Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Defense | |
Arts Cards Held | |
Tags | |
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Overview
SP Super #17 has received the first Zenkai Awakening for a Fighter of the GT Tag and looks to start a chain effect of buffs for the GT Tag in the coming weeks. His Zenkai Awakening has made him even more annoying and insufferable to go up against, a common troupe of GRN Zenkai Fighters. His Zenkai awakening also boosted his offensive capabilities which was a huge flaw with him previously.
Overall a fantastic Fighter who has bolstered his team to new heights of annoyance and is ready to “Shock” the Dragon Ball Legends meta.
Strengths
Hit Me Harder
SP Super #17 GRN is a great Defensive switch-in due to his capability of absorbing Energy-based attacks. If he pulls this off, he reduces enemy Ki by 50, gains Ki equal to the cost of whatever Attack he absorbed, gets a Damage inflicted Buff, reduces Damage received, and restores his own Health by 10%.
This is required for #17's Damage to reach adequate levels, so it is best to bring him into combat when it is likely he'll be able to absorb an attack. Against Blast-oriented Teams, the threat of a #17 cover-change is enough to deter Combos.
Shocking Death Ball
His Ultimate Move, “Shocking Death Ball” is one of the most powerful Ultimate Moves in the game, in terms of its effect, and it got a minor but much-needed upgrade with his Zenkai Awakening. Not only does he inflict paralysis on all enemies, but he also removes enemy buff effects on activation of his Ultimate Move which renders Fighters who were immune to his paralysis, to get paralyzed.
Paralyze is a deadly status that locks #17's foes down, and if they dare to flee, their Team is only Debuffed further, and #17 draws another Extra Arts Card.
Culminating Android
SP Super 17 GRN’s offensive capabilities have seen a decent upgrade from what they were previously. Obviously, he still has to land his Extra Arts or successfully land his cover change for his Damage to reach the levels of “good”. Even so, his new Unique Ability, “Culminating Advanced Technology”, gives him a 45% Damage Inflicted increase which helps his Damage a lot. Forty-five percent(45%) on its own isn’t all that impressive but due to the nature of Zenkai Awakenings, his stats are high enough to where he will be doing good Damage.
He also applies a 15% Damage increased debuff on the enemy which also helps his Damage. However, his Damage becomes really good during the mid-late stages of a match where you can secure a kill with him/you’ve killed one of your opponent’s enemies as he gets a 20% and 30% Damage increase respectively if you’ve done either of those things.
Weaknesses
Too many Extra Moves
SP Super #17 GRN increases Strike Arts cost for the Enemy when they switch out, and draws an Extra Move. Both of these are still good effects, but he’ll find his hand will fill up quickly with Extra Moves, which he can’t really utilize consistently. It’s best to pair him with a Fighter that can make use of these.
Poor Strike Damage
Even though his Zenkai Awakening gave him boosts to his Damage output, his strike Damage still isn't great. He doesn't buff it directly and has a low base strike attack stat for a Zenkai Fighter
Team Synergy
Android
SP Super 17 GRN has bolstered his way back into the core for the Androids team and has, surprisingly, made them even better than what they were before. He adds more defense and offense than SP Android 16 GRN and is more reliable defensively than SP Android 21 GRN. He also strengthens SP Perfect Form Cell RED’s revive mechanic by being an insufferable tank to where people are going to be hasty to use their Rising Rush. With this, he has now become the main GRN Fighter for the Android Tag.
GT
Even though SP Super 17 GRN is the best Fighter on the GT team, the team still isn’t viable enough to see play in PvP. Even so, the sheer pressure that SP Super 17 exerts is enough for you to find little success with the GT team in PvP.
Equippable Items
Awakened This Should Be Fun! No. 1
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Type | Gold |
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Equip Condition | Android #17, Android, Sagas From the Movies | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Attack UP
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10% - 16.5% |
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![]() Base Blast Attack UP
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10% - 16.5% |
![]() Base Health UP
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8% - 12.5% |
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![]() To Blast Defense for each Tag: Android battle member. Up
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2% - 6% |
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A must have due to the amazing stats it gives across the board. #17 greatly appreciates the Health Buff in particular.
Awakened ...It seems we miscalculated. No. 1
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Type | Silver |
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Equip Condition | Android, Defense Type | |
Sale Price | 10000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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10% - 15% |
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![]() To own Blast Attack for each Tag: Android battle member. Up
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2% - 6% |
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![]() Base Health UP
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8% - 12.5% |
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Another exceptional Awakened Equipment that's perfect for what SP Super #17 GRN wants to utilize. The added Health brings his base-line Defensive Abilities to the next level.
Androids
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Type | Gold |
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Equip Condition | Android | |
Sale Price | 800 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Defense UP
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5% - 12.5% |
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![]() To Strike Defense for each Tag: Android battle member. Up
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1% - 6% |
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![]() Blast Attack or Strike Attack Up
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6% - 15% |
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This is an excellent choice for #17 for the Androids Team, giving another Pure Buff to further increase his defensive capabilities.
Main Ability
This ends now! |
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Draw the Ultimate Arts Card "Shocking Death Ball" next. Requirements: 25 timer counts must elapse. |
Zenkai Main Abilities
This ends now!
Draw the Ultimate Arts Card "Electro Eclipse Bomb" next.
Restores own Ki by 40.
+50% to Blast damage inflicted for 20 timer counts.
Requirements: 25 timer counts must elapse.
Character(s) Affected
Unique Ability
Growing Energy
The following effects occur when this character enters the battlefield:
Reduces damage received by 30% for 10 timer counts.
+30% to Blast damage inflicted per defeated enemy for 15 timer counts.
+20% to damage inflicted every time this character defeats an enemy.
Dr. Myuu's Absorption Equipment
Absorbs enemy Ki blast attacks when changing cover (Available during assists).
The following effects occur when absorption is successful:
Restores own health by 10%.
Reduces damage received by 30% for 5 timer counts.
+20% to damage inflicted for 20 timer counts.
Reduces enemy Ki by 50.
While this character is on the battlefield, the following effects occur when enemy switches characters:
Draw a Special Arts Card next (activates three times).
Inflicts all enemies with Attribute Downgrade "+10 to Strike Arts cost" for 10 timer counts.
Zenkai Unique Abilities
Growing Energy
Applies the following effects to self when this character enters the battlefield:
+20% to damage inflicted for 15 timer counts.
Reduces damage received by 30% for 15 timer counts.
Additional +30% to Blast damage inflicted per defeated enemy for 20 timer counts.
+20% to damage inflicted every time this character defeats an enemy (cannot be cancelled).
Dr. Myuu's Absorption Equipment
Absorbs enemy Ki Blast attacks when changing cover (activates during assists).
The following effects occur when absorption is successful:
Restores own health by 10%.
Reduces damage received by 30% for 5 timer counts.
+30% to damage inflicted for 20 timer counts.
Randomly destroys 1 enemy card.
Reduces enemy Ki by 50.
The following effects occur when enemy switches characters while this character is on the battlefield:
Draw a Special Arts Card next (activates three times).
Inflicts all enemies with Attribute Downgrade "+10 to Strike Arts cost" for 10 timer counts.
Unsettling Smirk (Unlocks at Adept)
Applies the following effects to self according to the number of timer counts elapsed with current character:
3 timer counts: Restores own Ki by 40.
5 timer counts: Inflicts enemy with Attribute Downgrade "+15% to Damage Received" for 20 timer counts.
10 timer counts: Inflicts all enemies with Attribute Downgrade "+10% to Damage Received" for 15 timer counts.
Culmination of Advanced Technology (Unlocks at Powerful)
Applies the following effects to self after enemy attack is over:
Restores health by 10% (activates three times).
+15% to damage inflicted (cannot be cancelled) (activates three times).
-3 to Blast Arts cost (cannot be cancelled) (activates three times).
Z Ability
1
+21% to "Tag: Android" base Strike & Blast Defense during battle.
Character(s) Affected
2
+25% to "Tag: Android" base Strike & Blast Defense during battle.
Character(s) Affected
3
+30% to "Tag: Android" or "Tag: GT" base Strike & Blast Defense during battle.
Character(s) Affected
4
+35% to "Tag: Android" or "Tag: GT" base Strike & Blast Defense during battle.
Character(s) Affected
Zenkai Abilities
1
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle: +15% to base Strike Attack. +15% to base Blast Attack. +20% to base Strike Defense. +20% to base Blast Defense.
Character(s) Affected
2
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle: +20% to base Strike Attack. +20% to base Blast Attack. +25% to base Strike Defense. +25% to base Blast Defense.
Character(s) Affected
3
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle: +30% to base Strike Attack. +30% to base Blast Attack. +35% to base Strike Defense. +35% to base Blast Defense.
Character(s) Affected
4
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle: +35% to base Strike Attack. +35% to base Blast Attack. +40% to base Strike Defense. +40% to base Blast Defense.
Character(s) Affected
Special
Flash Bomber
Can Teach
Deals major Impact damage.
+25% to Blast damage inflicted for 15 timer counts upon activation.
Cost 50
Zenkai Special Ability
This ends now! |
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Draw the Ultimate Arts Card "Electro Eclipse Bomb" next.
Restores own Ki by 40.
+50% to Blast damage inflicted for 20 timer counts.
Requirements: 25 timer counts must elapse.
Character(s) Affected
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Unique Ability
Growing Energy |
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The following effects occur when this character enters the battlefield: Reduces damage received by 30% for 10 timer counts. +20% to damage inflicted every time this character defeats an enemy. |
Dr. Myuu's Absorption Equipment |
Absorbs enemy Ki blast attacks when changing cover (Available during assists). Restores own health by 10%. While this character is on the battlefield, the following effects occur when enemy switches characters: Draw a Special Arts Card next (activates three times). |
Zenkai Unique Abilities
Growing Energy |
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Applies the following effects to self when this character enters the battlefield: +20% to damage inflicted for 15 timer counts. Reduces damage received by 30% for 15 timer counts. Additional +30% to Blast damage inflicted per defeated enemy for 20 timer counts. +20% to damage inflicted every time this character defeats an enemy (cannot be cancelled). |
Dr. Myuu's Absorption Equipment |
Absorbs enemy Ki Blast attacks when changing cover (activates during assists). The following effects occur when absorption is successful: Restores own health by 10%. Reduces damage received by 30% for 5 timer counts. +30% to damage inflicted for 20 timer counts. Randomly destroys 1 enemy card. Reduces enemy Ki by 50. The following effects occur when enemy switches characters while this character is on the battlefield: Draw a Special Arts Card next (activates three times). Inflicts all enemies with Attribute Downgrade "+10 to Strike Arts cost" for 10 timer counts. |
Unsettling Smirk (Unlocks at Adept) |
Applies the following effects to self according to the number of timer counts elapsed with current character: 3 timer counts: Restores own Ki by 40. 5 timer counts: Inflicts enemy with Attribute Downgrade "+15% to Damage Received" for 20 timer counts. 10 timer counts: Inflicts all enemies with Attribute Downgrade "+10% to Damage Received" for 15 timer counts. |
Culmination of Advanced Technology (Unlocks at Powerful) |
Applies the following effects to self after enemy attack is over: Restores health by 10% (activates three times). +15% to damage inflicted (cannot be cancelled) (activates three times). -3 to Blast Arts cost (cannot be cancelled) (activates three times). |
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Deals major Impact damage. Cost 50 |
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Deals major Impact damage.
+25% to damage inflicted for 15 timer counts upon activation.
Cost 50 |
Extra
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Absorbs enemy Ki blast attacks. Restores own health by 10%. Cost 15 |
Zenkai Extra Ability
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Absorbs enemy Ki Blast attacks.
The following effects occur when absorption is successful:
Restores own health by 10%.
Reduces damage received by 30% for 5 timer counts.
+30% to damage inflicted for 20 timer counts.
Randomly destroys 1 enemy card.
Reduces enemy Ki by 50.
Cost 15 |
Ultimate Special
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Deals massive Impact damage. Cost 20 |
Zenkai Ultimate Ability
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Deals massive Impact damage.
Cancels enemy Buff Effects upon activation.
Applies the following effects to all enemies on hit:
Inflicts Attribute Downgrade "+10 to Strike Arts cost" for 20 timer counts.
100% chance to inflict Paralyze.
Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 51428 | 109564 | 179938 | 263310 | 298822 | 402852 | 533906 |
Strike Attack | 4441 | 9460 | 15541 | 22748 | 31020 | 34876 | 46204 |
Blast Attack | 4372 | 9315 | 15303 | 22395 | 30543 | 34655 | 45821 |
Strike Defense | 3646 | 7761 | 12745 | 18656 | 25444 | 33533 | 37830 |
Blast Defense | 3604 | 7681 | 12626 | 18481 | 25204 | 33213 | 37417 |
Critical | 148 | 326 | 594 | 892 | 1220 | 1562 | 1912 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Ultimate Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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