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Tempest Trials - Resonating Fangs

Event Overview

This special event contains a series of maps you must fight your way through from beginning to end. There are a few changes this time around, which make the trials easier. The important ones are as follows:

Changes from the Previous Event

  • Enemies will not regenerate health or respawn when retrying a map.
  • The amount of points awarded for normal and hard modes has increased.

Event Date

Start July 7, 2017 at 7:00 AM UTC
EndJully 22, 2017 at 6:59 AM UTC

Bonus Allies

If you include a bonus ally on your team, you can increase your score. If you add multiple bonus allies, only the highest bonus will apply. Bonuses do not stack.

Bonus Allies
+40%
+20%

Notable Event Rewards

A total of 36 orbs can be obtained through the event.

RewardScore
4★ Tobin6,000
Resistance +120,000
5★ Tobin30,000
Phantom Spd 140,000

Preparing for the Trials

Before you can attempt the Tempest Trials, it’s assumed that you have a decent pool of (at least two of each colour) heroes at five stars, or four stars with a high merge value. It’s also expected that you have a recommended skill build, as some of the fights will be very tough. It’s a lot easier to claim the top seal this time around, so consider that it might be faster to run a lower difficulty, and complete more runs in the same time. Losing a team will not significantly affect your point yield, so don’t stress and focus on managing your time and avoiding burnout.

Unit/Teambuilding Overview

Without further ado, let us jump into the team-building part of the guide. Instead of talking about just completed teams, I’ll be talking about the elements that make those teams successful, so that players with varying boxes can construct viable teams. Unless otherwise stated, all units from here on out are assumed to be running their recommended builds.

A team with the best chance of success will have the following: 

  • A bonus unit.
  • Source of healing.
  • Strategy for KO’ing Celica.
  • A unit to beat each colour.

Notable Unit Types

Bonus Units

The first units you’ll want to think about using are of course, the bonus units. Sharena is an excellent choice and will likely be a part of many F2P team compositions. Lukas can perform mostly on par with her, but Clair may struggle due to her risky playstyle and low defense. Of the 40% Heroes, Alm is the strongest choice, potentially bringing healing to the team. However, Boey can perform very well with a Triangle Adept/Raven tome build. Mae and Faye are hurt by their low speed stats for offensive units, but are still strong choices. If you can’t find room in your team for a bonus unit, consider starting with a throwaway team that features one.  Suffering one defeat with a bonus unit will still give you a higher score than if you never used one.

Dedicated Healers

Healers are fantastic in the Tempest Trials, and can single-handedly sustain your team throughout the duration of the run. However, running a healer can compromise your team's offenses (unless you can get Wrathful Staff). It’s recommended to take a healer for safe runs, but keep in mind that they will slow your runs down compared to more offensive teams.

Unofficial Healers

There are a few types of builds which can be used to heal teams without using a valuable team slot on a dedicated healer. The first of these is the “Falchion Medic”, a build type which requires a user of the legendary Falchion. With Renewal in B slot and Reciprocal Aid as a support skill, this build can provide healing to allies without sacrificing offensive power. Notable units who can pull this off include: Alm, a bonus unit and Masked Marth, who appeared as a free four/five star reward from the last trials. This is a great option for those with the units, but expect a lower amount of raw healing. If you have Linde, you can run a Breath of Life build. The effects from Aura (Linde’s unique tome), Breath of Life, and the Breath of Life seal stack to provide a whopping 15 health to all units around her when she attacks. Make sure to take Reciprocal Aid along with this build, to ensure that Linde herself can be sustained. If you don’t have Linde, the build can be applied to any character, but will only heal 10 HP. Remember that a dancer can potentially double this healing output!

Dancers

These are some of the most potent allies for Tempest Trials, offering both safety and speed to your run. In short, they are great for all the usual reasons, but are affected by their low combat stats, which can hold them back. Due to team limitations, if you choose to field a dancer they must be a respectable combat unit in their own right, with either a full build or something close.

Triangle Adept + Raven Tomes

This skill build is amazing for the Tempest Trials, granting a significant amount of sturdiness to a team combined with a strong attacker. These units are capable of defeating many foes in a row without losing much HP, which makes them an idea choice for the trials. Grey units are very common in this version of the trials, and a unit with this build is highly recommended. The most common users are Robin(M), Sophia, Cecilia, Boey and Spring Camilla. Robin is especially useful, as he can be used to safely KO Celica, the final boss.

Example Teams

Alm, Nino, Azura, (Free Slot)

One of the most popular teams, with proper skill inheritance, this core of three units is very strong and can clear most of the trials with ease. The strategy is to buff Nino into the stratosphere, trigger Desperation, and use Azura to sing her around to KO most foes. Nino can run Breath of Life (+ the seal) to heal the team. Alm provides some healing, the ability to KO greens and can take Swordbreaker to duel other sword-users. Azura is the Celica-slayer, and must run Red Tomebreaker to ensure a safe KO. The fourth unit is up to the user’s discretion, but it’s recommended to cover a weakness if you can’t get proper skill inheritance. If you don’t have Alm, you can run Masked Marth in his stead, and use the final slot for a bonus unit of your choice.

Sharena, Hector, Kagero, Masked Marth

Another decent team, Sharena and Hector can KO most units with Kagero cleaning up mages and grey units. Kagero is the primary unit slayer, and should be running Breath of Life to give some healing to the team. She must also run Red Tomebreaker to ensure an easy KO on Celica in the final map. This is a mostly well-rounded team, but lacks a dancer. Masked Marth is the flex unit of the team and can be replaced by Olivia or even a dedicated healer. Azama is a great choice in this regard, thanks to his high defense and natural access to Pain and Rehabilitate.

Robin(M), Olivia, Nino, (Bonus Unit)

A sturdy team built around double mages. Robin(M) and Nino are the main damage dealers, with Olivia to help them secure kills. Olivia herself takes care of the powerful green units, while Nino runs a Breath of Life build to help her team heal. Robin can run either Swordbreaker for faster runs, or Red Tomebreaker for a safer Celica KO. This team lacks a bonus unit, but nearly anyone can be run in the final slot.

Map Enemies

  • Normal
  • Hard
  • Lunatic
HP ATK SPD DEF RES
34 39 23 15 18
Weapon Ragnarok A Distant Def 3
Support B Desperation 3
Special Blazing Light C Spur Def 3
HP ATK SPD DEF RES
50 50 35 23 25
Weapon Ragnarok A Distant Def 3
Support B Desperation 3
Special Blazing Light C Spur Def 3
HP ATK SPD DEF RES
63 53 38 27 28
Weapon Ragnarok A Distant Def 3
Support B Desperation 3
Special Blazing Light C Spur Def 3

User Submitted Teams

Nowi-Tank
07-07
Submitted by the_voice_of_naga
Show Explanation

You take down the mages with Nowi and then use Marth's high attack to overkill them.
Robin takes care of every red unit and Tiki of every blue one.
No need second teams with this one.

4 Star Mae Team
07-07
Submitted by Astro
Show Explanation

If you're like me and pulled a 4 star Mae, then this team will help significantly. My score is already 4,000 using this team alone.
Corrin: I changed up my Corrin slightly. Instead of Death Blow, she now has Darting Blow 3. She will wreck shop when she initiates a battle. The other skills are Seal Resistance 3, Hone Atk 3, Hp +3 Sacred Seal, Rally Defense, and Ignis.
Lucina: If you decide to use Lucina like me, it's recommended that you put Ardent Sacrifice on her because it gives 10 HP to a unit and since she regains health every third turn due to her Falchion, you don't have to worry about her dying as much.
Her other skills include, Defiant Speed 3, Seal Speed 3, Spur Atk 3, Fortify Resistance Sacred Seal, and Aether. I switched Luna for Aether, although Luna may be more viable due to it's quicker cooldown, but Aether replenishes HP when activated making Ardent Sacrifice even better.
Mae: Since Mae is the 4 star unit, she's going to be slightly weaker than the other units because she is one rank lower than the other three units. The skills you should use are Fury 3 (I have Fury 2 because reasons that are obvious), Desperation 3, B Tome Exp 1 or 3 (TEMPORARILY TO LEVEL HER UP FROM LEVEL 20 ON!) Breath of Life 3, Draw Back or Swap, Retribution or Glacies.
Azura: Azura is the unit that's gonna make the AI weep oil tears. With Sing and Mae's Desperation, the enemy has no chance. The skills you should use for Azura are Sapphire Lance+/Silver Lance+, Sing (Obviously), New Moon, Speed +3, Seal Defense 3, and Fortify Resistance 3.
(Fortify Resistance stacks with it's Sacred Seal counterpart so even if you don't the 3rd varient of it, you can use Lucina's Sacred Seal to get the maximum buff)
I hope this team helps you guys get Tobin and Phantom Speed 1. Good luck everyone!

