zamasu or Goku Black variants, ensuring he will always be able to put dents in foes that oppose his Zero Mortals Plan.
Almighty Immortal Fusion
SP Fusion Zamasu PUR's Damage Buffs are excellent on their own, but are really accentuated by further Buffs that stack as he takes punishment.
Attacking SP Fusion Zamasu PUR gives him more monstrous Buffs, 20% Damage inflicted for each one all the way up to 80%. This ability synergizes fantastically well with his Defensive nature, especially his 40% Sustained Damage Cut on cover.
Akin to the anime, any Attack vs SP Fusion Zamasu PUR needs to be as meaningful as possible, as he'll only come back more powerful than anyone could possibly imagine.
Good company
Both of the Tags he Buffs with his Z Ability -- Future and God Ki -- are rich with some of the best Fighters in the game. Not that he needs anyone to make up for him, but being alongside Fighters like SP SSB Vegito BLU, SP SSB Vegeta GRN, and SP SSJ Rage Trunks YEL ensure he will stay on top for a very long time.
The Buff he grants to the Powerful Opponent Tag with his Z Ability will guarantee his staying power as the Tag receives more members, and because that ability stacks with Zamasu's dual Buff to Future and God Ki, Zamasu essentially grants himself a 43% Buff to Blast Attack.
Weaknesses
15 timer counts
It's hard to find a glaring issue with this Fighter, but the first 15 timer counts of a Match do feel a bit sluggish, as his primary Damage Buff activates right after that. His nearly unconditional +30% Blast Damage Buff helps this somewhat, but he still needs to wait a bit before he can dominate Offensively.
Team Synergy
Future
SP SSB Vegito BLU, SP SSB Vegeta GRN, SP Super Saiyan Rose Goku Black RED and SP SSJ Rage Trunks YEL make up the core of this Team and gives them a complete color wheel.
Even with their relative age, SP SSB Vegeta GRN and SP Super Saiyan Rose Goku Black RED are solid Fighters that will not slow the Team down at all.
God Ki
More or less the same Team as above with the exception of SP SSJ Rage Trunks YEL. While it's a big loss, God Ki does have quite a few options for this spot. SP GoD Beerus GRN for example is still around and among some of the best Fighters in the game
Fusion Warrior
A bit of an unconventional Team as he doesn’t Buff the Tag, but he is certainly leaps and bounds superior to SP Super Vegito PUR as a Fighter.
Regeneration
Yet another somewhat unconventional Team for him as he doesn't Buff Regeneration, but he does Buff Powerful Opponent which many Regeneration Fighters also share.
Equippable Items
Worship me! Give praise unto me!
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Type | Gold |
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Equip Condition | Future | |
Sale Price | 800 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Base Blast Defense UP
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6% - 15% |
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To Strike Attack when "Tag: Fusion Warrior" is a battle member. Up
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5% - 10% |
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This is the only Pure Blast option for Zamasu on the Future Team currently making it a must-have for this Ranged Fighter.
Gohan protected me...
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Type | Gold |
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Equip Condition | Purple, Future | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Defense UP
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6% - 15% |
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![]() Base Strike Defense UP
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6% - 18% |
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![]() Base Health UP
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4% - 10% |
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This is a great Equipment for SP Fusion Zamasu PUR since it greatly increases his survivability, allowing him to last until the very end of the match where he is most potent.
He's mumbling to himself in fear.
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Type | Gold |
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Equip Condition | Future | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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5% - 12.5% |
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![]() Base Blast Attack or Base Strike Attack up
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6% - 15% |
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![]() To Blast Defense for each "Tag: Future" battle member. Up
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2% - 5% |
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This choice increases SP Fusion Zamasu PUR's already powerful Blast Attack and further increases his survivability with a Buff to both of his defences, and most notably, a Pure Buff to his Blast Defense.
Awakened You stay here! No. 1
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Type | Gold |
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Equip Condition | Future | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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10% - 18% |
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![]() Base Blast Defense UP
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10% - 18% |
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![]() To Strike Attack for each "Tag: Future" battle member. Up
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2% - 6% |
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SP Fusion Zamasu PUR can greatly benefit from this Equipment since it gives a large Buff to both of his Defences, increasing durability, while also applying a Pure Buff to his Strike Attack.
Main Ability
Perhaps a further demonstration of my power... |
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Draw the Ultimate Arts Card "Lightning of Absolution" next. Requirements: 25 timer counts must elapse. |
Unique Ability
Eternal Radiance |
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Applies the following effects to self according to the number of timer counts elapsed from battle start: 15 counts elapsed: +40% to damage inflicted (cannot be cancelled). +30% to Blast damage inflicted against all characters except "Character: Zamasu" or "Character: Goku Black" (cannot be cancelled). |
Almighty Immortal Fusion |
Applies the following effects to self after enemy attack is over: Gradually restores health each timer count for 30 timer counts. Reduces damage received by 40% until combo ends when changing cover. [Comboable Arts] |
Z Power [Trunks (Youth)] +10 |
+10 to Z Power [Trunks (Youth)] dropped during the "Legends Road - Trunks (Youth) -" Event. |
Z Ability
+19% to "Tag: Future" base Blast Attack during battle.
Character(s) Affected
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+21% to "Tag: Future" or "Tag: God Ki" base Blast Attack during battle.
Character(s) Affected
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+28% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle.
Character(s) Affected
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+15% to "Tag: Powerful Opponent" base Blast Attack during battle.
Character(s) Affected
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+32% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle.
Character(s) Affected
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+18% to "Tag: Powerful Opponent" base Blast Attack during battle.
Character(s) Affected
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Special
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Deals massive Explode damage. Cost 50 |
Extra
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Reduces enemy Ki by 40. Restores Ki by 40. Cost 20 |
Ultimate Special
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Deals massive Impact damage. 3 battle members: +30% to Ultimate damage inflicted for 3 timer counts. Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 22080 | 45724 | 80732 | 124596 | 179920 | 251132 | 333324 |
Strike Attack | 1839 | 3808 | 6726 | 10382 | 14998 | 20938 | 27799 |
Blast Attack | 1856 | 3843 | 6790 | 10485 | 15145 | 21145 | 28073 |
Strike Defense | 1521 | 3155 | 5572 | 8600 | 12426 | 17353 | 23041 |
Blast Defense | 1532 | 3169 | 5601 | 8650 | 12493 | 17441 | 23157 |
Critical | 166 | 366 | 666 | 1000 | 1368 | 1752 | 2146 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Ultimate Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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