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Team

Core
Bench

Core

HP 1,827,954
Strike ATK 215,122
Blast ATK 179,259
Strike DEF 125,519
Blast DEF 133,274
Critical
1,388
Ki Restore Speed
1,779
  • She’s just a tremendous force Offensively, thanks to constant Arts Draw Speed and very high Damage Buffs. It’s not really rare for her to one-combo opponents, especially if they’re Saiyans.
  • Her Ultimate Move locks Strike Cards for 7 timer counts, which might not look that impactful at first sight, but it gives her Team a good chance to initiate another Combo shortly after the Ultimate Move, especially against Teams such as Fusion Warriors which mostly rely on those types of Cards.
HP 2,212,150
Strike ATK 225,565
Blast ATK 214,905
Strike DEF 156,341
Blast DEF 156,349
Critical
1,426
Ki Restore Speed
2,504
  • Her Supportive Effects are just fantastic for this Team, as she constantly provides over 50% Damage Buffs for her Female Warrior allies, and still pretty decent Buffs for any Android.
  • While she's mainly a Support, after getting a Zenkai SP Android #21 BLU became a quite capable Fighter if taken singularly as well. Primarily, high Defensive stats make her perfect to protect SP Android #18 YEL against the fearsome SP SSJ2 Gohan RED and SP Super Gogeta RED. Secondarily, she's pretty great Offensively thanks to Debuffs and Arts Draw Speed.
  •  
HP 2,090,082
Strike ATK 241,547
Blast ATK 239,157
Strike DEF 92,369
Blast DEF 93,278
Critical
1,508
Ki Restore Speed
2,514
  • He's the ace of this Team Defensively since his Revive mechanic dwarfs even Endurance in terms of being able to absorb the opponent's Damage with no drawback.
  • He’s a very solid Fighter all around. Pre Transformation he can hold his own Offensively, but after he just becomes a death machine thanks to his enormous Buffs and his very resourceful Extra Move and Special Move.
HP 2,437,435
Strike ATK 237,320
Blast ATK 253,622
Strike DEF 155,526
Blast DEF 158,629
Critical
1,424
Ki Restore Speed
2,389
  • She's the opposite of her Evil variant in terms of playstyle, as she thrives with Blast Cards instead of Strike Cards, but they're also similar in the sense that their role is to put the Team in an advantageous situation through sheer Damage. While she doesn't consistently have Arts Draw Speed, her Buffs being so easy to stack up, her Strike to Blast Cards swap on switch, and her Ultimate Move that locks the opponent in if any of 21's allies is dead, make her a consistently great Offensive Fighter.
  • SP Android #21:Good GRN also provides some Defensive utility through her Cover that nullifies any attack ( up to two times ).
HP 2,437,313
Strike ATK 246,852
Blast ATK 218,115
Strike DEF 151,024
Blast DEF 152,522
Critical
1,325
Ki Restore Speed
2,219
  • Without SP Android #21 BLU she's nothing special since her Damage is lackluster right off the bat, but alongside her she becomes a completely different Fighter. The main thing that should be noted is that SP Android #21:Evil PUR pairs really well with Supports in general, as her halved Substitution Counts Mechanic can be used to activate those Effects twice in a matter 

  • Her kit just screams relentlessness. Arts Draw Speed, Great Buffs that can be stacked thanks to her low Sub-count, Ki Restore and Card Draw on entry, she just has it all. 

Bench

1
+21% to "Tag: Android" base Strike & Blast Defense during battle.
2
+25% to "Tag: Android" base Strike & Blast Defense during battle.
3
+30% to "Tag: Android" or "Tag: GT" base Strike & Blast Defense during battle.
4
+35% to "Tag: Android" or "Tag: GT" base Strike & Blast Defense during battle.

Discussion

Androids are a balanced Team that can dominate early Game scenarios as well as late Game ones. In fact, SP Android #18 YEL is the best Offensive ace Android could hope for, as her Arts Draw Speed Mechanic is borderline unfair and allows her to dish out catastrophic amounts of Damage very quickly.

This element is magnified by the additions of both Z7SP Android #21 BLU and SP Android #21:Good GRN, two Offensive geared Fighters that make the Team spectacularly reckless at times. In particular, the former is almost crucial for the Team thanks to her Support, but Android #21: Good's capability to put any Blue Fighter on life Support within a combo shouldn't be underestimated either. Android #21:Evil is also a valid option, although it's mostly because of Z7 Android #21 which magnifies her perfectly, but that also means she falls short compared to the other Fighters on the Team, who have a better base toolkit.

Since SP Android #16 GRN has been replaced, SP Perfect Cell (Revived) RED's capability to alter the opponents' Offensive choices through his Revival Mechanic now becomes essential, so he should always be a Core option, except against Blue Color Counter Teams.

Something that's worth noting with Androids is Deck management. In fact, while Android #18 is clearly the best Offensive Fighter on the Team, she's primarily a Strike Based Fighter and the Deck is Blast Based. Now, at times this is a non issue since her Extra Move turns all the Blast Cards in her hand into Strike Cards, and she draws it on switch three times, however whenever she's not able to use it, things might get awkward.

But fear not, Android, is an extremely solid Team all around, boasting a diverse Color-wheel, incredibly high Offensive ceiling and nifty Defensive capabilities.

Alternate Core Members

HP 2,486,510
Strike ATK 207,397
Blast ATK 129,749
Strike DEF 155,218
Blast DEF 158,346
Critical
969
Ki Restore Speed
1,994

His Defensive Capabilities still make him one of the Tankiest Fighters in the whole Game, however his Offense is a bit lackluster at this point. He's a pretty great alternative nonetheless, and if you want you can even use him as Bench for SP Android #21:Good GRN, in order to use both against Blue Color Counter.

HP 2,065,086
Strike ATK 215,122
Blast ATK 232,420
Strike DEF 130,648
Blast DEF 130,642
Critical
920
Ki Restore Speed
2,154

He's very good at dealing Blast Damage and disrupting the opponents through annoying Debuffs.

Alternate Bench Members

1
+20% to "Tag: Android" base Blast Attack and Defense during battle.
2
+23% to "Tag: Android" base Blast Attack and Defense during battle.
3
+25% to "Tag: Android" base Blast Attack and Defense during battle.
4
+26% to "Tag: Android" base Blast Attack and Defense during battle.
1
+20% to "Tag: Android" base Strike Attack and Defense during battle.
2
+23% to "Tag: Android" base Strike Attack and Defense during battle.
3
+25% to "Tag: Android" base Strike Attack and Defense during battle.
4
+26% to "Tag: Android" base Strike Attack and Defense during battle.
1
+20% to "Tag: Android" base Blast Attack & Defense during battle.
2
+25% to "Tag: Android" base Blast Attack & Defense during battle.
3
+33% to "Tag: Android" base Blast Attack & Defense during battle.
4
+35% to "Tag: Android" base Blast Attack & Defense during battle.
1
+12% to Tag: Android max base health during battle.
2
+15% to Tag: Android max base health during battle.
3
+17% to Tag: Android max base health during battle.
4
+18% to Tag: Android max base health during battle.
1
+21% to "Tag: Android" base Blast Attack & Defense during battle.
2
+24% to "Tag: Android" base Blast Attack & Defense during battle.
3
+29% to "Tag: Android" base Blast Attack & Defense during battle.
4
+31% to "Tag: Android" base Blast Attack & Defense during battle.
1
+19% to Element: PUR base Blast Attack & Defense during battle.
2
+22% to Element: PUR base Blast Attack & Defense during battle.
3
+24% to Element: PUR or Android base Blast Attack & Defense during battle.
4
+28% to Element: PUR or Android base Blast Attack & Defense during battle.
1
+25% to "Tag: Android" base Blast Attack & Defense during battle.
2
+30% to "Tag: Android" base Blast Attack & Defense during battle.
3
+35% to "Tag: Android" base Blast Attack & Defense during battle.
4
+38% to "Tag: Android" base Blast Attack & Defense during battle.
1
+20% to "Tag: Android" base Strike Attack & Defense during battle.
2
+25% to "Tag: Android" base Strike Attack & Defense during battle.
3
+33% to "Tag: Android" base Strike Attack & Defense during battle.
4
+35% to "Tag: Android" base Strike Attack & Defense during battle.
1
+20% to Tag: Android base Strike Defense during battle.
2
+23% to Tag: Android base Strike Defense during battle.
3
+25% to Tag: Android base Strike Defense during battle.
4
+28% to Tag: Android base Strike Defense during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.