After struggling to be useful on the field due to him lacking enough power to compete with his enemies, Piccolo strikes back after fusing with Kami, ready to help his allies thanks to his all new capabilities.
Different from his canonical version, SP Kami Piccolo YEL isn’t an explosive Fighter that aims to destroy his opponents by himself, but rather he’s a Supportive Fighter that can Boost his Teammates in multiple ways.
What limits him at the moment is his lack of playable Team. Regeneration would be a great fit for him if he didn’t have the same color as SP Perfect Cell YEL, so as of right now he’s in “standby”, waiting for newer releases that will make him more relevant.
When alive, SP Kami Piccolo YEL greatly improves his Teammates by both increasing their Damage and healing them through his “Namekian Willpower”. In particular, his Unique Ability works best when affecting Regenerationand Legends Road Fighters.
His Main Ability is fantastic, since it both boosts his allies’ Damage and increases Damage taken by all enemies, amounting to an astounding 65% Damage Boost that lasts 20 timer counts for all allied Fighters. Also, it cancels enemy’s Attribute Upgrades, which can be incredibly useful in certain situations.
Passing the Will
SP Kami Piccolo YEL has a “Defeated” Unique Abilities. Although it elapses 30 timer counts after his death, it makes his allies much better during that timespan. Overall, SP Kami Piccolo YEL has one of the most consistent Supportive toolkits in the whole game.
SP Kami Piccolo YEL is kind of disappointing on the field. He has no Ki cost reduction on any card unlike most other Supports, and he has neither Damage Boosting Abilities -- excluding his Main -- nor Damage Reduction ones. This makes him quite clunky to use in battle.
He has the same color as SP Perfect Cell YEL, so the doors are currently closed for him in the optimal Regeneration Team. He’s the best Fighter for a Legends Road Team, however it’s an uncompetitive option since most Fighters in that setup are bad.
He’s not the best Yellow option for the Team, and his Z-Ability is kinda bad. Once Regeneration gets another Fighter that can carry the Team, SP Kami Piccolo YEL’s toolkit might fit better than SP Perfect Cell YEL on the Team, but this is hypothetical.
SP Kami Piccolo YEL is a fantastic Support for this Tag. If only there were decent Fighter to Buff on this Team...
This is one of the better Offensive choices he has that can attempt to rectify his subpar Damage output. The real battle begins now. is the best purely Defensive choice, whereas something likeIt's Over! gives a little bit of both.
Fusion of God and Demon
+35% to damage inflicted by allied "Tag: Regeneration" or "Tag: Legends Road" for 25 timer counts. Inflicts all enemies with Attribute Downgrade "+30% to Damage Received" for 20 timer counts. Cancels enemy Attribute Upgrades. Requirements: 15 timer counts must elapse.
Mind of the Super Warriors
Shortens own substitution count by 2 as default. Applies the following effects to allies when this character is defeated: +30% to damage inflicted for 30 timer counts. Increases Arts Card Draw Speed by 1 level for 30 timer counts.
Applies the following effects to allies when this character is switched to standby: +30% to Blast damage inflicted for 15 timer counts. +30% to Ki Recovery for 15 timer counts. Also applies the following effects to allied "Tag: Regeneration" or "Tag: Legends Road": +30% to Strike damage inflicted for 15 timer counts. Restores health by 5% (activates 3 times).
Turban Medal (Gold) +3
+3 to Turban Medals (Gold) dropped during the Legends Road - Fused with Kami Piccolo - Event. Active Period:<conv-datetime="2019/10/30 15:00"> - <conv-datetime="2019/11/13 15:00">"
+22% to "Tag: Regeneration" or "Tag: Legends Road" base Blast Defense during battle.
He’s one dimensional Offensively, fragile, and will never see core play as long as SP Perfect Cell YEL is around.
SP Kami Piccolo YEL is a decent, but very flawed Fighter. His Color ensures he’ll likely never see core play, his extremely low base Health ensures he’ll not be relied on to take any Damage, and his Team-wide Buff when killed doesn't last for the rest of the Match.