Nukers and Buffers
07-07
Submitted by Oscaromen
Show Explanation

With this team, you can get the maximum score, but good positioning is required. I would say you can easily get to the last stage without a problem. And usually the second team can finish off the last stage at ease.

The Dancer: Azura (+Attack -Def) Sapphire Lance, Sing, Moonbow, Speed+3, Wings of Mercy 3, Fortify Res 3, and HP+3 Seal.

Azura's main role is to give Nino and Mae an extra turn to finish off or nuke two enemies in one turn. With Sapphire Lance, she is able to tank some red units, to bait them out. Sometimes I switch out Wings with Escape routes, but it's down to personal preference.

The Nuker: Mae (+Res -Def) Blarowl+, Draw Back, Glacies, Life and Death 2, Desperation 3, Hone Speed, and Speed+1 Seal.

I picked Mae for this team mainly because of the bonus. I wasn't lucky enough to pull a +speed Mae for a effective desperation blade tome build, but what I've got is not the worst. With Eirika's hone speed and weapon buff, she is still able to double quite a lot of units with 40 speed and 53 attack. With smart positioning, she is able to achieve 46 speed and 60 attack ( hone speed, hone attack, and Blarowl's buff). Also, draw back is useful for positioning your other units.

The Star who does her best: Nino (+Speed -Attack) bladetome+, Ardent Sacrifice, moonbow, L and D 2, Desperation 3, Hone Atk 3, Attack +1 seal.

Nino is the star of the show. The bane Atk IV is not as bad as I thought. With Eirika as her support (extra 16 damages), she is still fantastic. She is able to blow tons of units to another dimension in one turn including most red units, when her desperation is active.

The Ultimate Support: Eirika (+Attack - Speed) Sieglinde, Rally Defense, Luna, Fury 3, Swordbreaker 3, Hone Spd 3, and Fortify Res 1.

Renewal 3 could be a better B slot but I do not have the unit to sacrifice for it. This Eirika has relatively great attack and is able to dual many sword units. But her main role is to provide buff to Nino and Mae. With all her support buff, she is able to provide extra 16 attack to a blade tome user. Fury 3 provided a decent bulk so she can tank some hits.

Final Map Team
07-07
Submitted by LJ
Show Explanation

This is the team I used on the last map.

Alm is the bonus unit to use and is the healer in the team with Ardent Sacrifice thanks to Falchion and Renewal. He'll also fair well against Titania that can occasionally appear at the end.

Male Robin can deal with any colourless and reds that will often appear at the end (At least, in all of the times I got to that point), however he can struggle against Celica, even with Triangle Adept and the defence tiles if he's -Res.
Alternatively you can use Nowi to replace him as she can fare a little better against Celica than Robin can, although you won't get any advantages from colourless units.

Fae is the dedicated blue killer in the group as Mae can show up among the units that will appear (Although she's the only blue unit I've seen on the last map so far) and Fae's good resistance will help take Mae out. However, she'll usually hang around Celica, which will absolutely destroy Fae if she gets in Celica's range, so be careful with that.

Azura is the dancer in the group, giving your units buffs and an extra turn to take out an important unit that threatens the team. She's also the perfect counter to Celica if you manage to get Azura on the defence tiles as her great resistance combined with the Sapphire Lance can reduce Celica's damage to 0

This team isn't 100% fool proof as it can fall apart if you get unfortunate matchups on the way to the end, but it's decent enough against most of the units that show up with Celica.

705 points all the time.
07-07
Submitted by ShoutFox
Show Explanation

Reinhardt Atk+ with Luna / Death Blow 3
Faye Atk+ with Draw Back / Moonbow / Death Blow 3 / Poison Strike 3
Ninian Dancer
Celica Atk+ Spd- LnD3 / Renew 3

Reinhardt just kills everyone.
If it can't just attack Faye which will deal her damage + 10 without enemy riposte.
Celica will kill powerful green unit that Reinhardt can't face and she also will be a pseudo healer.
Ninian just dances for everyone =D

You can lose units at the last stage so that's kinda easy.

Never lost so far, but I guess you really need to be unlucky and face perfect counter in order to lose even a single unit.