SP Fusion Android #13 (Red)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,334,744
Strike ATK 245,686
Blast ATK 231,566
Strike DEF 159,701
Blast DEF 156,545
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held

Where to Obtain

Clear Rewards


This Fighter is a result of SP Android #13 BLU absorbing the cores of his destroyed comrades SP Android #14 GRN and SP Android #15 PUR. As a result, he became an even more powerful Fighter. This also has given him access to the Fusion Warrior Tag.

SP Fusion Android #13 RED does just about everything. Offensively, he owns an innate 30% Damage inflicted to Super Saiyan. He also gets massive Damage Buffs the longer he stays on the battlefield, most notably a 35% Damage inflicted Buff that requires a mere 3 timer counts to elapse.

Defensively, he’s very difficult to take out, as his variation of Cover works against Strike Attacks, knocking the Enemy back to long range. He also can Heal multiple times throughout his kit, whether it’s from activating his Main Ability or being the last-man standing.

Android Teams were only missing a Red to complete their Team, and got one that excels at all facets of the game and in every combat situation. Whether he’s destroying Fighters in the beginning of the Match or if he’s there until the bitter end, SP Fusion Android #13 RED proves he’s one of the best in the game.


Sinister Fusion Power

This is the bread and butter of his Offensive assault. 35% Damage inflicted after 3 timer counts in the battlefield more or less will activate instantly, but he then receives 35% Ki Recovery after being on the battlefield for 5 counts, and tops it off with an additional 25% Damage inflicted Buff if he’s been on the battlefield for a mere 10 timer counts.

Alternatively, this Unique Ability also gives him his extra Damage to Super Saiyan, which will certainly come in handy as the Tag has been popular for quite some time now.

Destructive Ultimate Move

His Main Ability not only Heals him for 30% of his Health, but draws an Ultimate Arts Card, Deadly Crusher, as well as gives him enough Ki, 30, to use it.

This Ultimate Move is similar to SP Perfect Cell YEL's Solar Kamehameha gained through his Main Ability, as it does massive Damage, has increased power when activated, pierces through Enemy Cover, and comes with an absolutely devastating chance of faint.


While last-man standing Crisis can be dangerous to play with, SP Fusion Android #13 RED Heals for 30% yet again if this is the case, and gains an additional 50% Damage inflicted Buff, making him truly terrifying when he’s the last alive.

One of his Teammates, SP Android #13 BLU, also has Crisis. Teams with multiple Fighters that have Crisis have multiple win conditions and are very dangerous to play against, as there is not a main Fighter that is required to stay alive in order to win the Match.


Striker in Blast-heavy Team

While his Damage inflicted Buffs do not discriminate between Blast and Strike Damage, his Strike Attack is still considerably higher than his Blast Attack, and that’s ideally the route he would like to go.

Unlike most newer Fighters -- including some of his very own Teammates -- he doesn’t have reduced cost on his Blast Arts Cards, which can feel clunky in his hand at times.

Average Special Move

For being a Full Charge Deadly Bomber, his Special Move is very bland, which is surprising considering how oppressive it was in the Super Android #13 Movie. It only deals major Damage and inflicts the Enemy with a Strike Attack received Debuff.

Team Synergy


His last-man standing Buffs only apply if his two downed Teammates are Android, and his Z-Ability Buffs the Android Tag Strike and Blast Attack, making this an obvious choice as their primary Red Fighter for a while.

Fusion Warrior

Not an ideal fit as he gives nothing back to any Fusion Warriors and they already have a Red in SP Vegito RED, but the two in unison give an insurance policy against the Yellow Color Counter Team.

Equippable Items

Main Ability


Draw the Ultimate Arts Card "Deadly Crusher" next. Restores own health by 30% and Ki by 30. Requirements: 25 timer counts must elapse.

Unique Ability

Sinister Fusion Power

+30% to damage inflicted against "Tag: Super Saiyan" (cannot be cancelled). The following effects occur according to the number of timer counts elapsed with current character: 3 counts: +35% to damage inflicted. 5 counts: +35% to own Ki Recovery. 10 counts: +25% to damage inflicted. While this character is on the battlefield, inflicts all enemies with 2 substitution counts when enemy switches characters.

Androids' Final Weapon

Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts when changing cover. Knocks back enemy to long range if a cover change is performed against their Strike Arts attack (Available during assists). [Arts with Pursuit] Special Move Arts Applies the following effects to self when 2 allied "Tag: Android" are defeated: +50% to damage inflicted. +30% to Ki Recovery. Restores health by 30%.

Z Ability

+21% to "Tag: Android" base Strike & Blast Attack during battle. Character(s) Affected
+24% to "Tag: Android" base Strike & Blast Attack during battle. Character(s) Affected
+29% to "Tag: Android" base Strike & Blast Attack during battle. Character(s) Affected
+31% to "Tag: Android" base Strike & Blast Attack during battle. Character(s) Affected


Full Charge Deadly Bomber

Deals major Impact damage. Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit.

Cost 50


Swing Throw

+20% to damage inflicted for 15 timer counts upon activation. Inflicts enemy with Attribute Downgrade "-50% to Ki Recovery" for 10 timer counts on hit. [Arts with Pursuit] Strike Arts Blast Arts Special Arts Special Move Arts Ultimate Arts *Blast Armor when charging forward.

Cost 20

Ultimate Special

Deadly Crusher

Deals massive Impact damage. The following effects occur upon activation: +30% to Ultimate damage inflicted for 3 timer counts. Gain Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts. 30% chance to inflict Faint on hit.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 21428 44376 78350 120922 174614 243722
Strike Attack 1867 3868 6831 10547 15235 21271
Blast Attack 1807 3741 6605 10194 14722 20550
Strike Defense 1532 3173 5605 8654 12501 17452
Blast Defense 1486 3077 5436 8397 12131 16938
Critical 134 296 538 808 1104 1414
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

Recommended Soul Boosts