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Top Legends Road Team

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Team

Core
Bench

Core

HP 2,111,180
Strike ATK 206,874
Blast ATK 239,304
Strike DEF 145,946
Blast DEF 148,859
Critical
1,435
Ki Restore Speed
2,428
  • His Supportive Effects are some of the best in the entire game when it comes to raw Damage Buffs, both thanks to his switch out + Main Ability Buffs which provide 90% Damage + to allies in total, and thanks to his Death Buffs that even provide Arts Draw Speed, although for a limited amount of time.
  • On his own, he's nothing remarkable, and that's quite the limit in a Team that lacks a clear carry.
HP 1,928,429
Strike ATK 192,292
Blast ATK 145,791
Strike DEF 127,091
Blast DEF 129,648
Critical
1,132
Ki Restore Speed
1,778
  • He's a good Strike Damage dealer, but the lack of Arts Draw Speed and Ki Management Abilities make him clunky at times.
  • His Main Ability makes him draw a Special Move, so it's good to frame trap the opponent and hit him with a missile immediately after.
HP 2,244,209
Strike ATK 218,193
Blast ATK 196,556
Strike DEF 147,897
Blast DEF 143,582
Critical
1,319
Ki Restore Speed
2,230
  • He's the only Tank of the Team, and although his Damage Reduction Effects are quite odd, he fulfills the role reliably most of the time.
  • Arts Draw Speed and decent Damage Buffs make him a good Damage dealer as well.
HP 2,090,796
Strike ATK 238,852
Blast ATK 193,844
Strike DEF 135,103
Blast DEF 133,778
Critical
1,336
Ki Restore Speed
2,365
  • He's a pretty balanced Fighter overall, boasting nice Offensive capabilities, resourceful Supportive Buffs for his allies, and even Endurance.
  • He's not a better Yellow option than Piccolo for the Team, however the two of them can be used together if the opponent lacks a Red Fighter.

Bench

1
+25% to "Element: YEL" base Strike Attack & Blast Defense during battle.
2
+35% to "Element: YEL" base Strike Attack & Blast Defense during battle.
3
+40% to "Element: YEL" or "Element: BLU" base Strike Attack & Blast Defense during battle.
4
+50% to "Element: YEL" or "Element: BLU" base Strike Attack & Blast Defense during battle.
1
+25% to "Element: GRN" base Strike Attack & Defense during battle.
2
+30% to "Element: GRN" base Strike Attack & Defense during battle.
3
+40% to "Element: GRN", "Element: YEL", or "Episode: Dragon Ball Saga" base Strike Attack & Defense during battle.
4
+45% to "Element: GRN", "Element: YEL", or "Episode: Dragon Ball Saga" base Strike Attack & Defense during battle.

Team Discussion

Around the 2nd Anniversary it really looked like Legends Road had the potential to become one of the most unbearable Teams in the Meta since it could benefit from Z/S Tier Fighters such as Trunks and Kid Goku, but almost a year later the outlook is completely different.

Since then, the Team only got two new Zenkai Fighters: Gotenks and Piccolo, and neither of them was particularly impactful. So, moving forward the Team probably will be a decent F2P option, and nothing more.

To go more in-depth, the Team is a mix of average-above average Fighters that perform nicely together, especially thanks to SP Fused with Kami Piccolo YEL who provides massive Damage Buffs for all his allies. Trunks and Gotenks make a synergetic Strike Based Offensive duo, although some of Gotenks' Damage Buffs disappear after 60 timer counts. This means Trunks is definitely the Fighter you want to stay alive the longest on the Team as he actually gets stronger as the Match goes on. Having only one great Last Man Standing is a limit for the Team, as opponents basically only need to take Trunks out first to have a very high chance at winning the matchup.

Another weakness for Legends Road is its color wheel, it only covers three colors, and the missing ones ( Red and Purple ) happen to be much needed in the current Meta ( #18 YEL is the most threatening Offensive Fighter in the Game, and Buu/#17 are terrifying Green Defensive options to face if you lack a Purple.

Alternative Core

Alternative Bench

1
+24% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
2
+26% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
3
+33% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle.
4
+35% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle.
1
+22% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
2
+24% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
3
+29% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
4
+32% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
1
+19% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
2
+22% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
3
+29% to "Tag: Hybrid Saiyan" or "Episode: Frieza Saga (Z)" base Strike & Blast Attack during battle.
4
+31% to "Tag: Hybrid Saiyan" or "Episode: Frieza Saga (Z)" base Strike & Blast Attack during battle.
1
+22% to "Tag: Hybrid Saiyan" base Strike Attack during battle.
2
+28% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Strike Attack during battle.
3
+30% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Strike & Blast Attack during battle.
4
+35% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Strike & Blast Attack during battle.
1
+14% to Tag: "Hybrid Saiyan" max base Health during battle.
2
+17% to Tag: "Hybrid Saiyan" max base Health during battle.
3
+19% to Tag: "Hybrid Saiyan" max base Health during battle.
4
+20% to Tag: "Hybrid Saiyan" max base Health during battle.
1
+24% to "Element: YEL" base Strike Attack during battle.
2
+26% to "Element: YEL" or "Element: BLU" base Strike Attack during battle.
3
+33% to "Element: YEL" or "Element: BLU" base Strike Attack & Defense during battle.
4
+35% to "Element: YEL" or "Element: BLU" base Strike Attack & Defense during battle.
1
+25% to "Element: BLU" base Strike & Blast Defense during battle.
2
+35% to "Element: BLU" base Strike & Blast Defense during battle.
3
+40% to "Element: BLU" or "Element: PUR" base Strike & Blast Defense during battle.
4
+50% to "Element: BLU" or "Element: PUR" base Strike & Blast Defense during battle.
1
+22% to "Element: PUR" or "Tag: Legends Road" base Blast Attack during battle.
2
+24% to "Element: PUR" or "Tag: Legends Road" base Blast Attack during battle.
3
+29% to "Element: PUR" or "Tag: Legends Road" base Blast Attack during battle.
4
+32% to "Element: PUR" or "Tag: Legends Road" base Blast Attack during battle.
1
+22% to "Tag: Hybrid Saiyan" or "Tag: Legends Road" base Strike Defense during battle.
2
+24% to "Tag: Hybrid Saiyan" or "Tag: Legends Road" base Strike Defense during battle.
3
+29% to "Tag: Hybrid Saiyan" or "Tag: Legends Road" base Strike Defense during battle.
4
+32% to "Tag: Hybrid Saiyan" or "Tag: Legends Road" base Strike Defense during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.

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