Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Support | |
Arts Cards Held | |
Tags | |
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Overview
The shortest of the Androids must resort to some particular tricks in order to be useful in battle. In fact, his Supportive Abilities are his biggest strength, and he can also be useful Offensively if used properly.
His problem is that Androids didn’t need another Purple Fighter, since SP Android #17 PUR already covers that color very well on that Team’s Core, to the point SP Android #15 PUR cannot manage to unseat him.
Strengths
Battery Supply
SP Android #15 PUR’s Supportive Abilities are something new for Androids in general. Not only is he able to Boost his teammates’ Damage and lower their Blast and Strike cards’ cost by getting switched out, he also has a useful Cover-like Ability that allows him to take reduced Damage when getting switched in.
Additionally, his Special Arts permanently Boosts the whole Team’s Blast Damage on its second use, an Effect which is very easy to activate considering he draws an Extra Move when he gets switched in up to twice.
What makes this Ability especially useful on Android Teams is its synergy with powerful Fighters with dominant Special Arts Cards, like SP Perfect Cell YEL's Perfect Shot, or SP Fusion Android #13 RED's Swing Throw.
For what it's worth, SP Android #15 PUR is a quite decent Support Fighter overall.
Recharge
His Main Ability potentially allows him to pull off a very long Combo. While his Damage is poor, this Ability remains beneficial because it permits to farm Dragonballs for a faster Rising Rush. It can also be useful to stall the opponent for a bit longer if SP Android #15 PUR’s allies are unavailable to be swapped in.
Weaknesses
High Competition
While SP Android #15 PUR is not bad, he can’t replace what SP Android #17 PUR brings to the table. In fact, the latter’s Tankiness is Androids’ current trump card, so removing him would mean changing the shape of the Team. While SP Android #15 PUR’s addition would make the Team’s Damage output more consistent, that just isn’t enough for him to be worth a spot on the Core.
The same applies for the Bench. He has a good Z-Abilities, but Androids are top notch in that regard, so he can’t even find a spot there. Despite all that, he’s only to be considered an alternative options for both roles.
Team Synergy
Android
He synergizes quite well with this Team, but he’s nothing more than an Alternative Core Fighter. For what it's worth, he makes for an excellent partner for every Android 13 variant. SP Android #13 BLU, EX Android #13 RED, and SP Fusion #13 RED all appreciate his Support capabilities.
SP Android #15 PUR's Main Ability assists his partner and bannermate SP Android #14 GRN by refueling his potential Strike Combo.
Sagas From the Movies
Using SP Android #15 on this Tag may seem like an odd fit at first, but an internally synergistic Android-based Sagas From the Movies Team is possible thanks in part to his existence. SP Android #15 can be used with SP Fusion Android 13 RED and SP Full Power Boujack PUR to create a resilient and dangerous core.
Equippable Items
Don't you agree?
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Type | Gold |
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Equip Condition | Android | |
Sale Price | 800 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 18% |
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![]() Special Move Damage UP
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5% - 10% |
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![]() Base Blast Attack UP
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6% - 18% |
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This Equip greatly increases his tanking potential, as well as his Special Move and Blast Damage, which can make him more dangerous in single combat.
Awakened This Should Be Fun! No. 1
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Type | Gold |
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Equip Condition | Android #17, Android, Sagas From the Movies | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Attack UP
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10% - 16.5% |
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![]() Base Blast Attack UP
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10% - 16.5% |
![]() Base Health UP
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8% - 12.5% |
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![]() To Blast Defense for each Tag: Android battle member. Up
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2% - 6% |
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Must-have for any Android that can use it.
I even sense Goku's Ki?!
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Type | Gold |
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Equip Condition | Purple | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Attack UP
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6% - 13% |
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![]() Base Blast Defense UP
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6% - 13% |
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![]() Base Blast Attack UP
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6% - 15% |
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This Equip continues the theme of trying to help bolster his lackluster Offense, but if the goal is to increase his durability to pass on as much of his Supportive qualities as possible, No Way… is the choice.
Main Ability
Endless Stamina |
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Destroys all of your own cards and randomly draws four new ones. Requirements: 5 timer counts must elapse. |
Unique Ability
Artificial Brains Combined |
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Reduces damage received by 25% until combo ends when changing cover. +20% to damage inflicted by allies for 15 timer counts and -5 to Strike & Blast Arts cost of allied "Tag: Android" for 10 timer counts when this character is switched to standby. |
Stylish Figure |
Nullifies own Abnormal Conditions. |
Z Ability
+21% to "Tag: Android" base Blast Attack & Defense during battle.
Character(s) Affected
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+24% to "Tag: Android" base Blast Attack & Defense during battle.
Character(s) Affected
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+29% to "Tag: Android" base Blast Attack & Defense during battle.
Character(s) Affected
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+31% to "Tag: Android" base Blast Attack & Defense during battle.
Character(s) Affected
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Special
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Deals major Explode damage. Cost 50 |
Extra
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The following effects occur based on the number of times Special Arts Card "Data Input" is used by this character: Card 1: +20% to enemy's Blast damage received. Cost 15 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 21216 | 43936 | 77568 | 119716 | 172872 | 241292 | 320264 |
Strike Attack | 1860 | 3850 | 6797 | 10492 | 15152 | 21156 | 28084 |
Blast Attack | 1842 | 3811 | 6732 | 10392 | 15008 | 20952 | 27813 |
Strike Defense | 1500 | 3109 | 5494 | 8483 | 12256 | 17112 | 22716 |
Blast Defense | 1500 | 3109 | 5494 | 8483 | 12256 | 17112 | 22716 |
Critical | 122 | 270 | 492 | 738 | 1008 | 1292 | 1582 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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