EX Hyper Meta-Rilldo (Yellow)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,435,618
Strike ATK 236,740
Blast ATK 198,431
Strike DEF 152,987
Blast DEF 154,516
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


EX Hyper Meta-Rilldo YEL is ostensibly a Defensive behemoth for the GT Tag, and he is for the most part, but there are a few problem aspects of his toolkit that hold him back from being a true fixture of the Tag.

Defensively, Rilldo is a veritable wall - 50% Sustained Damage Cut on Cover is nothing short of fantastic, and his Main Ability's 15% Heal to all Allies gives him the appearance of a Top Tier Defensive Pivot.

Even his Damage is solid; he gets an Inflicted Damage Buff just by entering the battlefield, and his Main Ability grants him an insane boost to his Strike Damage. He even boasts nominal Crisis Utility - jacking up his Critical Hit Rate when one Ally is defeated. 

All that being said, Rilldo struggles to justify his inclusion on the core of GT. The main culprit here is his Z-Ability, which only provides a meager Buff to Blast Defense. He's absolutely usable, and he synergizes well with his Team, but his usage decreases the overall effectiveness of his Allies and the best Fighters of GT all surpass him. 


I'm the Juggernaut

The Machine Mutant General is a quintessential, classic Defensive Fighter, brandishing a Team Heal and a Sustained Damage Cut Cover effect.

He's part of a tried and true Fighter archetype that is just as effective today as it was when the game first released. 

Critical Force

Rilldo's Damage is surprisingly high, especially if he's properly Supported, which the GT Tag is more than capable of accomplishing.

He has quite a few Offensive tools at his disposal that let him drill through his enemies, namely his Special Arts Card, which allows him to accelerate his Strike Damage and prolong his combos. When an Ally falls, he's able to greatly increase his Critical Hit Rate, contributing to his overall Offense. 


Blast Blues

Unfortunately, EX Hyper Meta-Rilldo YEL holds a Blast Arts Card and a Strike Arts Card. For a clearly Strike-oriented Fighter, this card distribution is a serious annoyance. 

Even More Blast Blues

Calling Rilldo's Z-Ability a let-down is like calling brain hemorrhage a headache.

It significantly reduces his viability and the Buff itself isn't even on par with other single-stat-Buffing Z-Abilities until Rilldo reaches 6 Stars. Considering his obscene rarity, that might as well be impossible for most players. 

Team Synergy


EX Hyper Meta-Rilldo YEL does one thing very well - defend his GT Tag Allies. A GT Team that wants to include Rilldo is more than capable of doubling down on his Utility to make him truly exceptional.

His best teammate for that purpose is SP Super Baby 2 BLU, who can buff his Damage and the Health restored by his Main Ability. 

The third Fighter on chosen to complement this core can either be SP Super #17 GRN, who appreciates Rilldo's held Blast Arts Card and Healing, or SP Super Saiyan 4 Goku PUR, who doubles down on Rilldo's Strike Focus and can act as a secondary all-purpose Tank. Any combination of these Fighters would equate to a stellar Team.

SP Baby Vegeta GRN is a shockingly excellent partner for Rilldo, as he makes his Damage something to fear and has incredible synergy with him because of his Bleed infliction.  

Equippable Items

Main Ability

Heavy Tactics

Restores ally health by 15%.
+40% to Strike damage inflicted for 20 timer counts.

Requirements: 15 timer counts must elapse.

Unique Ability

Robust Body

Reduces damage received by 50% until combo ends when changing cover.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts when activated.
+2 to own substitution count when activated.

Ultimate Mutant

+30% to damage inflicted for 20 timer counts when this character enters the battlefield.
Nullifies own Abnormal Conditions.
+40% to own Critical Rate when at least 1 ally is defeated.

Z Ability

+20% to "Tag: GT" base Blast Defense during battle. Character(s) Affected
+22% to "Tag: GT" base Blast Defense during battle. Character(s) Affected
+28% to "Tag: GT" base Blast Defense during battle. Character(s) Affected
+30% to "Tag: GT" base Blast Defense during battle. Character(s) Affected


Hyper Drill Smash

Deals major Pierce damage.
100% chance to inflict Bleed on hit.

Cost 50


Unlock Ki: Form of Attack

Draw a Strike Arts Card next.
+20% to Strike damage inflicted for 20 timer counts.

Cost 15



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 19476 40332 71212 109912 158720 221540 294052
Strike Attack 1662 3444 6084 9398 13574 18950 25158
Blast Attack 1634 3381 5970 9217 13309 18577 24658
Strike Defense 1359 2813 4972 7672 11081 15471 20539
Blast Defense 1359 2813 4972 7672 11081 15471 20539
Critical 152 334 608 912 1246 1596 1956
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts