EX Goku (Purple)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,334,138
Strike ATK 247,509
Blast ATK 213,087
Strike DEF 149,191
Blast DEF 152,952
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


EX Goku PUR is a sleeper hit on the GT Tag, which, while already full of powerful Offensive Fighters, gives EX Goku PUR the Support he needs to shred through any foe. Thanks to his Chaotic Fist Unique Ability, Goku can stack an incredible amount of Strike Damage Buffs, making him clearly oriented towards a Strike-Based GT Team. 

Unfortunately, EX Goku PUR is directly outclassed in his role by his ultimate Transformation, SP Super Saiyan 4 Goku PUR, but he is still worth consideration on any GT Tag Team's Bench. The Health-Buffing Z-Ability he brings to the table greatly assists the Team's survivability, cementing him as a Bench staple and an occasional counterpick Fighter if his skills in combat would be valuable in combat. 


Chaotic Strength

EX Goku PUR's claim to fame is his capacity to stack Strike-Damage Buffs with every Strike or Blast Card he uses. This Ability clearly implies that Goku fits best on Strike-Based Teams, Strike Based GT Teams in particular, as they activate his innate +30% Inflicted Damage Buff. 

A Health-conscious Friend

On GT Tag Teams, especially GT Tag Teams with non-Saiyan Core Fighters, EX Goku PUR's Health-Buffing Z-Ability is an absolute must. Even if he never sees the field, Goku's Support significantly increases his Team's bulk. 



This variant of Goku's biggest issue is that he's completely dwarfed in effectiveness by SP Super Saiyan 4 Goku PUR. Even as a combo-oriented GT Fighter, SP Super Saiyan Kid Goku GRN surpasses him, assuming both are supported equally. None of Goku's toolkit, aside from his Z-Ability and Unique Abilities, are anything to write home about either, contributing to his lackluster combat prowess. 

Team Synergy


EX Goku PUR is a fantastic aspect of this Team, and is optimal on its Bench as a Health Buffer. While Goku can hold his own in combat, he is rarely the best Fighter for the job in any respect. That being said, he can be brought into any Fight where multiple Purple Fighters are set to be effective. 

Equippable Items

Main Ability

Flash of Victory

+25% to damage inflicted for 40 timer counts.
Restores own health by 20%.

Requirements: 15 timer counts must elapse.

Unique Ability

Loyal Friend

+30% to damage inflicted when this character enters the battlefield if there is a "Tag: GT" battle member other than this character in the party (cannot be stacked).

Chaotic Fist

Applies the following effects to self every time this character uses a Strike or Blast Arts Card:

Restores Ki by 5.
+20% to Strike damage inflicted for 15 timer counts.

Z Ability

+12% to "Tag: GT" max base Health during battle. Character(s) Affected
+15% to "Tag: GT" max base Health during battle. Character(s) Affected
+20% to "Tag: GT" max base Health during battle. Character(s) Affected
+22% to "Tag: GT" max base Health during battle. Character(s) Affected


Dragon Flash

Deals major Impact damage.
+20% to Strike damage inflicted for 15 timer counts upon activation.

Cost 50


Unlock Ki: Form of Attack

+25% to damage inflicted for 15 timer counts.

Cost 15



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 19476 40332 71212 109912 158720 221540 294052
Strike Attack 1648 3409 6023 9302 13434 18754 24899
Blast Attack 1634 3381 5970 9217 13309 18577 24658
Strike Defense 1383 2869 5067 7823 11299 15778 20946
Blast Defense 1394 2883 5096 7866 11360 15860 21060
Critical 154 338 614 922 1260 1614 1978
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts