EX Android #19 (Red)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 1,771,638
Strike ATK 178,428
Blast ATK 126,805
Strike DEF 95,437
Blast DEF 116,928
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


While this Fighter had a limited appearance and life in the anime, he is visually iconic and memorable because his introduction marks the beginning of the Android, and by extension Cell, Saga.

Due to power creep, this Fighter is best optimized on the bench of a PVP Android Team. Luckily, it’s really easy to increase his star level through the Fearsome Android #19 Story Event and its Missions.



Like the anime, EX Android #19 RED can Absorb any Ki Blast or Special Move on two occasions. So, while his stats are no longer up to par, his variation of Cover will always be valuable in some way. His Extra Move also works the same way, giving him additional Ki on top of it.


Too Many Limitations

While this Fighter does bring a lot to the table, especially for an EX Rarity one, a lot of these strengths come with a lot of requirements and limitations that hurt his viability, especially in PVP.

His primary Unique Ability requires that EX Android #19 have an Android #20 variant Teammate, and while they work well together, none of the current Variants are SP Rarity.

His second Unique Ability works at most twice over the course of a Match. This combined with a mixed set of Arts Cards further reduces his viability.

Uncompetitive Stats

Beyond an exceptionally high Ki Recovery Speed, all of his focus stats are average or low at best, and by no means competitive.

There aren’t a lot of game-changing Abilities to keep this Fighter relevant for long. Fortunately, he still has staying-power on the bench since his Z-Ability Buffs two stats.

Team Synergy


For PVP, it’s not recommended to use this Fighter as one of the core Fighters of an Android Team, but he’s extremely valuable on the bench for how many and how much his Z-Ability Buffs Android Fighter stats.

His mixed Held Arts Cards and Teammate requirements make it nearly impossible to use him competitively, especially since putting two EX Fighters in the core line-up is typically a losing strategy.

Equippable Items

Main Ability

An Android's Worth

Restores Ki upon landing a Strike Arts hit for 15 timer counts.

Requirements: 15 timer counts must elapse.

Unique Ability

Team (Android #20): Strike Atk UP

+20% to Strike damage inflicted when "Character: Android #20" is a battle member.

Character(s) Affected
Cover: Absorb

Absorbs enemy Ki blast attacks when changing cover (activates twice)(Available during assists).
+5 to own substitution count when activated.

Yardrat Medal (Silver) +2

+2 to Yardrat Medals (Silver) dropped during the Legends Road - Super Saiyan Goku - Event.
Active Period:<conv-datetime="2020/01/22 15:00"> - <conv-datetime="2020/02/05 15:00">

Z Ability

+20% to "Tag: Android" base Blast Attack and Defense during battle. Character(s) Affected
+23% to "Tag: Android" base Blast Attack and Defense during battle. Character(s) Affected
+25% to "Tag: Android" base Blast Attack and Defense during battle. Character(s) Affected
+26% to "Tag: Android" base Blast Attack and Defense during battle. Character(s) Affected


Eye Beam

Deals major Pierce damage.
Inflicts enemy with Attribute Downgrade "+10% to Strike Damage Received" for 15 timer counts on hit.

Cost 50


Ki Wave Absorption

Absorbs enemy Ki blast attacks.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 19284 39936 70512 108832 157152 219352 291144
Strike Attack 1591 3295 5823 8992 12992 18140 24080
Blast Attack 1553 3215 5682 8770 12670 17690 23485
Strike Defense 1295 2678 4732 7308 10555 14737 19565
Blast Defense 1267 2626 4641 7168 10355 14456 19188
Critical 194 428 780 1170 1600 2050 2510
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts