SP Hit (Yellow)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,323,216
Strike ATK 261,729
Blast ATK 211,825
Strike DEF 138,004
Blast DEF 142,187
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


The Legendary Assassin of Universe 6 arrives and plays just as an assassin would, waiting in the wings and coming in when the time is right and taking out opposing Fighters in the blink of an eye.

Both of his Unique Abilities provide devastating Offensive Buffs that cannot be canceled. Only a mere 20 timer counts need to elapse for him to receive a permanent 50% Damage Inflicted Buff, as well as an additional 30% Strike Damage Inflicted Buff on top of it. These Buffs also reduce his Arts Card cost and increase his Arts Card draw speed.

He also inherently has additional Critical Rate and Critical Damage, and more Damage Inflicted Buffs which are amplified for every Yellow, Blue, or Green Teammate.

Also akin to an assassin, however, he’s very fragile. His Extra Move – the infamous Time Skip – does provide him with a means to defend himself, but he will go down just as quickly if he’s caught out.


Destructive Damage

SP Hit YEL does not need long to get going, and when he does he's very difficult to stop. Nothing short of a Red  Defensive Fighter can attempt to stand in his way, as his Strike Attack coupled with his Critical Hits will lay waste to many Fighters in the game very quickly.

Hit obtains more and more Damage Buffs as the match progresses, eventually culminating in a total of +80% Damage Inflicted, which can go even higher if Hit is used alongside Green, Blue, or Yellow allies.

Hit's incredible Combo potential becomes overwhelming quickly, as he picks up Buffs to Card Draw Speed Level, Arts Cost Discounts, and Critical Rate as the match progresses. 


SP Hit YEL's Main Ability instantly restores his own Ki by 30, and Draws his Ultimate Move. This deals Massive Damage and gives him Attribute Upgrade: -100% to enemy's 'Sustained Damage CUT' effects" for 5 timer counts. Even Fighters with Cover will not be safe from his onslaught.

Time Skip

Despite his lack of survivability, his Extra Move provides him with a means of defending himself while also increasing his Critical Rate and destroying an Enemy Dragon Ball if landed.

This is a Counter that works on Enemy Tap Attacks, Tackles, Tap Shots, Strike Arts, or Blast Arts, allowing it to defend Universe 6's finest from essentially any attack. 

Though Hit has no way to traditionally follow-up after landing this, Time Skip can seamlessly chain with a Special Arts Card. 


Glass Cannon

His Time Skip can protect him to an extent, but otherwise he's extremely vulnerable due to his horrific base Defenses and low base Health as well. As a result, he can only be sent in if there's very minimal risk of him being on the wrong end of a Combo of any kind.

One Dimensional

Even as a powerful hyper-Offensive Fighter, his base Blast Attack stat is quite low. This is still alleviated a bit by his Damage Uniques as well as Critical Rate and Critical Damage, but he still very much prefers to use Strike Arts Cards.

Team Problems

His toolkit for the time being gears him towards a Yellow Color Counter Team, seeing as Universe 6 is still a work in progress. These kinds of Teams were very effective in the past, but generally have a very short shelf life. They rely on the off-color -- in this case, Blue -- being able to defend themselves reliably, as they are imperative to defend the two Yellow Fighters.

Regardless of which Blue is paired with SP Hit YEL, even with his Z-Ability being limit broken to 5 stars, they will have a difficult time staying alive.

Alternatively, SP Hit YEL can perform admirably Offensively when thrown into any other Team with little Z-Ability support for him, but this will in turn accentuate how fragile he is. Sheltering SP Hit YEL like this puts a lot of pressure on the other two core Fighters to perform.

Team Synergy

Yellow Color Counter

SP Hit YEL is designed to fit seamlessly on Yellow Color Counter, a Team that seems to get incrementally stronger every other update. Hit’s potential is unleashed when paired with EX Legendary Super Saiyan Broly YEL, who provides an incredibly powerful Yellow-boosting Z Ability as well as a notable YYB Support Buff on Switch. 

