SP Syn Shenron (Yellow)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,435,475
Strike ATK 238,018
Blast ATK 236,841
Strike DEF 161,563
Blast DEF 163,168
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


The evil desires poured into the Dragon Balls have given rise to SP Syn Shenron YEL, a stellar Defensive Fighter with a simple yet versatile toolkit that will secure him a spot on the best GT Tag Teams.

At the start of the match, Syn acts as a Defensive Pivot whose Sustained Damage Cut Buff's activation condition lets it trigger even if he doesn't enter the battlefield on Cover-change. His Extra Arts Card and Main Ability give him some value in neutral exchanges too.

What sets SP Syn Shenron YEL apart is the way he interacts with the Rising Rush mechanic. Syn not only packs an endurance effect which lets him sustain a fatal blow and heal a percentage of his Health back, he also gives himself massive one-time permanent Damage Buffs when an Ally or an Enemy uses a Rising Rush.

Syn Shenron's power is easy to dismiss as gimmicky or limited, but in practice, he is a reliable Defensive Fighter who shines on the battlefield, even moreso if he is properly Supported. 



The +50% Sustained Damage Cut Buff Syn gives himself whenever he graces the field lets him stymie enemy momentum in classic Defensive Fighter fashion. What is a bit atypical about this Buff is that it triggers no matter what when he enters the field, protecting him from Cover change-baiting tactics. 

If Syn is defeated he revives himself from 0 Health, restoring 25% of it in the process. This nifty endurance effect even comes packaged with 30 Timer Counts of unfavorable Element Factor negation, so even if he is felled during a Red Fighter's Combo, they likely won't be able to keep him down. 

Monkey's Paw

Syn Shenron feeds on the negative desires of friends and foes alike, which manifests itself as permanent, non-cancelable Buffs - +50% to Damage Inflicted and +100% to Ki Recovery - when the Rising Rush is used the first time in a match.

This utility of his makes him one of the best Rising Rush Tanks in the game, and if his Team is lucky enough to activate its Rising Rush first, Syn can keep the pressure on with strong Offensive presence. 

The nature of these Buffs lets Syn perform well as a Crisis Fighter, as when they're active alongside his neutral tools, endurance, and naturally high Defensive Stats, mounting comebacks with the Leader of the Shadow Dragons becomes very manageable. 

Annoying Dominance

SP Syn Shenron YEL has an arsenal of back-handed tools that he can use to bulldoze through his foes. His Extra Arts Card, the Dark Dragon-Slaying Bullet, is a ranged attack that draws an additional card immediately, Restores 30 Ki on hit, and Combos into any other Arts Card.

If Syn's permanent Buffs are online when this card is used, he's free to decimate his target, but if not, the opening this card provides makes it easy for him to safely swap to a more Offensively-oriented Teammate

His Special Move Arts Card is also a ranged projectile, only this one is able to Damage to all enemy Fighters on standby and has a 50% chance to destroy a Dragon Ball, which makes it ideal for Crisis Situations. 


No Sinners Yet to Punish

Before the Rising Rush is activated, SP Syn Shenron YEL's personal Damage is very poor. His potential as an Offensive Pivot is laughable at best, as most of the strongest Purple Fighters in the meta are bulky enough that Syn's output against them is worse than the more Offensive members of his Team. 

If Syn has his Rising Rush Buffs, or if he is under the influence of the GT Tag's top class Support Fighter roster, the situation would be very different, however.

Can't Find Clothes that Fit

SP Syn Shenron YEL's unconventional collection of Tags leaves him high and dry in the equipment department. His best options for many players will be generic equips for all Yellow Fighters that do not match his playstyle.

This deficiency is expected to be addressed in the future, but his low-equipment quality is a concern in the present. 

Team Synergy


The GT Tag is SP Syn Shenron YEL's only Tag, but what he lacks in Tag versatility he makes up for in combat synergy.

Syn Shenron's best confidant is without a doubt, SP Super Baby 2 BLU. Baby protects Syn from enemy Reds, ameliorates his Damage issues, and increases his Endurance's healing factor significantly with to his Health Restoration Potency Buff. EX Syn Shenron BLU can fill this role as well, though he's not nearly as strong as Baby.

The Fighter he directly enables the most is SP Omega Shenron RED, whose status spreading is significantly enhanced by the presence of a Shadow Dragon, like his un-evolved self. 

SP Super Saiyan 4 Goku PUR, the Tag's most reliable tank prior to Syn's arrival, unexpectedly works well with him. Syn and Goku can complement each other Defensively by cutting off enemy momentum in quick succession if either of them lose a neutral exchange.

An arguably better Tank who does an excellent job complementing Syn's strengths is SP FP SSJ4 Goku GRN, the strongest Ranged Fighter on this Tag. This Goku variant needs a Saiyan fighting with him to fully activate his passives, so it's best to run Syn and Goku alongside either Baby or another Goku. 

Equippable Items

Main Ability

Ruler of the Shadow Dragons

Inflicts all enemies with Attribute Downgrade "-50% to Health Restoration" for 30 timer counts.
Inflicts all enemies with Attribute Downgrade "+30% to Damage Received" for 30 timer counts.
Inflicts all enemies with Attribute Downgrade "+10 to Special Arts cost" for 30 timer counts.

Requirements: 10 timer counts must elapse.

Unique Ability

None of it seemed to hurt me.

Reduces damage received by 50% for 10 timer counts when this character enters the battlefield.

Applies the following effects to self when own health reaches 0 (activates once):

Restores health by 25%.
Nullifies unfavorable Element factors for 30 timer counts.

Careful What You Wish For

Applies the following effects to self when an ally or enemy activates Rising Rush (activates once):

+50% to damage inflicted (cannot be cancelled).
+100% to Ki Recovery (cannot be cancelled).

Z Ability

+22% to "Tag: GT" base Blast Defense during battle. Character(s) Affected
+25% to "Tag: GT" base Blast Defense during battle. Character(s) Affected
+30% to "Tag: GT" base Blast Attack & Defense during battle. Character(s) Affected
+35% to "Tag: GT" base Blast Attack & Defense during battle. Character(s) Affected


Annihilation Gun Can Teach

Deals major Explode damage.
A portion of the damage inflicted will also be dealt to enemy members on standby on hit (this cannot cause them to be defeated).
50% chance to reduce enemy's Dragon Balls by 1 on hit.

Cost 50


Dark Dragon-Slaying Bullet

Randomly draws 1 new card upon activation.
Restores own Ki by 30 on hit.

[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts

Cost 15



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21428 44372 78340 120908 174596 243704 323464
Strike Attack 1860 3850 6797 10492 15152 21152 28080
Blast Attack 1849 3829 6760 10441 15081 21053 27949
Strike Defense 1542 3190 5635 8698 12562 17538 23286
Blast Defense 1521 3155 5574 8605 12431 17358 23046
Critical 146 322 586 880 1204 1542 1888
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts