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SP Android #16 (Green)

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Table of Contents

Character Tier
2

DBL05-06S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,486,510
Strike ATK 207,397
Blast ATK 129,749
Strike DEF 155,218
Blast DEF 158,346
Critical
969
Ki Restore Speed
1,994

Character Info

Battle Style
Defense
Arts Cards Held
Tags

Overview

True to his usual representations in Dragon Ball videogames, SP Android #16 GRN is a Tank Fighter capable of withstanding huge amounts of Damage.

Focusing more on Strike Damage and completely ignoring Blast Attack, it’s heavily discouraged to run him in Teams that is more Blast focused.

The last thing to note about this Fighter are his Self-Destruct Abilities. Unlike Fighters with similar Abilities, SP Android #16 GRN always deals a set amount of Damage.

Strengths

Better Cover Ability

Like many Defense Fighters, SP Android #16 GRN possesses the Cover Unique Ability, which lets him take reduced damage when using over change.

He also possesses an additional effect that allows him to recover 50% of the Damage taken and instantly recover his substitution gauge.

All in all, this is an interesting Ability that brings a lot of Defense utility to the entire Team.

Robot Body

SP Android #16 GRN has high Health and Defense values. When combined with his Abilities, he’s able to Tank really well and in almost any situation.

As a bonus, he cannot be affected by abnormal conditions either.

Weaknesses

Self-Destructive Ultimate Move

Although this move can deal a great amount of Damage with the potential to kill an Enemy in one go, it also means the Player loses a whole Fighter themselves.

This makes him a little weird to use and Combo with. It's not a "true" weakness--more like a double-edged sword--it heavily depends on timing. Regardless, a regular Ultimate Move would've been way easier to use.

It’s also important to keep in mind that due to power creep, landing Self-destruct does not guarantee a kill anymore.

Worthless Blast Attack

SP Android #16 GRN has downright ignorable Blast Attack, making him very predictable in terms of his Offensive capabilities. He must be used in a Team with little to no Blast Arts Cards to make him do any Damage whatsoever.

Team Synergy

Androids

He’s great with all Androids thanks to his Z-Ability, and his Strike Arts Cards make him a must. The release of SP Perfect Cell YEL does make him ever so slightly more viable than he was before due to the two Strike Arts Cards he can give him.

Equippable Items

Main Ability

I'm Going to Self-Destruct!

Draw the Awakened Arts Card "Final Strength" next.

Requirements: 25 timer counts must elapse.

Zenkai Main Abilities

I'm Going to Self-Destruct!
Draw the Awakened Arts Card "Final Strength" next. Restores own Ki by 70. +30% to damage inflicted for 15 timer counts. Requirements: 25 timer counts must elapse. Character(s) Affected

Unique Ability

Cover: Sustained Damage CUT

Reduce damage received by 50% until combo ends when changing cover.
Restores 50% of damage taken during cover change and +3 to own substitution count.

Robot Body

Nullifies own Abnormal Conditions.

Yardrat Medal (Silver) +2

+2 to Yardrat Medals (Silver) dropped during the Legends Road - Super Saiyan Goku - Event.
Active Period: -

Zenkai Unique Abilities

Compassionate Android
Reduces damage received by 50% until combo ends when changing cover. Restores 50% of damage taken during cover change and +2 to own substitution count. The following effects occur after enemy attack is over: +20% to damage inflicted by allies for 20 timer counts. +20% to damage inflicted for 20 timer counts.
Robot Body
Nullifies own Abnormal Conditions. Applies Buff Effect "Nullify Attribute Downgrades up to 2 times" to self when battle starts.
Last Words of Advice (Unlocks at Adept)
Applies the following effects to allies when this character is defeated: Restores health by 15%. +20% to damage inflicted. +15% to damage inflicted by "Tag: Android" or "Character: Gohan".
Rising Weapon of Destruction (Unlocks at Powerful)
Applies the following effects to self according to the number of battle members when this character enters the battlefield: 3 battle members: +40% to Strike damage inflicted. 2 battle members: +40% to damage inflicted. 1 battle member: +50% to damage inflicted and reduces damage received by 20%.

Z Ability

1
+20% to Tag: Android base Strike Defense during battle. Character(s) Affected
2
+23% to Tag: Android base Strike Defense during battle. Character(s) Affected
3
+25% to Tag: Android base Strike Defense during battle. Character(s) Affected
4
+28% to Tag: Android base Strike Defense during battle. Character(s) Affected

Zenkai Abilities

Special

Hell Flash

Deals major Explode damage.
+30% to Self-Destruct damage inflicted for 25 timer counts on hit.


Cost 50

Zenkai Special Ability

Hell Flash
Deals massive Impact damage. +30% to Self-Destruct damage inflicted for 30 timer counts on hit. *Blast Armor when charging forward.
Cost 50

Extra

Unlock Ki: Form of Attack

Restores own Ki by 30.
+15% to Self-Destruct damage inflicted.


Cost 10

Zenkai Extra Ability

Unlock Ki: Form of Attack
Restores own Ki by 30. +20% to damage inflicted for 20 timer counts. +15% to Self-Destruct damage inflicted (cannot be cancelled).
Cost 10

Ultimate Special

Final Strength

Deals major Self-Destruct damage to enemy.
This Self-Destruct damage does not depend on your own health, but deals a fixed amount of damage.
+50% to allied "Character: Gohan" Ki Restoration Speed (20 timer counts)


Cost 20

Awakened Skill

Final Strength

Deals major Self-Destruct damage to enemy.
This Self-Destruct damage does not depend on your own health, but deals a fixed amount of damage.
+50% to allied "Character: Gohan" Ki Restoration Speed (20 timer counts)


Cost 20

Zenkai Awakened Ability

Final Strength
Deals major Self-Destruct damage. This Self-Destruct damage does not depend on own health, but deals a fixed amount of damage. The following effects occur on Self-Destruct hit: +50% to allied "Character: Gohan" Ki Recovery for 20 timer counts. Inflicts all enemies with Attribute Downgrade "-80% to Health Restoration" for 30 timer counts. *Blast Armor when charging forward.
Cost 20

Resistance

Slice
97
Pierce
101
Impact
103
Explode
99

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 51948 110665 181742 265947 362611 477793 610155
Strike Attack 4231 9010 14796 21657 29533 38917 49705
Blast Attack 4271 9101 14945 21875 29823 39303 50194
Strike Defense 3520 7502 12321 18035 24596 32415 41406
Blast Defense 3626 7726 12694 18579 25342 33398 42656
Critical 144 318 578 868 1186 1520 1862
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

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