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SP Goten (Kid) (Yellow)

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Table of Contents

Character Tier
S

DBL27-02S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,266,127
Strike ATK 245,179
Blast ATK 221,921
Strike DEF 161,282
Blast DEF 155,021
Critical
1,343
Ki Restore Speed
2,337

Character Info

Battle Style
Support
Arts Cards Held
Tags

Overview

Certain Fighters in the Dragon Ball Legends meta are obviously incredibly powerful, sporting abilities that overwhelm opponents mercilessly. SP Goten (Kid) (Super Saiyan) YEL is not precisely like that; his strength lies in his ability to enable his allies to reach those deadly peaks of strength, but he can selectively ascend to that level himself. 

Goten's value makes itself apparent the moment the match begins, when he bestows upon all Son Family and Hybrid Saiyan Fighters buffs to both Ki Recovery and Damage Inflicted, which are compounded when he switches to standby. Before the little tyke transforms, he's a pretty strong Defender as well, boasting around 60% total Sustained Damage Cut. 

The young Super Saiyan's strength crescendos once he attains that form, gaining insanely high Damage Buffs and a timed heal that allows him to shrug off the Damage he soaked for his friends prior to transforming. Goten's modal design is what makes him stand out in a meta full of Fighters who excel at one or two roles.

His Teams might not have thought they needed a unit like him, but Goten makes a very compelling argument for his inclusion on the cores of both Hybrid Saiyan and Son Family as their premier Supporter.

Strengths

Precocious Grit

Goten might not look like much of a wall, but his Defensive Abilities aren't anything to take lightly. Though the strongest Fighter in the game shreds through Goten like a hot knife through butter, most other Fighters are sure to be hindered by Goten's 60% total Sustained Damage Cut for 15 Timer Counts. 

Once he transforms, his constant 30% Sustained Damage cut and 20% Heal trigger after 20 counts makes him a deceptively difficult fighter to keep down, which is true to Goten's endurance. 

Family Cheerleader

As far as comprehensive Support toolkits go, Goten's is one of the most palpable in the meta. He starts of the match with a guaranteed team-wide 15% Damage Inflicted and 50% Ki Recovery Buff to all Hybrid Saiyan and Son Family characters, which kicks his own combat up a decent notch, let alone his allies. 

When switched to standby, Goten solidifies his role on the Team with instant 30 Ki Recovery, a 20% Damage Buff, and a 20% Sustained Damage Cut pierce buff bestowed upon his lucky teammates. Goten's excellent Z-Ability contributes to his Supportive Streak as well; a 30% Buff to both Strike and Blast Attack is nothing to scoff at. 

 

Underestimate At Your Own Peril

Obviously Goten excels defensively and supportively, but even his own personal Damage can be fairly devastating in the right contexts. Goten's Transformation bestows upon him a ridiculous 70% Inflicted Damage Buff that lasts for his entire 40 Timer Count stint as a Super Saiyan. 

With Transformed Stats, permanent Buffs to Damage, and a Main Ability that increases his Damage even further that comes packaged with a +2 Card Draw Speed Buff, Goten is far from weak offensively. There are few units that can claim to do as much as Goten at once, and none have as flexible a design. 

Weaknesses

Susceptible to Foul Play

SP Goten (Kid) (Super Saiyan) YEL is strong on all fronts. He doesn't have any issues with his kit that are debilitating enough to mention; his problems stem from the context of the Meta he's entering, which is rife with Buff Removal and deadly Reds that shred through his cancellable Sustained Damage Cut Buffs. 

Against some of the Meta's strongest forces, Goten can be a bit of a liability. Him being Yellow doesn't help much either. Though he's not fit for every match-up, Goten makes a decent case for himself in most. 

Equippable Items

Main Ability

Extraordinary Transformation

Transform into "Super Saiyan".
Transformation lasts for 40 timer counts.
Restores own Ki by 40.

Requirements: 10 timer counts must elapse.

Unique Ability

Overflowing Talent

Reduces damage received by 30% for 15 timer counts when this character enters the battlefield.

Applies the following effects to allied “Tag: Hybrid Saiyan” or "Tag: Son Family" when this character is switched to standby:

Restores Ki by 30.
+20% to damage inflicted for 20 timer counts.
Gain Attribute Upgrade “-20% to enemy’s ‘Sustained Damage CUT’ effects” for 20 timer counts.

Promising New Generation

Reduces damage received by 30% from battle start for 15 timer counts.

Applies the following effects to allied “Tag: Hybrid Saiyan” or "Tag: Son Family" when battle starts:

+15% to damage inflicted.
+50% to Ki Recovery (cannot be cancelled).

Z Ability

1
+22% to "Tag: Hybrid Saiyan" base Strike Attack during battle. Character(s) Affected
2
+28% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Strike Attack during battle. Character(s) Affected
3
+30% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Strike & Blast Attack during battle. Character(s) Affected
4
+35% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Strike & Blast Attack during battle. Character(s) Affected

Special

Kamekameha

Deals major Impact damage.
Randomly destroys 2 enemy cards on hit.


Cost 50

Extra

I'm super pumped!!

+20% to Strike damage inflicted for 15 timer counts.
+10% to damage inflicted by allies other than this character for 10 timer counts.


Cost 15

Resistance

Slice
99
Pierce
97
Impact
103
Explode
101

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21428 44372 78340 120908 174596 243704 323464
Strike Attack 1888 3907 6899 10647 15379 21471 28501
Blast Attack 1856 3843 6790 10485 15145 21145 28073
Strike Defense 1546 3201 5657 8734 12620 17621 23393
Blast Defense 1518 3141 5545 8562 12370 18030 22932
Critical 166 364 662 994 1358 1738 2128
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts