GamePress

Top Android Team

Submit Feedback or Error
Community Posts with Keyword Top Android Team All

Team

Core
Bench

Core

HP 1,827,954
Strike ATK 215,122
Blast ATK 179,259
Strike DEF 125,519
Blast DEF 133,274
Critical
1,388
Ki Restore Speed
1,779

Synergy

+20%
+100%
+70%
+134%
+75%
  • She’s just a tremendous force Offensively, thanks to constant Arts Draw Speed and very high Damage Buffs. It’s not really rare for her to one-combo opponents, especially if they’re Saiyans.
  • Her Ultimate Move locks Strike Cards for 7 timer counts, which might not look that impactful at first sight, but it gives her Team a good chance to initiate another Combo shortly after the Ultimate Move, especially against Teams such as Fusion Warriors which mostly rely on those types of Cards.
HP 2,486,510
Strike ATK 207,397
Blast ATK 129,749
Strike DEF 155,218
Blast DEF 158,346
Critical
969
Ki Restore Speed
1,994

Synergy

+20%
+75%
+70%
+134%
+75%
  • He’s pretty much a flawless Fighter, since his Defense is just massive, he can build up his Offense pretty easily, he can Support his Teammates well and he’s immune to RNG Effects such as Faint or Paralyze.
  • His Suicide Move can be very useful because it’s basically a guaranteed way to take out an opponent, however considering how important Zenkai 7 Android #16 GRN is for this Team, it’s better not to use it at times.
HP 2,090,082
Strike ATK 241,547
Blast ATK 239,157
Strike DEF 92,369
Blast DEF 93,278
Critical
1,508
Ki Restore Speed
2,514

Synergy

+20%
+53%
+30%
+94%
+37%
  • He makes the Team unsufferable Defensively alongside Android #16, since his Revive mechanic dwarfs even Endurance in Effectiveness.
  • He’s a very solid Fighter all around. Pre Transformation he can hold his own Offensively, but after he just becomes a death machine thanks to his enormous Buffs and his very resourceful Extra Move and Special Move.
HP 2,437,313
Strike ATK 246,852
Blast ATK 218,115
Strike DEF 151,024
Blast DEF 152,522
Critical
1,325
Ki Restore Speed
2,219

Synergy

+20%
+78%
+30%
+94%
+37%
  • She opens the door to make Android a Strike-focused Team, and that's a style that generally works better for the majority of her Teammates.

  • She’s relentless Offensively. Arts Draw Speed, Great Buffs that can be stacked thanks to her low Sub-count, Ki Restore and Card Draw on entry, she just has it all. 

Bench

1
+21% to "Tag: Android" base Strike & Blast Defense during battle.
2
+25% to "Tag: Android" base Strike & Blast Defense during battle.
3
+30% to "Tag: Android" or "Tag: GT" base Strike & Blast Defense during battle.
4
+35% to "Tag: Android" or "Tag: GT" base Strike & Blast Defense during battle.
1
+20% to "Tag: Android" base Strike Attack & Defense during battle.
2
+25% to "Tag: Android" base Strike Attack & Defense during battle.
3
+33% to "Tag: Android" base Strike Attack & Defense during battle.
4
+35% to "Tag: Android" base Strike Attack & Defense during battle.

Discussion

Androids are a balanced Team that can dominate early Game scenarios as well as late Game ones. In fact, SP Android 18 YEL provided the Team with what it was lacking to inflict high Damage right off the bat. 

Being capable to dominate an opponent early makes other tools this Team has much more Effective than before, since Androids can now inflict decisive blows in early Game while being able to endure most hits thanks to 16 and Cell. Prior to SP Android 18 YEL’s arrival, this Team was about as durable as it is now, but it was much slower as its early Game Damage was just as low as the Damage they received.

In a similar way, having an Early Game killer makes this Team’s late Game tools ( SP Android 16 GRN’s Death Buffs, Cell’s Resurrection Mechanic ) excellent final blows, and not  strong Comeback moves as they were before.

This Team’s Deck is not optimal, as the prevalence of Blast Cards can result in SP Android 16 GRN and SP Evil #21 PUR having very bad hands, however SP Android 18 YEL’s Extra Move Mechanics help in that sense, as they guarantee at least three full Strike hands per Game.

This Team still lacks a very good Blue Fighter, but even now it’s a very strong Team that isn’t at a particular disadvantage against any opponent.

Alternate Core Members

HP 2,212,150
Strike ATK 225,565
Blast ATK 214,905
Strike DEF 156,341
Blast DEF 156,349
Critical
1,426
Ki Restore Speed
2,504

She doesn't really do anything other than Supporting her allies well, but she's particularly good at that as the Damage Buffs she provides to Female Warriors is just massive.

HP 2,233,040
Strike ATK 236,145
Blast ATK 213,703
Strike DEF 156,674
Blast DEF 152,064
Critical
1,391
Ki Restore Speed
2,330

He's a good Strike Focused Android with decent Support for the whole Team, so he can be considered a 1:1 replacement to SP Android #21 BLU

HP 2,357,797
Strike ATK 228,865
Blast ATK 236,998
Strike DEF 147,221
Blast DEF 150,181
Critical
1,360
Ki Restore Speed
2,314

While he doesn't Buff Androids, he's a good Red option for the Tag as he can inflict decent Damage as well as being able to manipulate sub counts through his Main Ability.

HP 2,436,627
Strike ATK 246,090
Blast ATK 181,304
Strike DEF 153,268
Blast DEF 151,754
Critical
1,344
Ki Restore Speed
2,244

His mechanics still make him a good Strike focused Fighter, but he's a bit one-dimensional at this point.

Alternate Bench Members

1
+20% to "Tag: Android" base Blast Attack and Defense during battle.
2
+23% to "Tag: Android" base Blast Attack and Defense during battle.
3
+25% to "Tag: Android" base Blast Attack and Defense during battle.
4
+26% to "Tag: Android" base Blast Attack and Defense during battle.
1
+20% to "Tag: Android" base Strike Attack and Defense during battle.
2
+23% to "Tag: Android" base Strike Attack and Defense during battle.
3
+25% to "Tag: Android" base Strike Attack and Defense during battle.
4
+26% to "Tag: Android" base Strike Attack and Defense during battle.
1
+20% to "Tag: Android" base Blast Attack & Defense during battle.
2
+25% to "Tag: Android" base Blast Attack & Defense during battle.
3
+33% to "Tag: Android" base Blast Attack & Defense during battle.
4
+35% to "Tag: Android" base Blast Attack & Defense during battle.
1
+12% to Tag: Android max base health during battle.
2
+15% to Tag: Android max base health during battle.
3
+17% to Tag: Android max base health during battle.
4
+18% to Tag: Android max base health during battle.
1
+21% to "Tag: Android" base Blast Attack & Defense during battle.
2
+24% to "Tag: Android" base Blast Attack & Defense during battle.
3
+29% to "Tag: Android" base Blast Attack & Defense during battle.
4
+31% to "Tag: Android" base Blast Attack & Defense during battle.
1
+19% to Element: PUR base Blast Attack & Defense during battle.
2
+22% to Element: PUR base Blast Attack & Defense during battle.
3
+24% to Element: PUR or Android base Blast Attack & Defense during battle.
4
+28% to Element: PUR or Android base Blast Attack & Defense during battle.
1
+25% to "Tag: Android" base Blast Attack & Defense during battle.
2
+30% to "Tag: Android" base Blast Attack & Defense during battle.
3
+35% to "Tag: Android" base Blast Attack & Defense during battle.
4
+38% to "Tag: Android" base Blast Attack & Defense during battle.
Enjoyed the article?
Consider supporting GamePress and the author of this article by joining GamePress Boost!
Join!

About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.