SP SSJ Youth Gohan YEL is another potential Yellow partner for him, acting as a Defensive Pivot for whatever Blue Fighter is chosen to act as the third cog in the machine.

SP SSJ Teen Gohan BLU makes for an interesting Teammate here as he and SP SSJ Youth Gohan YEL buff each other and provide some excellent protection for SP Hit YEL. Alternatively, SP Broly: Cheelai BLU Buffs the aforementioned Yellow Gohan with his their Z-Ability can can dominate with their immense Strike Damage.

The most powerful Blue Fighter for this Team continues to be SP Angry Goku BLU, who Supports Broly as well as SP Hit YEL with a Saiyan-boosting Z Ability and a Sustained Damage Cut on entrance that shuts down enemy Red Combos. 

Universe 6

While still a work in progress, the other members of the Team are still fairly serviceable despite power creep. He most notably pairs well with SP SSJ Cabba GRN.

Interestingly, a combination of Universe 6 and the Female Warrior Tag can be used alongside SP Hit YEL, with Fighters like SP SSJ2 Kefla GRN. These three Fighters form the basis of this Tag's core, which is a facsimile of a Green Color Counter Team. On the Team's bench, SP SSJ2 Caulifla PUR and SP SSJ Kale RED are fantastic. 

Equippable Items

Main Ability

My time skip is unbeatable.

Draw the Ultimate Arts Card "Time Skip/Molotov" next. Restores own Ki by 30. Cancels enemy's Buff Effects. Requirements: 25 timer counts must elapse.

Unique Ability

I continue to advance.

The following effects occur according to the number of timer counts elapsed from battle start: 10 counts elapsed: +25% to damage inflicted and -5 to own Strike Arts cost (cannot be cancelled). 15 counts elapsed: +25% to damage inflicted and -5 to own Blast Arts cost (cannot be cancelled). 20 counts elapsed: +30% to Strike damage inflicted and increases Arts Card Draw Speed by 1 level (cannot be cancelled). 30 counts elapsed: +60% to Ultimate damage inflicted (cannot be cancelled).

The Living Legend of Universe 6

+30% to own Critical Rate and +20% to Critical damage inflicted (cannot be cancelled). Nullifies enemy's "Restore health when it reaches 0" effects when this character attacks (cannot be cancelled). The following effects occur per "Element: YEL", "Element: BLU", or "Element: GRN" battle member other than this character: +10% to damage inflicted (cannot be cancelled). +10% to Critical damage inflicted (cannot be cancelled).

Z Ability

+24% to "Element: YEL" base Strike Attack during battle. Character(s) Affected
+26% to "Element: YEL" or "Element: BLU" base Strike Attack during battle. Character(s) Affected
+33% to "Element: YEL" or "Element: BLU" base Strike Attack & Defense during battle. Character(s) Affected
+35% to "Element: YEL" or "Element: BLU" base Strike Attack & Defense during battle. Character(s) Affected


Assassin Strike Can Teach

Deals major Impact damage. Inflicts enemy with Attribute Downgrade "+5 to Strike & Blast Arts cost" for 15 timer counts on hit.

Cost 50


Time Skip

Counter will activate upon enemy's Tap Attack, Tackle, Tap Shot, Strike Arts, or Blast Arts while in fighting pose. +30% to own Critical Rate for 15 timer counts when countered successfully. Reduces enemy's Dragon Balls by 1 when countered successfully.

Cost 15

Ultimate Special

Time Skip/Molotov

Deals massive Impact damage. Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 5 timer counts.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600%
Health 21216 43936 77571 119719 172875 241295 241295
Strike Attack 1842 3811 6732 10392 15008 20952 20952
Blast Attack 1821 3773 6666 10287 14859 20747 20747
Strike Defense 1518 3141 5545 8566 12374 17276 17276
Blast Defense 1518 3141 5545 8566 12374 17276 17276
Critical 198 436 794 1192 1628 2084 2084
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts