EX Android #15 (Green)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,174,726
Strike ATK 222,106
Blast ATK 236,169
Strike DEF 146,845
Blast DEF 148,313
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


EX Android #15 GRN finds himself in a strange spot when it comes to viability. The alcoholic Android has a few significant advantages over the other powerful Green Androids that can be commonly seen in Android Tag Team compositions. For one, he has some incredible in-combat Buffs that keep him relevant on the battlefield; a Blast Damage Buff, a Card Draw Speed Buff, and a Ki Recovery Buff. He can leverage these Buffs to string together staggeringly long Combos, especially when they're active in concert with the Buffs his Main Ability gives him. 

That sounds great on paper, but his Buffs disappear after a mere 25 Timer Counts. The Debuffs he Inflicts all Enemies with after he falls in Battle only last for 40 Timer Counts. This can come in handy, but they're no consolation for losing a Fighter. 

All in all, EX Android #15 GRN struggles to make a case for his viability. He does protect himself from Abnormal Conditions and he can Draw an Extra Arts card at the end of a foe's Combo, but that alone is not enough to carry him.


Mercurial Assassin

EX Android #15 GRN excels as a combat lead. His Damage Buffs may only last a short time, but during that time, #15 can truly wreck havoc. His Main Ability is active after a lightning fast 5 Timer Counts, and it not only provides him Ki and Blast Damage, but also Buffs his entire Team's Special Move and Ultimate Arts Damage. 

Extra Engine

After the first two times #15 takes Damage, he draws an Extra Arts Card for his Team. This draw can assist popular Android Fighters with excellent Extra Arts Cards, like SP Perfect Cell YEL and SP Fusion #13 RED



EX Android #15 GRN completely falls off after 25 Timer Counts, at which point his unique contributions to the Team essentially halt until he dies. it's important to stress that beyond #15's opening gambit Damage Buffs and his Main Ability, his Damage is abysmal. Luckily his utter uselessness in combat at that point makes him prime Rising Rush fodder. 

Team Synergy


EX Android #15 can fit easily onto the Android Tag Team, the only place where he functions. He can cover the ever-excellent SP Fusion #13 RED, and can even increase his already impressive Ultimate Arts Card Damage. The two clash somewhat in terms of their playstyles, but despite that, #15 can perform decently well alongside him. Unfortunately for everyone's favorite robot with shades, EX Android #15 GRN is outclassed by both SP Android #14 GRN and SP Super #17 GRN, so using him is only recommended for players who don't possess either of them. 

Equippable Items

Main Ability

Deadly Artificial Mind

Restores own Ki by 40.
+40% to Blast damage inflicted for 20 timer counts.
+30% to Special Move, Awakened, and Ultimate damage inflicted by allies for 20 timer counts.

Requirements: 5 timer counts must elapse.

Unique Ability

Resilient Assault

Applies the following effects to self from battle start for 25 timer counts:

+30% to Blast damage inflicted.
Increases Arts Card Draw Speed by 1 level.
+40% to Ki Recovery.

Inflicts all enemies with Attribute Downgrade "+30% to Damage Received" for 40 timer counts when this character is defeated.

Stylish Figure EX

Nullifies own Abnormal Conditions.
Draw a Special Arts Card next after enemy attack is over (activates twice).

Z Ability

+25% to "Tag: Android" base Blast Attack & Defense during battle. Character(s) Affected
+30% to "Tag: Android" base Blast Attack & Defense during battle. Character(s) Affected
+35% to "Tag: Android" base Blast Attack & Defense during battle. Character(s) Affected
+38% to "Tag: Android" base Blast Attack & Defense during battle. Character(s) Affected


F.F. Spark Cannon

Deals major Explode damage.
Inflicts enemy with Attribute Downgrade "+10% to Blast Damage Received" for 40 timer counts on hit.

Cost 50


Unlock Ki: Form of Attack

Draw a Blast Arts Card next.
+20% to Blast damage inflicted for 15 timer counts.

Cost 10



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21860 45268 79928 123356 178132 248636 330016
Strike Attack 1828 3786 6691 10333 14925 20833 27659
Blast Attack 1860 3850 6797 10492 15152 21152 28080
Strike Defense 1493 3095 5467 8442 12190 17022 22598
Blast Defense 1521 3155 5574 8605 12431 17358 23046
Critical 160 352 642 964 1318 1688 2068
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts