SP Super Saiyan God Super Saiyan Vegeta (Purple)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,312,240
Strike ATK 247,541
Blast ATK 226,119
Strike DEF 142,969
Blast DEF 142,969
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


After promising Whis to one day become a God of Destruction, Vegeta began training with the illustrious Angel to go beyond God power. SP SSB Vegeta PUR is from those episodes of the anime.

SP SSB Vegeta PUR's tactics mirror his elitist nature, selecting targets to trap and pummel with his "I'll Destroy You!" Unique Ability, and even preventing Gods from resurrecting with his "Dead End Crush" Ultimate Arts Card. With these two abilities in tandem, Vegeta is more than capable of felling even the strongest Green Defensive Pivots in a single Combo.

Having some of the best Tags in the game, SP SSB Vegeta PUR is an assassin with unparalleled versatility. Vegeta's relevance has waned somewhat thanks to the arrival of various Purple options on his main Tags that somewhat outclass him. 

Fortunately for Vegeta, he still carves out a niche as a solid Offensive Pivot with nearly unmatched burst Damage potential. In the current Meta, Vegeta is most famous for being an excellent counter to common Green Fighters like SP SSJ3 Goku GRN, SP SSGSS Vegeta GRN, and especially SP SSJ2 Kefla GRN


Seek and Destroy

SP SSB Vegeta PUR’s “I’ll Destroy You” Unique Ability prevents opposing Fighters from switching for 5 timer counts the first two times he enters combat, which perfectly compliments the +40% Strike Damage and +1 Arts Card Draw Speed Buffs obtained from his other Unique Ability.

The latter Unique also Restores 30 Ki and draws a Strike Card when SP SSB Vegeta PUR enters the field. He even grants himself +45% Strike Damage at the same time, which enhances the efficacy of his brutal Combos. This is an incredibly useful Ability that allows SP SSB Vegeta PUR to selectively counter his foe.

With intelligent play and prediction, Vegeta can use this Ability to instantly take enemy Green Fighters out of commission, and it establishes him as a supreme counter-pick Fighter.

Neutral Killer

SP SSGSS Vegeta PUR can hold his own quite well in the neutral game thanks to his Extra Arts Card and his Special Move Arts Card. Vegeta's Extra Arts allows him to counter enemy Blast Arts and begin a Combo, which gives him vital additional utility. 

His Special Move Arts comes packaged with a +20% Buff to his Strike Damage for 20 Timer Counts, which keeps his Offensive presence up even after his Strike Buff that is tied to his entrance to the battlefield wears off. 

He can perform as both an Offensive pivot and an Offensive bruiser on point with these cards under his belt.


SP SSGSS Vegeta PUR's Ability to draw Strike Arts Cards and restore Ki on entrance to the battlefield has more benefits than it seems.

The amount of card cycle Vegeta facilitates can lead to early and frequent Rising Rushes throughout matches he's a part of, making him one of the best Fighters in the game at capitalizing on his Team's stray hits.

The Card Draw Speed Buff he grants himself factors into this, as he can potentially string together as many as 6 Strike Arts at once with few starting resources.

This is accentuated by his base 8 Substitution Count, which opens up opportunities for frequent Combo extension.


Small Things

Vegeta has no way of Buffing his Blast Attack Stat, which means that on Blast-oriented Teams, his Offensive prowess is considerably diminished. He's limited by all Cards that are not Strike Arts. 

Fizzles Out

SP SSGSS Vegeta PUR is a Fighter with little late-game potential. Due to the nature of his Damage Buffs, which activate on entrance, he is only truly at his best when he has multiple Allies he can piggyback off of.

Beyond even this, the most important and impactful aspect of his toolkit, his 5 Timer Count Switch Lock on Entrance, only activates twice, so his utility dives off a cliff once it is no longer usable. 

SP SSGSS Vegeta PUR is an excellent choice to tank an enemy Rising Rush or Ultimate Arts Card, seeing as he's not a Fighter you want sticking around over his Teammates. 

Team Synergy

God Ki

His skills complement those of SP SSB Goku BLU, and SP Super Saiyan Rose Goku Black RED provides Support that makes both Saiyan Gods shine.

Vegeta can also be fielded alongside some of the Tag's best,SP SSGSS Vegeta GRN and Zenkai 1 SP GoD Beerus GRN, monstrous Fighters who can increase SP SSGSS Vegeta PUR's Damage. 

EX Whis RED is of course a fantastic Teammate for the Saiyan, as his Support increases the strength of his already impressive Combos, but his held Blast and Extra Arts Card create a deck that is antagonistic to Vegeta's game plan.

Vegeta Family

The arrival of SP Super Saiyan God SS Vegeta GRN opens SP SSGSS Vegeta PUR up to a whole new world of synergy, as the Green God bridges the gap between the Vegeta Family and God Ki Tags. Vegeta is a brutal counter Fighter for many of the Meta's strongest Green Fighters, which justifies his inclusion on this Team. 

Those two Fighters can be rounded out with SP Vegeta BLU to form one of the most Damaging Team Cores possible, or SP Teen Trunks PUR to double down on the Team's Offensive Support. 

Fortunately, through the power of both SP SSGSS Vegeta GRN and SP Super Saiyan Vegeta BLU, who transforms into a brutally powerful Super Saiyan God, the full party can benefit from the original Blue Vegeta's Z-Ability. 

Equippable Items

Main Ability

You Won't Be Coming Back

Draw the Ultimate Arts Card "Dead End Crush" next.
Inflicts enemy with Attribute Downgrade "-100% to Health Restoration" for 15 timer counts.
Applies the following effect to self for 30 timer counts:

Nullifies enemy's "Restore health when it reaches 0" effects when this character attacks.

Requirements: 25 timer counts must elapse.

Unique Ability

That Which Surpasses the Legendary Super Saiyan

The following effects occur when this character enters the battlefield:

Draw a Strike Arts Card next.
Restores own Ki by 30.
+40% to Strike damage inflicted for 15 timer counts.
Increases Arts Card Draw Speed by 1 level for 10 timer counts.

I'll Destroy You!

Inflicts all enemies with "No Switching" for 5 timer counts when this character enters the battlefield (activates 2 times).
-2 to own substitution count as default.

Z Ability

+19% to "Tag: God Ki" base Strike Attack during battle. Character(s) Affected
+22% to "Tag: God Ki" base Strike Attack during battle. Character(s) Affected
+23% to "Tag: God Ki" base Strike Attack & Defense during battle. Character(s) Affected
+25% to "Tag: God Ki" base Strike Attack & Defense during battle. Character(s) Affected


Dead End Attack Can Teach

Deals major Impact damage.
+20% to Strike damage inflicted for 20 timer counts.

Cost 50


Final Blow

Counter will activate upon enemy's Blast Arts attack while in fighting pose.
Once the counter is activated, inflicts enemy with Attribute Downgrade "+20% to Impact Damage Received" for 15 timer counts.

[Arts with Pursuit]
Strike Arts
Blast Arts
Special Move Arts
Ultimate Arts

Cost 10

Ultimate Special

Dead End Crush

Deals massive Impact damage.
Destroys all of your own cards upon activation.
Increases Ultimate damage inflicted based on the number of Arts Cards destroyed.

1 Card: +30% to Ultimate damage inflicted for 3 timer counts.
2 Cards: +50% to Ultimate damage inflicted for 3 timer counts.
3 Cards: +75% to Ultimate damage inflicted for 3 timer counts.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21428 44376 78350 120922 174614 243722 323494
Strike Attack 1842 3811 6732 10392 15008 20952 27813
Blast Attack 1782 3691 6526 10080 14560 20328 26988
Strike Defense 1500 3109 5494 8483 12256 17112 22716
Blast Defense 1518 3141 5545 8566 12374 17276 22936
Critical 200 440 800 1200 1640 2100 2572
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts