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SP Super Saiyan Rosé Goku Black (Red)

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Table of Contents

Character Tier
Z

DBL18-06S

Character Stats

Soul Boost
Advanced
Power Level
724219
HP 2,472,536
Strike ATK 242,856
Blast ATK 239,388
Strike DEF 147,944
Blast DEF 149,435
Critical
1,438
Ki Restore Speed
2,478

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Where to Obtain

Drop
Clear Rewards
Other

Overview

Arguably the most anticipated character of all has arrived, and he's as powerful as he is aesthetically pleasing. SP Super Saiyan Rosé Goku Black RED is a hellacious Offensive Fighter and goes a long way in reviving the Future Tag as well as giving God Ki a new Red that isn’t as rare as EX Whis Red

His Main Ability draws him an Ultimate Arts Card, restores 20% of his Health, and nullifies his color disadvantage to Blue Fighters for 30 timer counts. This is a ridiculously powerful momentum swing as it is, but considering the fact that his color disadvantage nullification lasts 30 timer counts, he’ll have plenty of time to make sure no one is safe from him.

His two Unique Abilities give him a steady stream of consistent Damage, as he receives a Damage inflicted Buff every time he hops onto the field. He supplements this by instantly Debuffing the entire Enemy Team from the start of the Match, causing them all to take more Damage from God Ki or Future Fighters. Not many Fighters in the game has a way of dealing with this, ensuring SP Super Saiyan Rosé Goku Black RED won't be the only one devastating the Enemy, his Team will too.

Strengths

The Rose-Colored Super Saiyan

This Unique Ability Buffs his Damage inflicted as well as Arts Card Draw Speed whenever he enters the battlefield, but changes depending on his remaining health.

When above 75% Health, SP Super Saiyan Rosé Goku Black RED increases his Damage inflicted by 30% for 15 timer counts, and his Card Draw Speed by 1 level for 15 timer counts.

He becomes truly terrifying when below 75% Health however, as these effects are amplified.His Damage inflicted Buff becomes 45% for 20 timer counts, and the Card Draw Speed level lasts for 5 more timer counts as well. In addition, he restores 30 Ki when he enters the battlefield, which has always been one of the more powerful effects in the game.

Divine Punishment Served

This Unique Ability inflicts all enemies with Attribute Downgrade "+10% to Damage Received from 'Tag: God Ki' or 'Tag: Future'" 3 times when battle begins. This simply makes him and his Teammates hit harder. As previously mentioned, not many Fighters in the game have a way of dealing with this.

Barring a Team-wide Attribute Downgrade clearing capability like  SP Metal Cooler RED, these Debuffs will remain. Alternatively, some Fighters are immune to Attribute Downgrades, such as SP SSGSS Goku BLU, making them an enticing counterpick.

This Unique Ability also gives him some Defensive viability, seeing as he destroys an opposing Fighter card and also reduces next Damage sustained by 30% when he performs a Vanishing Step.

Devastating Main Ability

Nullifying color disadvantage isn't a common trait Fighters have, but those who have it have game-changing potential. This effect lasts for 30 timer counts as well, which makes him excessively hard to deal with.

This pairs nicely with his Ultimate Move -- God Slicer Palm of Ashes -- which has a massive Damage multiplier and increases his Ultimate Move Damage by 50% on activation. Barring a Cover change of some kind, no one would be safe from this.

Excellent Synergy

SP Super Saiyan Rosé Goku Black RED is arguably now the best Red Fighter in 3 Tags: Future, God Ki, and Saiyan. Saiyan isn't ideal considering how his Debuff works, but still remains as a good option for the Team.

He'll be a mainstay on Future and God Ki for a very long time, however.

Weaknesses

Average Defense and Ki Restore

He does have a good Health total and some survivability in his toolkit, but at the end of the day his base Defense are low and he is susceptible to being blown up by other hyper-Offensive Teams.

His Base Ki Restore speed is also about average

No Ki Restore from Main Ability

A common trait of a lot of Fighters that draw an Ultimate Arts Card is to also get enough Ki to use it, but he didn't get this luxury. He should always make sure he has about 20 Ki in reserve when he uses his Main Ability.

Team Synergy

God Ki

This is his best Team at the moment, and arguably the best Team in the game as they form a complete color wheel and have an HP Buff on the bench.

He would slot in as their primary Red, with the rest of the core being SP SSB Vegeta GRN, SP SSBKK Goku YEL, SP SSB Vegeta PUR, and SP SSB Goku BLU


SP SSG Goku RED should be used on the bench as Health is the most important Defensive stat.

Future

Similar to God Ki, this Team has a solid color wheel, although the Fighters themselves are not quite up to par.

The primary Blue is a serious weakpoint, as SP SSJ2 Trunks BLU and SP Youth Trunks BLU are the only real options, and both have been thoroughly powercrept.

The rest of the Team shapes up quite nicely however, with SP Goku Black PUR, SP Gohan GRN and one of SP SSJ Gohan YEL or SP Perfect Cell YEL making up the rest of the Team.

Saiyan

Again, due to how his Debuff works that emphasizes Damage from God Ki or Future Fighters, this isn't ideal, but can still work. Anything is possible with SP SSJ3 Goku GRN and SP Angry Goku BLU theoretically giving everyone else a double Z-Ability at 3 stars.

Equippable Items

Main Ability

Your Time Is Up!

Draw the Ultimate Arts Card "God Slicer Palm of Ashes" next. Restores own health by 20%. Nullifies own unfavorable Element factors for 30 timer counts. Requirements: 25 timer counts must elapse.

Unique Ability

The Rose-Colored Super Saiyan

Applies the following effects to self based on own remaining health when this character enters the battlefield: [Health is 75% or more] +30% to damage inflicted for 15 timer counts. Increases Arts Card Draw Speed by 1 level for 15 timer counts. [Health is below 75%] Restores Ki by 30. +45% to damage inflicted for 20 timer counts. Increases Arts Card Draw Speed by 1 level for 20 timer counts.

Divine Punishment Served

Inflicts all enemies with Attribute Downgrade "+10% to Damage Received from 'Tag: God Ki' or 'Tag: Future'" 3 times when battle begins. The following effects occur when this character evades enemy attack with a Vanishing Step: Randomly destroys 1 enemy card. Reduces next damage sustained by 30% (cannot be stacked). This applies until enemy combo is finished.

Z Ability

1
+19% to "Tag: God Ki" base Strike Defense during battle. Character(s) Affected
2
+21% to "Tag: God Ki" or "Tag: Future" base Strike Defense during battle. Character(s) Affected
3
+30% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle. Character(s) Affected
4
+35% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle. Character(s) Affected

Special

Violent Fierce God Slicer

Deals massive Explode damage. Restores own Vanishing Gauge by 40% on hit.


Cost 50

Extra

Slicer Dance

+20% to Strike damage inflicted for 20 timer counts. -5 to own Strike & Blast Arts costs for 15 timer counts.


Cost 15

Ultimate Special

God Slicer Palm of Ashes

Deals massive Impact damage. +50% to Ultimate damage inflicted for 3 timer counts upon activation.


Cost 20

Resistance

Slice
100
Pierce
101
Impact
102
Explode
97

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 21644 44820 79129 122125 176353 246161
Strike Attack 1821 3773 6666 10287 14859 20747
Blast Attack 1821 3773 6666 10287 14859 20747
Strike Defense 1518 3141 5545 8566 12374 17276
Blast Defense 1500 3109 5494 8483 12256 17112
Critical 146 320 582 874 1194 1530
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

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