Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Support | |
Arts Cards Held | |
Tags | |
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Overview
After struggling to be useful on the field due to him lacking enough power to compete with his enemies, Piccolo strikes back after fusing with Kami, ready to help his allies thanks to his all new capabilities.
Different from his canonical version, SP Kami Piccolo YEL isn’t an explosive Fighter that aims to destroy his opponents by himself, but rather he’s a Supportive Fighter that can Boost his Teammates in multiple ways.
What limits him at the moment is his lack of playable Team. Regeneration would be a great fit for him if he didn’t have the same color as SP Perfect Cell YEL, so as of right now he’s in “standby”, waiting for newer releases that will make him more relevant.
Strengths
Resourceful Aid
When alive, SP Kami Piccolo YEL greatly improves his Teammates by both increasing their Damage and healing them through his “Namekian Willpower”. In particular, his Unique Ability works best when affecting Regeneration and Legends Road Fighters.
His Main Ability is fantastic, since it both boosts his allies’ Damage and increases Damage taken by all enemies, amounting to an astounding 65% Damage Boost that lasts 20 timer counts for all allied Fighters. Also, it cancels enemy’s Attribute Upgrades, which can be incredibly useful in certain situations.
Passing the Will
SP Kami Piccolo YEL has a “Defeated” Unique Abilities. Although it elapses 30 timer counts after his death, it makes his allies much better during that timespan. Overall, SP Kami Piccolo YEL has one of the most consistent Supportive toolkits in the whole game.
Weaknesses
Weak
SP Kami Piccolo YEL is kind of disappointing on the field. He has no Ki cost reduction on any card unlike most other Supports, and he has neither Damage Boosting Abilities -- excluding his Main -- nor Damage Reduction ones. This makes him quite clunky to use in battle.
Team Choices
He has the same color as SP Perfect Cell YEL, so the doors are currently closed for him in the optimal Regeneration Team. He’s the best Fighter for a Legends Road Team, however it’s an uncompetitive option since most Fighters in that setup are bad.
Team Synergy
Regeneration
He’s not the best Yellow option for the Team, and his Z-Ability is kinda bad. Once Regeneration gets another Fighter that can carry the Team, SP Kami Piccolo YEL’s toolkit might fit better than SP Perfect Cell YEL on the Team, but this is hypothetical.
Legends Road
SP Kami Piccolo YEL is a fantastic Support for this Tag. If only there were decent Fighter to Buff on this Team...
Equippable Items
I'll Send It Back!
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Type | Gold |
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Equip Condition | Regeneration | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Base Health UP
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4% - 10% |
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![]() Blast Defense UP for each Element: Yellow battle member.
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6% - 15% |
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SP Kami Piccolo YEL suffers from a very low Health stat, and needs the durability to continually pass on his Support qualities.
Beat it!
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Type | Gold |
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Equip Condition | Regeneration | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 13% |
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![]() Base Blast Defense UP
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6% - 13% |
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![]() Base Blast Attack UP
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8% - 20% |
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A good choice for a one dimensional Support Fighter like him that primarily deals Blast Damage.
Fused with Kami
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Type | Gold |
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Equip Condition | Regeneration | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Base Strike Attack UP
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6% - 15% |
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![]() Base Blast Attack UP
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6% - 15% |
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This is one of the better Offensive choices he has that can attempt to rectify his subpar Damage output. The real battle begins now. is the best purely Defensive choice, whereas something like It's Over! gives a little bit of both.
Main Ability
Fusion of God and Demon |
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+35% to damage inflicted by allied "Tag: Regeneration" or "Tag: Legends Road" for 25 timer counts. Inflicts all enemies with Attribute Downgrade "+30% to Damage Received" for 20 timer counts. Cancels enemy Attribute Upgrades. Requirements: 15 timer counts must elapse. |
Unique Ability
Mind of the Super Warriors |
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Shortens own substitution count by 2 as default. Applies the following effects to allies when this character is defeated: +30% to damage inflicted for 30 timer counts. Increases Arts Card Draw Speed by 1 level for 30 timer counts. |
Namekian Willpower |
Applies the following effects to allies when this character is switched to standby: +30% to Blast damage inflicted for 15 timer counts. +30% to Ki Recovery for 15 timer counts. Also applies the following effects to allied "Tag: Regeneration" or "Tag: Legends Road": +30% to Strike damage inflicted for 15 timer counts. Restores health by 5% (activates 3 times). |
Z Ability
+22% to "Tag: Regeneration" or "Tag: Legends Road" base Blast Defense during battle.
Character(s) Affected
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+24% to "Tag: Regeneration" or "Tag: Legends Road" base Blast Defense during battle.
Character(s) Affected
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+29% to "Tag: Regeneration" or "Tag: Legends Road" base Blast Defense during battle.
Character(s) Affected
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+32% to "Tag: Regeneration" or "Tag: Legends Road" base Blast Defense during battle.
Character(s) Affected
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Special
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Deals major Explode damage. Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 20 timer counts on hit. Cost 50 |
Extra
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+20% to Blast damage inflicted for 15 timer counts. Cancels own Attribute Downgrades and Abnormal Conditions. Cost 15 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | |
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Health | 21428 | 44376 | 78348 | 120920 | 174612 | 243720 | 243720 |
Strike Attack | 1842 | 3811 | 6732 | 10392 | 15008 | 20952 | 20952 |
Blast Attack | 1842 | 3811 | 6732 | 10392 | 15008 | 20952 | 20952 |
Strike Defense | 1500 | 3109 | 5494 | 8483 | 12256 | 17112 | 17112 |
Blast Defense | 1532 | 3173 | 5605 | 8654 | 12501 | 17452 | 17452 |
Critical | 130 | 286 | 520 | 780 | 1068 | 1188 | 1188 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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