Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
Where to Obtain
This Fighter is a result of SP Android #13 BLU absorbing the cores of his destroyed comrades SP Android #14 GRN and SP Android #15 PUR. As a result, he became an even more powerful Fighter. This also has given him access to the Fusion Warrior Tag.
SP Fusion Android #13 RED does just about everything. Offensively, he possesses an innate 30% Damage inflicted to Super Saiyan Tag opponents. He also gets massive Damage Buffs the longer he stays on the battlefield, most notably a 35% Damage inflicted Buff that requires a mere 3 timer counts to elapse.
Defensively, he’s very difficult to take out, as his variation of Cover activates when switching into a Strike Attack, knocking the Enemy back to long range. This Ability can seamlessly link with his Special Move Arts Card as well. He also can Heal multiple times throughout his kit, whether it’s from activating his Main Ability or being the last-man standing.
The Android Tag was only missing a Red to complete its collection of viable core Fighters of every Element, and it got one that excels in every combat situation. Whether he’s destroying Fighters in the beginning of the Match or hanging on until until the bitter end, SP Fusion Android #13 RED makes his mark as one of the best Fighters in the game.
Sinister Fusion Power
This is the bread and butter of his Offensive assault. 35% Damage inflicted after 3 timer counts in the battlefield more or less will activate instantly, but he then receives 35% Ki Recovery after being on the battlefield for 5 counts, and tops it off with an additional 25% Damage inflicted Buff if he’s been on the battlefield for a mere 10 timer counts.
Alternatively, this Unique Ability also gives him his extra Damage to Super Saiyan, which will certainly come in handy as the Tag has been popular for quite some time now.
Destructive Ultimate Move
His Main Ability not only Heals him for 30% of his Health, but draws an Ultimate Arts Card, Deadly Crusher, as well as gives him enough Ki, 30, to use it.
This Ultimate Move is similar to SP Perfect Cell YEL's "Solar Kamehameha," as it does Massive Damage, has increased power when activated, pierces through Enemy Cover, and comes with an absolutely devastating chance of Faint.
While last-man standing Crisis can be dangerous to play with, SP Fusion Android #13 RED Heals for 30% yet again if this is the case, and gains an additional 50% Damage inflicted Buff, making him truly terrifying when he’s the last alive.
One of his Teammates, SP Android #13 BLU, also has Crisis Utility, which could be seen as redundant when the two are fielded together, but it definitely gives the Android Tag a versatile late-game presence. Teams with multiple Fighters that boast Crisis Abilities have multiple win conditions and are very dangerous to play against, as there is not a main Fighter that functions well in lone-wolf scenarios.
Striker in Blast-heavy Team
While his Damage inflicted Buffs do not discriminate between Blast and Strike Damage, his Strike Attack is still considerably higher than his Blast Attack, and that’s ideally the route he would like to go.
Unlike most newer Fighters -- including some of his very own Teammates -- he doesn’t have reduced cost on his Blast Arts Cards, so they can feel clunky in his hand at times.
Average Special Move
For being a Full Charge Deadly Bomber, his Special Move is very bland, which is surprising considering how oppressive it was in the Super Android #13 Movie. It only deals major Damage and inflicts the Enemy with a Strike Attack received Debuff.
His last-man standing Buffs only apply if his two downed Teammates are Android, and his Z-Ability Buffs the Android Tag Strike and Blast Attack, making this an obvious choice as their primary Red Fighter. His non-Transformed counterpart, SP Android #13 BLU, is an obvious choice to field alongside SP Fusion Android #13 RED, as the two of them both have abilities that synergize with Android Tag Allies.
SP Super #17 GRN is also notable, as his presence on the Team gives it the potential to check both Strike and Blast Attacks via Cover change.
SP Fusion #13 RED is not an ideal fit for this Tag, as his Z-Ability is useless to the vast majority of Fusion Warriors and they already have a dominant Red in SP Vegito RED, but the two in unison give an insurance policy against the Yellow Color Counter Team. Though he is arguably out of his depth on this Tag Team's Core, he is far from weak on it and could be considered as an alternate core member.
Sagas From the Movies
SP Fusion #13 RED can absolutely fit on the core of any Sagas From the Movies Team, as his inherent synergy with one of its best Fighters, SP Full Power Boujack PUR, makes him an excellent choice as either a Red option for the Tag or the centerpiece of an Android-based Sagas Warriors Team.
Teams Featured In
Awakened This Should Be Fun! No. １
|Equip Condition||Android #17, Android, Sagas From the Movies|
|Base Strike Attack UP||10% - 16.5%|
|Base Blast Attack UP||10% - 16.5%|
|Base Health UP||8% - 12.5%|
|To Blast Defense for each Tag: Android battle member. Up||2% - 6%|
Androids have the luxury of not needing to run a Health Z-Ability for the bench due to their Equips giving them enough Health to make up for it, and this Equip does a little bit of everything.
Awakened Haah! No. １
|Equip Condition||Sagas From the Movies|
|Base Strike Defense UP||10% - 18%|
|Base Blast Defense UP||10% - 18%|
|Base Strike Attack UP||10% - 20%|
20% Strike and 18% to both Defenses is more or less a must-have for any Fighter that can use it, and has good Strike Damage.
Draw the Ultimate Arts Card "Deadly Crusher" next. Restores own health by 30% and Ki by 30. Requirements: 25 timer counts must elapse.
|Sinister Fusion Power|
+30% to damage inflicted against "Tag: Super Saiyan" (cannot be cancelled). The following effects occur according to the number of timer counts elapsed with current character: 3 counts: +35% to damage inflicted. 5 counts: +35% to own Ki Recovery. 10 counts: +25% to damage inflicted. While this character is on the battlefield, inflicts all enemies with 2 substitution counts when enemy switches characters.
|Androids' Final Weapon|
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts when changing cover. Knocks back enemy to long range if a cover change is performed against their Strike Arts attack (Available during assists). [Arts with Pursuit] Special Move Arts Applies the following effects to self when 2 allied "Tag: Android" are defeated: +50% to damage inflicted. +30% to Ki Recovery. Restores health by 30%.
+21% to "Tag: Android" base Strike & Blast Attack during battle.
+24% to "Tag: Android" base Strike & Blast Attack during battle.
+29% to "Tag: Android" base Strike & Blast Attack during battle.
+31% to "Tag: Android" base Strike & Blast Attack during battle.
|Full Charge Deadly Bomber|
Deals major Impact damage. Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit.
+20% to damage inflicted for 15 timer counts upon activation. Inflicts enemy with Attribute Downgrade "-50% to Ki Recovery" for 10 timer counts on hit. [Arts with Pursuit] Strike Arts Blast Arts Special Arts Special Move Arts Ultimate Arts *Blast Armor when charging forward.
Deals massive Impact damage. The following effects occur upon activation: +30% to Ultimate damage inflicted for 3 timer counts. Gain Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts. 30% chance to inflict Faint on hit.
Soul Boost Stats
|Strike Art Level||2||3||4||5||5||5||5|
|Blast Art Level||2||3||4||5||5||5||5|
|Special Art Level||1||1||2||2||2||2||2|
|Extra Art Level||1||1||2||2||2||2||2|
|Ultimate Art Level||1||1||2||2||2||2||2|