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Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.

Core
Bench
Core
Bench

Core - Leader

HP 2,513,545
Strike ATK 266,528
Blast ATK 270,744
Strike DEF 167,753
Blast DEF 163,502
Critical
1,558
Ki Restore Speed
2,582
  • This Fighter combines unfair Offensive Capabilities with overpowered Match control Abilities such as Vanish Regain and Strike Card lock to become a threat that's very hard to play around.
  • What truly makes him unique is the fact he just always keeps going once he gets a combo in, thanks to multitude of Green cards he draws even throughout a single sequence, and the Arts Draw Speed Effects he's able to stack up, so don't ever expect him to be out of ammo. 

Core

HP 2,513,419
Strike ATK 250,469
Blast ATK 261,275
Strike DEF 170,278
Blast DEF 171,120
Critical
1,338
Ki Restore Speed
2,296
  • The gorgeous pair of Androids makes an incredibly dynamic duo that can stack up Offensive Effects, as well as continuous Debuffs on opponents, which makes them really consistent at manipulating their flow of the Game. It's just really hard to stop them from having any kind of positive impact on a Match.
  • The Type Switch mechanic is still arguably the most powerful thing currently in the game, more so on a Fighter that would be amazing even without such as this one.
HP 2,486,914
Strike ATK 263,670
Blast ATK 251,452
Strike DEF 162,526
Blast DEF 162,518
Critical
1,360
Ki Restore Speed
2,304
  • After he got his Plantinum Equip he started dealing a lot of Damage against any type of opponent, and not just Hybrid Saiyan and Saiyans. Considering he also got a pretty big stat boost in generaly, he's all around a very solid Fighter with high offensive potential and no really apparent flaw.
  • His Anti-Revive Effects are some of the best in the game, and they effectively hurt the "throw-Revive-on-Rush" tactic in every matchup where a Revive Fighter is controlled by the opponent.
HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0
Critical
0
Ki Restore Speed
0
  • His Blast Damage output potential is terrifying for opponents, as he can stack up multiple Damage Buffs and Crit related Buffs, while also having a Main Ability that grants him another Arts Draw Speed level on top of the one he gets after switching in.
  • His Extra Move is remarkable, since it basically provides him of the perfect hand to thrive Offensively, and also effectively refills his Vanish Gauge.
HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0
Critical
0
Ki Restore Speed
0
  • Just like Gamma 1, he can be a consistent Offensive threat thanks to Damage Buffs and Crit Buffs, but he doesn't have the same Offensive Ceiling as his twin.

Bench

Alternate Core Members

Alternate Bench Members

1
+20% to "Tag: Android" base Blast Attack and Defense during battle.
2
+23% to "Tag: Android" base Blast Attack and Defense during battle.
3
+25% to "Tag: Android" base Blast Attack and Defense during battle.
4
+26% to "Tag: Android" base Blast Attack and Defense during battle.
1
+20% to "Tag: Android" base Strike Attack and Defense during battle.
2
+23% to "Tag: Android" base Strike Attack and Defense during battle.
3
+25% to "Tag: Android" base Strike Attack and Defense during battle.
4
+26% to "Tag: Android" base Strike Attack and Defense during battle.
1
+20% to "Tag: Android" base Blast Attack & Defense during battle.
2
+25% to "Tag: Android" base Blast Attack & Defense during battle.
3
+33% to "Tag: Android" base Blast Attack & Defense during battle.
4
+35% to "Tag: Android" base Blast Attack & Defense during battle.
1
+12% to Tag: Android max base health during battle.
2
+15% to Tag: Android max base health during battle.
3
+17% to Tag: Android max base health during battle.
4
+18% to Tag: Android max base health during battle.
1
+21% to "Tag: Android" base Blast Attack & Defense during battle.
2
+24% to "Tag: Android" base Blast Attack & Defense during battle.
3
+29% to "Tag: Android" base Blast Attack & Defense during battle.
4
+31% to "Tag: Android" base Blast Attack & Defense during battle.
1
+19% to Element: PUR base Blast Attack & Defense during battle.
2
+22% to Element: PUR base Blast Attack & Defense during battle.
3
+24% to Element: PUR or Android base Blast Attack & Defense during battle.
4
+28% to Element: PUR or Android base Blast Attack & Defense during battle.
1
+25% to "Tag: Android" base Blast Attack & Defense during battle.
2
+30% to "Tag: Android" base Blast Attack & Defense during battle.
3
+35% to "Tag: Android" base Blast Attack & Defense during battle.
4
+38% to "Tag: Android" base Blast Attack & Defense during battle.
1
+20% to "Tag: Android" base Strike Attack & Defense during battle.
2
+25% to "Tag: Android" base Strike Attack & Defense during battle.
3
+33% to "Tag: Android" base Strike Attack & Defense during battle.
4
+35% to "Tag: Android" base Strike Attack & Defense during battle.
1
+20% to Tag: Android base Strike Defense during battle.
2
+23% to Tag: Android base Strike Defense during battle.
3
+25% to Tag: Android base Strike Defense during battle.
4
+28% to Tag: Android base Strike Defense during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.